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The lack of music in Dragon Age


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#1
Grieving Natashina

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I put this into another thread, but I think it merits it's own.
 
For me, my #1 "minor" (read: non gameplay or story impacting) complaint is the lack of looping music.  I have a lot of memories growing up with RPG music.  I used to fire up games like Chrono Trigger to hear the Kingdom of Zeal theme.  I also did this with several games in the Final Fantasy series as well.  The music brings me into a game world.  Folks create 1/2 hour extended versions of songs or put up game soundtracks because they wanted the memory of that experience.  It takes them into that world, into that moment.
 
I was playing ME1 again, and I decided to try an experiment.  I turned off the music on one of the larger planets while I went exploring with the Mako and left the sound effects/voice on.  Sure, it was more "realistic" but felt more dull and lifeless.  In fact, doing that sort of exploration became boring, and made the silence deafening.  I suspect that when some of the posters talk about how tedious and grindy that this game can feel, I'm beginning to think that the lack of music is exacerbating it.   Same goes for the party banter problems.  I wonder if having looping music would help with that.
 
I know I'm sick of hearing the same few chords from The Dawn Will Come over and over and over again, and no full tracks while out in the field.  So I'm requesting that the devs consider a way to add a toggle for looping music in the game, for those that miss having good music in their RPGs.

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#2
blademage1234

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I totally agree in every respect.
Lack of looping ambient music is one of the things that make the game less emotive.
I'd have found a bunch of the fetch quests less boring if I had some music in the backgroud driving me forward, when I play Elder scrolls random insignificant quests I do are only tolerable because there's awesome BGMusic. You know enter a cave or ruin and you get mysterious sort of music, start fighting with something and you get increased tempo and so forth. DAO had awesome BGMusic, and DA2 was pretty good too, but DAI is lacking. 

Please DEVS fix this PLEASE!!!


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#3
Grieving Natashina

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I'd enjoy more zones like the Arbor Wilds (which had a killer soundtrack) and a lot less quiet zones like...most of the rest in the game.


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#4
b10d1v

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Nat, your test easily proves the value of effective sound to capture the consciousness, something that the industry is acutely aware.  I would venture a guess that underdeveloped sound falls under poor scheduling and much of the rest program management deficiencies, but 128+ days later?



#5
Hexoduen

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... I'm requesting that the devs consider a way to add a toggle for looping music in the game, for those that miss having good music in their RPGs.

 

 

Could not agree more, more music! B)


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#6
Grieving Natashina

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Nat, your test easily proves the value of effective sound to capture the consciousness, something that the industry is acutely aware.  I would venture a guess that underdeveloped sound falls under poor scheduling and much of the rest program management deficiencies, but 128+ days later?

It isn't the first time this topic has come up, just the most recent time.  I figure with more patches on the way after this, since the devs are already messing with the game's code, they could possibly add a toggle for music.

 

If nothing else, I wanted to express my disappointment in the lack of music.  Hopefully the devs will do the soundtrack service either the next game or at least in future DLCs.



#7
Dubya75

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Agreed! One of the big missteps Bioware made with this game was to imagine that less music will somehow "add" to the environments, while the exact opposite is true.

It's such a shame because Trevor Morris did such an excellent job. A real shame we hardly ever hear his work.


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#8
fchopin

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I agree with you Natashina, that is why DAO , ME1 and TW1 are so memorable.
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#9
Spooky81

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If limited resources, time and budget are one of the reasons for the lack of music, i'd rather they gut most of the filler and meaningless content that most people skip and ignore anyway and put those resources to use breathing and creating life into the DA world.  Quality over quantity.



#10
Teddie Sage

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The MP has more soundtracks than the whole SP more reunited. Such a shame.


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#11
Litoid

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eVEN

 

The MP has more soundtracks than the whole SP more reunited. Such a shame.

 

Even so, it's not enough. I want more music, one of the main reason i play videogames is for listening to music. This makes me turn on my rock radio (paradise) and forget about the game. It works.. but i want repetitive, addictive and looping music (pacman style) since this game is about raping monsters in numbers. 

 

Think about it, massacre doesn't come quiet.


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#12
sandalisthemaker

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It is very odd that it is so quiet much of the time, with nothing but footsteps to be heard. 

 

Please address this BioWare. 



#13
Grieving Natashina

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It's been nice receiving likes and replies to this topic.  Thanks so much everyone.  I thought that maybe it was just me or a few others, since I haven't seen a thread about this topic active in awhile.  I'm a musically inclined person by nature, so it's nice to see that others have missed the music too.  :)



#14
blademage1234

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It's definitely not just you. the lack of music was the first thing I noticed, and instantly it became a problem.
Music is more important to me than animation, they could have screwed up some of the spell effects and stuff and I'd have been fine with it, but the lack of music lowers my emotive response to the game- to the point that I hardly read any of the lore I pick up... I'm usually the guy that goes around and reads books of lore in game for fun.


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#15
Keitaro57

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Do you remember the first impression you get from ME1? You came at the "press start button" screen and wham! Here comes "Sound of the Universe", a gorgeous almost mysthical music that bring a promise of wide space, exploration and unknown territories. And the music doesn't cheat you : you will get what you hear!

 

DAI at the opposite had "The Dawn will come", a beautiful music full of promises... but none of them is keep. I can't talk a lot about the music ingame because most of the time they are glitched on my xbox360 version, but even Game of Throne has understand that a good medieval show need a good music.


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#16
Koneko Koji

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I really hate not having background music - I don't want to sit in near silence, hearing just the occasional chirp / croak / whatever or the odd bit of banter; I actually find it harder to engage with the game when it doesn't have the atmosphere provided by music (for example, I don't particularly like the music in Fallout New Vegas, but I leave the radio on to play it because it adds to the atmosphere; and in the Final Fantasy VII game there are certain tracks that make me smile (Chocobo), get my blood pumping for a fight (One Winged Angel / Jenova) or make me feel emotional (Aerith's Theme) - it makes a huge difference).

 

It is a shame as well because I do like the DA:I soundtrack (the Tavern Songs more than the OST with the exception of The Dawn Will Come); but even then I found some of the atmospheric pieces weren't (IMHO) as successful as their DA:O counterparts (like the romance music in DA:I - nothing about that piece suggests romance to me, it's more like a dirge) - when Lelianna sings in camp during a cutscene (oh how I miss cutscenes), the song was stunning and really made me feel emotionally connected to Origins, which I just don't with Inquisition.

 

Music plays such an important part in actual life, it's a shame they didn't or couldn't put more of it in.


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#17
Seraphim24

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Yes I also agree music often has a big influence on overall enjoyment (even though I guess it kind of doesn't make sense?) Having it play at key moments and stuff in cutscenes or battles can be pretty epic and interesting.


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#18
Eelectrica

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+1 to ambient zone music. Doesn't have to over bearing, but something is better than nothing surely.



#19
Monster20862

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And the lack of amulets of power

#20
Monster20862

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+1 to ambient zone music. Doesn't have to over bearing, but something is better than nothing surely.


Like skyrim

#21
Vault_Tec101

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I agree, this is one of the reasons DA:I became a bit stale and forgettable for me. Unlike ME2 Suicide Mission, The Witcher 2 A Watering Hole In The Harbor or Vergen by Night, to name a few examples, which had the background music really make the world feel alive. In fact I sometimes boot up past games like ME2 to play the suicide mission just to relive the score and feeling that the music added.



#22
Lawrence0294

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Absolutely agreed. 

The grind and exploration would've felt so much better and interesting if Bioware had invested into making themes for each area. Maybe that would've been costly to do but I sincerely think it would have helped soooo much in bringing life into the world. I wished I could start a music and say "Ah yes, I remember Emprise du Lion" etc. It would've been amazing.

From what I understand, Bioware decided to remove most music in the areas to allow the player to listen to the fauna and environmental sounds and though I can see why they thought that would be a good idea, I really believe it was a mistake. Like previously mentioned, start exploring ME1 without ambient music...and it just feels barren, dead, empty. And that's how sadly I felt while exploring. Of course, the fact that I had the banter bug certainly didn't help the matter.

I very much hope going forward they change their stand and put back themes and real ambient music.


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#23
rak72

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I agree, when I start up skyrim and the music starts, I really feel like I'm about to go adventuring.



#24
line_genrou

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Yes. I actually feel so lonely and depressed when I'm exploring the map



#25
Bathead

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Myself, I like it this way. I find music in games like this can be too intrusive and distracting, and I often will turn the volume way down if not off altogether.

YMMV.


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