I didn't like DAI but I agree with this. There seems to be the idea that if DA make their game just like Pillars it would be great. I don't agree. My problem with DAI was not the graphics, animations, and spoken dialogue. It was the lack of side story content, lack of choices overall, lack of different character types I could outwardly play, generic save the world story, under developed PC, et al.
Right now, Pillars seems to have the generic story and under developed PC thing going on. But once again....I'm not that far in. I think I just finished Act I. So yeah, just as I didn't judge DAI until I was done with it, I can't judge Pillars until I'm done with it.
Anyway, I think BioWare should stick to what they do best while at the same time try new things and improve on the areas that could be great for them. My problem with Bioware is that they just keep removing choices from their game. Reduced classes, reduced side story content, reduced choices overall, reduced combat features, reduced voice acting (neutral toned VOs all around)... and it's all being replaced with nothing. But if that's how they choose to go forward, then more power to them and the fans who love it. It would be up to me to decide if I choose to go forward with the franchise.
However, I won't praise stagnation and claim that if devs just make a game with the exact same game mechanics from the 90's their game will always be good. That's certainly not true.
Agreed. Pillars is an indie title though, perhaps in time it will be DAO style with voice acting and great cinematics.
You nailed the issues with bioware though, they're throwing away the stuff that makes them special to copy mmos.
God I miss tactics. And proper dialogue sequences. And maps that have an impact on the story.





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