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Has anybody checked out Pillars of Eternity....one word...amazing


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#301
cotheer

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Having played PoE for a few days now, i must say, the combat isn't my favorite thing about it.

Not hating it, but there are those random difficulty spikes, it's pretty unrewarding (no xp and, so far, not many drops worth having)..., having said that, i see no reason to go any higher difficulty than normal or even easy, in my opinion.

 

Otherwise, it's worth having.



#302
Draining Dragon

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I actually like the combat. It rewards complex strategy and multi-tasking. For example, mages die if someone so much as breathes on them, and rogues aren't much better, but if you get your melee fighters to engage all the enemies, then mages and rogues can flank the enemy and utterly devastate them.

#303
Rawgrim

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The combat isn't really fantastic, but it works very well. Seems pretty much the same as it does in the old infinity engine games. If its not broken, don't fix it - and they didn't.

 

Anybody found all the companions yet, by the way? I have 5 so far. The elf wizard, the warrior farmer fellow, that big chanter, the priest, and the dwarven ranger lady.



#304
Degenerate Rakia Time

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i think Pillars of Eternity is a great example of how to make a boring game with clunky 90s combat and a story written by 10 year old heroin addicts



#305
Farangbaa

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I'm quite enjoying the combat, not as much as Original Sin, but it feels far more rewarding (on hard) than any other RPG I have played recently.


How far in are you? Because at first on hard I died regularly, now I find myself not even using abilities in most battles.

But that might also be because I have 2 chanters, who unleash a constant bombardment of buffs on my squad, and debufs on the enemies :P

#306
Farangbaa

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I didn't even finish act 2 yet :D I did do a lot of sidestuff before finishing act 1 though, was already level 7 I think.

#307
Rawgrim

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i think Pillars of Eternity is a great example of how to make a boring game with clunky 90s combat and a story written by 10 year old heroin addicts

 

Enjoy your Ritalin, kid. Press that awesome button and let the games spoonfeed you the rest.



#308
Akrabra

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The combat isn't really fantastic, but it works very well. Seems pretty much the same as it does in the old infinity engine games. If its not broken, don't fix it - and they didn't.

 

Anybody found all the companions yet, by the way? I have 5 so far. The elf wizard, the warrior farmer fellow, that big chanter, the priest, and the dwarven ranger lady.

Yeah i have everyone. You find the last one abit late, or i did atleast. Was level 9 i think. There are 8 in total. They are all fairly obvious and even has map markers i think. 



#309
In Exile

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This is the huge weakness of DA:I.
I need to say that I like DA:I. A lot, even. But that is as a game by itself, not as I would have wanted DA to evolve.

I'm not stupid. I'm supposed to have an IQ somewhere above pretty high. But I don't understand DA:I's combat, abilities or stats. It's probably because I so totally lack interest in the system. It's not fun. It's not interesting. It's just an annoying mess. Dumbed down or not. I prefer to avoid this 'gameplay' element by just playing on 'Normal', having a ranged PC and holding down <R>. And auto-leveling for all chars but my PC. And since I don't understand the mechanics, I don't understand crafting either. So that, too, becomes an annoying boredom.

The sad thing is that EA is probably collecting feedback from my gameplay, that confirms their assumptions that this is how people prefer to play.


Everyone has different play styles. I don't think DAI is difficult to grasp at all, and in fact the mechanics seem pretty straightforward once you consider the system on its own. But a lot of that requires a very different mindsent from how most would approach character building in an RPG, and I think that sets us all apart.

I don't outline characters and I don't enjoy learning a ruleset in the abstract. Learning is very experiential for me, very much based in trial and error. In that regard I find POE to be a bit opaque - like all IE games it reallt wants me to study for it before I play it, which is a legitimate design choice.

For me there's no difference in how I approach the games or how easy I've found it to break the POE system. The ruleset is more complex in POE in a way that's far more familiar to IE veterans, which I think is where a lot of the appeal comes from. It's a bit if a Frankenstein ruleset too, but unlike DAO it isn't trying to me an MMO mechanic translated to an SP game (using mana pools and cooldowns, as well as more openly mathematical DPS or burst damage focuses).

For example, murdering that bear in the first cave solo with most classes. There's always a built for it. It just requires getting a sense for the game.

#310
Degenerate Rakia Time

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Enjoy your Ritalin, kid. Press that awesome button and let the games spoonfeed you the rest.

eh, im just tired of this low budget crap everyone and their mom is shitting out, yes, i hate indie games



#311
Draining Dragon

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eh, im just tired of this low budget crap everyone and their mom is shitting out, yes, i hate indie games


Yes, because money is totally the most important thing when creating a video game.
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#312
Degenerate Rakia Time

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Yes, because money is totally the most important thing when creating a video game.

yes it is, because you can buy everything with money :P



#313
Draining Dragon

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yes it is, because you can buy everything with money :P


You can't buy good ideas.

#314
Degenerate Rakia Time

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You can't buy good ideas.

you can buy people who have good ideas


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#315
In Exile

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That's more Mass effect's domain than Dragon age's.


Story wise sure but mechanics wise DAO is just fantasy KoTOR with an MMO ruleset and PC native controls its made for the PC first and not the Xbox. The dialogue system in particular is pure KoTOR.

#316
In Exile

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I actually like the combat. It rewards complex strategy and multi-tasking. For example, mages die if someone so much as breathes on them, and rogues aren't much better, but if you get your melee fighters to engage all the enemies, then mages and rogues can flank the enemy and utterly devastate them.


The combat has issues that relate to how the actual 2d map works. There are times when the (beautiful) landscapes will obscure your view of the combat. And getting melee characters to properly tank is difficult, because of how close mages have to be to fire of their abilities. In fact I'd say that's one of the most interesting ways I've ever seen someone nerf mages: forcing them to be close by to use abilities.

The AOE cones are really interesting. It rewards some very creative positions. Spell levels have an interesting mechanic to them that leads to spells with great utility than just raw damage increases.

It's taking me a while to get how the tanking mechanic works, and it seems like my preferences are pretty much set in stone via how I game in party based RPGs (e.g. I have a near universal dislike of the melee rogues, making them 100% useless for my play style).

#317
bEVEsthda

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Everyone has different play styles. I don't think DAI is difficult to grasp at all, and in fact the mechanics seem pretty straightforward once you consider the system on its own. But a lot of that requires a very different mindsent from how most would approach character building in an RPG, and I think that sets us all apart.

I don't outline characters and I don't enjoy learning a ruleset in the abstract. Learning is very experiential for me, very much based in trial and error. In that regard I find POE to be a bit opaque - like all IE games it reallt wants me to study for it before I play it, which is a legitimate design choice.

For me there's no difference in how I approach the games or how easy I've found it to break the POE system. The ruleset is more complex in POE in a way that's far more familiar to IE veterans, which I think is where a lot of the appeal comes from. It's a bit if a Frankenstein ruleset too, but unlike DAO it isn't trying to me an MMO mechanic translated to an SP game (using mana pools and cooldowns, as well as more openly mathematical DPS or burst damage focuses).

For example, murdering that bear in the first cave solo with most classes. There's always a built for it. It just requires getting a sense for the game.

 

Well, my point was mostly that DAI's leveling system is not interesting. It's extremely indifferent, and I don't even have to bother with it, so I don't. There's no gameplay value in it. Unlike in PoE.

 

As for PoE, I have only played it enough to be able to say that I think I will enjoy it tremendously. But also that I see no way in h*** that I will enjoy it more than DAI. No way. Not possible. DAI is overall the better game.

 

I also learn game experimentally, or - as I go along, or need.

What I'd like to see is more intuitive systems. Like original PnP gameplay, for all it's simplifications, or Morrowind.

This is one of the things I really resented in DA2, and unfortunately, to some extent, in DAI too. The combat mechanics are so abstractly symbolized, unnatural and videogamey. It's like there's been someone believing in the typical videogame formula, hanging over the developers shoulders and giving advice.

 

A thought I had, as I began playing PoE, is that the role-playing, actually - at least not yet, where I am - is not at all better than in DAI.

The role-playing has it's upsides and downsides, in both games. The problem with PoE is that I don't experience much freedom. At least not yet.



#318
Rawgrim

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you can buy people who have good ideas

 

Bioware\EA clearly didn't.


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#319
Cyonan

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I'm enjoying it, although I don't know if I would call it amazing.

 

It's pretty much just the old style of BG type games except with some of the clunkiness worked out and the "sleep after every battle to render spells per day irrelevant" thing fixed by having a limited number of camping supplies. Compared to DA:I I do like that I have to use my abilities intelligently and that there is a much wider variety of spells. I can't simply spam Spirit Blade to win.

 

The other thing I've noticed is that so far I haven't had a ton of actual roleplaying opportunities. Most of the dialogue options have just been "find out more about <insert subject here>" options. I'm still pretty early in the game, so maybe it gets better later on. Again compared to DA:I I feel like that game had quite a few chances for some actual roleplaying, even if it downplayed being able to be a psychopathic murderer who goes around stabbing people because it sounded like fun at the time.

 

I did like the amount of customization I had at character creation, though.



#320
Rawgrim

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I'm enjoying it, although I don't know if I would call it amazing.

 

It's pretty much just the old style of BG type games except with some of the clunkiness worked out and the "sleep after every battle to render spells per day irrelevant" thing fixed by having a limited number of camping supplies. Compared to DA:I I do like that I have to use my abilities intelligently and that there is a much wider variety of spells. I can't simply spam Spirit Blade to win.

 

The other thing I've noticed is that so far I haven't had a ton of actual roleplaying opportunities. Most of the dialogue options have just been "find out more about <insert subject here>" options. I'm still pretty early in the game, so maybe it gets better later on. Again compared to DA:I I feel like that game had quite a few chances for some actual roleplaying, even if it downplayed being able to be a psychopathic murderer who goes around stabbing people because it sounded like fun at the time.

 

I did like the amount of customization I had at character creation, though.

 

You can't sleep after every battle. You need resources to set up camp. And those are harder to come by + you can carry a lot less depending on the difficulty.



#321
Cyonan

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You can't sleep after every battle. You need resources to set up camp. And those are harder to come by + you can carry a lot less depending on the difficulty.

 

That's what I was saying they fixed =P

 

In Baldur's Gate, I could just rest after every single battle which effectively rendered the whole "spells per day" thing completely pointless.



#322
In Exile

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You can't sleep after every battle. You need resources to set up camp. And those are harder to come by + you can carry a lot less depending on the difficulty.


You often get one camp per map. I have never really had less than the max camps or found myself lacking them. And even when you do all that means is backtracking. I honestly find rest easier to abuse since there's no RNG encounter if you rest.

#323
Innsmouth Dweller

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if you sleep after every battle you're doing it wrong. put some points in athletics, for the love of the Maker.

PoE doesn't provide as much RP content as i'd like, but it's original setting/story - and i can still RP satisfying number of alignments. at first i had a serious problem with combat - animation seem to be a little out of sync: AAA titles got me used to looking at visuals, but after few fights i learned again to check the combat log and look at hostile npc status - it's more reliable. still... i'd prefer it to be turn-based. i love the mechanics there, canceling out statuses, duration and range depending on intellect (!!!), the multitude of skills/spells, the ability to kill anyone i please, distinctiveness between classes, lack of hand-holding and intrusive lightshows on map, editable journal (notes), i adore how the game doesn't point a finger at puzzles but you discover them by wandering through the location and the 'hey, something's not right' moments, finally - i absolutely love guns :3

combat isn't as fun as in D:OS, but it's pretty damn challenging if you don't abuse bugs (plenty of those, but i didn't encounter any game-breaking one)

all in all PoE is the best game i've played for years, second being D:OS. DAI? light years behind.

 

and no, it's not nostalgia. it's a preference to play games which are not action-oriented.


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#324
Lotion Soronarr

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cRPGs for me are very different than what BioWare has to offer these days and what I'm used to with JPRGs, so to me RPGs have many roots. Just happens that the cRPG branch is my least favourite, I figure.

 

Hold hte phone.

 

I can't recall the last JRPG I played that didn't have turn-based combat and tons of grinding.

How the hell can PoE be slow in comparison?
 


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#325
Dio Demon

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Hold hte phone.

 

I can't recall the last JRPG I played that didn't have turn-based combat and tons of grinding.

How the hell can PoE be slow in comparison?
 

Tons of grinding.. Tales of... no; grinding there. Agarest... piles and tons of grinding. Hyper...grinding. 

 

Wow, I can think of a few JRPGs that doesn't have turn-based combat but little grinding? Nope, nada, zilch.