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Has anybody checked out Pillars of Eternity....one word...amazing


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#326
Lotion Soronarr

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More like, it's tedious and boring to read stuff in video games. That's just my personal belief, if you think its right to ridicule me, go ahead. I'm not playing my games to read books in them, I'm playing my games to play my characters. Reading walls of texts in a video game, in 2015 isn't my definition of fun.

 

A forum is literaly a wall of text. Makes me wonder how you can stand being here...

 

But seriously, there are plenty of voiced lines in PoE and reading is only part of gameplay. Seriously, poeple with the attention span of a goldfish shouldn't set a standard for anything.


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#327
Liamv2

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Hold hte phone.

 

I can't recall the last JRPG I played that didn't have turn-based combat and tons of grinding.

How the hell can PoE be slow in comparison?
 

 

I could list a few.

Tales (real time no grind)

Ar tonelico (semi turn based no grind)

Nier (real time no grind)

Drakengard (real time no grind)

Atelier (turn based no grind)

Star ocean (real time little grind)

Witch and the hundred knight (real time lot's of grind)

 

There is probably more i've forgotten too. Most JRPG's tend to try to cut down on grind nowadays.



#328
Lotion Soronarr

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To me, cutscenes allow me to see and hear -- I can't really rely on my sight because my eyes are terrible, so colors and voice really help me sometimes whenever images aren't crispy enough or whenever texts are too small to read. My imagination works better when I get shown things instead of relying too much on the texts. I'm more a movie guy than I am a book guy... So I can understand why people who love reading like this game and why movie guys like me prefer RPGs like Mass Effect or the recent Dragon Ages. I guess there are many types of games for different types of people.

 

Dude.

In that case your immagination has nothing to do if you're already shown everything.

 

It's like saying "I can calculate better when the answer/solution is already given to me!"

 

 

Medhia_Nox

 

While I totally agree with you about variety... I will say that I like reading over cinematics because I believe it is more versatile and more descriptive than what's been shown in games so far.

 

This is true. Cinematics require time and motion-capping so they are resource and time-intensive, and thus limited.

Text has no limits and can provide a lto more nuance.

 


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#329
Lotion Soronarr

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I love Pillars of Eternity.

But that's because I played RPGs in the 90s.

Dragon Age never tried to be something like this. This is just Baldur's Gate 2 with a twist. It doesn't belong in 2015. I gladly gave them my money though, don't get me wrong, but if Bioware made an isometric RPG with loads of text, portraits instead of just some rendering of the character I just 'created' (in something you can barely call a character creator, just... lol), and super slow combat... I would keep my money.

Again, I love the game. But if you think there's anything else but nostalgia that makes you and me like the game, you're wrong.

 

get-out-eccbc87e4b5ce2fe28308fd9f2a7baf3
Who died and made you King you ******, *****, c***"

Who do you think to decide what belongs here?

 

Your aeshetic preferences are not a rule the world should follow.



#330
Farangbaa

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I take it you missed my coronation. What a shame.

#331
Rawgrim

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Damn, Lotion. You are on a crusade today.



#332
Lotion Soronarr

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Wow some people have a superiority complex.Get off your high horses.Dragon Age:Origins was not unique.Art design & game play was generic. Storyline was cliche but had interesting characters & backdrop.(I actually enjoyed Origins) DA:I played to it's strengths & tried new things unlike that so called Pillars of Eternity which to me looks & most probably plays like another typical old style game with nothing really new or unique. One is AAA story based & cinematic while the other is retro niche game that PC players will play.Also, before I am called "dumb" learn how to not be so illiterate & narcissistic.

 

Who cares?

Uniquenes has no value in itself. (except to hipsters)

Unique and different does not equal good or better.

Generic does not equal bad.

 

Trying so desperately to be different, to sand out... it's sad. Like yelling "Hey, look at me! Look how special I am!"


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#333
Farangbaa

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Who cares?
Uniquenes has no value in itself. (except to hipsters)
Unique and different does not equal good or better.
Generic does not equal bad.
 
Trying so desperately to be different, to sand out... it's sad. Like yelling "Hey, look at me! Look how special I am!"


Geez, reading comprehension. Get some.

He's complaining people act like DA:O is a unique, god tier game. While in fact, it's pretty generic.

#334
Rawgrim

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DA:O was generic but a bit unique in its gritty approach.



#335
Lotion Soronarr

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The Vancian spell system? Really? That's disappointing. Also I think what Psychovore might be saying is that the system is relatively pointless if you can just camp outside the boss' lair to replenish spell slots. It makes the system less tactical and more of a chore. That's just the meaning I got from his post.

 

A hybrid IIRC actually.

 

For high-level mages, lower-level spells become per-encounter instead of per-rest.



#336
Farangbaa

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Btw, PoE has some bugs that make DA:I seem like a near bugfree game.

Like, saving/loading in the wrong location can make you lose passives, FOREVER. The same mechanism, can also be responsible for artifically increasing some of your stats (bonuses becomes permanent gains).

Seriusly, a bug in the save/loading mechanisms of the game. That's really, really bad.

Double clicking to equip something can also lead to your passives being gone, forever.

Again, I love the game. But for all the sh*t Bioware has been getting for relatively minor bugs compared to this, Obsidian should be torched.
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#337
Liamv2

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An Obsidian game with bugs is about as surprising as EA doing something stupid. That's why you don't buy Obsidian games on release.



#338
Farangbaa

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Oh sure, but bugs of this gamebreaking variety should really have come up during beta testing.

Unless nobody ever saved or loaded a game during beta testing :P
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#339
Lotion Soronarr

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If Lore, Athletics, etc. are what we're calling Non-combat enhancements to the character... I personally like DA:I better for this.  Don't give me a number in "Lore" that let's me know everything ... everywhere.... all the time.  Give me:  Knows about Nobility (can't think of the titles) - that makes have more dialogue with nobility, or criminals.

 

Yeah, I miss that from D&D. Choosing specific areas of knowledge.

Lore: Nobility

Lore: Customs

Lore: History

etc, etc, etc...
 



#340
Rawgrim

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I had to restart DA:I twice because of gamebreaking bugs. Once after 20 hours and again after around 50. Haven't run into any of those in Pillars yet, but I am sure they are there.



#341
Liamv2

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Oh sure, but bugs of this gamebreaking variety should really have come up during beta testing.

Unless nobody ever saved or loaded a game during beta testing :P

 

I wouldn't be surprised if the stuff they fixed during the beta is what fucked up the saves.



#342
mousestalker

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Pillars of Eternity is generic because it is unique.

Dragon Age: Inquistion is both generic and unique

Dragon Age: Origins is unique in its genericity.

Right-o.
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#343
Farangbaa

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I wouldn't be surprised if the stuff they fixed during the beta is what fucked up the saves.


True.

I had to restart DA:I twice because of gamebreaking bugs. Once after 20 hours and again after around 50. Haven't run into any of those in Pillars yet, but I am sure they are there.


I know.

#344
Lotion Soronarr

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There is one I know.

Not totally game-breaking, but you can't side with the Crucible Knights if it happens. Fixed in next patch



#345
Farangbaa

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There is one I know.
Not totally game-breaking, but you can't side with the Crucible Knights if it happens. Fixed in next patch


Is it the one where you ally yoruself with the Dozen by accepting a quest? And it's really, really not obvious you're locking yourself in with them?

#346
Lotion Soronarr

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However, I won't praise stagnation and claim that if devs just make a game with the exact same game mechanics from the 90's their game will always be good. That's certainly not true.

 

Stagnation is subjective.

 

Sometimes to go forward, you first have go back a few steps after you went off-course. That is off course a flawed analogy, given that the road isn't straight, but you gethtepoint.

 

There isn't a "one true way" of game design. Game mechanics from the 90's aren't "wrong".

History teaches us that things are cyclical and todays outdatedgarbage becomes tomorrows new fad.

 


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#347
Nordicus

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Damn, Lotion. You are on a crusade today.

It's to be expected when you serve the EMPRAH

Btw, PoE has some bugs that make DA:I seem like a near bugfree game.

Like, saving/loading in the wrong location can make you lose passives, FOREVER. The same mechanism, can also be responsible for artifically increasing some of your stats (bonuses becomes permanent gains).

Seriusly, a bug in the save/loading mechanisms of the game. That's really, really bad.

Double clicking to equip something can also lead to your passives being gone, forever.

Again, I love the game. But for all the sh*t Bioware has been getting for relatively minor bugs compared to this, Obsidian should be torched.

That said, how long did it take Bioware to fix its worst bugs? All of the PoE bugs you mentioned are going to be fixed next patch, coming this week.

#348
Farangbaa

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I don't know to be honest, I didn't really keep up with the bug fixes.

I'm one of the few who was blessed with a working copy of the PC version. Only had 1 ctd in my 6 playthroughs :P

But it took them way longer anyway. I'm figuring though that things are little bit harder to fix in a relatively new and way more complex engine like Frostbite 3, compared to an engine like IE.

#349
Rawgrim

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It's to be expected when you serve the EMPRAH

That said, how long did it take Bioware to fix its worst bugs? All of the PoE bugs you mentioned are going to be fixed next patch, coming this week.

 

Took 4 months to fix the bugs I had problems with.



#350
Nordicus

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I don't know to be honest, I didn't really keep up with the bug fixes.

I'm one of the few who was blessed with a working copy of the PC version. Only had 1 ctd in my 6 playthroughs :P

But it took them way longer anyway. I'm figuring though that things are little bit harder to fix in a relatively new and way more complex engine like Frostbite 3, compared to an engine like IE.

While you are right, bruh, this might look the part but Pillars of Eternity is not on Infinity Engine :P  It's (modified) Unity Engine.