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Has anybody checked out Pillars of Eternity....one word...amazing


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#376
LinksOcarina

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No, it just gets populated by your hirelings. Some upgrades don't even look different (or at least I can't see a difference) e.g. the forum. Frankly even the stat boots I find underwhelming vs. some inns that do +2 might, +2 con, +2 dex. That's a total +6 boost vs. +1 to whatever stat. The only kind of useful thing is the + mechanics if you've got some traps left over that you need to farm for XP.

 

Mechanics and Perception/Resolve seem to be big ones to go for. That's for sure.

 

glad the fervor over my review has died down, now with the game patched I can finally play deeper and maybe even test out experimental builds.

 

Or just go for a Wizard like I always wanted. 



#377
In Exile

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Mechanics and Perception/Resolve seem to be big ones to go for. That's for sure.

 

glad the fervor over my review has died down, now with the game patched I can finally play deeper and maybe even test out experimental builds.

 

Or just go for a Wizard like I always wanted. 

 

Farming traps is such a weird incentive.

 

I think their patch sort of broke high level wizards (in an OP way, not a nerf way) while also retaining their most serious weakness (i.e., their range). I might have said this before in the thread but I think (probably on accident) Obsidian found a great way to nerf wizards, by focusing them to stay close to the mobs melee battle to fire off their spells. It actually makes a spear wielding wizard not as ridiculous as you might think (assuming the range bonus works the way I think it does; I've yet to try this particular build).

Also, high INT is cleverly used to avoid FF. My 22 INT wizard has some great ways to avoid all FF with careful distance.



#378
LinksOcarina

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any way to avoid Friendly fire is a good thing. Otherwise it makes positioning wizards awkward when they do AOE attacks.

 

I don't tend to min-max my characters so my main is usually stunted in some ways. Although I have been trying to make high damage glass-cannons as of late. Had a lot of fun with that.



#379
Teddie Sage

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Couldn't the mods simply merge both PoE threads anyways? I don't see the point of using two of them while you could simply have one. Curious.



#380
In Exile

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any way to avoid Friendly fire is a good thing. Otherwise it makes positioning wizards awkward when they do AOE attacks.

 

I don't tend to min-max my characters so my main is usually stunted in some ways. Although I have been trying to make high damage glass-cannons as of late. Had a lot of fun with that.

 

I don't min max per se; my builds are likely underpowered compared to some (e.g. I'll never make a low INT character on principle) but in POE that has some side bonuses (largely related to AOE cones).



#381
Lukas Trevelyan

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So after a couple of hours of playing I have come to the conclusion that I hate the game's combat. It's not bad- but I've never actually liked iso rpgs combat.

I wanted to play an archer cipher but I'm so terrible at it. Then I switched to ranger and it was incredibly boring. Seriously if I could just get past the combat and skill/stat mechanics I'd be enjoying the game immensely <.< 


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#382
Rawgrim

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The combat isn't the games strong point, but the combat also kind of makes sense most of the time. In conjunction with the lore etc. I can see why people might find the combat boring. I don't have any problems with it myself, I struggle a bit with liking the companions, to be honest. They are all good, and all that, but none of them really stands out. I think BG1 and 2 had more memorable companions.



#383
In Exile

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The combat isn't the games strong point, but the combat also kind of makes sense most of the time. In conjunction with the lore etc. I can see why people might find the combat boring. I don't have any problems with it myself, I struggle a bit with liking the companions, to be honest. They are all good, and all that, but none of them really stands out. I think BG1 and 2 had more memorable companions.


Really? I think they all have a great deal of personality. Very much not the melodrama level of a typical Bioware squad. I loved Grieving Mother and loved to hate Durance.

#384
In Exile

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So after a couple of hours of playing I have come to the conclusion that I hate the game's combat. It's not bad- but I've never actually liked iso rpgs combat.

I wanted to play an archer cipher but I'm so terrible at it. Then I switched to ranger and it was incredibly boring. Seriously if I could just get past the combat and skill/stat mechanics I'd be enjoying the game immensely <.<


What in particular are you finding it difficult to do with the cypher? What was your stat allocation?

#385
Lukas Trevelyan

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What in particular are you finding it difficult to do with the cypher? What was your stat allocation?

 

Um 16 might 14 dex ~16 (might've been 18) int and 10 in everything else. I find it difficult deciding which spells to actually take and use. At first I took the charm spell but enemies pass their checks way too fast (it barely lasts a second). And the other spells (debuffs) I find somewhat complicated to understand. 



#386
In Exile

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Um 16 might 14 dex ~16 (might've been 18) int and 10 in everything else. I find it difficult deciding which spells to actually take and use. At first I took the charm spell but enemies pass their checks way too fast (it barely lasts a second). And the other spells (debuffs) I find somewhat complicated to understand. 

 

So, to confirm,

 

16 Might

10 Con

14 Dex

10 Per

18 Int

10 Res

 

Personally, I would swap the might and dex (and I tend to raid CON since you can get +2 con items relatively easily) but I like glass cannons.

 

And you wanted to be an archer, so I'm assuming either hunting bow or war bow? I really prefer the blunderbuss for a cipher (with the gunner talent).

 

Ciphers are a bit sophisticated to use and it helps if you have experience with wizards first. A good first level spell if you know hot to set it up is antipathy beam. It works like a high level wizard spell, damaging any allies/enemies in a straight line between you and the enemy targeted.

 

If you like, I could post an ability key of (what I find useful) for that build?


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#387
Lukas Trevelyan

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If you like, I could post an ability key of (what I find useful) for that build?

That would be awesome, if you have the time! 

Question though, why dex over might? 

 

EDIT: rephrased. 



#388
In Exile

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That would be awesome, if you have the time! 

Question though, why dex over might? 

 

EDIT: rephrased. 

 

Dex over might because it speeds up your action rate and casting time, and I find that it makes a bit of a noticeable difference when using slower weapons. It's not optimized per se, but it gives you a bit more reactivity on the battlefield.

 

I'll have a list for you shortly. I'll have to fire up POE and take some notes. :)


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#389
Rawgrim

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Really? I think they all have a great deal of personality. Very much not the melodrama level of a typical Bioware squad. I loved Grieving Mother and loved to hate Durance.

 

Yes. They have plenty personality. By all means. I just never thought any of them really stood out.

 

I haven't found Grieving Mother yet though. And some Druid fellow.



#390
Farangbaa

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Meh, if we're speaking of character builds:

Anything that isn't a fighter can drop constitution as low as they'd like.
Anything that doesn't use AoE can drop intelligence as low as they'd like.

I dropped to 4 con and 4 int on my rogue, and honestly, I wish I had dropped down to 3 of each for 18 Might. Now I'm 16/4/18/18/4/18, but I could've easily gone 18/3/18/18/3/18, and it wouldn't have mattered one bit. There was one point in the game where I died constantly, but this was because of a bug that dropped my deflection down to 9 (read: any try at hitting me equals a hit).

(it kept adding up my relentless assault deflection penalty, for some reason...)

#391
VeteranGamer

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So, about 27+ hours into this game (restarted a few times too trying out diffeferent classes), currently playing a melee 2-handed sword wielding Priest that kicks massive enemy butt.  Thing is... you know when you finally get some free time on your hands and you're looking forward to playing one of the many cool games on your PC?  Well, whenever I sit down... how come this is not the game I'm looking forward to playing?

 

Why is that?  Now, I consider myself a classic gaming fan.  My first RPG was Final Fantasy 1, Dragon Warrior 1, the Zelda series, Ultima (not online, the regular Nintendo ones, I even remember having to collect virtues and such).  I loved BG2.  Neverwinter Nights is one of my fav ever... man how I loved Path of Ascension mod, and Battle of the Dragons mod.  The endless customization options... how a game should be.  I remember playing a Kensai that just dominated everything in BG2.  So why can't I get into this game? 

 

Could it be that I hate reading tons of text?  Careful inspection of my Kindle device... I guess I've read no less than 5-6 700-page novels in the last 4 months.  Just finished a Guy Gavriel Kay novel (fav author), and currently on a Joe Abercrombie novel (Inquisitor Glokta is a bastard FYI).  So no that's not it... I LOVE reading... especially fantasy. 

 

Could it be that I don't like old (or old-style) games?  Nope... in fact I am currently playing "The Longest Journey"... a FAR FAR older game.  With systems far more outdated than Pillars or even BG2.

 

Could it be I hate complex systems with too many numbers to remember?  Nah... loved combining multi-classes in BG2.  Have you ever tried a 4-Fighter, 15-Cleric, with a splash of 1-Paladin just to wield that Holy Avenger?  Try it... my own special formula and works very well.  So no... that can't be it.

 

I think the answer is while Pillars is a great game... it is a great game targeted only for the TRUE die hard nostalgic fans who want to relive what it was like.  I came to realize I am not one of them.  And I am the person who evolves as technology progresses.

 

I think Pillars is a great game.  But aside from the flashier particle effects, the game does not feel like it belongs in 2015.



#392
Giantdeathrobot

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Been playing it for awhile now, and I am liking the game more and more. Ran into a huge dragon in a cave, too. It didn't go well. I think I will return in about 10 levels and try again.

 

The stronghold upgrades are nice too, and they seem to actually be meaningful. I wish DA:I had gone that route with Skyhold, it would have added much more fun to the game.

 

I loved Skyhold far more, it actually has a homebase feel. Caed Nua is a bleeding desert where I only went because it's on the way to the Endless Paths. At best it has the 8 NPCs you hire (if they show up at all) and the ones in buildings, that are pointless anyway.

 

There's no real meaning to the upgrades . You build them and you either get vendors who seel gear that's already outdated, up your security/prestige rating that seems to not much, or just make the place less of a ruin. The sleeping bonuses are pretty useless, you can only select one while sleeping in Dyrford or Twin Elms get you a massive +6 stats.

 

I love PoE. But the stronghold is not its strong point at all. There is no reason to buy anything beyond the prison and warden's hut, and no reason to actually go to the place.

 

As for the OP, let Bioware do its own thing, and Obsidian do theirs. There's more than enough place on the market for both games. I actually slightly favor PoE over Inquisition overall (mainly thanks to the solid gameplay mechanics and combat), but there's no denying the latter does many things better in my mind. I don't get this obession with demanding Bioware return to IE days, they clearly put that behind long ago.



#393
In Exile

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I loved Skyhold far more, it actually has a homebase feel. Caed Nua is a bleeding desert where I only went because it's on the way to the Endless Paths. At best it has the 8 NPCs you hire (if they show up at all) and the ones in buildings, that are pointless anyway.

 

There's no real meaning to the upgrades . You build them and you either get vendors who seel gear that's already outdated, up your security/prestige rating that seems to not much, or just make the place less of a ruin. The sleeping bonuses are pretty useless, you can only select one while sleeping in Dyrford or Twin Elms get you a massive +6 stats.

 

I love PoE. But the stronghold is not its strong point at all. There is no reason to buy anything beyond the prison and warden's hut, and no reason to actually go to the place.

 

As for the OP, let Bioware do its own thing, and Obsidian do theirs. There's more than enough place on the market for both games. I actually slightly favor PoE over Inquisition overall (mainly thanks to the solid gameplay mechanics and combat), but there's no denying the latter does many things better in my mind. I don't get this obession with demanding Bioware return to IE days, they clearly put that behind long ago.

 

Hold up. The prison does something? I think I missed that in my game. 



#394
Giantdeathrobot

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Hold up. The prison does something? I think I missed that in my game. 

 

Supposedly you can make some NPCs prisoner and tell your jailor to flog them. I haven't run into any, but I did build the prison far into the game when I had completed most side-quests.

 

I know you get a few stronghold-related dialog options. Once I managed to defuse a situation with an Ogre by inviting him to guard Caed Nua, which was pretty cool.

 

Also, while I appreciate the option to create our own characters to fill the roster, I just can't play a party-based game with a silent party. No matter how much I RP backstories and such, it's way too boring to have no one react to anything that happens. That's cool, because most existing companions are well written, but I blame Bioware and previous Obsidian efforts for spoiling me with too many party-based games with highly chatty companions.



#395
In Exile

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Supposedly you can make some NPCs prisoner and tell your jailor to flog them. I haven't run into any, but I did build the prison far into the game when I had completed most side-quests.

 

I know you get a few stronghold-related dialog options. Once I managed to defuse a situation with an Ogre by inviting him to guard Caed Nua, which was pretty cool.

 

Also, while I appreciate the option to create our own characters to fill the roster, I just can't play a party-based game with a silent party. No matter how much I RP backstories and such, it's way too boring to have no one react to anything that happens. That's cool, because most existing companions are well written, but I blame Bioware and previous Obsidian efforts for spoiling me with too many party-based games with highly chatty companions.

 

I built it pretty early and got exactly no one in it, but I figured I might have missed some quest option. It may not actually have been fully implemented in the end. 

 

On the topic of create your own soulless killing machine, I'm quite firmly in the "anti" camp. I have effectively 0 interest in any RPG that's based exclusively around creating your own party, and the fact that Obsidian touted this as a feature is reason #1 that I didn't back them on Kickstarter when POE was being thrown around. In the end they avoided the greatest pitfall with the system which was that your PC would not actually be a character in the world but the hive-mind representative of the murder unit you create. 



#396
TheRealJayDee

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Ran into a huge dragon in a cave, too. It didn't go well. I think I will return in about 10 levels and try again.

 

That one, yeah...  :blink:

Spoiler



#397
Draining Dragon

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I'm trying to decide if I should switch out Aloth in favor of Grieving Mother. How do wizards compare to ciphers?

#398
In Exile

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I'm trying to decide if I should switch out Aloth in favor of Grieving Mother. How do wizards compare to ciphers?


I think Ciphers are far stronger at every level up to 10-12 and even then are arguably superior. It becomes arguable because high level casters get lower level spells turned to per encounter from per rest and there are some solid damage spells. However I find the Ciphers have generally no FF related worries, far superior CC and substantially equivalent if not better damage.

The main issue is that I find Grieving Mother to be really poorly built.

#399
Giantdeathrobot

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Wizards start being strong at level 9+, where they use Slicken and Fan of Flames with reckless abandon. Ciphers are pretty much always beastly, with loads of powerful CC and damage spells that they can use at the start of battle, good weapon damage, and generally being a very versatile and powerful class. Grieving Mother does have a pretty meh build, but hey, at least she's not Sagani :P.

 

Aloth is also not really well built either (albeit the latest patch fixed it a bit, I think you need to restart the game to see the effects). It basically comes down to; do you want more spells and more damaging ones? Stay with Aloth. Do you want more CC and more weapon damage? Mother.