I think that only happens when the devs think fancy graphics are all they need. Just look at "The Last of Us." beautiful graphics, great story, awesome voice actors. Their expressions, everything helped pull you into the story. I do agree that they would have had to raise much more money for that, but I don't agree that written words conveys things better than visuals. I think both are great when used properly. With Pillars, I find myself skimming the descriptions of the character's actions when it's added in the middle of the spoken dialogue. It's a bit jarring and takes me out of what they are saying when I'm focused on reading their actions.
You're probably right. I did not play the Last of Us, but I heard its good (just not my personal cup of tea, I prefer making my own characters). But from what I heard about it I also think its easier to animate than say Inquisition. For example because you have 1-2 preset protagonists with a rather linear story. If you try to animate PoE then I think it would be madness. Inquisition has 4 races and even there your character sometimes makes ridiculous faces, PoE has what 7-8 races plus a couple subraces. With that character animation madness could you then allow yourself to animate subtle things like Eder winking in a conversation? For me it was important as I could easily visualize the character and get a feel for who he was.
That aside there are things like the first description of biawac that said something along the lines of the "wind getting under your skin and into your bones, trying to rip the marrow from them". I'm not sure how you could even animate such a thing as these are essentially feelings the PC experiences. Or that conversation with a dwarven lady.
On the other hand there are things like Kotor2 where several conversations with a senile old woman made me realize what a wreck my character was and what she was feeling. So this effect was obviously achieved via several dialogue lines and a good voice acting.
So maybe it all depends on what things the developers consider important to animate/voice/show. i guess which brings me to your first point with which I am now agreeing with
.
Aaanyway Im just happy that PoE is what is it. Im definitely enjoying the descriptive bits and every detail that they have put and I would not change it in any way. I also like Inquisition, just seem to prefer reading more it seems. I just think they are different games which moved quite far away from each other. Mixing them up or trying to turn one into another would, in my opinion, be bad since they are obviously built around different concepts - visual vs written.