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Has anybody checked out Pillars of Eternity....one word...amazing


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#176
Lumix19

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When people can button mash through DAI on Nightmare it has zero tactical requirements whatsoever. Yeah, people have done that.
 
You have 4 racial choices, and 5 choices for what weapon you use to kill stuff. That's the choices DA:I gives you.
 
The limitations on how many spells you can cast per day or whatever is in the lore. Pillars doesn't use a mana system like DA does.
 
Well yeah, you can't set up a camp inside your own home. Go figure. But you can sleep in your own bed instead. I know. It makes zero sense, right? Setting up a camp fire and a tent inside buildings. Not used to logic in games, are you?


The Vancian spell system? Really? That's disappointing. Also I think what Psychovore might be saying is that the system is relatively pointless if you can just camp outside the boss' lair to replenish spell slots. It makes the system less tactical and more of a chore. That's just the meaning I got from his post.
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#177
Heathen Oxman

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It's like watching "Xbox is better" - "Playstation is better" over and over....

 

Exactly.

 

I didn't love DAI, but I didn't hate it, either.  PoE sounds interesting, and, if I ever get into PC I'd love to check it out.  *shrug*  What I don't get is people hurling insults and throwing temper-tantrums because other players have the bold-faced audacity to DARE to prefer a different style of gameplay than they do. :rolleyes:

 

It makes me glad I'm just a filthy casual.  I can actually ENJOY myself when I play games and not obsess over whether playing a certain way qualifies me as "superior."



#178
Shechinah

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(to Heathen Oxman) Or the joy of seeing that you are not allowed to enjoy games of a different variety or made by different people and companies. With the impressions sometimes given, you'd think it was impossible to like or even play more than one game. By that reasoning, I am not allowed nor am I capable of loving and playing both story-heavy games of the sort like Telltale's episodic series and gameplay-heavy games of the sort like Warframe.


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#179
Farangbaa

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When people can button mash through DAI on Nightmare it has zero tactical requirements whatsoever. Yeah, people have done that.


Sure. I bet they played with Friendly Fire on too.

I'm guessing this is something like that puzzle you couldn't possibly solve without jumping, right? You know, that puzzle in the temply of Mythal? ;)
 

You have 4 racial choices, and 5 choices for what weapon you use to kill stuff. That's the choices DA:I gives you.


If you only use basic attacks. And if you do, then yes, your specialiation doesn't matter either, or crafting for that matter.
 

The limitations on how many spells you can cast per day or whatever is in the lore. Pillars doesn't use a mana system like DA does.


Yeah, and that makes it less annoying.
 

Well yeah, you can't set up a camp inside your own home. Go figure. But you can sleep in your own bed instead. I know. It makes zero sense, right? Setting up a camp fire and a tent inside buildings. Not used to logic in games, are you?


I'm 100% certain I did set up a camp in a castle though. Raedric's castle. Two times even. And then I found a guy that would let me sleep in his room 'and lock the door so no one would come in'. Yeah, That's really going to work after I just slaughtered half the castle.

it seems to me PoE is not very well on logic. And neither are you, the winky smile should've given away I was joking about setting up a camp in my own castle. And if anything, that's where they SHOULD allow me to camp, if you bring up logic. It's MY bloody stronghold, if want to sleep in a tent, let me. But letting me sleep inside the enemy's castle after I just murdered half the guards, that's ridiculous.

And lets not forget the ridiculous campfire cutscene you get when you do camp inside a castle next to a room with enemies ready to kill you.

#180
Ascendra

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I'm 100% certain I did set up a camp in a castle though. Raedric's castle. Two times even. And then I found a guy that would let me sleep in his room 'and lock the door so no one would come in'. Yeah, That's really going to work after I just slaughtered half the castle.

 

Just a tiny comment on logic here. If I remember correctly you are supposed to find the guy prior to slaughtering everyone in the castle. He is supposed to help you or some such. The person that gives you this quest mentions it, saying that you have to sneak past the guards. Obviously it becomes difficult if your character isnt a sneaky type.



#181
Rawgrim

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The Vancian spell system? Really? That's disappointing. Also I think what Psychovore might be saying is that the system is relatively pointless if you can just camp outside the boss' lair to replenish spell slots. It makes the system less tactical and more of a chore. That's just the meaning I got from his post.

 

You also risk being ambushed while resting. In most games that have that mechanic, anyway. In Pillars you also have a limit to rests since you need camping equipment to do that. The longer you rest the more resources you use. 5 is the maximum amount you can carry.



#182
Rawgrim

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Sure. I bet they played with Friendly Fire on too.

I'm guessing this is something like that puzzle you couldn't possibly solve without jumping, right? You know, that puzzle in the temply of Mythal? ;)
 

If you only use basic attacks. And if you do, then yes, your specialiation doesn't matter either, or crafting for that matter.
 

Yeah, and that makes it less annoying.
 

I'm 100% certain I did set up a camp in a castle though. Raedric's castle. Two times even. And then I found a guy that would let me sleep in his room 'and lock the door so no one would come in'. Yeah, That's really going to work after I just slaughtered half the castle.

it seems to me PoE is not very well on logic. And neither are you, the winky smile should've given away I was joking about setting up a camp in my own castle. And if anything, that's where they SHOULD allow me to camp, if you bring up logic. It's MY bloody stronghold, if want to sleep in a tent, let me. But letting me sleep inside the enemy's castle after I just murdered half the guards, that's ridiculous.

And lets not forget the ridiculous campfire cutscene you get when you do camp inside a castle next to a room with enemies ready to kill you.

 

No clue if they play with firendly fire on or not. But given the rotten AI and the lack of a tactics screen, they probably should.

 

You have to make at least 1 jump during the Mythal puzzle. Not sure what you are getting at.

 

Well yeah. Your options are basically these. Guy who shoots stuff with his bow. Guy with big weapon. Teleporting ninja with 2 daggers. Guy with weapon and shield. Spellcaster. That's it. You can't even hold a dagger if you are a warrior. Not can you fire a bow if you are a warrior. Nice armies they have in Ferelden now. No ranged units. Need to hire criminals to fire a bow. Anyway. that is 5 options.

 

Like it or not, that is how the magic system works. In DAI you can cast spells forever. Spellpoints just regenerate now. No need for lyrium anymore. In PoE you have limitations. Means you have to be more clever about when to use spells and how, since you don't have "unlimited ammo" in that game.

 

I haven't gotten to Raedric's castle yet, so I can't comment. Its up to you if you want to make use of exploits, though.

 

The campfire pic you get is a throwback to BG. Its basically the same image. Its an homage, nothing else.



#183
Bioware-Critic

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Sadly, the videogame industry's over-reliance on shock and awe has come to replace the lasting joy of wonder and amazement. One of the more pernicious side effects of the end of literacy and the triumph of spectacle.

 

Sadly, this goes for all the media these days!


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#184
Medhia_Nox

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One thing I feel they missed on in combat - you can't "Target" a companions picture to cast spells on that companion.  

 

Realized that when my casters would be running across the board toward the pictures. Heh.

 

@Rawgrim: It's interesting that you say DA:I is more defined by role.  In PoE my clerics are doing the same thing they did in D&D (buff - heal), my warriors are holding aggro (they don't call it aggro though - but there is a mechanic for it) - my rogues are still the sneaky dmg dealer - my rangers are still range w/pets.  So I'm not sure how the roles are so new (which is not a problem for me btw).

 

I personally long for a day when character classes are totally abolished from RPGs... where I have to seek out NPCs to learn skills and those skills go up because of use. Skyrim does this - but sadly it also doesn't come with a solid story and memorable characters.  Where Hit Points become Hero Points - and everyone can restore their own Hero Points (even if some characters can go beyond that and restore others) - and every class can take if specced right... and every class can be  a major dmg dealer if specced.  



#185
Rawgrim

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One thing I feel they missed on in combat - you can't "Target" a companions picture to cast spells on that companion.  

 

Realized that when my casters would be running across the board toward the pictures. Heh.

 

@Rawgrim: It's interesting that you say DA:I is more defined by role.  In PoE my clerics are doing the same thing they did in D&D (buff - heal), my warriors are holding aggro (they don't call it aggro though - but there is a mechanic for it) - my rogues are still the sneaky dmg dealer - my rangers are still range w/pets.  So I'm not sure how the roles are so new (which is not a problem for me btw).

 

I personally long for a day when character classes are totally abolished from RPGs... where I have to seek out NPCs to learn skills and those skills go up because of use. Skyrim does this - but sadly it also doesn't come with a solid story and memorable characters.  Where Hit Points become Hero Points - and everyone can restore their own Hero Points (even if some characters can go beyond that and restore others) - and every class can take if specced right... and every class can be  a major dmg dealer if specced.  

 

In POE they aren't defined and limited to just what they can do in combat. You also get loads of non combat skills, and options only a certain class can make use of. Its way broader than what DA:I does, and that is just limiting a class to what he can do in combat. The character's background is also important in some cases.

 

 

Off topic question: What happened to the backgrounds we were suppoed to get in DA:I? They were saying we would get various backgrounds for our character and that we could pick them like we did in ME. The devs were talking about this up untill the game got released. I certainly didn't see anything like that in the game.



#186
Teddie Sage

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Off topic question: What happened to the backgrounds we were suppoed to get in DA:I? They were saying we would get various backgrounds for our character and that we could pick them like we did in ME. The devs were talking about this up untill the game got released. I certainly didn't see anything like that in the game.

They had to make a decision between bringing more races or more backgrounds. They adapted the backgrounds to the new races instead. So technically, if you were forced to be a human, you'd be stuck with having a noble lifestyle, a thug lifestyle, a mercenary lifestyle, a circle lifestyle or probably be someone from a clan like the Avvars.



#187
Medhia_Nox

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@Rawgrim:  In DA:I - races happened to the backgrounds.  The backgrounds were for when it was just human (which would have been a million times better in my opinion.) 

 

In PoE: I haven't gotten anything that really alters my "out of combat" traits yet... though I've only just started playing (LVL 5) - everything during lvling has been classically (do you want to hit harder, faster, do more dmg, etc).

 

I want to be clear - I'm really enjoying PoE.  I just haven't yet seen anything in the mechanics to make me say:  "Wow, now THIS - this is what makes me really enjoy a game."  

 

All my enjoyment so far has been in the gems in the dialogue (notably the different choices in a very early dialogue with some enemies).  



#188
Zeratulr

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Pillars of Eternity: Another divinity that will surely cement its place in the pantheon of western RPG classics . Why couldn't DA 3 be like this?? Amazing story, great customization, believable characters, meaningful choices, real tactical combat and a feeling like those who made it actually gave a damn
 

That sounds extremely disturbing. I was going to try that one but after that... Divinity: original sin's combat and RPG systems were great (almost as good as that of the Inquisition, wink, wink) but story and characters... I don't think that voice-acting is very important and I like reading fantasy fiction a lot but one of my companions told me that she sent her old mother to the executioner because she went blind and that is supposedly a sign of practising dark arts. She told that and there was no way of asking what the hell is wrong with her or get any details. I think that dreadful situation was meant as a random joke, it was supposed to get a chuckle out of the player. After that I just couldn't make myself care about what was written on the screen...


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#189
Farangbaa

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You also risk being ambushed while resting. In most games that have that mechanic, anyway. In Pillars you also have a limit to rests since you need camping equipment to do that. The longer you rest the more resources you use. 5 is the maximum amount you can carry.


I have not been ambushed yet, not in caves, not in dungeons, not in open fields, not in castles.

I might have been extremely lucky, but I doubt it.

And to be honest, this is a huge letdown for me.. as I fully expected to be ambushed multiple times :(
 

No clue if they play with firendly fire on or not. But given the rotten AI and the lack of a tactics screen, they probably should.


You can't faceroll the game with FF on, simple as that.
 

You have to make at least 1 jump during the Mythal puzzle. Not sure what you are getting at.


No, you don't have to do a jump with floor puzzles. Not a single one.
 

Well yeah. Your options are basically these. Guy who shoots stuff with his bow. Guy with big weapon. Teleporting ninja with 2 daggers. Guy with weapon and shield. Spellcaster. That's it. You can't even hold a dagger if you are a warrior. Not can you fire a bow if you are a warrior. Nice armies they have in Ferelden now. No ranged units. Need to hire criminals to fire a bow. Anyway. that is 5 options.


If you're only looking at weaponry, then sure. You're purposely ignoring 9 specializations, different basic skills trees for the base class and how the play style differs greatly between the specializations if you pick different weaponry for rogues and warriors.

You just don't want to see those options.
 

Like it or not, that is how the magic system works. In DAI you can cast spells forever. Spellpoints just regenerate now. No need for lyrium anymore. In PoE you have limitations. Means you have to be more clever about when to use spells and how, since you don't have "unlimited ammo" in that game.


Like I said, don't bring up the tactical aspect of it. It's totally irrelevant if you can pitch a tent inside the boss' lair, right next to the boss' chamber. And you can pick up supplies absolutely everywhere, in every dungeon and every open field. So even the camp supplies limit is ultimately meaningless. I had to leave 2 supplies in containers before I even got to Gilded Vale, that's how abundant they are in the field.
 

I haven't gotten to Raedric's castle yet, so I can't comment. Its up to you if you want to make use of exploits, though.
 
The campfire pic you get is a throwback to BG. Its basically the same image. Its an homage, nothing else.


Exploit? Please.

And I know it's a throwback. It's still silly I see that same image everywhere I pitch a tent, including a castle.

#190
KaiserShep

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And lets not forget the ridiculous campfire cutscene you get when you do camp inside a castle next to a room with enemies ready to kill you.

 

Hey it's no different from living in a really rough housing project. It's all good, man.



#191
In Exile

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The Vancian spell system? Really? That's disappointing. Also I think what Psychovore might be saying is that the system is relatively pointless if you can just camp outside the boss' lair to replenish spell slots. It makes the system less tactical and more of a chore. That's just the meaning I got from his post.

 

They try to reduce that by forcibly limiting the # of rests you have (these are now consumable items). The issue is that not all classes use Vancian casting and as far as I can tell, there aren't any buffs (though I didn't roll a Wizard this time). 



#192
Regan_Cousland

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Really wish this game was available on consoles. We're not all ADD-afflicted action fanatics. 

I played and loved all older (and great) BioWare games on consoles. 


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#193
Teddie Sage

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Really wish this game was available on consoles. We're not all ADD-afflicted action fanatics. 

I played and loved all older (and great) BioWare games on consoles. 

¬_¬ How nice.


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#194
Iakus

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Yeah streams wont give you the same gameplay affect but i agree each to their own, i love movie experience type games as well (absolutely loving Dying Light) but i grew up on games that made you read as well as play like Baldurs Gate 1 and 2, Icewind dales, Torment, Fallout series and Temple of elemental evil etc..

 

So obviously PoE has a soft spot in the genre for me.

 

Those games while graphically different made their characters just as exciting as any Dragon Age did, the humor and the companion drama's we see today in Inquisition started in those games above.. How anyone could forget Minsc and Boo is beyond me

 

Minsc.jpg

Ah, we all all heroes!  You and Boo and I! Hamsters and rangers everywhere, REJOICE!!!


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#195
Farangbaa

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Have you ever run out of camping supplies yet?

Granted, I'm playing on hard, but having 2 is really enough. Every map I've been so far, with the exception of cities (where you can buy supplies and rest :P), has at least 1 supply stashed somewhere.

#196
In Exile

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In POE they aren't defined and limited to just what they can do in combat. You also get loads of non combat skills, and options only a certain class can make use of. Its way broader than what DA:I does, and that is just limiting a class to what he can do in combat. The character's background is also important in some cases.

 

POE is certainly a major step forward in terms of non-combat skills but let's not overstate how Obsidian did this. They have about 7 non-combat skills: Athletics (which is also a combat skill, tying in with fatigue), Lore (which is a dialogue skill + ties in with casting from scrolls, which all classes can do), Stealth, Survival, Mechanics (which opens locks), and perhaps two others I can't remember?

 

On the other hand the game is incredibly reactive to your background (depending on which you play). Just watch the difference between being from Aedyr (I think I got it right). 



#197
Medhia_Nox

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@I'm playing on Path of the Damned and I don't usually run out of camping supplies (though I can't figure out why I can only hold 2 right now).  

 

Hint:  Path of the Damned... scouting is your friend.  Forewarned - is forearmed.  

 

If Lore, Athletics, etc. are what we're calling Non-combat enhancements to the character... I personally like DA:I better for this.  Don't give me a number in "Lore" that let's me know everything ... everywhere.... all the time.  Give me:  Knows about Nobility (can't think of the titles) - that makes have more dialogue with nobility, or criminals.

 

The idea that DA:I didn't have non-combat enhancements to the character... boggles my mind.  That they aren't like old school D&D I get, but they're the exact same thing.  Cutting Herbs?  Survival.  Know Criminal Underground:  Lore.  Higher Defense:  Athletics.

 

Now... if we want to suggest that PoE might be using these in non-combat situations more and better... I could have THAT discussion, but I haven't played the game enough yet.



#198
Iakus

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In POE they aren't defined and limited to just what they can do in combat. You also get loads of non combat skills, and options only a certain class can make use of. Its way broader than what DA:I does, and that is just limiting a class to what he can do in combat. The character's background is also important in some cases.

 

Yup, there are dialogue options that are dependant on stats, class, race, and even chosen background.

 

I had a conversation where there were dialogue options dependant not just on being a paladin, but being from a particular paladin order



#199
Regan_Cousland

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¬_¬ How nice.

 

I didn't mean to be insulting to people who actually have ADD. I just said that on a whim to illustrate the point that not all console owners value spectacle over substance.

Having said that, if you have an issue with anything I've said, make your opinion plain so that I might respond to it.

The intent behind your snarky little face symbol is pretty vague. 



#200
Teddie Sage

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I didn't mean to be insulting to people who actually have ADD. I just said that on a whim to illustrate the point that not all console owners value spectacle over substance.

Having said that, if you have an issue with anything I've said, make your opinion plain so that I might respond to it.

The intent behind your snarky little face symbol is pretty vague. 

It's not vague if it's meant to show how unhappy you made me with that statement of yours.