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Has anybody checked out Pillars of Eternity....one word...amazing


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#201
metatheurgist

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I personally long for a day when character classes are totally abolished from RPGs... where I have to seek out NPCs to learn skills and those skills go up because of use. Skyrim does this - but sadly it also doesn't come with a solid story and memorable characters.  Where Hit Points become Hero Points - and everyone can restore their own Hero Points (even if some characters can go beyond that and restore others) - and every class can take if specced right... and every class can be  a major dmg dealer if specced.


Classes and classless aren't better or worse, they're just different flavours. Don't be abolishing it in all RPGs please, that's like saying you want to abolish Vanilla. I like Vanilla, I also like chocolate.

Have you played Dungeon Master? It has classes but you have to use skills to level them up, if you end up doing a lot of rogue stuff you end up being a high level Ninja, if you cast a lot of spells you end up being a high level mage but there is otherwise no restriction in how you play and shape your character. You'd probably like it.
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#202
Regan_Cousland

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It's not vague if it's meant to show how unhappy you made me with that statement of yours.

 

What I said was foolish and hasty and I apologize if I offended you, or if you suffer from ADD, or if you know someone who has ADD.

I'm fully aware -- from my own experiences -- of the seriousness of psychological afflictions.

But giving me the equivalent of a dirty look doesn't give me much of an inkling as to how I should explain myself (or apologize). 

 


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#203
Nomen Mendax

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True, but Bio's never been any good at matching gameplay to story.

It's my dream that someday they will get better at this ...



#204
Teddie Sage

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What I said was foolish and hasty and I apologize if I offended you, or if you suffer from ADD, or if you know someone who has ADD.

But giving me the equivalent of a dirty look doesn't give me much of an inkling as how I should explain myself (or apologize). 

 

It was just rude to use such a term to describe people you disagree with. We're done.



#205
Wintersembrace

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i was not going to post here simply because of how these treads just always go of the rails but after some though i decided i would first up DA:I is not a bad game but its not a great game ether i would not class it AAA but that's just me it was a big step in a better direction then the tripe they called DA2, 

as for POE sure its good and i think there are some idea like the keep upgrades that DA:I could take from i doubt they will since they would rather have pay for chest in there mp....oh and the lack of mod support.

look at the end of the day i'm glad for the people that like DA:I but BW (and lets face it there not really BW there EA now) don't make game for loyal customers like me any more  that's kinda sad since i think the last games of there that i really enjoyed was DA:O/ME 



#206
Medhia_Nox

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@Iakus:  There are race, specialization and skill dialogue specific options in DA:I though... maybe not enough, or not presented well enough?  Not sure why PoE is notably better (it could be because I have the indicators turned off - so I don't know which one is because I've got a 19 Int or a 18 Resolve or am a cleric of a Berath. 

 

Actually - I'll tell you what, I think there were some areas that seriously missed the whole "God of death and cycles" thing where I could/should have had some major opinion/insight on conversations.  But - there's only so much a cRPG can do.

 

NOTE:  Pillars of Eternity's pantheon is spectacular... thank Obsidian so much for having at least a little education concerning polytheistic religions.



#207
Regan_Cousland

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It was just rude to use such a term to describe people you disagree with. We're done

 

You're right. We are done. I'm not being guilt-tripped any more for accidentally offending people on an internet message board.

I apologized sincerely. I shouldn't have said it. That's all I can say.


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#208
Dio Demon

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What I said was foolish and hasty and I apologize if I offended you, or if you suffer from ADD, or if you know someone who has ADD.

I'm fully aware -- from my own experiences -- of the seriousness of psychological afflictions.

But giving me the equivalent of a dirty look doesn't give me much of an inkling as to how I should explain myself (or apologize). 

 

Honestly some people just live to be offended. You admitted you were wrong and that takes balls, I applaud that. 

 

To be fair someone has to say it, dealing with people that condemn you for one mistake is a pain in the ass. Ask anyone who visits Tumblr XD


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#209
In Exile

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@I'm playing on Path of the Damned and I don't usually run out of camping supplies (though I can't figure out why I can only hold 2 right now).  

 

Hint:  Path of the Damned... scouting is your friend.  Forewarned - is forearmed.  

 

If Lore, Athletics, etc. are what we're calling Non-combat enhancements to the character... I personally like DA:I better for this.  Don't give me a number in "Lore" that let's me know everything ... everywhere.... all the time.  Give me:  Knows about Nobility (can't think of the titles) - that makes have more dialogue with nobility, or criminals.

 

The idea that DA:I didn't have non-combat enhancements to the character... boggles my mind.  That they aren't like old school D&D I get, but they're the exact same thing.  Cutting Herbs?  Survival.  Know Criminal Underground:  Lore.  Higher Defense:  Athletics.

 

Now... if we want to suggest that PoE might be using these in non-combat situations more and better... I could have THAT discussion, but I haven't played the game enough yet.

 

It's an Obsidian game. It doesn't matter what they're working on or what ruleset they're working with: they are better at writing dialogue that's responsive to your character design. This is fundamental to their development, and something Bioware hasn't ever focused on, even back with BG1-2. 

 

At a design-level, Bioware views dialogue as a matter of expression. Everything they've done is to push the envelope on how you can express views and how you can express yourself. This is coincidentally why they've been more narrow in terms of personality (because you can only express so many in a way that fits with the synergy of the conversation) and your views don't always lead to consequence (because to them, the point is saying it).

 

In contrast, Obsidian as I said above looks to dialogue as a way to reflect the unique character you made. So options depending on your stats, background options, lore options, etc. all of those are integral. They were the same with FO:NV. Hell, even with Alpha Protocol with those dossiers. 



#210
Regan_Cousland

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Honestly some people just live to be offended. You admitted you were wrong and that takes balls, I applaud that. 

 

To be fair someone has to say it, dealing with people that condemn you for one mistake is a pain in the ass. Ask anyone who visits Tumblr XD

 

Thanks.

I shouldn't have said what I said, but it was just the written equivalent of saying something stupid without thinking about it first ...

Everyone does that from time to time.

I touch type pretty quickly, so much of what I type doesn't even get screened for acceptability by my internal filter.

I wasn't even thinking about offending anyone. I was thinking about video games. I just dropped an accidental clanger that isn't representative of my beliefs. 


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#211
Naesaki

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Thanks.

I shouldn't have said what I said, but it was just the written equivalent of saying something stupid without thinking about it first ...

Everyone does that from time to time.

I touch type pretty quickly, so much of what I type doesn't even get screened for acceptability by my internal filter.

I wasn't even thinking about offending anyone. I was thinking about video games. I just dropped an accidental clanger that isn't representative of my beliefs. 

Don't beat yourself too harshly Regan, people do need to accept when on internet forums, things will often be taken out of context and they need to not get offended at the drop of the hat, and we all do it, we all often type out a full paragraph without running our acceptability filter over it, granted there are some people out there who have no filter but they tend to be more obvious. 


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#212
DarkKnightHolmes

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I'm glad the game is doing well. Obsidian deserve it.


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#213
Rawgrim

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I am wondering if Tides of Numenera might be just as good, actually. I looks that way, from what I have seen of it so far.



#214
Medhia_Nox

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Gah, that Tides of Numenera game is going to do the same thing with the dialogue... of course, I'm adjusting like I do with any game, but it's not a welcome design decision.

 

I think I'd prefer a narrator for the action part.



#215
Nomen Mendax

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I am wondering if Tides of Numenera might be just as good, actually. I looks that way, from what I have seen of it so far.

I'm really looking forward to it. I've been playing in a Numenera P&P campaign and like the system a lot. At the risk of committing heresy I was never a huge fan of the BG series translation of the D&D ruleset, I much preferred the turn based Gold Box version.



#216
Teddie Sage

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I shouldn't have said what I said, but it was just the written equivalent of saying something stupid without thinking about it first ...
I wasn't even thinking about offending anyone. I was thinking about video games. I just dropped an accidental clanger that isn't representative of my beliefs. 

Don't beat yourself over it. I just am sensitive with people with mental disorders as I've lived my whole life around people with mental disabilities and I got social anxiety disorder as well. I already forgiven you.


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#217
Greetsme

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Pillars of eternity.  I have been playing it none stop for 2 days, and this is the first time I have wanted, or feel inclined to give a game 10 out of 10.  It is totally and utterly absorbing.  I have not felt this sort of thrill from playing a game since DA Origins.

 

I really want the tea shirt.


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#218
C0uncil0rTev0s

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Don't beat yourself over it. I just am sensitive with people with mental disorders as I've lived my whole life around people with mental disabilities and I got social anxiety disorder as well. I already forgiven you.

You know what? Looks like we have a lot in common :)


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#219
Rawgrim

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I'm really looking forward to it. I've been playing in a Numenera P&P campaign and like the system a lot. At the risk of committing heresy I was never a huge fan of the BG series translation of the D&D ruleset, I much preferred the turn based Gold Box version.

 

I can agree with you on that. They should have added all the non weapon proficiencies from the ruleset, really. It might have taken BG to another level.



#220
Teddie Sage

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You know what? Looks like we have a lot in common :)

Two of my cousins are handicapped, one had the mentality of a six years old child and he passed away at 53 in year 2010 or something, he had a long and happy life because our family loved him very much. Mom used to have them at my house every weekend for 16 years straight until her muscles and bones started getting some serious diseases. Back at my school years, I had some friends with mental disabilities or disorders, as I grew up, I developped some stress issues myself and I had to see psychologist in my early adult years to deal with my stress. ADHD and ADD are more common than we think, which is why it triggered some memories. Not going to beat the dead horse over here, but it's easy to forget what some people go through when we don't take time to... know them. 



#221
Chardonney

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I'm not impressed by PoE. I've watched some gameplay vids, previews, etc. and haven't seen anything that would appeal to me even slightly. I'm happy for those who enjoyes playing PoE but it's just not for me and I'm definitely not going to buy it.



#222
Iakus

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@Iakus:  There are race, specialization and skill dialogue specific options in DA:I though... maybe not enough, or not presented well enough?  Not sure why PoE is notably better (it could be because I have the indicators turned off - so I don't know which one is because I've got a 19 Int or a 18 Resolve or am a cleric of a Berath. 

 

 

I have the indicators on.  If I don't meet particulr requirements, it doesn't tell me what I could have said, just that I don't meet a requirement and what that requirement is.  Similarly, if an extra option is open, it tells me why.

 

There are a lot of conversations with at least one option blocked out for me, or where one or more options are open to me, because of who my character is or how he was built.  That does come up in DAI too, but only occassionally. 



#223
Hazegurl

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I haven't played PoE but from the looks of it, it would be more my cup of tea than DA:I.

 

That said I'm getting really sick of this attitude that bioware should quit or don't care about the DA franchise because they are taking the games in a direction you personally do not like and the insults levied at people who do like what they are putting out now. It reminds me of the people who throw hissy fits every time a band tries a new style of music.

 

Besides if they did keep making BG2 type games all that would happen is that they would get a different (or possibly even the same) set of people complaining they are a one trick pony or always playing safe.

I didn't like DAI but I agree with this.  There seems to be the idea that if DA make their game just like Pillars it would be great. I don't agree. My problem with DAI was not the graphics, animations, and spoken dialogue.   It was the lack of side story content, lack of choices overall, lack of different character types I could outwardly play, generic save the world story, under developed PC, et al.

 

Right now, Pillars seems to have the generic story and under developed PC thing going on.  But once again....I'm not that far in. I think I just finished Act I.  So yeah, just as I didn't judge DAI until I was done with it, I can't judge Pillars until I'm done with it.

 

Anyway, I think BioWare should stick to what they do best while at the same time try new things and improve on the areas that could be great for them.  My problem with Bioware is that they just keep removing choices from their game. Reduced classes, reduced side story content, reduced choices overall, reduced combat features, reduced voice acting (neutral toned VOs all around)... and it's all being replaced with nothing.  But if that's how they choose to go forward, then more power to them and the fans who love it.  It would be up to me to decide if I choose to go forward with the franchise. 

 

However, I won't praise stagnation and claim that if devs just make a game with the exact same game mechanics from the 90's their game will always be good. That's certainly not true.


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#224
Draining Dragon

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However, I won't praise stagnation and claim that if devs just make a game with the exact same game mechanics from the 90's their game will always be good. That's certainly not true.


That's sensible. It takes more than nostalgia for a game to be good. PST, BG, Deus Ex are all examples of solid games that don't need nostalgia for people to like them. Fortunately, Pillars looks to be a solid entry into the CRPG genre.
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#225
Saphiron123

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I didn't like what I saw so far and I'm glad Bioware moved away from those kinda games.
Cinematics and voice over belong to the most important things in games for me. Don't care much for combat and thus the classics with their butt slow fights and super complicated skill system become annoying very fast.
But I like watching films more than reading books, too. Yeah, I'm one of those people.


Still, with bioware tossing story and characters aside to make way for fetch quests and simple ai driven combat, I'm hopeful this game will lead to DAO style storytelling in future iterations.

Jaws of Hakkon is an example of how far off course bioware is right now. It's hinterlands 2.0.

I want story, not a single player MMO.
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