For a first-time RPG team, Dragon Age: Inquisitions Tactical Camera is a passable effort - but there are some industry leaders you could learn a lot from.
For example, about a decade ago there was an unrelated game released called Dragon Age: Origins, that had a fully controllable and brilliantly thought-out tactical control system. It allowed you to program the priority for when to use certain spells, when to run away, when to heal, when to peel for your squishies.
It also followed your commands, if you told a follower to move to a position and hold that ground, they did that - it wasn't just a mild suggestion, it was a command. If you told them to stop aggroing everything in visual range, they did so. If you told them to aggro everything in visual range, that could do that too.
One thing that was really innovative in Dragon Age: Inquisitions was the idea to make the Tactical Camera be knee-height off the ground, so that you couldn't tell where anyone was, and had to scroll around the forest floor looking for flowers, nuts, and feet - and then try to remember what kind of boots your companions were wearing so you could guess at whether those feet were good feed, or bad feet. Then, if you had found some good feet, you could decide to command them to move to another area of the forest, but only after returning to the "Hunt for Nuts" game: kind of like a Where's Waldo mini-game, in which you have to thoroughly examine the ground textures beneath the player party and their enemies.
As a suggestion though, not that I want to discourage you from trying to innovate in the placement of your cameras, but could we maybe get a "Classic RPG" setting for the Tactical Camera, in which it zooms out above the heads of the players so we can actually see where we are, like a throwback to classics such as Baldur's Gate and that other "Dragon Age" game, in which it was possible to see what you were doing.
Real talk: while I adore BioWare, and love DA:I, the only way to play this game is to reduce the difficulty to Easy and stomp through it without using the Tactical Camera or pause button at all - because for an "RPG" this is the worst control system you have ever implemented. I love you, I love DA, but it's embarassing.





Retour en haut






