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In your ideal rebalanced ME3 MP, what changes?


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#1
Dunmer of Redoran

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Either by your own designs or Bioware magically grants you one wish and you're crazy enough to wish for a rebalanced ME3MP, what do you change?

 

My personal ideas:

 

 

-Husk Mode is a selectable faction. So is Abomb Mode.

-Phantom spawn budget value reduced by 50%. Phantom ranged attack damage reduced by 80%. Phantoms move 25% faster.

-Praetorian can no longer do butt lasers.

-Platinum spawn budget increased by 50%.

-Platinum max number of active enemies increased by 50%.

-Sync kill animations are escapable like Husk animations are but have a chance of automatically succeeding no matter what the player does. This is a 0% chance of being successful on a player with 100% health. This chance increases linearly to a maximum of 100% if a player is on health gate. Can still be broken up by damage spikes.

-No more incendiary cheese.

 

 

WEAPON BALANCE

-Reegar Carbine base damage decreased by 70%. Range increased by 25%. Clip size increased by 50%.

-Claymore base damage increased by 15%.

-N7 Valiant base damage increased by 15%.

-Locust base damage increased by 20%.

-Tempest base damage increased by 10%.

-Carnifex base damage increased by 15%.

-N7 Paladin base damage increased by 15%.

-Blood Pack Punisher base damage increased by 35%. It's now a very powerful, inaccurate SMG.

-N7 Hurricane base damage decreased by 15%.

-Cerberus Harrier base damage decreased by 15%.

-Revenant accuracy increased by 20%.

-Vindicator damage increased by 20%.

-Scimitar ammo capacity increased by 40%.

-Acolyte damage to barriers and shields reduced by 60%.

 

KIT BALANCE

-Cain Mine base damage reduced by 50% Now has an 4-second "cook" time before it can explode. Works like an actual mine.

-Flamer base damage reduced by 40%.

-Tech Armor and Barrier Radius increased by 30%.

-Krogan Blood Rage regenerates health.

-Hunter Mode retains wallhax, and weapon/power bonuses, but accuracy and ROF bonuses removed.

-Stimpack regens health, but not shields. Also, stimpack boosts movement speed by 20%.

-Fat Turians may now use their obesity to roll.

-Tactical Cloak now has a maximum general damage bonus of 35%. Weapon, power or melee-specific TC tree options can go beyond this. Tactical cloak duration is increased by 60%.

-Arc Grenade base damage reduced by 40%.

-Cryo Blast duration can now prime Cryo Explosions.

-All defense turrets have their attack damage increased by 40%.

-Enemies hacked by sabotage that turn into allies are immune to friendly fire for 50% percent of the selected hack duration.

 

 

 I highly doubt that these would be popular, but I'm just throwing them out there as an example. What would you do?



#2
nat in the hat

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Id buff the TGI. That POS needs one.

#3
NuclearTech76

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RNG store moves at Drell speed.

Carnage needs a major reduction on CD to make it a desirable power for some kits. 


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#4
Deerber

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Geth are no longer in existance as enemies whatsoever.

Origin gets nerfed to oblivion.

Matchmaking gets a huge boost.

Bring back the old reave sound.


That would probably be the main things.

#5
FasterThanFTL

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Geth are no longer in existance as enemies whatsoever.

Origin gets nerfed to oblivion.

Matchmaking gets a huge boost.

Bring back the old reave sound.


That would probably be the main things.

 

How about:

 

Geth Stunlock is removed

 

Origin, Steam, Uplay, GOG.com etc get merged into one simple PC gaming service.

 

Everyone's internet in the world becomes super fast and super smooth, lag is totally eradicated like smallpox.

 

Classic Reave sound returns


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#6
TheNightSlasher

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The big ones:

 

1. Remove multi-hit glitches

2. Fix sync kills. Phantoms, atlases, praetorians can pull you back to perform a sync kill. Atleast banshees can sync kill you only when you are within a certain angle in front of them.

3. No incendiary cheese and stacking effect

4. Nerf GC V, arc grenades and cain mines

5. Faster RNG. Mainly the ability to buy multiple packs at once

6. Nerf reegar, buff vindicator

Edit: 7. Patch the crusader to make it shoot where I point. 

 

For an even more 'perfect' scenario, I'd also nerf wraith, arc pistol, harrier and hurricane but it's not a priority.



#7
Deerber

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How about:

Geth Stunlock is removed

Origin, Steam, Uplay, GOG.com etc get merged into one simple PC gaming service.

Everyone's internet in the world becomes super fast and super smooth, lag is totally eradicated like smallpox.

Classic Reave sound returns


9e9.gif



... Now that you make me think about it, removing geth stunlock would be better than erasing them. That way I wouldn't have the frustration but I'd still get the satisfaction of nuking them into hell for their past deeds. I like it!



#8
DarkOrgasm

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I would get rid of Pugs, so only BSNers show up in a lobby B)


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#9
Ardat-Yakshi Master Race

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I would get rid of Pugs, so only BSNers show up in a lobby B)

What about pug BSNers?



#10
DarkOrgasm

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What about pug BSNers?

we are not pugs! we are BSN :)



#11
RealKobeBean

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Enough with the nerfs...just buff the weaker **** and buff the enemies, if you want a level playingfield. I'm allergic to the word "nerf." Bioware tests new stuff before putting it in the game, right? Therefore, there should never have been any balance changes that decrease the effectiveness of a weapon/kit. If a particular gun or power is too powerful, too bad. Their error, not ours. I never got how that sniper rifle (I always forget the name) got into the game like that. I mean, it had splash damage, and everything.

 

If they do want to compensate for the overall skill of the people that play their game, they can always buff the enemies or add new enemies, like we saw with the Geth Bombers and Dragoons. Gimping kits and weapons is not necessary, just strengthen the enemy. That's what I do, whenever I feel like testing myself (and others). Also, so called "OP" kits and weapons are great for people that need to get adjusted to the game or a certain difficulty. More experienced players tend to shy away from such kits and weapons, anyway. So, there is a huge benefit to so called "OP" stuff.

 

EDIT: Another idea, buff the enemies' DPS. Make them hit harder. That way, you don't have to nerf anything. Smart players would be rewarded for implementing succesful tactics, and teamplay would be stimulated. No more Rambo's going off on their own. Just more teamplay, more attention to detail.


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#12
RealKobeBean

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-Acolyte damage to barriers and shields reduced by 60%.

 

 

Wow, that would mean the Acolyte would be the biggest crap gun in the game. Fast-moving enemies like Phantoms and Dragoons would destroy you, if you use that gun. Nobody would ever take that thing as a primary weapon, anymore. I do hope the gun still staggers certain enemies, otherwise it would be wise to remove it altogether. A 60% decrease is a lot, buddy.


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#13
JohnBorrows

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Geth stunlock is sooooo bad game desing, if the only way the make enemie harder is to take away a control from player...yeah  BAD GAME DESING!!!



#14
Ardat-Yakshi Master Race

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Wow, that would mean the Acolyte would be the biggest crap gun in the game. Fast-moving enemies like Phantoms and Dragoons would destroy you, if you use that gun. Nobody would ever take that thing as a primary weapon, anymore. I do hope the gun still staggers certain enemies, otherwise it would be wise to remove it altogether. A 60% decrease is a lot, buddy.

The acolyte exists for the sole purpose of being a biotic's answer to shielded enemies, and its power DOES require some skill to land shots, as unlike the scorpian, you need to charge it, take arc into account and hope you dont miss because of the bouncing....



#15
RealKobeBean

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The acolyte exists for the sole purpose of being a biotic's answer to shielded enemies, and its power DOES require some skill to land shots, as unlike the scorpian, you need to charge it, take arc into account and hope you dont miss because of the bouncing....

 

Yeah, it's perfect as it is. The charge-up is good thing, though. If the Acolyte didn't need to be charged up, it would be far too easy.


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#16
Ardat-Yakshi Master Race

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Yeah, it's perfect as it is. The charge-up is good thing, though. If the Acolyte didn't need to be charged up, it would be far too easy.

EXACTLY


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#17
capn233

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Nuke the entire site from orbit?

 

***

 

1.  Reegar armor multiplier set to 0.000000001

2.  Teleportation through walls removed

3.  Annihilation field switched to a toggle ability (like TA).  Does not prime biotic explosions.

4.  Break accuracy bonuses to shotguns and Talon.  They can only gain a bonus from Smart Choke or Scope.  Remove their hipfire accuracy penalty, Talon has consistent accuracy in or out of cover.

5.  Ammo crates no longer spawn grenades

6.  AP Ammo gets 50% cover penetration damage penalty (like SP), and Drill gets 30% damage penalty

7.  Enemy Shieldgate set to 85% on Gold and Platinum

8.  Hitscan sniper headshot multiplier buffed

9.  Phasic ammo multiplier nerf

10. Fix issue with Revenant where it is too light, too weak, and too inaccurate.  Remove half baked movement penalty.

11. Incendiary Ammo DOT math glitch fix

12. Fix issue where Krogans don't have the strongest melee

13. Magic Geth heavy melee removed.

14. Nova i-frame duration reduced

15. Marksman ROF and Accuracy bonuses reduced

16. Arc Pistol has 5% chance to explode for 1000 friendly fire DOT damage in a 5m radius when charged.  Arc Pistol charge multiplier gives bonus damage to shields and barriers only.  0.5x multiplier to armor.  Cannot penetrate cover.

17. Acolyte moved to recycle bin.

18. Fix issue where defense multipliers were neglected from base game weapons.

19. Geth Primes gain Juggernaut heavy melee ability as a synced animation kill.

20. Revamp Shockwave geometry into something that works.

21. Bump target cap limits

22. Tactical Cloak reboot.  Base damage reduced to 30% weapon damage buff only.  Rank 4 evolutions changed to duration bonus vs power damage bonus.  Recombine rank 6 weapon (SR, SG, AR) evolutions to 35% base damage modifier for first shot that breaks cloak.

23. Hurricane damage reduced from current 20mm gatling cannon level to reasonable SMG level.


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#18
NuclearTech76

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Buff the Vindicator? 

 

Bioware be like

6081114162_eae14ba471_o.gif



#19
Catastrophy

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WTF is with the weapon damage boosts? I turn my back towards this thread.



#20
Marksmad is waving goodbye

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Add Cobra Capacity V as a gear item, allowing you to bring 50 extra Cobras to each game.

 

Seven Primes active at a time on each wave of Geth Gold.

 

Collector Webs, when destroyed, should explode with the power of 17 Possessed A-Bombs.

 

Phantoms should have light sabers so their light melee insta-downs you.

 

Krysae should be nerfed.



#21
Darth Volus

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Fix all the bugs. 

 

Seriously if we compiled a list of all the bugs/exploits/annoyances there would be like 500 items on it. 



#22
capn233

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Phantoms should have light sabers so their light melee insta-downs you.

 

 

It is finally time for some Dragon Age crossover:  Phantoms have learned the Arcane Warrior specialization and can use spirit blade and fade cloak.

 

 

 

Fix all the bugs. 

 

Seriously if we compiled a list of all the bugs/exploits/anoyances there would be like 500 items on it. 

 

Since you added annoyances on there, it would probably be a lot longer than 500.



#23
MaxCrushmore

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While I like the idea of removing Geth stunlock, it would make them absurdly easy .. they wouldn't even be a real faction anymore, as opposed to the cheap one they are now.

 

Also, and it pains me to admit it, Hunter Mode would need a serious nerf.

 

Plus on host Biotic Charge should be nerfed somewhat .. the only thing that currently balances it at all is playing off host with the delay in activating. Make the on host Slayers Phase Disruptor work the same as it currently does off host.

 

I like many of the nerf / buff weapon suggestions in this thread.

 

Oh, and Infiltrators should be locked out of using any other powers or grenades while cloaked (or in the damage bonus period of time)



#24
NuclearTech76

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While I like the idea of removing Geth stunlock, it would make them absurdly easy .. they wouldn't even be a real faction anymore, as opposed to the cheap one they are now.

 

Also, and it pains me to admit it, Hunter Mode would need a serious nerf.

 

Plus on host Biotic Charge should be nerfed somewhat .. the only thing that currently balances it at all is playing off host with the delay in activating. Make the on host Slayers Phase Disruptor work the same as it currently does off host.

 

I like many of the nerf / buff weapon suggestions in this thread.

 

Oh, and Infiltrators should be locked out of using any other powers or grenades while cloaked (or in the damage bonus period of time)

Geth could be balanced though without the annoying stunlock feature. Raise their health bar and/or damage to balance them, stunlock itself restricts player movement and thus limits what you can do. The geth as an enemy is pretty easy, the stunlock is just a cheat ass crutch to make them viable. 


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#25
MaxCrushmore

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^Good idea, they would definitely require some sort of buff if the stunlock was no longer an option for them.