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The easiest to play engineer kits (Gold)?


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182 réponses à ce sujet

#51
LuckyStarr

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Scrubs. I've got the N7 banner long ago. Council Operative is the grind, still can't complete it (I blame it on Turian kits being unimpressive, other than TGI and Cabal).

 


I may be weird, but I really like putting sniper rifles in the hands of engineers. Mantis GE is probably my favourite non-asari setup. Relevant video is relevant.

Oh, the good old days when I was grinding different SRs (Mantis, Viper, Kishok) with the Salarian Infiltrator. Shield drain / Overload makes any character a great sniper in my book. So I think SI is the best sniper in the game.



#52
Mordokai

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Haha the only banner I ever really felt was a grind.  Keep going, even if it means the occasional Level 1 TSol between friends!  :P

 

Hey, if it helps get a buddy some snuggles from all those hot phantom asses, I'll be certain to do it more often :whistle:  ;)


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#53
xelander

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...I blame it on Turian kits being unimpressive, other than TGI and Cabal...

 

Oh, boy... You did not just diss the OG Turians, did you?!


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#54
Quarian Master Race

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I was initially surprised to see that build, but at least I now understand your scornful remarks in a previous thread about the turret's ability to do damage. It's because your turret is specced to do mostly nothing.

I've specced the turret for damage before (4a and 5b) and it still does nothing meaningful. Ergo, I spec it for CC. Its damage was balanced for silver and is woefully underpowered tougher gold or platinum enemies no matter what one does. Taking 5+ seconds to kill a lone husk/trooper or occasionally stealing a kill on a boss unit after 95% of the damage is done by other means doesn't make it an effective damage dealing power.

 

Scornful remarks?  From QMR?!

We have dismissed those claims.



#55
Marksmad is waving goodbye

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I may be weird, but I really like putting sniper rifles in the hands of engineers. 

Put any gun you like on any character. I've certainly seen engineers making SRs work for them.

 

Taking 5+ seconds to kill a lone husk/trooper or occasionally stealing a kill on a boss unit after 95% of the damage is done by other means doesn't make it an effective damage dealing power.

Yeah. I'm not talking about kill steals, I'm talking about whole kills. I get them regularly.  It's still surprising to me that you keep talking down the Quarian Turret when I'm teling you that it's better than you think it is.  Don't know why it didn't work for you, but if you're happy the way it is now then I'm happy.


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#56
Terminator Force

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You really do have a problem reading words and understanding them sometimes, don't you?  You abbreviated what I said, just to adapt the meaning to fit in with your distorted value system.  Listen Sinful, I post here to share my knowledge of this game in such a way as to help other people enjoy it as much as I do.  And to learn from players who even now I recognise are more skillful than me.  That is all.  All your posts about epeen couldn't be less relevant to me if they were written in Klingon.  I was simply trying to explain to the noob Gold pugs you claim to champion so much, that the sooner they are brave enough to reduce the ranks in Fitness, the sooner their contribution will rise.  Why in the name of fuckery do you have to have a problem with that?!?

 

I thought you said that? As in, I was agreeing with you. Pugs playing no fitness builds is not a good idea. That is what you said, right?

 

Heck, coming back to this came again, I first starting playing mostly with tanky Krogans & Batarians myself before I felts comfortable playing 3 point fitness builds again.



#57
DemiserofD

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The thing people forget about the turret is that it's a straight up DPS and shield bonus for free. Toss it down in a good spot and it will do damage with no risk to you, soak up enemy fire, etc. One of the greatest things about it is that it's very hard for ravagers and scions to hit it, for some reason. I've seen ravagers unload multiple clips at it and miss entirely. Of course, you won't notice many of these benefits if you're using it as a straight up combat power, as in the middle of enemies it will tend to(unsurprisingly) get killed very rapidly. Placed properly, you'll only need to deploy it 1-2 times per encounter, making its DPS to cooldown ration astronomical.

Furthermore, the FQE is one of the few classes that is actually and legitimately 100% power damage based. That means you'll be using a power amplifier anyway, which only makes your turret even MORE powerful. Obviously you shouldn't expect miracles but you also need to remember that it's only one power, it's not exactly fair to expect miracles from a single(non-grenade) power.

I am honestly surprised at just how awful Quarian Master Race's build is, given their name. For example, using incendiary ammo when of all things she does, taking down armor is the #1 thing she's best at. Far better to use Disruptor ammo, allowing you to disable shields over a large radius while you bombard a single target with your incinerates. Plus, you're using an adrenaline mod instead of a power amp, further disabling her damage-dealing potential. You're essentially playing her as a soldier, completely counter to the direction her skills point.

This is the build I use; with normal enemies, you cryo blast, then headshot, which is enough to kill most targets with a single shot. Your turret serves to cover your rear, or to draw agro by throwing it into a hostile situation before you enter it yourself. Placed properly, it will generally be firing at the closest target, which will usually be the one you have hit with your cryo blast, further boosting its damage. Against armored targets, cryo+shoot will prime, followed by an incinerate that will deal double damage and detonate your disruptor rounds, staggering nearby targets and dealing additional damage to the primary target.

All summed up, you'll be doing around 14000 damage per cast of incinerate, accounting for weapon damage, your turret, and your tech explosions. Not bad for a 'bad' class. I personally don't have trouble topping the board with her using this setup.


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#58
GruntKitterhand

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On the premise of the thread, I wouldn't actually recommend the QFE due to the fact that she is easily one of the more difficult engineers to play, and I've no idea why people are doing so but anyway here's the correct build: http://kalence.drupa...!!13T53364!F0AG

 

 

I am honestly surprised at just how awful Quarian Master Race's build is, given their name. 

This is the build I use

 

Your definition of awful seems a little harsh, given that the real significant difference in those builds can be reduced to a Claymore versus Arc Pistol debate, don't you think?


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#59
DemiserofD

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I suppose it might be. It's mainly that there are multiple evolutions that seem ill-advised, plus no power booster, plus incendiary ammo. Then there's the claymore, which sacrifices your power booster there as well. All those changes practically cripple her power use. To me, it feels like half the build is wrong.



#60
Terminator Force

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I thought maybe you meant it was wrong because of lore reasons...



#61
GruntKitterhand

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I suppose it might be. It's mainly that there are multiple evolutions that seem ill-advised, plus no power booster, plus incendiary ammo. Then there's the claymore, which sacrifices your power booster there as well. All those changes practically cripple her power use. To me, it feels like half the build is wrong.

 

I know, I got that, and I really enjoyed the passion that came through in your main post.  I'm just looking at it from a step further back.  

I previously only ever put the Claymore on my Krogan Sentinel, but played a QFE game with QMR who had a Claymore while I used an Arc Pistol, as usual.  What I witnessed made me want to try the Claymore on her and it really is good.  And it's not just because it's the Claymore - it feels like a really nice balance of gun and powers to me, like the Arc Pistol, but different.  Not awful, in other words.  :P  ;)


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#62
JRandall0308

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I am going to stop giving advice if the dissing of Turians continues.

Basically you need to get better at gunplay. Then you will appreciate Turians more.
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#63
LuckyStarr

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Basically you need to get better at gunplay. Then you will appreciate Turians more.

I have no problem with Cerberus Harrier gunplay. In fact, I prefer it to powers.



#64
Kogia

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The FQE strength doesn't really come from straight up damage necessarily it's combo explosions, so power amps aren't always the way I go with her.

However they do help with turret damage too.

The turret I also find largely underrated, it distracts, pops out of cover and kills gold troops very nicely all by itself. I really would never skip it.

As for ammo, disruptor would appear to be a better fit as her shield stripping powers are lacking considerably, however I've found incendiary more effective at straight forward killing.
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#65
Kogia

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I have no problem with Cerberus Harrier gunplay. In fact, I prefer it to powers.


I have never found the Harrier a good fit for either of the vanilla Turians. They shoot so well it's limited clip size becomes an unnecessary annoyance compared to so many other guns they make awesome.

#66
Marksmad is waving goodbye

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This is the build I use; 

That's pretty much what I settled on, but I take 4b on Cryo Blast to make it harder to dodge and to potentially chill multiple enemies. I'm going to be shooting pretty much instantly once it's hit anyway.


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#67
frank_is_crank

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This is the build I use: FQE

 

It provides some shields for the lesser brave gamers (like me and LuckyStarr :D ), uses a high power single shot pistol with disruptor to deal with shields and for tech bursts. I don't think, the FQE is a power based charakter, but one could change the CM against a Power Amplifier und attach a Pistol Power Magnifier.

 

One question @ QMR/DemiserofD: why did you use duration on cryo blast instead of radius? Does the debuff work the whole duration?


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#68
LuckyStarr

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I have never found the Harrier a good fit for either of the vanilla Turians. They shoot so well it's limited clip size becomes an unnecessary annoyance compared to so many other guns they make awesome.

Dunno. There's serious lack of good AND light assault rifles in the game. I can only think of Lancer as another weapon to use on Turian Sentinel / Saboteur / Havoc. Maybe it's worth a try. I hate running out of ammo with it, though.



#69
Kogia

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You don't need to get hung up about maintaining the lightest loadouts with them because they're passives for shooting are so strong you'll be doing more damage from your gun.

Try the Saber on the Sentinel, but really just experiment, he works great with a range of weapons.

I prefer shotguns on the Havoc, for a more ranged fighter I really like the Crusader, but Havoc Strike gets you in close and gives you the weapon boost so close ranged shotties really mesh well. Geth Plasma (on host), Venom (obviously), but actually really works great with him for so many reasons, Raider, Wraith, any really.
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#70
Marksmad is waving goodbye

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Try the Saber on the Sentinel....

:wub:



#71
corlist

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Human Engineer:

 

http://kalence.drupa...!34T52334!598BC

 

-Shoot Scorpion on ground near enemies.

-Behold as enemies stagger and/or become electrified.

-Cast Overload for a mass of tech bursting.

-Cast Incinerate liberally against armor.

-Have a Drone active at all times. If it blows up, great! Cast a new one. That explosion is worth over 900 points of damage and has a cooldown of less than two seconds.

 

There's a problem with that because the scorpion will only prime enemies that its grenades stick onto. If you want overload to detonate multiple times on a group of enemies you should use the falcon or venom instead.


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#72
RanetheViking

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I may be weird, but I really like putting sniper rifles in the hands of engineers. Mantis GE is probably my favourite non-asari setup. Relevant video is relevant.

 

 

 

I remember you using that kit when we played the first time. You were kicking ass with it.

I actually gave that a try on my alt since I don't have any good weapons (and if I sucked nobody would no it was me lol) and that's a really good set-up. That Mantis is a really great gun.


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#73
Deerber

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I am honestly surprised at just how awful Quarian Master Race's build is, given their name.


... Or maybe it's just you who are awful at this game ;)
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#74
LuckyStarr

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It's so annoying that Scorpion deals delayed damage...



#75
Deerber

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Dunno. There's serious lack of good AND light assault rifles in the game. I can only think of Lancer as another weapon to use on Turian Sentinel / Saboteur / Havoc. Maybe it's worth a try. I hate running out of ammo with it, though.


Do yourself a favor, and try the raider on the Tsol: you'll find that two things that you don't like by themselves might get very awesome when used together ;)
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