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Why were biotics made useless in ME2?


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#1
Hoffburger

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Seriously, you can only use them on enemies once they have no armor or shields? All enemies die very quickly once you remove their armor and shields, the time it takes a biotic power to get there you could just shoot them once or twice more.

I expected biotics to be fun this time around, not even needing to use weapons and such, especially after the trailers. I mean I could understand not being able to pull+throw to instakill a boss or large mech, but every single enemy in the game? Oh well, time to reroll soldier/infiltrator, seems like they intended everyone to use ammo and tech powers only.

#2
Lil Pink Pwny

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On normal difficulties you can use them on anyone. On hardcore and insanity you have to use appropriate abilities for the enemy you are facing, it applies to tech stuff as well. It's part of the tactical element of the higher difficulties.



You can still use warp and singularity on shielded targets. I do agree though, regular health is too low. Once you get through the shields and armor they are so weak it makes the biotics seem less useful.

#3
cheeseslayersmu

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Lil Pink Pwny wrote...

On normal difficulties you can use them on anyone. On hardcore and insanity you have to use appropriate abilities for the enemy you are facing, it applies to tech stuff as well. It's part of the tactical element of the higher difficulties.

You can still use warp and singularity on shielded targets. I do agree though, regular health is too low. Once you get through the shields and armor they are so weak it makes the biotics seem less useful.


If you empty 6 rounds of an assault rifle into an unshielded, unarmored enemy, they better damn die.

#4
Samurai Pumpkin

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I usually assume that games are balanced around Normal difficulty and try to avoid going any higher ever since doing repeated playthrough's of ME1.



Your abilitie's don't scale with the difficulty level correct?

#5
Popstick

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I was ripping through the Collectors, Blue Suns/Bloods and Eclipse with an Adept on a mixture of Hardcore and Insanity...so, don't know what problems you were having. Heck, there were large segments of the game where I didn't even fire a single shot and could still clear a room. Throw a Warp to knock out their Barrier or Armour. If it's still up, fire a second one while behind cover. If there are multiple protected enemies, stay behind cover and fire Warp repeatedly until they're all softened up. Since the recharge time is very quick, 5 or so seconds, you can clear an entire room in a matter of minutes. Finish the softened up enemies with a couple of Pulls. I just let my squad mates shoot the floating enemies.

And your abilities don't scale with difficulty, but the enemies do. Unprotected enemies, Varren, Husks on Normal will have Armour on Hardcore and Insanity. Enemies will use upgraded weapons and fire powers more frequently compared to Normal.

Modifié par Popstick, 27 janvier 2010 - 04:38 .


#6
Moldy Poptarts

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Thats the problem with game design around a normal difficulty, it usually feels like arbitrary adjustments were made to make the harder modes. If somthing was designed around Hard first, scaling down would be easier.

#7
Moldy Poptarts

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EDIT: double post

Modifié par Moldy Poptarts, 27 janvier 2010 - 04:39 .


#8
Voods07

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Useless? Bull****, I always find SuZe going nuts on enemies while I sit behind a crate like a panzy waiting for my sheilds to regen.

#9
Hoffburger

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Popstick wrote...

I was ripping through the Collectors, Blue Suns/Bloods and Eclipse with an Adept on a mixture of Hardcore and Insanity...so, don't know what problems you were having. Heck, there were large segments of the game where I didn't even fire a single shot and could still clear a room. Throw a Warp to knock out their Barrier or Armour. If it's still up, fire a second one while behind cover. If there are multiple protected enemies, stay behind cover and fire Warp repeatedly until they're all softened up. Since the recharge time is very quick, 5 or so seconds, you can clear an entire room in a matter of minutes. Finish the softened up enemies with a couple of Pulls. I just let my squad mates shoot the floating enemies.

And your abilities don't scale with difficulty, but the enemies do. Unprotected enemies, Varren, Husks on Normal will have Armour on Hardcore and Insanity. Enemies will use upgraded weapons and fire powers more frequently compared to Normal.


I have yet to die as an adept on hardcore, it's just stupid to have to use warp 20 times or have to empty half of my ammo to bring down their armor and shields before I can do anything with my biotics. I tried an infiltrator and headshots with the sniper rifle, disruptor ammo, and incenerate just completely dominate anything an adept has because it simply 1 shots them once they get into health. I'm sure soldier is the same way.

Even in ME1 on insane difficulty you could still use biotics on enemies. Oh and the new warp is terrible IMO, not really worth spending points on. The damage it does is way less than the damage you could've done by simply shooting the enemy a few times.

#10
Hoffburger

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Voods07 wrote...

Useless? Bull****, I always find SuZe going nuts on enemies while I sit behind a crate like a panzy waiting for my sheilds to regen.


Stop playing on easy difficulty then. On hardcore/insanity any biotic teammate will die very quickly and your powers are useless for 90% of the fight. When they are finally useful you are better off just shooting them to finish them off.

You know how you saw all those cool combos like pull+throw, singlarity+warp, etc? You don't use those in hardcore because by the time you do your squadmates have either killed them while they are floating in the air or you shot them and they died.

#11
Martukis

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Hoffburger wrote...

Popstick wrote...

I was ripping through the Collectors, Blue Suns/Bloods and Eclipse with an Adept on a mixture of Hardcore and Insanity...so, don't know what problems you were having. Heck, there were large segments of the game where I didn't even fire a single shot and could still clear a room. Throw a Warp to knock out their Barrier or Armour. If it's still up, fire a second one while behind cover. If there are multiple protected enemies, stay behind cover and fire Warp repeatedly until they're all softened up. Since the recharge time is very quick, 5 or so seconds, you can clear an entire room in a matter of minutes. Finish the softened up enemies with a couple of Pulls. I just let my squad mates shoot the floating enemies.

And your abilities don't scale with difficulty, but the enemies do. Unprotected enemies, Varren, Husks on Normal will have Armour on Hardcore and Insanity. Enemies will use upgraded weapons and fire powers more frequently compared to Normal.


I have yet to die as an adept on hardcore, it's just stupid to have to use warp 20 times or have to empty half of my ammo to bring down their armor and shields before I can do anything with my biotics. I tried an infiltrator and headshots with the sniper rifle, disruptor ammo, and incenerate just completely dominate anything an adept has because it simply 1 shots them once they get into health. I'm sure soldier is the same way.

Even in ME1 on insane difficulty you could still use biotics on enemies. Oh and the new warp is terrible IMO, not really worth spending points on. The damage it does is way less than the damage you could've done by simply shooting the enemy a few times.


 Reave is the power you're looking for. Does significant damage (Half of a bar, most of the times as Heavy Reave) and siphons health from organics. Also does double damage to barriers and armor. This and someone with disrupt/dirsuption ammo means easy pickings.

#12
Hoffburger

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Martukis wrote...

Hoffburger wrote...

Popstick wrote...

I was ripping through the Collectors, Blue Suns/Bloods and Eclipse with an Adept on a mixture of Hardcore and Insanity...so, don't know what problems you were having. Heck, there were large segments of the game where I didn't even fire a single shot and could still clear a room. Throw a Warp to knock out their Barrier or Armour. If it's still up, fire a second one while behind cover. If there are multiple protected enemies, stay behind cover and fire Warp repeatedly until they're all softened up. Since the recharge time is very quick, 5 or so seconds, you can clear an entire room in a matter of minutes. Finish the softened up enemies with a couple of Pulls. I just let my squad mates shoot the floating enemies.

And your abilities don't scale with difficulty, but the enemies do. Unprotected enemies, Varren, Husks on Normal will have Armour on Hardcore and Insanity. Enemies will use upgraded weapons and fire powers more frequently compared to Normal.


I have yet to die as an adept on hardcore, it's just stupid to have to use warp 20 times or have to empty half of my ammo to bring down their armor and shields before I can do anything with my biotics. I tried an infiltrator and headshots with the sniper rifle, disruptor ammo, and incenerate just completely dominate anything an adept has because it simply 1 shots them once they get into health. I'm sure soldier is the same way.

Even in ME1 on insane difficulty you could still use biotics on enemies. Oh and the new warp is terrible IMO, not really worth spending points on. The damage it does is way less than the damage you could've done by simply shooting the enemy a few times.


 Reave is the power you're looking for. Does significant damage (Half of a bar, most of the times as Heavy Reave) and siphons health from organics. Also does double damage to barriers and armor. This and someone with disrupt/dirsuption ammo means easy pickings.


Still doesn't solve the problem that enemies have 10% health 45% armor and 45% shields so using biotics is pointless.

#13
Popstick

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Warp is effective against Amour and Barriers. A single Warp is enough to wipe out the Armour of most enemies. If they have Shields, fire in bursts with the SMG or Assault rifle. Or bring along a squad with Overload. Also, how are you using up half your ammo in a firefight?

#14
Lawliet89

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You do know there are tech and biotic abilities to rip though shields and armors right? How does that make a biotic useless?

#15
Hoffburger

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@Popstick and Lawliet, why is it that you people can't understand that the problem isn't that there aren't ways to get rid of shields/armor as an adept. The problem is that you can't use your biotics until they are down and enemies in this game have 10% hp 45% armor and 45% shields.



Anyone who thinks that the current situation is ok isn't playing on hardcore/insanity or has down syndrome.

#16
CoolbeansMcGee

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The question is WHY the hell would they make it impossible to use certain powers on enemies. It just doesn't make sense, at least make it be usable but be less effective, don't make a class totally worthless against a type of enemy.

#17
Popstick

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You can use your Biotics on all enemies. The difference is that you simply damage them a little bit instead of blasting them or lifting them up. Warp can damage Shields. It just won't do a lot of damage to them compared to Overload. On the other hand, Warp can smash through Armour and Barriers very easily. That's also why you have squadmates, so if your class is ineffective, at least you're not completely boned. I haven't played the other 5 classes, but Adepts are definitely not worthless. Played through on Hardcore, and there was not one situation where as an Adept, I felt useless. Not one.

#18
Hoffburger

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Popstick wrote...

You can use your Biotics on all enemies. The difference is that you simply damage them a little bit instead of blasting them or lifting them up. Warp can damage Shields. It just won't do a lot of damage to them compared to Overload. On the other hand, Warp can smash through Armour and Barriers very easily. That's also why you have squadmates, so if your class is ineffective, at least you're not completely boned. I haven't played the other 5 classes, but Adepts are definitely not worthless. Played through on Hardcore, and there was not one situation where as an Adept, I felt useless. Not one.


You haven't played a soldier or infiltrator, so you can't comment on how worthless an adept is. It's really that much of a disparity. The ammo skills + sniper rifles + headshots + passive weapon damage from class abilities + better base armor/shields >>>>>>>>>> warp + useless biotics that can only be used when you could just headshot the enemy anyways.

#19
OrioTecc

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Being a fluff****, I'm curious if there is an explanation in the codex for this sudden development? I mean seeing as shields never stopped biotics before. Assuming this wouldn't count as a proper spoiler.

#20
tommythetomcat

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Biotic's do not work on shields but ALL biotic powers drop armor including Singularity which constantly does damage to armor as long as it is within range.



Just Throwing it out there for people that thing you can only toss warps around until everyone is in HP bar status.

#21
CoolbeansMcGee

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The biggest thing that bothers me is this global cooldown crap. Part of the fun in ME1 was going into a hallway, guy on your left guy on your right, throw one, pull one, w/e. Now, throw one, sit there waiting for an arbitrary cooldown while getting destroyed and hope your next ability comes off of cooldown before you get blasted to bits. Almost every design choice in this game bothers the hell out of me, but everything else is so much better.

#22
VoyagerI

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Honestly, it has more to do with the game being terribly balanced for higher difficulties.  It's not quite as tiresome as ME1 insanity, but it's still pretty poorly designed.

#23
Arrtis

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When will they get the difficulty right...I bet they didnt do many tests with adept.

#24
Yojimboo

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Thats why Miranda is the most useful party member. Apart from the eye candy she has the most useful powers and passive ability.

#25
DoctorPringles

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I'm having no problems, not sure what the fuss is about. If an enemy has alot of shields, I overload it, cap a few SMG rounds, then finish it with pull, warp, etc. Why is that so hard? It's called tactics, and you guys should try it.