Why were biotics made useless in ME2?
#1
Posté 27 janvier 2010 - 04:28
I expected biotics to be fun this time around, not even needing to use weapons and such, especially after the trailers. I mean I could understand not being able to pull+throw to instakill a boss or large mech, but every single enemy in the game? Oh well, time to reroll soldier/infiltrator, seems like they intended everyone to use ammo and tech powers only.
#2
Posté 27 janvier 2010 - 04:33
You can still use warp and singularity on shielded targets. I do agree though, regular health is too low. Once you get through the shields and armor they are so weak it makes the biotics seem less useful.
#3
Posté 27 janvier 2010 - 04:35
Lil Pink Pwny wrote...
On normal difficulties you can use them on anyone. On hardcore and insanity you have to use appropriate abilities for the enemy you are facing, it applies to tech stuff as well. It's part of the tactical element of the higher difficulties.
You can still use warp and singularity on shielded targets. I do agree though, regular health is too low. Once you get through the shields and armor they are so weak it makes the biotics seem less useful.
If you empty 6 rounds of an assault rifle into an unshielded, unarmored enemy, they better damn die.
#4
Posté 27 janvier 2010 - 04:35
Your abilitie's don't scale with the difficulty level correct?
#5
Posté 27 janvier 2010 - 04:36
And your abilities don't scale with difficulty, but the enemies do. Unprotected enemies, Varren, Husks on Normal will have Armour on Hardcore and Insanity. Enemies will use upgraded weapons and fire powers more frequently compared to Normal.
Modifié par Popstick, 27 janvier 2010 - 04:38 .
#6
Posté 27 janvier 2010 - 04:38
#7
Posté 27 janvier 2010 - 04:38
Modifié par Moldy Poptarts, 27 janvier 2010 - 04:39 .
#8
Posté 27 janvier 2010 - 04:40
#9
Posté 27 janvier 2010 - 04:43
Popstick wrote...
I was ripping through the Collectors, Blue Suns/Bloods and Eclipse with an Adept on a mixture of Hardcore and Insanity...so, don't know what problems you were having. Heck, there were large segments of the game where I didn't even fire a single shot and could still clear a room. Throw a Warp to knock out their Barrier or Armour. If it's still up, fire a second one while behind cover. If there are multiple protected enemies, stay behind cover and fire Warp repeatedly until they're all softened up. Since the recharge time is very quick, 5 or so seconds, you can clear an entire room in a matter of minutes. Finish the softened up enemies with a couple of Pulls. I just let my squad mates shoot the floating enemies.
And your abilities don't scale with difficulty, but the enemies do. Unprotected enemies, Varren, Husks on Normal will have Armour on Hardcore and Insanity. Enemies will use upgraded weapons and fire powers more frequently compared to Normal.
I have yet to die as an adept on hardcore, it's just stupid to have to use warp 20 times or have to empty half of my ammo to bring down their armor and shields before I can do anything with my biotics. I tried an infiltrator and headshots with the sniper rifle, disruptor ammo, and incenerate just completely dominate anything an adept has because it simply 1 shots them once they get into health. I'm sure soldier is the same way.
Even in ME1 on insane difficulty you could still use biotics on enemies. Oh and the new warp is terrible IMO, not really worth spending points on. The damage it does is way less than the damage you could've done by simply shooting the enemy a few times.
#10
Posté 27 janvier 2010 - 04:45
Voods07 wrote...
Useless? Bull****, I always find SuZe going nuts on enemies while I sit behind a crate like a panzy waiting for my sheilds to regen.
Stop playing on easy difficulty then. On hardcore/insanity any biotic teammate will die very quickly and your powers are useless for 90% of the fight. When they are finally useful you are better off just shooting them to finish them off.
You know how you saw all those cool combos like pull+throw, singlarity+warp, etc? You don't use those in hardcore because by the time you do your squadmates have either killed them while they are floating in the air or you shot them and they died.
#11
Posté 27 janvier 2010 - 04:47
Hoffburger wrote...
Popstick wrote...
I was ripping through the Collectors, Blue Suns/Bloods and Eclipse with an Adept on a mixture of Hardcore and Insanity...so, don't know what problems you were having. Heck, there were large segments of the game where I didn't even fire a single shot and could still clear a room. Throw a Warp to knock out their Barrier or Armour. If it's still up, fire a second one while behind cover. If there are multiple protected enemies, stay behind cover and fire Warp repeatedly until they're all softened up. Since the recharge time is very quick, 5 or so seconds, you can clear an entire room in a matter of minutes. Finish the softened up enemies with a couple of Pulls. I just let my squad mates shoot the floating enemies.
And your abilities don't scale with difficulty, but the enemies do. Unprotected enemies, Varren, Husks on Normal will have Armour on Hardcore and Insanity. Enemies will use upgraded weapons and fire powers more frequently compared to Normal.
I have yet to die as an adept on hardcore, it's just stupid to have to use warp 20 times or have to empty half of my ammo to bring down their armor and shields before I can do anything with my biotics. I tried an infiltrator and headshots with the sniper rifle, disruptor ammo, and incenerate just completely dominate anything an adept has because it simply 1 shots them once they get into health. I'm sure soldier is the same way.
Even in ME1 on insane difficulty you could still use biotics on enemies. Oh and the new warp is terrible IMO, not really worth spending points on. The damage it does is way less than the damage you could've done by simply shooting the enemy a few times.
Reave is the power you're looking for. Does significant damage (Half of a bar, most of the times as Heavy Reave) and siphons health from organics. Also does double damage to barriers and armor. This and someone with disrupt/dirsuption ammo means easy pickings.
#12
Posté 27 janvier 2010 - 04:50
Martukis wrote...
Hoffburger wrote...
Popstick wrote...
I was ripping through the Collectors, Blue Suns/Bloods and Eclipse with an Adept on a mixture of Hardcore and Insanity...so, don't know what problems you were having. Heck, there were large segments of the game where I didn't even fire a single shot and could still clear a room. Throw a Warp to knock out their Barrier or Armour. If it's still up, fire a second one while behind cover. If there are multiple protected enemies, stay behind cover and fire Warp repeatedly until they're all softened up. Since the recharge time is very quick, 5 or so seconds, you can clear an entire room in a matter of minutes. Finish the softened up enemies with a couple of Pulls. I just let my squad mates shoot the floating enemies.
And your abilities don't scale with difficulty, but the enemies do. Unprotected enemies, Varren, Husks on Normal will have Armour on Hardcore and Insanity. Enemies will use upgraded weapons and fire powers more frequently compared to Normal.
I have yet to die as an adept on hardcore, it's just stupid to have to use warp 20 times or have to empty half of my ammo to bring down their armor and shields before I can do anything with my biotics. I tried an infiltrator and headshots with the sniper rifle, disruptor ammo, and incenerate just completely dominate anything an adept has because it simply 1 shots them once they get into health. I'm sure soldier is the same way.
Even in ME1 on insane difficulty you could still use biotics on enemies. Oh and the new warp is terrible IMO, not really worth spending points on. The damage it does is way less than the damage you could've done by simply shooting the enemy a few times.
Reave is the power you're looking for. Does significant damage (Half of a bar, most of the times as Heavy Reave) and siphons health from organics. Also does double damage to barriers and armor. This and someone with disrupt/dirsuption ammo means easy pickings.
Still doesn't solve the problem that enemies have 10% health 45% armor and 45% shields so using biotics is pointless.
#13
Posté 27 janvier 2010 - 04:56
#14
Posté 27 janvier 2010 - 05:01
#15
Posté 27 janvier 2010 - 05:05
Anyone who thinks that the current situation is ok isn't playing on hardcore/insanity or has down syndrome.
#16
Posté 27 janvier 2010 - 05:11
#17
Posté 27 janvier 2010 - 05:15
#18
Posté 27 janvier 2010 - 05:18
Popstick wrote...
You can use your Biotics on all enemies. The difference is that you simply damage them a little bit instead of blasting them or lifting them up. Warp can damage Shields. It just won't do a lot of damage to them compared to Overload. On the other hand, Warp can smash through Armour and Barriers very easily. That's also why you have squadmates, so if your class is ineffective, at least you're not completely boned. I haven't played the other 5 classes, but Adepts are definitely not worthless. Played through on Hardcore, and there was not one situation where as an Adept, I felt useless. Not one.
You haven't played a soldier or infiltrator, so you can't comment on how worthless an adept is. It's really that much of a disparity. The ammo skills + sniper rifles + headshots + passive weapon damage from class abilities + better base armor/shields >>>>>>>>>> warp + useless biotics that can only be used when you could just headshot the enemy anyways.
#19
Posté 27 janvier 2010 - 05:18
#20
Posté 27 janvier 2010 - 05:20
Just Throwing it out there for people that thing you can only toss warps around until everyone is in HP bar status.
#21
Posté 27 janvier 2010 - 05:23
#22
Posté 27 janvier 2010 - 05:50
#23
Posté 27 janvier 2010 - 05:54
#24
Posté 27 janvier 2010 - 06:00
#25
Posté 27 janvier 2010 - 06:01





Retour en haut




