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Why were biotics made useless in ME2?


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#251
MGIII

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aswan4 wrote...

what is the ratio of shields to health on insane?


I don't have hard data/numbers, but it's about 1:1 from my observations. 

Modifié par MGIII, 28 janvier 2010 - 09:51 .


#252
handheld

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kerblagh wrote...

This is depressing. The adept is supposed to control the battlefield and all we can do is warp? What happened to 'never fire a shot' with universal cool downs? What do I do while I wait, skip rope? If they would just increase the health of the bad guys, it would be fine. I think maybe I should wait a week to buy the game and see if they fix it.



Handheld thinks the cooldowns are so quick that your going to be wondering why you even have a gun in the first place.

Handheld has only seen larger cooldown times (about 5 to 10 seconds on the class specific powers and even then thats super quick compared to the first ME.

handheld doesnt think biotics are useless Handheld thinks that.....



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#253
aswan4

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MGIII wrote...

aswan4 wrote...

what is the ratio of shields to health on insane?


I don't have hard data/numbers, but it's about 1:1 from my observations. 


if that's true it doesn't seem so bad. that's at least how it should be.

#254
Geka61

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also gehts auch in deutsch Leute?

#255
MGIII

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aswan4 wrote...

MGIII wrote...

aswan4 wrote...

what is the ratio of shields to health on insane?


I don't have hard data/numbers, but it's about 1:1 from my observations. 


if that's true it doesn't seem so bad. that's at least how it should be.


It'll probably take a few more rounds to get rid of a shield though. I can't really give you exact numbers though. I usually Warp those things right off.

#256
Felwind

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Warum sollte es in Deutsch gehen? Das hier ist das englische Forum, nicht das deutsche.

#257
Malcroix

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Guys, you have to consider the following:

1. Bonus skill. Dominate, Reave, Warp Ammo, Armor-piercing Ammo etc. - they all serve to improve the Adept's attack immensely. Dominate and Reave both count as biotics, so they'll benefit from Bastion/Nemesis, as well as from your BioAmp upgrades. Ammo skills will make your life much easier. If you want more kickass biotics, choose Dominate or Reave and get Squad Ammo (Warp, AP) bonuses from squadmates.

2. Bonus weapon. Yeah, you get it pretty late, but it's still sweet. Sure, it doesn't directly add to your biotic mastery, but with a better weapon you'll have more survivability and more thus chances to actually use your biotics tactically instead of wasting time resting behind cover while your squadmates do all the work. With the Adept being pretty weak defensively, this can't be overlooked, and basically brings him on par with the soldier-types.

I was very disappointed with biotics myself at the outset. Now that I'm about 1/3 - 1/2 into the game, I'm getting the feel of it better. Upgrades really help, as well as maxxing out skills early (e.g. at level 10 I had Warp 4 + Nemesis) and getting bonus skills ASAP.

Of course, the Adept plays differently now. In ME1, he was like the Wizard of DnD - able to squeeze off many powerful spells in quick succession. In ME2, he's more like a Fighter/Mage, with 50/50 between biotics and weapons. That's just how this game is.

BTW, anyone used Dominate on Insanity? Does it work regardless of shields/armor?

Modifié par Malcroix, 28 janvier 2010 - 10:03 .


#258
Darth_Shizz

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 This was a common complaint in DAO also.

For ages, people complained that 2h warriors were useless (same with archers). Yet, both these classes are more than capable of soloing the game on Nightmare.

Just because biotics are apparently "not as good" as a soldier or infiltrator, does not necessarily make them useless or broken. Right?

:wizard:

#259
Inarai

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bluecapsule6 wrote...

Nobody is saying that biotics should work on all enemies, all the time. Just a bit more balance would be nice, such as more health/less shields, or maybe longer cool downs but more effective biotics.
I guess I misinterpreted your "More often than not, you're going to have a fair amount of enemies running about naked--no armor or shields." I see what you mean now, but it still brings us back to the problem of having to bring down their shields before being able to use biotics as CC. After their shields are down, they're pretty much as good as dead anyways. This is what people are complaining about.


But that's not really the case.  They're half-ish dead.  Two thirds if they have both armour and sheilds, and those are only the enemies who are SUPPOSED to be damage soaks.  On the other hand, throw an overload or two out along with a couple of bursts from the right gun, and everything's lined up.

But being about to disable and throw around everything would without a doubt trivialize the game.

#260
Rilus

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aswan4 wrote...

MGIII wrote...

aswan4 wrote...

what is the ratio of shields to health on insane?


I don't have hard data/numbers, but it's about 1:1 from my observations. 


if that's true it doesn't seem so bad. that's at least how it should be.

It wouldn't be bad if that were the case. While I don't have actual shield and health amounts, I can tell you that bringing down a shield from a normal enemy takes me about 8-10 assault rifle hits and only 2 two bring them from full health to zero health.

#261
Laughing_Man

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MGIII wrote...

I can turn around and say the same thing about tech abilities. They can't do anything to Armor, so they're useless.

How am I missing the point again? I answered the thread title and OP directly: biotics needed to be nerfed because they made the first game laughably easy (on top of an already easy game).

The problem people have with biotics is that they only work on unprotected enemies. I addressed that, but I'll clarify in case anyone missed it or misinterpreted what I'm saying: it would break the game.

Krogans from the first game behaved similarly to all enemies on Hardcore and Insanity...and Korgans were the toughest normal enemies around.

This way promotes balance, and forces the player to use tactics and their squadmates. That's why they were nerfed biotics (because they're far from useless).


Nobody argues that biotics in ME1 were too overpowered, but it seems that they were nerfed abit too much.
making the adept a finishing-moves-class is fun-killing. not to mention story-breaking.

#262
Gill Kaiser

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What's the status of biotics vs. shields on Veteran difficulty? Everyone seems to be talking about Normal and Hardcore/Insanity.

#263
MGIII

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TheRedVipress wrote...

MGIII wrote...

I can turn around and say the same thing about tech abilities. They can't do anything to Armor, so they're useless.

How am I missing the point again? I answered the thread title and OP directly: biotics needed to be nerfed because they made the first game laughably easy (on top of an already easy game).

The problem people have with biotics is that they only work on unprotected enemies. I addressed that, but I'll clarify in case anyone missed it or misinterpreted what I'm saying: it would break the game.

Krogans from the first game behaved similarly to all enemies on Hardcore and Insanity...and Korgans were the toughest normal enemies around.

This way promotes balance, and forces the player to use tactics and their squadmates. That's why they were nerfed biotics (because they're far from useless).


Nobody argues that biotics in ME1 were too overpowered, but it seems that they were nerfed abit too much.
making the adept a finishing-moves-class is fun-killing. not to mention story-breaking.


They may be "finishing moves", but they do their job so well you don't have to worry about much other than casting it. You can down multiple enemies at once if you play your cards right.

#264
AtreiyaN7

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I'll say what I said in the other thread: I'm a Vanguard, and I use my abilities a lot. People just are NOT playing it strategically appparently (well, the ones complaining that is) and expect to insta-gib someone like they used to be able to do. Shockwave can blast enemies off ledges/walkways. I can even nail some of them with Pull if it drags them over a chasm or off of somewhere high. I have successfully knocked multiple enemies off ledges/walkways with Charge and/or gotten behind enemy lines with Charge. Bringing down a barrier/armor isn't too difficult with the right gun.

**Edited to fix typo (grr, I MEANT expect - darn it).

Modifié par AtreiyaN7, 28 janvier 2010 - 10:13 .


#265
AlphaJarmel

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MGIII wrote...

aswan4 wrote...

what is the ratio of shields to health on insane?


I don't have hard data/numbers, but it's about 1:1 from my observations. 


LOLOLOLOL you're joking right?  Every enemy has atleast one shield and any major enemy you can expect a minimum of two.  I just did the Collector ship and Christ that was annoying with "Assuming Control".

#266
MGIII

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AtreiyaN7 wrote...

I'll say what I said in the other thread: I'm a Vanguard, and I use my abilities a lot. People just are NOT playing it strategically appparently (well, the ones complaining that is) and except to insta-gib someone like they used to be able to do. Shockwave can blast enemies off ledges/walkways. I can even nail some of them with Pull if it drags them over a chasm or off of somewhere high. I have successfully knocked multiple enemies off ledges/walkways with Charge and/or gotten behind enemy lines with Charge. Bringing down a barrier/armor isn't too difficult with the right gun.


Or Warp. One or two Warps, and everything is fair game.

#267
jrw02007

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MGIII's right - just because powers have become more situational in ME2 doesn't make them useless. There are plenty of enemies with a significant health bar or dangerous weapons left after you overload/warp them, which is where powers like pull/singularity/cryo blast come in, taking them out of the fight.



I can't speak to tech-power classes, but in the Adept's case it's also not like you have to spam warp all the time against shielded enemies - pull or singularity also do a respectable amount of damage. Pull has an absurdly fast cooldown, and singularity can be set up beforehand and works as an auto-CC the second you take their shields out. Or you could go the SMG route with warp ammo, armor-piercing ammo, squad disruptor ammo, ect. Really, you have the same depth of options as any other class in the game.

#268
hawat333

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You obviously didn't play ther game.



Biotics are my best weapon. Just have to use them wise, not spamming it over and over again.

#269
Laughing_Man

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MGIII wrote...

TheRedVipress wrote...

MGIII wrote...

I can turn around and say the same thing about tech abilities. They can't do anything to Armor, so they're useless.

How am I missing the point again? I answered the thread title and OP directly: biotics needed to be nerfed because they made the first game laughably easy (on top of an already easy game).

The problem people have with biotics is that they only work on unprotected enemies. I addressed that, but I'll clarify in case anyone missed it or misinterpreted what I'm saying: it would break the game.

Krogans from the first game behaved similarly to all enemies on Hardcore and Insanity...and Korgans were the toughest normal enemies around.

This way promotes balance, and forces the player to use tactics and their squadmates. That's why they were nerfed biotics (because they're far from useless).


Nobody argues that biotics in ME1 were too overpowered, but it seems that they were nerfed abit too much.
making the adept a finishing-moves-class is fun-killing. not to mention story-breaking.


They may be "finishing moves", but they do their job so well you don't have to worry about much other than casting it. You can down multiple enemies at once if you play your cards right.


There is no "play your cards right", there is wait until your enemy is half dead -
and than throw him across the room... or use warp of course...

not exectly the canonical biotic class that we read about.

#270
AlphaJarmel

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Biotics will be pretty much useless on a certain part of the game(atleast on Insanity). Scion's are TANKS without any doubt and are ridiculous.  I was using a Maxed out damage cloak,with squad damage bonus from Miranda, moderate upgrades to the sniper rifle with the 50% AP bonus and other damage bonuses, and the Widowmaker and it only knocked them back by 1/3 of their health bar.  I could practically one-shot the Harbringer when he had armor on but those things took three direct shots.

Modifié par AlphaJarmel, 28 janvier 2010 - 10:19 .


#271
AtreiyaN7

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MGIII wrote...

AtreiyaN7 wrote...

I'll say what I said in the other thread: I'm a Vanguard, and I use my abilities a lot. People just are NOT playing it strategically appparently (well, the ones complaining that is) and except to insta-gib someone like they used to be able to do. Shockwave can blast enemies off ledges/walkways. I can even nail some of them with Pull if it drags them over a chasm or off of somewhere high. I have successfully knocked multiple enemies off ledges/walkways with Charge and/or gotten behind enemy lines with Charge. Bringing down a barrier/armor isn't too difficult with the right gun.


Or Warp. One or two Warps, and everything is fair game.


Well yeah, warp/overload. :P However, I was just talking about guns since they were mentioned (I don't always have Miranda around, heh).

#272
Senk99

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Yojimboo wrote...

Thats why Miranda is the most useful party member. Apart from the eye candy she has the most useful powers and passive ability.


True. I cannot allow myself to go any hot-spots without Mirenda.
Top quality, all-around usefull powers. :wub:

Modifié par Senk99, 28 janvier 2010 - 10:42 .


#273
Rilus

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AtreiyaN7 wrote...

I'll say what I said in the other thread: I'm a Vanguard, and I use my abilities a lot. People just are NOT playing it strategically appparently (well, the ones complaining that is) and expect to insta-gib someone like they used to be able to do. Shockwave can blast enemies off ledges/walkways. I can even nail some of them with Pull if it drags them over a chasm or off of somewhere high. I have successfully knocked multiple enemies off ledges/walkways with Charge and/or gotten behind enemy lines with Charge. Bringing down a barrier/armor isn't too difficult with the right gun.

**Edited to fix typo (grr, I MEANT expect - darn it).


This has been used over and over. "We're not playing strategically" I guess I'm not doing it right on my Soldier then because he completely steamrolls everything in his path with NO strategy. How come only biotics have to be strategic and everyone else just faceroll their way through?

#274
AlphaJarmel

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Miranda got destroyed by the Scion's. Both my squadmates essentially got one shotted and half the time were dead before I got a shot off. Don't depend on them on Insanity.

#275
Hoffburger

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MGIII wrote...

I can turn around and say the same thing about tech abilities. They can't do anything to Armor, so they're useless.

How am I missing the point again? I answered the thread title and OP directly: biotics needed to be nerfed because they made the first game laughably easy (on top of an already easy game).

The problem people have with biotics is that they only work on unprotected enemies. I addressed that, but I'll clarify in case anyone missed it or misinterpreted what I'm saying: it would break the game.

Krogans from the first game behaved similarly to all enemies on Hardcore and Insanity...and Korgans were the toughest normal enemies around.

This way promotes balance, and forces the player to use tactics and their squadmates. That's why they were nerfed biotics (because they're far from useless).


LOL @ tech abilities not useful on armor. Overload works on synthetics no matter if they are in shields, armor, or health. Overload also makes enemy guns overheat no matter their defensive condition or race. Incinerate is made for taking down armor, and cryo 1 shots enemies without armor/shields. So there you have it, tech abilities were designed to deal with the bullcrap of shields/armor/barrier. Overload to take out shields and stop guns from firing, more overload if they are synthetic, incinerate to take out armor, then finish them off with a cryo and a melee, bullet, or bonus ability.

The amount of people completely missing the point in this thread and posting stupid comments like "use tactis and your squadmates" is staggering.