aswan4 wrote...
what is the ratio of shields to health on insane?
I don't have hard data/numbers, but it's about 1:1 from my observations.
Modifié par MGIII, 28 janvier 2010 - 09:51 .
aswan4 wrote...
what is the ratio of shields to health on insane?
Modifié par MGIII, 28 janvier 2010 - 09:51 .
kerblagh wrote...
This is depressing. The adept is supposed to control the battlefield and all we can do is warp? What happened to 'never fire a shot' with universal cool downs? What do I do while I wait, skip rope? If they would just increase the health of the bad guys, it would be fine. I think maybe I should wait a week to buy the game and see if they fix it.
MGIII wrote...
aswan4 wrote...
what is the ratio of shields to health on insane?
I don't have hard data/numbers, but it's about 1:1 from my observations.
aswan4 wrote...
MGIII wrote...
aswan4 wrote...
what is the ratio of shields to health on insane?
I don't have hard data/numbers, but it's about 1:1 from my observations.
if that's true it doesn't seem so bad. that's at least how it should be.
Modifié par Malcroix, 28 janvier 2010 - 10:03 .
bluecapsule6 wrote...
Nobody is saying that biotics should work on all enemies, all the time. Just a bit more balance would be nice, such as more health/less shields, or maybe longer cool downs but more effective biotics.
I guess I misinterpreted your "More often than not, you're going to have a fair amount of enemies running about naked--no armor or shields." I see what you mean now, but it still brings us back to the problem of having to bring down their shields before being able to use biotics as CC. After their shields are down, they're pretty much as good as dead anyways. This is what people are complaining about.
It wouldn't be bad if that were the case. While I don't have actual shield and health amounts, I can tell you that bringing down a shield from a normal enemy takes me about 8-10 assault rifle hits and only 2 two bring them from full health to zero health.aswan4 wrote...
MGIII wrote...
aswan4 wrote...
what is the ratio of shields to health on insane?
I don't have hard data/numbers, but it's about 1:1 from my observations.
if that's true it doesn't seem so bad. that's at least how it should be.
MGIII wrote...
I can turn around and say the same thing about tech abilities. They can't do anything to Armor, so they're useless.
How am I missing the point again? I answered the thread title and OP directly: biotics needed to be nerfed because they made the first game laughably easy (on top of an already easy game).
The problem people have with biotics is that they only work on unprotected enemies. I addressed that, but I'll clarify in case anyone missed it or misinterpreted what I'm saying: it would break the game.
Krogans from the first game behaved similarly to all enemies on Hardcore and Insanity...and Korgans were the toughest normal enemies around.
This way promotes balance, and forces the player to use tactics and their squadmates. That's why they were nerfed biotics (because they're far from useless).
TheRedVipress wrote...
MGIII wrote...
I can turn around and say the same thing about tech abilities. They can't do anything to Armor, so they're useless.
How am I missing the point again? I answered the thread title and OP directly: biotics needed to be nerfed because they made the first game laughably easy (on top of an already easy game).
The problem people have with biotics is that they only work on unprotected enemies. I addressed that, but I'll clarify in case anyone missed it or misinterpreted what I'm saying: it would break the game.
Krogans from the first game behaved similarly to all enemies on Hardcore and Insanity...and Korgans were the toughest normal enemies around.
This way promotes balance, and forces the player to use tactics and their squadmates. That's why they were nerfed biotics (because they're far from useless).
Nobody argues that biotics in ME1 were too overpowered, but it seems that they were nerfed abit too much.
making the adept a finishing-moves-class is fun-killing. not to mention story-breaking.
Modifié par AtreiyaN7, 28 janvier 2010 - 10:13 .
MGIII wrote...
aswan4 wrote...
what is the ratio of shields to health on insane?
I don't have hard data/numbers, but it's about 1:1 from my observations.
AtreiyaN7 wrote...
I'll say what I said in the other thread: I'm a Vanguard, and I use my abilities a lot. People just are NOT playing it strategically appparently (well, the ones complaining that is) and except to insta-gib someone like they used to be able to do. Shockwave can blast enemies off ledges/walkways. I can even nail some of them with Pull if it drags them over a chasm or off of somewhere high. I have successfully knocked multiple enemies off ledges/walkways with Charge and/or gotten behind enemy lines with Charge. Bringing down a barrier/armor isn't too difficult with the right gun.
MGIII wrote...
TheRedVipress wrote...
MGIII wrote...
I can turn around and say the same thing about tech abilities. They can't do anything to Armor, so they're useless.
How am I missing the point again? I answered the thread title and OP directly: biotics needed to be nerfed because they made the first game laughably easy (on top of an already easy game).
The problem people have with biotics is that they only work on unprotected enemies. I addressed that, but I'll clarify in case anyone missed it or misinterpreted what I'm saying: it would break the game.
Krogans from the first game behaved similarly to all enemies on Hardcore and Insanity...and Korgans were the toughest normal enemies around.
This way promotes balance, and forces the player to use tactics and their squadmates. That's why they were nerfed biotics (because they're far from useless).
Nobody argues that biotics in ME1 were too overpowered, but it seems that they were nerfed abit too much.
making the adept a finishing-moves-class is fun-killing. not to mention story-breaking.
They may be "finishing moves", but they do their job so well you don't have to worry about much other than casting it. You can down multiple enemies at once if you play your cards right.
Modifié par AlphaJarmel, 28 janvier 2010 - 10:19 .
MGIII wrote...
AtreiyaN7 wrote...
I'll say what I said in the other thread: I'm a Vanguard, and I use my abilities a lot. People just are NOT playing it strategically appparently (well, the ones complaining that is) and except to insta-gib someone like they used to be able to do. Shockwave can blast enemies off ledges/walkways. I can even nail some of them with Pull if it drags them over a chasm or off of somewhere high. I have successfully knocked multiple enemies off ledges/walkways with Charge and/or gotten behind enemy lines with Charge. Bringing down a barrier/armor isn't too difficult with the right gun.
Or Warp. One or two Warps, and everything is fair game.
Yojimboo wrote...
Thats why Miranda is the most useful party member. Apart from the eye candy she has the most useful powers and passive ability.
Modifié par Senk99, 28 janvier 2010 - 10:42 .
AtreiyaN7 wrote...
I'll say what I said in the other thread: I'm a Vanguard, and I use my abilities a lot. People just are NOT playing it strategically appparently (well, the ones complaining that is) and expect to insta-gib someone like they used to be able to do. Shockwave can blast enemies off ledges/walkways. I can even nail some of them with Pull if it drags them over a chasm or off of somewhere high. I have successfully knocked multiple enemies off ledges/walkways with Charge and/or gotten behind enemy lines with Charge. Bringing down a barrier/armor isn't too difficult with the right gun.
**Edited to fix typo (grr, I MEANT expect - darn it).
MGIII wrote...
I can turn around and say the same thing about tech abilities. They can't do anything to Armor, so they're useless.
How am I missing the point again? I answered the thread title and OP directly: biotics needed to be nerfed because they made the first game laughably easy (on top of an already easy game).
The problem people have with biotics is that they only work on unprotected enemies. I addressed that, but I'll clarify in case anyone missed it or misinterpreted what I'm saying: it would break the game.
Krogans from the first game behaved similarly to all enemies on Hardcore and Insanity...and Korgans were the toughest normal enemies around.
This way promotes balance, and forces the player to use tactics and their squadmates. That's why they were nerfed biotics (because they're far from useless).