Hoffburger wrote...
MGIII wrote...
If it is "R----" (seriously, is saying typing it out even a spoiler?) that he's talking about, it's a biotic skill, so his whole point is rendered moot.
If people didn't fail out of highschool and actually had reading comprehension we wouldn't have pointless arguments like this. For the hundredth time this is about losing what makes an Adept an Adept. Being able to CC enemies and fling them around is what an Adept was advertised as and what an Adept should be. If I wanted to simply spam the same damaging power over and over that doesn't do anything neat and is basically juse a bullet that has a cooldown and can be curved I would play any of the other classes or just shoot the enemy instead.
This is NOT about an Adept having difficulty on Insanity. In fact, Adepts and Sentinels are probably #2 and #1 for completing Insanity due to weapons being more readily available and having the fastest and most damaging powers (without spoilers). Infiltrator/Soldier are tied but could run into Ammo issues and would be forced to use Reave, Incinerate, or Concussive Blast.
Again, I see no reason to be overly hostile here. We can all have a nice discussion about this without devolving into petty insults in order to further our points. I'm trying to be respectful here, please try and reciprocate.
Now, Adept according to ME2:
[color=rgb(0, 0, 0)">"<span style="color: rgb(255, 255, 255)]The Adept, outfitted with L5x implants, is a biotic specialist, capable of disabling and killing enemies with raw biotic power. With their unique talents, Adepts are the only class able to deploy the Singularity power, a lethal biotic trap capable of snaring multiple enemies. When enemies hide behind cover Adepts are able to Pull them, exposing them for a deadly follow-up attack. Additionally Adepts are able to throw the opposition with their Push ability, making cliffs and ledges lethal opportunities. While they lack advanced combat training, Adepts are the best class at defeating enemies without firing a shot."[/color]
Adept according to ME1:
"Adepts are biotic specialists. Starting out equipped with pistols and light armor, the true strength of the adept is through the upgradeable implants that give them their biotic powers. These powers can be used to lift or throw objects, shield the party and disable or destroy enemies."
Bioware advertised the capability of Adepts based on the Normal gameplay experience (Difficulty level, not actual normality), and based on the description this is what the class does. The Mass Effect world, codex, fiction, and so on are all based on the normal experience. Once we get into the higher difficulty levels, that experience changes, and so do the gameplay mechanics. The Adept is no longer able to instakill enemies because that wouldn't be difficult enough for the Insanity level of gameplay, it would make the Adept the ideal class for beating the game on that difficulty level. Now, in order to avoid backlash from...everyone who plays other classes, they focused on making the game challenging for the Adept as well. The game that you are playing is the direct result of considerable thought and gameplay testing to make sure that all of the classes are (mostly) balanced for each difficulty level.
Increased health and shields wouldn't mean squat if the Adept could fling them all into the oblivion. So, in order to make it a challenge they added qualifiers to that.
As you have noted, Adepts and Sentinels are some of the best classes for Insanity. And the flavor is still there, it's just muted. And if you think about it, it is for all of the other classes as well at that level. Infiltrators can no longer one shot people into the next galaxy. Soldiers can't burst into a room and single handedly wipe everything out without a sweat (I think....I haven't played as a soldier yet). Engineers can't hack, freeze, and burn their way to the collectors with ease. Sentinels can no longer skip carefree through a battlefield due to their power armor. And Vanguards can't charge into everyone that moves and laugh as they cower before his might.
Insanity changes not only the difficulty but some of the lore as well. Normal difficulty is where you'll find the Adept of your dreams. And believe me, it is as awesome as it was in ME1. When you endeavor to complete Insanity, you unfortunately sacrifice some of what is awesome about the Adept in exchange for the practicality of his powers. His focus becomes less about cool crowd control, and more about effective management of his powers and one or two enemies at a time.
I agree with you that it is disappointing that the original flair of the Adept was not maintained as well in the higher difficulties, and I apologize for not really reading much of the thread and misunderstanding what you were getting at. Part of my confusion was the title, which uses the word "Useless". You probably would've gotten responses more along the lines that you were looking for if you had titled it "Why Are Biotics No Longer Cool/Fun?".
And again, if someone figures out how to maintain the challenge of Insanity and the epic nature of Biotics (Bioware or someone else), that would be awesome. I'm all for that. I just don't have the capability to make it happen.
Modifié par lantzk, 28 janvier 2010 - 08:49 .