I can count the number of times I saw two foes standing close enough together for singularity to hit both of them while they were both unarmored, unbarriered, and unshielded on one hand, probably less. Enemies tend to pop out of defensive cover to fire at you so a headshot on a foe behind cover is typically a few second away. If it's taking long enough to come off the GCD after the warp I used to drop their armor it would be a far far better use of the next GCD to warp another target somewhere else. Just about the only time signularity and pull are useful is if there's only one target left and they're behind cover and, even then, you're really better of just charging and punching them out anyway.MGIII wrote...
Well, you obviously have ammo than can go around or through corners to get at enemies that have taken defensive positions, as well as attacking multiple foes with one or a couple shots. Cool ****, man.
Why were biotics made useless in ME2?
#326
Posté 28 janvier 2010 - 09:08
#327
Posté 28 janvier 2010 - 09:11
tetracycloide wrote...
Why waste a power cooldown on a foe that's only 1-3 headshots away from death? I guess if you just want to toy with something and waste time then yeah, awesome, you can do that. Not really combat effective though.MGIII wrote...
And again, I answered that by saying it doesn't take long to get rid of the shields of enemies and make them your biotic plaything.
You're picking your arguments selectively. There are a lot of Husk charges in this game. Even a rush of Geth Troopers can get to you before you can safely just gun them down or tech blast them. Biotics are great crowd control in general, which is necessary in this game, and Warp is still a great boost to damage and works on shields and armor quite well.
You can't "lift" Geth Primes on sight anymore, but to say Biotics are no longer useful is far from true.
Modifié par IndianKJBlue, 28 janvier 2010 - 09:18 .
#328
Posté 28 janvier 2010 - 09:11
IndianKJBlue wrote...
ME1, you could get away with anything. Even on "Insanity" mode.
Now you have to have balance on your team. The "lack" of skills per character means you need to find the right combo of shield/armor damage and crowd-control from what you have in your teammates - who have a pretty large variety of skills amongst them. No character can play God-mode like an Adept could from ME1.
I think the ironic thing about this game is people are trying to rampage through it like they're an Adept in ME1, and they can't, so they call the game "dumbed down" and the like - even though there is obviously a lot more going on in this game than the first one. It's kind of funny. They game may require you to play it more like a shooter, but it's also requiring more thought. Insanity mode now actually means something since you can't just spam your favorite talents.
Adept was god-mode in ME1? I always thought Infiltrators and Soldiers were. No need to use biotic powers when you're practically indestructible.
The 2 worst classes in ME1 were the Engineer and Sentinel. In ME2, the 2 worst classes have become the Adept and Vanguard.
#329
Posté 28 janvier 2010 - 09:12
I actually really like that guns and tech skills are suddenly as useful as biotic abilities and it's not all the biotic abilites that have problems, just singularty on insantiy mode. As a new player coming in from ME with a level 60 adept my greatest regret is using the 5 level's worth of squad points I earned from the carry over on evolving singularity only to discover in the next 3 missions that it's never really proven useful while I spam my level 2 warp skill. Silly me, I though crowd control skills would actually, you know, control crowds. The fact that you need variance in your team's weapons and skills to damage each helth bar is a really cool adidtion, I just wish singularity had been replaced with a biotic power that affected shields or something instead of simply having a useless slot on the skill bar.IndianKJBlue wrote...
I think the ironic thing about this game is people are trying to rampage through it like they're an Adept in ME1, and they can't, so they call the game "dumbed down" and the like - even though there is obviously a lot more going on in this game than the first one. It's kind of funny. They game may require you to play it more like a shooter, but it's also requiring more thought. Insanity mode now actually means something since you can't just spam your favorite talents.
#330
Posté 28 janvier 2010 - 09:13
Hoffburger wrote:
The time you spent using singularity and then warp could've been better used by just using 2 warps and the enemy would've been dead a lot quicker. Playing the game on harder difficulties means warp, warp, warp, warp, warp, or reave, reave, reave, reave, oh look I can use my powers now, you start to pull or use singularity, oh wait, my squad members already killed them,. Or, oops, I shot him a couple times and it dies before I could play around and feel like an Adept.
I disagree with this. I see significant splash damage from igniting singularities with warp. Also, singularity (and pull) have notably shorter cooldowns than warp. Remember as well that the singularity will hang there for a while. So you can pop a singularity and once you see the armor is about to go down, let the warp go. Then drop another singularity, as after the splash damage and the damage coming in from your squad, more shields/armor should be going down. There's something very satisfying about plopping a singularity, having everyone ignore it, then really sticking it to them once the first mob drops armor and gets sucked in. I've used my adept in a CC capacity the whole game with great success and great fun.. I wish I could help you more but I just don't think it is going to happen.
Also, dude, side note: Why are you so hostile? I know its the internet and people see that as meaning tact optional, but come on..
#331
Posté 28 janvier 2010 - 09:13
As far hitting someone with pull/shockwave/throw/singularity with only a health bar...this is an important and necessary feature. Adepts are supposed to control the battlefield with biotic movements. That means removing easy enemies from the field instantly, and having your other squad mates riddle down the other enemies shield/armor/barrier what have you. Even then, adepts still deal a good amount of damage again barriers and armor with warp
So with the complaining about adepts...I'm doing fine as one, and I'm sorry you (hoffburger) cannot get them to work for you the way they work for me.
#332
Posté 28 janvier 2010 - 09:16
It only seems that way because you're talking about someone else's statements and arguments. I never said all biotics were useless, especially not Warp that **** is by bread-n-butter, just singularity. So far, in the first 3 or 4 missions in insanity my adepts crowd controls skills have never every been useful or pivatol to a fight. If I run into enemies later that aren't immune to singularity for 90% of their health bars I might be glad I had it but until then it's pretty useless.IndianKJBlue wrote...
You're picking your arguments selectively.
#333
Posté 28 janvier 2010 - 09:16
IndianKJBlue wrote...
tetracycloide wrote...
Why waste a power cooldown on a foe that's only 1-3 headshots away from death? I guess if you just want to toy with something and waste time then yeah, awesome, you can do that. Not really combat effective though.MGIII wrote...
And again, I answered that by saying it doesn't take long to get rid of the shields of enemies and make them your biotic plaything.
You're picking your arguments selectively. There are a lot of Husk charges in this game. Even a rush of Geth Troopers can get to you before you can safely just gun them down or tech blast them. Biotics are great crowd control in general, which is necessary in this game, and Warp is still a great boost to damage and [b[works[/b] on shields and armor quite well.
You can't "lift" Geth Primes on sight anymore, but to say Biotics are no longer useful is far from true.
Wanna know whats better crowd control than biotics against a pack of unarmored Husks? Heavy Weapons.
Heavy Weapons also tear down any armored Husks(and there are a lot of them). The Avalanche was by far my favorite HW as it would freeze a crowd of unprotected enemies in place and had an ammo count of over 30 by the end of the game.
#334
Posté 28 janvier 2010 - 09:17
rumination888 wrote...
IndianKJBlue wrote...
ME1, you could get away with anything. Even on "Insanity" mode.
Now you have to have balance on your team. The "lack" of skills per character means you need to find the right combo of shield/armor damage and crowd-control from what you have in your teammates - who have a pretty large variety of skills amongst them. No character can play God-mode like an Adept could from ME1.
I think the ironic thing about this game is people are trying to rampage through it like they're an Adept in ME1, and they can't, so they call the game "dumbed down" and the like - even though there is obviously a lot more going on in this game than the first one. It's kind of funny. They game may require you to play it more like a shooter, but it's also requiring more thought. Insanity mode now actually means something since you can't just spam your favorite talents.
Adept was god-mode in ME1? I always thought Infiltrators and Soldiers were. No need to use biotic powers when you're practically indestructible.
The 2 worst classes in ME1 were the Engineer and Sentinel. In ME2, the 2 worst classes have become the Adept and Vanguard.
Well, yeah, spamming Immunity was god mode too. Read the first sentence of my post again. Anything could be spammed and would work on just about anything. You could "lift" and disable the end boss of the game even.
My point is that balance has actually been made this time around. You will NOT survive a heavy Husk rush on Insanity without a LOT of use of Biotics in this game (unless you're playing on the easier difficulties maybe). Biotics provide great crowd control, and are not only useful, they are NEEDED in your team.
People are looking at their favorite "fun class" from ME1 and lamenting because they can't cast Pull/Lift on everything that moves. But to me that's sort of like someone complaining that Soldiers can't spam Immunity anymore - I just see it as the making of a more strategic game.
#335
Posté 28 janvier 2010 - 09:21
but i dont like that you have to base your squad off what every ones abilities are. the first oen you could ahve any squad and do fine now you cna ahve have any squad and live but with my current set up garrus only ahs overload and i have pull,shockwave and charge and garrus and grunt have con shot, meaning i dont really ahve an attack for all types of enemies which makes things kind of annoying
#336
Posté 28 janvier 2010 - 09:21
Yes you have to use your gun a lot as an adept, but you have the best CC in the game so it's pretty easy to pull off tons of headshots. Actually I think the singularity works BETTER against enemies who have armor and shields since they don't go flying around in circles and just get stuck in place.
For what it's worth with the armor arguments, the only enemies that singularity doesn't work against are some four legged beasts, and I can tell that on insanity mode their armor goes down in one warp.
#337
Posté 28 janvier 2010 - 09:21
rumination888 wrote...
IndianKJBlue wrote...
tetracycloide wrote...
Why waste a power cooldown on a foe that's only 1-3 headshots away from death? I guess if you just want to toy with something and waste time then yeah, awesome, you can do that. Not really combat effective though.MGIII wrote...
And again, I answered that by saying it doesn't take long to get rid of the shields of enemies and make them your biotic plaything.
You're picking your arguments selectively. There are a lot of Husk charges in this game. Even a rush of Geth Troopers can get to you before you can safely just gun them down or tech blast them. Biotics are great crowd control in general, which is necessary in this game, and Warp is still a great boost to damage and [b[works[/b] on shields and armor quite well.
You can't "lift" Geth Primes on sight anymore, but to say Biotics are no longer useful is far from true.
Wanna know whats better crowd control than biotics against a pack of unarmored Husks? Heavy Weapons.
Heavy Weapons also tear down any armored Husks(and there are a lot of them). The Avalanche was by far my favorite HW as it would freeze a crowd of unprotected enemies in place and had an ammo count of over 30 by the end of the game.
HW weapons are designated boss killers and nothing else for me.
#338
Posté 28 janvier 2010 - 09:22
tetracycloide wrote...
It only seems that way because you're talking about someone else's statements and arguments. I never said all biotics were useless, especially not Warp that **** is by bread-n-butter, just singularity. So far, in the first 3 or 4 missions in insanity my adepts crowd controls skills have never every been useful or pivatol to a fight. If I run into enemies later that aren't immune to singularity for 90% of their health bars I might be glad I had it but until then it's pretty useless.IndianKJBlue wrote...
You're picking your arguments selectively.
You're right, I feel foolish for that, sorry. And yeah, Singularity isn't that great. Pull with the radius upgrade is a lot better.
#339
Posté 28 janvier 2010 - 09:26
IndianKJBlue wrote...
rumination888 wrote...
IndianKJBlue wrote...
ME1, you could get away with anything. Even on "Insanity" mode.
Now you have to have balance on your team. The "lack" of skills per character means you need to find the right combo of shield/armor damage and crowd-control from what you have in your teammates - who have a pretty large variety of skills amongst them. No character can play God-mode like an Adept could from ME1.
I think the ironic thing about this game is people are trying to rampage through it like they're an Adept in ME1, and they can't, so they call the game "dumbed down" and the like - even though there is obviously a lot more going on in this game than the first one. It's kind of funny. They game may require you to play it more like a shooter, but it's also requiring more thought. Insanity mode now actually means something since you can't just spam your favorite talents.
Adept was god-mode in ME1? I always thought Infiltrators and Soldiers were. No need to use biotic powers when you're practically indestructible.
The 2 worst classes in ME1 were the Engineer and Sentinel. In ME2, the 2 worst classes have become the Adept and Vanguard.
Well, yeah, spamming Immunity was god mode too. Read the first sentence of my post again. Anything could be spammed and would work on just about anything. You could "lift" and disable the end boss of the game even.
My point is that balance has actually been made this time around. You will NOT survive a heavy Husk rush on Insanity without a LOT of use of Biotics in this game (unless you're playing on the easier difficulties maybe). Biotics provide great crowd control, and are not only useful, they are NEEDED in your team.
People are looking at their favorite "fun class" from ME1 and lamenting because they can't cast Pull/Lift on everything that moves. But to me that's sort of like someone complaining that Soldiers can't spam Immunity anymore - I just see it as the making of a more strategic game.
The semi auto sniper would like to have a word with you. I'm 2 shotting armored husks as an adept with it on hardcore. The time it takes to drop their armor and use a biotic ability can be better spent by killing all of them in the first place.
#340
Posté 28 janvier 2010 - 09:28
Curry Noodles wrote...
My god, you people are still whining about adepts? Get wide singularity, shut up, and enjoy the game. It controls people through armor and shields and the wide version super easy to aim since it has a huge radius. You can even hit more than one armored enemy with it.
Yes you have to use your gun a lot as an adept, but you have the best CC in the game so it's pretty easy to pull off tons of headshots. Actually I think the singularity works BETTER against enemies who have armor and shields since they don't go flying around in circles and just get stuck in place.
For what it's worth with the armor arguments, the only enemies that singularity doesn't work against are some four legged beasts, and I can tell that on insanity mode their armor goes down in one warp.
/facepalm
#341
Posté 28 janvier 2010 - 10:32
I dont want the game to be easy! I never did! I want to do something besides shoot warp! Why is this game suddenly all about the guns. **** the guns
#342
Posté 28 janvier 2010 - 10:39
kerblagh wrote...
Agree completely. If people want the game to be easy with Biotics they COULD just play on a lower difficulty.
I dont want the game to be easy! I never did! I want to do something besides shoot warp! Why is this game suddenly all about the guns. **** the guns
Jesus Christ.... it's like a convention of retards. Does no one understand what is actually being discussed in this thread?
#343
Posté 28 janvier 2010 - 10:46
Rilus wrote...
kerblagh wrote...
Agree completely. If people want the game to be easy with Biotics they COULD just play on a lower difficulty.
I dont want the game to be easy! I never did! I want to do something besides shoot warp! Why is this game suddenly all about the guns. **** the guns
Jesus Christ.... it's like a convention of retards. Does no one understand what is actually being discussed in this thread?
First sentence was a quote, I'm sorry if it didn't come through. Forums are new to me, since precious few games actually matter to me.
#344
Posté 28 janvier 2010 - 10:53
Rilus wrote...
kerblagh wrote...
Agree completely. If people want the game to be easy with Biotics they COULD just play on a lower difficulty.
I dont want the game to be easy! I never did! I want to do something besides shoot warp! Why is this game suddenly all about the guns. **** the guns
Jesus Christ.... it's like a convention of retards. Does no one understand what is actually being discussed in this thread?
Multiple things are, would you care to elaborate?
#345
Posté 28 janvier 2010 - 11:04
-Make use of your teammates tech/anti-shield abilities
-Use biotics
The problem here, is that people assume Biotics are supposed to replace weapon combat completely. No, that is not the case, this is not Mass Effect 1 anymore. Weapons are good, regardless of if you're a Soldier or an Engineer. Notice how there's nothing in your skill build that has to do with weapon specializations (Save for your race/class specialization that is unique to every character).
#346
Posté 28 janvier 2010 - 11:10
- Christina Norman
Obviously this was embellished, but I wasn't happy on learning that i would need to use my pistol and warp incessantly to lower armor and sheilds. Nor that my comrades would shoot them dead before I get a chance to use my fancy biotic "fatalities".
#347
Posté 28 janvier 2010 - 11:19
MGIII wrote...
Rilus wrote...
kerblagh wrote...
Agree completely. If people want the game to be easy with Biotics they COULD just play on a lower difficulty.
I dont want the game to be easy! I never did! I want to do something besides shoot warp! Why is this game suddenly all about the guns. **** the guns
Jesus Christ.... it's like a convention of retards. Does no one understand what is actually being discussed in this thread?
Multiple things are, would you care to elaborate?
The specific complaint from the OP this:
Adepts are gimped in Hardcore and Insanity difficulties compared to other classes because all enemies, save for those at the very beginning have Shields and Armor, which render all but a couple of powers useless until all Shields and Armor are completely gone, by which point, one or two hits is all that's necessary to finish off the enemy's health.
Usual idiotic replies:
"Use strategy and other team mates" This is fantastic and all, except fort he fact, that the Adept is the only one that has to rely on his team mates and strategy as much. All other classes, sepcially those that specially in guns can basically faceroll their way through. So, how come there's no strategy or team mates needed? Because guns are just as useful for Shields, Armor, AND Health. In other words, the Adept is much weaker in those difficulties compared to classes that specialize in guns. How come the difficulty doesn't increase equally across the board?
"You just want the game to be easy mode" No, you idiot. The game is easy regardless, but for some stupid reason, Adepts are the only ones stuck using only one or two powers for the vast majority of fights in Hardcore and Insanity because of Shields and Armor.
"I beat the game a million times with no problems with an Adept." Congratulations. Now go and play it with a Soldier or Infiltrator and enjoy your free ride.
"But, but, but, Ammo!!" If you're running out of ammo as a Soldier or Infiltrator, you're quite simply doing it wrong.
"I have beat the game in easy, normal, and veteran with an Adept and my powers work just fine" We're talking about Hardcore and Insanity ONLY.
#348
Posté 28 janvier 2010 - 11:20
Then, I apologize for my comment as it was meant for the person who wrote the first sentence.kerblagh wrote...
Rilus wrote...
kerblagh wrote...
Agree completely. If people want the game to be easy with Biotics they COULD just play on a lower difficulty.
I dont want the game to be easy! I never did! I want to do something besides shoot warp! Why is this game suddenly all about the guns. **** the guns
Jesus Christ.... it's like a convention of retards. Does no one understand what is actually being discussed in this thread?
First sentence was a quote, I'm sorry if it didn't come through. Forums are new to me, since precious few games actually matter to me.
#349
Posté 28 janvier 2010 - 11:21
The thing that makes people vocal about biotics and their effect on the later difficulties is that if an enemy has armor and/or shields the majority of those biotic powers are ineffective or have no effect on the intended target. With Warp being the most efficient use of a biotic cooldown because of still having a significant effect on armor and health with some effect on shields, until reave is unlocked, with a sidenote that a fully upgraded heavy warp has a larger radius than a wide singularity.
This causes a reliance on teammates and/or weapons fire to disable said shields and armor until you can use the majority of your biotic powers effectively.
On insanity, your squadmates have a tendency to die a lot during the playthrough thus relying on them a bad idea and if you are using either warp or weapons fire a lot (if you are firing rounds why not choose a class that improves them), why not roll a class that has abilities that are effective throughout the stages of combat: shields -> armor -> health (ie ammo abilties, overload, etc.) instead of a class that reaches combat efficiency at the later stage of combat (ie only a health bar).
Indeed some of this is cause by the game imbalances from the first game and its expectations to follow through to this version with the rest of the ire caused by the explanation above.
Modifié par mawmaw17, 28 janvier 2010 - 11:27 .
#350
Posté 28 janvier 2010 - 11:23
KylesaIsGone wrote...
Guide to playing a biotic:
-Make use of your teammates tech/anti-shield abilities
-Use biotics
The problem here, is that people assume Biotics are supposed to replace weapon combat completely. No, that is not the case, this is not Mass Effect 1 anymore. Weapons are good, regardless of if you're a Soldier or an Engineer. Notice how there's nothing in your skill build that has to do with weapon specializations (Save for your race/class specialization that is unique to every character).
Quote from ME2 site: "Adepts are the best class at defeating enemies without firing a shot."
lol





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