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Why were biotics made useless in ME2?


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#351
Stammwuerze

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I have to agree 100% with Hoffburger. Playing an adept isn't nearly as fun as playing one in ME1. And that isn't because I feel underpowered etc. It's more like: fire a ability.. oh great shield...

After that it is wait or use my gun. So, most of the time I am using my gun to begin with.

I could be wrong, but I think the adept is the mage kind of guy. Low health, attack from range and no storm in bare knuckle type. In ME2 I feel like a Vanguard from ME1 without a shotgun.



I am still at my first playthrough, but I considering a reroll to a soldier or infiltrator. Adept's not feeling right.

#352
mawmaw17

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Quote from ME2 site: "Adepts are the best class at defeating enemies without firing a shot."

Technically it is true if you spam warp and/or reave.

Modifié par mawmaw17, 28 janvier 2010 - 11:33 .


#353
kerblagh

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I intend to play on the 360. Is it even possible to change anything via update or what have you? A simple (I think) adjustment of the health/armor/shield ratio would allow biotics more time to work their magic after the defenses go down and make things more fun for them. Pump up the health at higher difficulties and the biotic issue ought to be solved. The game wont be easier. If anything it might be harder. But it will be far more engaging.




#354
Inarai

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kerblagh wrote...

I intend to play on the 360. Is it even possible to change anything via update or what have you? A simple (I think) adjustment of the health/armor/shield ratio would allow biotics more time to work their magic after the defenses go down and make things more fun for them. Pump up the health at higher difficulties and the biotic issue ought to be solved. The game wont be easier. If anything it might be harder. But it will be far more engaging.


Wouldn't that make anti-armour and anti-sheild powers less effective?

#355
Laughing_Man

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mawmaw17 wrote...

Quote from ME2 site: "Adepts are the best class at defeating enemies without firing a shot."

Technically it is true if you spam warp and/or reave.


Yes.  *Technically*.
very sad indeed.

#356
Catlana

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Stammwuerze wrote...

I have to agree 100% with Hoffburger. Playing an adept isn't nearly as fun as playing one in ME1. And that isn't because I feel underpowered etc. It's more like: fire a ability.. oh great shield...
After that it is wait or use my gun. So, most of the time I am using my gun to begin with.
I could be wrong, but I think the adept is the mage kind of guy. Low health, attack from range and no storm in bare knuckle type. In ME2 I feel like a Vanguard from ME1 without a shotgun.

I am still at my first playthrough, but I considering a reroll to a soldier or infiltrator. Adept's not feeling right.


I think you have hit upon what alot of folks think, Adepts are the "caster" class of ME2. Forcing an Adept to spend the majority of each fight using a weapon makes the Adept feel like a watered down soldier.

The gameplay changes to the Adept and Vanguard were extremely radical and broke what the players from the first Mass Effect liked about those classes.  

#357
kerblagh

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Not if you just give them more health. From what I've seen, it's pitifully small as is. Besides, its too bad that they had to favor two skill sets over the other. I don't think biotics (specifically adepts) are as common as others, but we are still paying customers none the less. Why must we be shafted? Triage works just fine....when there are no other options. Are there really no other options?


#358
mawmaw17

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Inarai wrote...

kerblagh wrote...

I intend to play on the 360. Is it even possible to change anything via update or what have you? A simple (I think) adjustment of the health/armor/shield ratio would allow biotics more time to work their magic after the defenses go down and make things more fun for them. Pump up the health at higher difficulties and the biotic issue ought to be solved. The game wont be easier. If anything it might be harder. But it will be far more engaging.


Wouldn't that make anti-armour and anti-sheild powers less effective?


The thought being nerfing everyone to "level" the playing field. Also I would like to ask a silly question: are armor and shields effected by "shot location damage" (ie heat shots do more damage to the respective mediums as to body shots).

#359
ReadingRambo220

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I had a similiar experience with the adept. After the first mission on the planet with Miranda and Jacob on insanity on my first playthrough, I immediately clicked "esc" then "main menu". I am now enjoying playing through as a soldier.

#360
rumination888

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mawmaw17 wrote...

Quote from ME2 site: "Adepts are the best class at defeating enemies without firing a shot."

Technically it is true if you spam warp and/or reave.


Not true. Sentinel can have both. They also have Overload for shielded enemies.

#361
Darth_Shizz

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 Is there anyone else that's actually enjoying their adapt on insanity? I'm having very few problems atm, and this is with Jacob and Miranda 0_o

#362
aswan4

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i think the sentinel is what makes the counter-arguments fall apart. even if pull is somewhat useful for finishing off unarmored enemies because of it's cooldown is shorter than warp, that just doesn't seem ot justify why the sentinel also has warp and so many other abilities that don't scale backwards as much as singularity or pull.

#363
rumination888

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Darth_Shizz wrote...

 Is there anyone else that's actually enjoying their adapt on insanity? I'm having very few problems atm, and this is with Jacob and Miranda 0_o


I would've enjoyed the Adept more if I didn't play the Sentinel for a bit. The Adept feels like a watered down Sentinel. Warp is my most used power for both classes. But an Adept is a lot squishier, and absolutely sucks against shielded enemies, especially if theyre shielded synthetics.

For the few moments where Singularity is actually useful, a Sentinel can just Cryo Blast them to achieve similar results.

#364
MGIII

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Rilus wrote...

The specific complaint from the OP this:
Adepts are gimped in Hardcore and Insanity difficulties compared to other classes because all enemies, save for those at the very beginning have Shields and Armor, which render all but a couple of powers useless until all Shields and Armor are completely gone, by which point, one or two hits is all that's necessary to finish off the enemy's health.

Usual idiotic replies:
"Use strategy and other team mates" This is fantastic and all, except fort he fact, that the Adept is the only one that has to rely on his team mates and strategy as much. All other classes, sepcially those that specially in guns can basically faceroll their way through. So, how come there's no strategy or team mates needed? Because guns are just as useful for Shields, Armor, AND Health. In other words, the Adept is much weaker in those difficulties compared to classes that specialize in guns. How come the difficulty doesn't increase equally across the board?

"You just want the game to be easy mode" No, you idiot. The game is easy regardless, but for some stupid reason, Adepts are the only ones stuck using only one or two powers for the vast majority of fights in Hardcore and Insanity because of Shields and Armor.

"I beat the game a million times with no problems with an Adept." Congratulations. Now go and play it with a Soldier or Infiltrator and enjoy your free ride.

"But, but, but, Ammo!!" If you're running out of ammo as a Soldier or Infiltrator, you're quite simply doing it wrong.

"I have beat the game in easy, normal, and veteran with an Adept and my powers work just fine" We're talking about Hardcore and Insanity ONLY.


Gimped how so? It's been shown the Reave/Warp are the best skills at taking out all protection except shields, in which Overload it indisputably the best skill for that cause. Both are biotic skills.

Unless you're saying the "fun factor" of throwing around crazy biotic skills has been gimped, then I cannot comment or refute that: that's your opinion.

Adepts and Sentinels have Warp straight away. That makes them the best early game combatants. However, when Reave comes into the equation, you're looking at probably Infiltrators as the best class to use. This is of course ignoring the tactical advantage that special abilities like Charge or Drones have.

#365
MGIII

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Darth_Shizz wrote...

 Is there anyone else that's actually enjoying their adapt on insanity? I'm having very few problems atm, and this is with Jacob and Miranda 0_o


I would say I have very few problems on my Insanity playthrough with my Vanguard, but when I run into those problems, they're like a brick wall.

Damn collector ship platform battle...

#366
Hoffburger

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Just a FYI without spoilers. 2 Reave casters + Miranda = this is insanity difficulty?

#367
KylesaIsGone

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TheRedVipress wrote...

KylesaIsGone wrote...

Guide to playing a biotic:

-Make use of your teammates tech/anti-shield abilities
-Use biotics

The problem here, is that people assume Biotics are supposed to replace weapon combat completely. No, that is not the case, this is not Mass Effect 1 anymore. Weapons are good, regardless of if you're a Soldier or an Engineer. Notice how there's nothing in your skill build that has to do with weapon specializations (Save for your race/class specialization that is unique to every character).



Quote from ME2 site: "Adepts are the best class at defeating enemies without firing a shot."

lol


It's perfectly possible. Like I said, make use of your teammates abilities/powers. It's not that hard. 

#368
KylesaIsGone

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Hoffburger wrote...

Just a FYI without spoilers. 2 Reave casters + Miranda = this is insanity difficulty?


This. I haven't played Insanity, but having 2 Reaves is nuts.

#369
Hoffburger

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I'm calling it right now, optimal team will be Infiltrator with squad disruptor ammo, reave, the other reave caster with reave, and miranda with the squad damage and health bonus + overload.



Disruptor covers demolishing shields with overload, 2 reaves destroy armor and barriers, and the infiltrator gets bonuses to power damage, power recharge, and weapon damage. Also cloak is a good GTFO ability and the passive sniper time stop is fun.



Soldier won't be as optimal because they don't get the time dilation passive and they don't get a recharge reduction for powers.

#370
MGIII

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Hoffburger wrote...

I'm calling it right now, optimal team will be Infiltrator with squad disruptor ammo, reave, the other reave caster with reave, and miranda with the squad damage and health bonus + overload.

Disruptor covers demolishing shields with overload, 2 reaves destroy armor and barriers, and the infiltrator gets bonuses to power damage, power recharge, and weapon damage. Also cloak is a good GTFO ability and the passive sniper time stop is fun.

Soldier won't be as optimal because they don't get the time dilation passive and they don't get a recharge reduction for powers.


You can cover all the bases with plenty of teams. I'll be able to comment more when I get more playtime in. How many classes have you experimented with so far?

Modifié par MGIII, 29 janvier 2010 - 12:41 .


#371
GEWill

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TheRedVipress wrote...

GEWill wrote...

Why is this still being argued?

Obviously some people can play with Biotic users and others can't.

End of story, case closed, move on to a new gripe already.


Sadly, you are probably right.
looks like all the valid points here are going to be lost due to the flame and smoke.

Personaly, what irks me most, is the double-standards in ME2.
in the game "certain biotics" are nerfed to death, and cant be used against shields etc....
while in the the SuZe trailer for example, biotics looks flashy and powerfull as if they are from:
"Star wars: The force unleashed", so apparently its ok to create a misleading advertisement,
deliver something else entirely, and than tell tha gamers that all was done in the name of balance or whatever.


I personally am glad that Adepts have been made less effective than they were on ME1 because they were WAY too overpowered to the point I didn't like playing them. I think most peoples gripe is that they can't just slaughter enemies with their powers from the outset and have to do some work on the enemies with weapons first.

I wouldn't go so far as to say it was misleading advertisement because not all enemies are immune to biotics. You have to remember that not everyone plays on Hardcore or Insanity and truth be told biotics shouldn't be as effective on the highest setting since it was made that way as a challenge. You have to be more tactical in ME2 compared to ME1 and most people don't like having to apply tactics.

I personally play Hardcore because to me it is the best presentation of how I think the game should be played and it doesn't bother me that some bosses are less effected by the powers and thats how it should be in my opinion.

I still stand by my original statement that some can play them and some cant, but enough is enough already. There is way too much pointless complaing about this fantastic game.

#372
AlphaJarmel

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Hoffburger wrote...

I'm calling it right now, optimal team will be Infiltrator with squad disruptor ammo, reave, the other reave caster with reave, and miranda with the squad damage and health bonus + overload.

Disruptor covers demolishing shields with overload, 2 reaves destroy armor and barriers, and the infiltrator gets bonuses to power damage, power recharge, and weapon damage. Also cloak is a good GTFO ability and the passive sniper time stop is fun.

Soldier won't be as optimal because they don't get the time dilation passive and they don't get a recharge reduction for powers.


Yep that's pretty much correct.  Infiltrator(maybe soldier) is without a doubt a godly tier class.  I can almost one or two shot certain bosses with armor on now.  Miranda is necessary for warp but that's really it.  Vanguard really got screwed in this game though with platforms you can't reach or sniper perches.  Adepts will have to spam warp alot but if you choose Zaheed's fire grenade crap then you can take out armor pretty decently.  Now for shields you're kinda screwed and will have to use SMGs.  Adepts are NOT for crowd control, that belongs probably to the Engineer now with the bot.

On Insanity, pretty much everything is immune to biotics.  Not to mention the tons of mechs you face.

Modifié par AlphaJarmel, 29 janvier 2010 - 12:51 .


#373
Hoffburger

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MGIII wrote...

Hoffburger wrote...

I'm calling it right now, optimal team will be Infiltrator with squad disruptor ammo, reave, the other reave caster with reave, and miranda with the squad damage and health bonus + overload.

Disruptor covers demolishing shields with overload, 2 reaves destroy armor and barriers, and the infiltrator gets bonuses to power damage, power recharge, and weapon damage. Also cloak is a good GTFO ability and the passive sniper time stop is fun.

Soldier won't be as optimal because they don't get the time dilation passive and they don't get a recharge reduction for powers.


You can cover all the bases with plenty of teams. I'll be able to comment more when I get more playtime in. How many classes have you experimented with so far?




Yea you could cover all bases, but they won't be as optimal as an infiltrator. Reave is so powerful that using anything else, including guns, on barrier/armor isn't optimal. You have to do something while waiting on the cooldown though so you want the extra weapon damage. With 2 reaves the only thing that is annoying is stuff with shields. Overload and disruptor ammo just completely oblitterate those last 2. Also an infiltrator get's a sniper and an AR while adept/sent gets smg and sniper.

#374
Hoffburger

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GEWill wrote...

TheRedVipress wrote...

GEWill wrote...

Why is this still being argued?

Obviously some people can play with Biotic users and others can't.

End of story, case closed, move on to a new gripe already.


Sadly, you are probably right.
looks like all the valid points here are going to be lost due to the flame and smoke.

Personaly, what irks me most, is the double-standards in ME2.
in the game "certain biotics" are nerfed to death, and cant be used against shields etc....
while in the the SuZe trailer for example, biotics looks flashy and powerfull as if they are from:
"Star wars: The force unleashed", so apparently its ok to create a misleading advertisement,
deliver something else entirely, and than tell tha gamers that all was done in the name of balance or whatever.


I personally am glad that Adepts have been made less effective than they were on ME1 because they were WAY too overpowered to the point I didn't like playing them. I think most peoples gripe is that they can't just slaughter enemies with their powers from the outset and have to do some work on the enemies with weapons first.

I wouldn't go so far as to say it was misleading advertisement because not all enemies are immune to biotics. You have to remember that not everyone plays on Hardcore or Insanity and truth be told biotics shouldn't be as effective on the highest setting since it was made that way as a challenge. You have to be more tactical in ME2 compared to ME1 and most people don't like having to apply tactics.

I personally play Hardcore because to me it is the best presentation of how I think the game should be played and it doesn't bother me that some bosses are less effected by the powers and thats how it should be in my opinion.

I still stand by my original statement that some can play them and some cant, but enough is enough already. There is way too much pointless complaing about this fantastic game.


If you are any good at video games you can solo insanity as an infiltrator very easily. The only time you will ever die is if you get hit with something that staggers you and then get shot to pieces before you can cloak.

#375
AlphaJarmel

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Hoffburger wrote...

GEWill wrote...

TheRedVipress wrote...

GEWill wrote...

Why is this still being argued?

Obviously some people can play with Biotic users and others can't.

End of story, case closed, move on to a new gripe already.


Sadly, you are probably right.
looks like all the valid points here are going to be lost due to the flame and smoke.

Personaly, what irks me most, is the double-standards in ME2.
in the game "certain biotics" are nerfed to death, and cant be used against shields etc....
while in the the SuZe trailer for example, biotics looks flashy and powerfull as if they are from:
"Star wars: The force unleashed", so apparently its ok to create a misleading advertisement,
deliver something else entirely, and than tell tha gamers that all was done in the name of balance or whatever.


I personally am glad that Adepts have been made less effective than they were on ME1 because they were WAY too overpowered to the point I didn't like playing them. I think most peoples gripe is that they can't just slaughter enemies with their powers from the outset and have to do some work on the enemies with weapons first.

I wouldn't go so far as to say it was misleading advertisement because not all enemies are immune to biotics. You have to remember that not everyone plays on Hardcore or Insanity and truth be told biotics shouldn't be as effective on the highest setting since it was made that way as a challenge. You have to be more tactical in ME2 compared to ME1 and most people don't like having to apply tactics.

I personally play Hardcore because to me it is the best presentation of how I think the game should be played and it doesn't bother me that some bosses are less effected by the powers and thats how it should be in my opinion.

I still stand by my original statement that some can play them and some cant, but enough is enough already. There is way too much pointless complaing about this fantastic game.


If you are any good at video games you can solo insanity as an infiltrator very easily. The only time you will ever die is if you get hit with something that staggers you and then get shot to pieces before you can cloak.


No not really.  There are some parts(mostly the Collector areas) where the Infiltrator gets screwed due to the husks rushing you and smacking you out of cover while another enemy gives you the final blow before you get cloak up.

Modifié par AlphaJarmel, 29 janvier 2010 - 01:10 .