Permutation wrote...
My advice. Spend a lot of points on Warp. It will take down shields/barriers fast as well as deal damage, then hit them with another power like Throw or Shockwave. Adapt.
Why would you do that? Warp isn't that good. It doesn't take them down that fast. And once it's down, they're as good as dead anyways. What do you find fun about using one Biotic power for most of your fights? What do you find fun about using most of the others as little more than finishers?
I got on the Adept band wagon initially because you could use a bunch of powers, and could neglect your gunplay entirely, leaving it up to your team. At later levels, tactical use of biotics could prevent most hits, and took care of problems people tended to dislike such as engineers that would overheat your weapons.
You can't play an Adept like that anymore.
Every other class in the game shoots, and shoots a lot, in addition to whatever else they do (except for the Soldier who just shoots some more).
The thing that set the Adept apart was that they could do something different.
They can't anymore. You have to use your weapons as well, which I dislike. Not only was that how I played an Adept in the first game, but it was how the Adept "in this game, you know, ME2" was advertised. The class that could, through tactical use of their various Biotics, fight without resorting to their gun. And that's an interesting gameplay difference between every - single - other class in the game.
And now that difference is gone. Entirely.