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Why were biotics made useless in ME2?


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#376
rumination888

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Hoffburger wrote...

If you are any good at video games you can solo insanity as an infiltrator very easily. The only time you will ever die is if you get hit with something that staggers you and then get shot to pieces before you can cloak.


Its possible as a Soldier, Sentinel, and even an Engineer. Though you're not really "soloing" as an Engineer, heh.

#377
WrexKroganKing

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What makes the Infiltrator better than the Soldier? The Soldier's class power seems superior to cloak...

#378
grumpymooselion

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Honestly, the Adept's powers not working part of the time . . . until they use their lesser weapons abilities to soften things up enough . . . that's just not fun. It's not what was advertised. The Adept has less weapons capabilities and survival for the very reason that they're given all the biotics (except for Barrier . . . even though they had barrier in the first game . . . and stasis is just gone entirely . . . ). If you take away part of their Biotics they're just a sqishy class with less normal weapon output than other classes with a couple of biotic powers that cause every power to be put on a cooldown.

You could get by in ME1 with just your Biotics. That felt like how an Adept should be played, even if, overall, the Adept needed toned down.

In ME2 you can't play an Adept like an Adept anymore, you have to soften with weapons first and then use biotics (even though at that point another shot or two with weapons would be less time consuming than using biotics), when the play style was said to be: "Soften with biotics, then use a weapon to finish things off." On top of that their power seems toned down from ME1. In ME1 they needed toned down. In ME2 . . . they didn't need toned down. They seem to, in fact, need toned up. :P

#379
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My advice. Spend a lot of points on Warp. It will take down shields/barriers fast as well as deal damage, then hit them with another power like Throw or Shockwave. Adapt.

Modifié par Permutation, 29 janvier 2010 - 01:52 .


#380
grumpymooselion

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Permutation wrote...

My advice. Spend a lot of points on Warp. It will take down shields/barriers fast as well as deal damage, then hit them with another power like Throw or Shockwave. Adapt.


Why would you do that? Warp isn't that good. It doesn't take them down that fast. And once it's down, they're as good as dead anyways.  What do you find fun about using one Biotic power for most of your fights? What do you find fun about using most of the others as little more than finishers?

I got on the Adept band wagon initially because you could use a bunch of powers, and could neglect your gunplay entirely, leaving it up to your team. At later levels, tactical use of biotics could prevent most hits, and took care of problems people tended to dislike such as engineers that would overheat your weapons.

You can't play an Adept like that anymore.

Every other class in the game shoots, and shoots a lot, in addition to whatever else they do (except for the Soldier who just shoots some more).

The thing that set the Adept apart was that they could do something different.

They can't anymore. You have to use your weapons as well, which I dislike. Not only was that how I played an Adept in the first game, but it was how the Adept "in this game, you know, ME2" was advertised. The class that could, through tactical use of their various Biotics, fight without resorting to their gun. And that's an interesting gameplay difference between every - single - other class in the game.

And now that difference is gone. Entirely.

#381
Bantros

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I'm waiting for my game to unlock on Steam whilst reading this thread and I am disappointed. Hoffburger sounds like he knows his stuff and I was hoping being an Adept in ME2 would be as fun as the first game.



I think the whole point of the Adept is crowd control, it was a blast in the first game for me although I must admit at higher levels it was a bit overpowered. Then again so was the Soldier. Spamming warp doesn't sound like fun. Still going to try Adept and see what it's like...

#382
MGIII

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Bantros wrote...

I'm waiting for my game to unlock on Steam whilst reading this thread and I am disappointed. Hoffburger sounds like he knows his stuff and I was hoping being an Adept in ME2 would be as fun as the first game.

I think the whole point of the Adept is crowd control, it was a blast in the first game for me although I must admit at higher levels it was a bit overpowered. Then again so was the Soldier. Spamming warp doesn't sound like fun. Still going to try Adept and see what it's like...


It'll be like it always was if you play the game on Casual-Veteran. Above that, you'll have to switch it up. Enemies come with shields and armor more often on Hardcore and Insanity.

#383
TigrisJK

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Biotics definitely did get really, really nerfed... a little more than they needed to be, though biotics were definitely god mode in the first game. The balancing is a little heavy-handed. I can understand shields stopping biotics somewhat, but armour? Given that a lot of creatures in the game have natural armour, like Varren... does it makes sense that I can't lift a varren with my biotics until I punch through its what... hide?

I'm playing a soldier next time around... I played Vanguard this time and I found myself using the guns more often than anything else. (oh, besides Barrier, which I got from... well, something... I do want to avoid spoilers, after all)

That said, the game still rocks.

Modifié par TigrisJK, 29 janvier 2010 - 02:17 .


#384
Nupss

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Have been playing Adept on Insanity/Hardcore for a while now and ive just started a new game. Cutscenes are rolling as im typing this. Combat just wasnt fun, because of all the above reasons. They implemented this system to be able to use biotic powers more often, but instead on the higher difficulties its the other way around. Utterly useless...

#385
grumpymooselion

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MGIII wrote...

Bantros wrote...

I'm waiting for my game to unlock on Steam whilst reading this thread and I am disappointed. Hoffburger sounds like he knows his stuff and I was hoping being an Adept in ME2 would be as fun as the first game.

I think the whole point of the Adept is crowd control, it was a blast in the first game for me although I must admit at higher levels it was a bit overpowered. Then again so was the Soldier. Spamming warp doesn't sound like fun. Still going to try Adept and see what it's like...


It'll be like it always was if you play the game on Casual-Veteran. Above that, you'll have to switch it up. Enemies come with shields and armor more often on Hardcore and Insanity.


Honestly, I was curious. Apparently that's not true, you have plenty of shielded/barried enemies no matter the difficulty in addition to the ones flagged as just plain immune to biotics that you'll find on every difficulty setting. Will you find less of them? Yes, you'll find less of them. Will you still come across plenty of enemies that your powers can't affect? Yes, definitely.

The problem is there that plenty of people that would want to play as a Biotic would want to play on the higher difficulty settings, where it's most punishing. I know for a fact many players don't feel that the game is being played "as it should be played" unless it's on those higher difficulty settings, and . . . I'm getting the impression that there are plenty that did not enjoy the Adept on those settings.

#386
grumpymooselion

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TigrisJK wrote...
 (oh, besides Barrier, which I got from... well, something... I do want to avoid spoilers, after all)


It suffices to say that you had to, essentially, "Unlock" an ability that the Adept used to have at a base in the first Game.

#387
MGIII

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Man, so many people rerolled. I mean, I've seen the death screen many times, but I've more or less found success on Insanity. I have no doubt everything will be a cakewalk once I get Reave.

#388
grumpymooselion

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MGIII wrote...

Man, so many people rerolled. I mean, I've seen the death screen many times, but I've more or less found success on Insanity. I have no doubt everything will be a cakewalk once I get Reave.


That just reminds me that most of the unlock abilities should have been distributed amongst the base classes where appropriate, from the start. The only way they should have been unlocked was by putting X points into abilities above them to open them up.

I did not find how you had to unlock them fun - and I do mean how "you" unlock them for "your" use, not the way they're initially made available to . . . you know.

You really just can't say it without spoilers. :P

#389
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Being able to stack like in the first game would fix all this. Reduced cooldown is kind of pointless if you can't stack and are waiting to use any of your powers.

#390
SurfaceBeneath

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Adept is fine.



l2p

#391
MGIII

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Janan Pacha wrote...

MGIII wrote...

Man, so many people rerolled. I mean, I've seen the death screen many times, but I've more or less found success on Insanity. I have no doubt everything will be a cakewalk once I get Reave.


That just reminds me that most of the unlock abilities should have been distributed amongst the base classes where appropriate, from the start. The only way they should have been unlocked was by putting X points into abilities above them to open them up.

I did not find how you had to unlock them fun - and I do mean how "you" unlock them for "your" use, not the way they're initially made available to . . . you know.

You really just can't say it without spoilers. :P


I know what you mean. It probably wouldn't be an issue if classes started off well equipped from the beginning, and getting extra talents just made life easier instead of getting those extra talents to function at max capacity.

Seriously, Vanguard needs a protection-stripper badly. Reave is perfect for him. I could seriously do without Pull. I find that the AI teammates have a better version (their's is instantaneous) 

#392
Murmillos

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Im not giving up on my Vanguard, but until I understand the game more, I'm having a hell of a lot more fun with my Engineer for now.

Modifié par Murmillos, 29 janvier 2010 - 02:46 .


#393
grumpymooselion

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MGIII wrote...

Janan Pacha wrote...

MGIII wrote...

Man, so many people rerolled. I mean, I've seen the death screen many times, but I've more or less found success on Insanity. I have no doubt everything will be a cakewalk once I get Reave.


That just reminds me that most of the unlock abilities should have been distributed amongst the base classes where appropriate, from the start. The only way they should have been unlocked was by putting X points into abilities above them to open them up.

I did not find how you had to unlock them fun - and I do mean how "you" unlock them for "your" use, not the way they're initially made available to . . . you know.

You really just can't say it without spoilers. :P


I know what you mean. It probably wouldn't be an issue if classes started off well equipped from the beginning, and getting extra talents just made life easier instead of getting those extra talents to function at max capacity.

Seriously, Vanguard needs a protection-stripper badly. Reave is perfect for him. I could seriously do without Pull. I find that the AI teammates have a better version (their's is instantaneous) 


I can agree on Reave replacing say . . . Pull, mostly because on the Vanguard I played, Pull was easily the least used power. And it's a bit funny to watch your Team mates do things like that instantly. One of the more funny cases had Miranda delivering a Shock to an enemy . . . that if I'd been in that position it would never have gotten to the enemy on top of her power being instant.

Modifié par Janan Pacha, 29 janvier 2010 - 03:02 .


#394
Hoffburger

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WrexKroganKing wrote...

What makes the Infiltrator better than the Soldier? The Soldier's class power seems superior to cloak...


Well first off, soldiers don't get power cooldown reduction, so they can't spam powers faster. Second, you won't be using the soldier's class power, you will be spamming Reave, so it's best to go for the best passives you can. This means ammo, extra weapon damage, extra power damage, extra power cooldown, health, etc.

When you add it all up, the infiltrator has the best combination for the most damage and also has a get out of jail free card via cloak.

This game is no different than the first, infiltrator is the highest damaging class in the game (you could argue that nemesis vanguards came close or beat out infiltrators, but immunity was better than barrier).

Modifié par Hoffburger, 29 janvier 2010 - 03:51 .


#395
vhatever

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Hoffburger wrote...

vhatever wrote...

Hoffburger wrote...

vhatever wrote...

Wow, this is 12 pages?

I really thought I'd read the first page and it would end with a "level up, noob" post.

Adepts can be tough early on, just like in ME1. Stick to singularity and warp. Make sure you partner with thane or Miranda cause Warp+ singualrity rocks. ME1 adepts starting from level 1 on insanity was ridiculously hard early on. Nothing has really changed in that regard.

I think vanguards have it even worse than adepts in ME2 early on, on the harder difficulties.

I just completed the game on insanity with an adept BTW.


Cool story bro, too bad singularity is terribad and you don't know what you're talking about.



Singularity is terrible for crappy players and/or pre-teens that cry on message boards how badly they suck and its all "the game's" fault, and then 1 day later act like they are an expert at the same game.

Pretty funny, bro. You suck, get over it.


Hilarious, give me a single situation where Singularity is the optimal power to use and I will paypal you $100. It just doesn't exist.


Singularity is the optimal power when you get charged by several melee creatures(which are all armor/life combos).

Singualrity is the best when your squadmate is getting gang raped by several melee creqatures.

Singularity is the best when you can keep the fight at a single choke point.

Singualrity is the bestg for pulling enemies olut of cover, especially the further away ones and the ones under "heavy" cover that lift can't scratch.

#396
Hoffburger

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vhatever wrote...

Hoffburger wrote...

vhatever wrote...

Hoffburger wrote...

vhatever wrote...

Wow, this is 12 pages?

I really thought I'd read the first page and it would end with a "level up, noob" post.

Adepts can be tough early on, just like in ME1. Stick to singularity and warp. Make sure you partner with thane or Miranda cause Warp+ singualrity rocks. ME1 adepts starting from level 1 on insanity was ridiculously hard early on. Nothing has really changed in that regard.

I think vanguards have it even worse than adepts in ME2 early on, on the harder difficulties.

I just completed the game on insanity with an adept BTW.


Cool story bro, too bad singularity is terribad and you don't know what you're talking about.



Singularity is terrible for crappy players and/or pre-teens that cry on message boards how badly they suck and its all "the game's" fault, and then 1 day later act like they are an expert at the same game.

Pretty funny, bro. You suck, get over it.


Hilarious, give me a single situation where Singularity is the optimal power to use and I will paypal you $100. It just doesn't exist.


Singularity is the optimal power when you get charged by several melee creatures(which are all armor/life combos).

Singualrity is the best when your squadmate is getting gang raped by several melee creqatures.

Singularity is the best when you can keep the fight at a single choke point.

Singualrity is the bestg for pulling enemies olut of cover, especially the further away ones and the ones under "heavy" cover that lift can't scratch.


HAHAHAHAHAHA...HAHAHAHAHA....HAHAHAHA..HA....HA.....oh wait, you're serious? May God have mercy on your soul.

#397
ToastyToci

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They are SOOOO much stronger and better in ME2. Waiting 3 seconds for recharge instead of 1 minute, yeah I'll take that. Being able to curve biotics around walls, that too. Use overload for shields. Warp for armor (or Incinerate if you have Mordin), and warp for barriers. You'll be alright.

#398
vhatever

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Hoffburger wrote...

vhatever wrote...

Hoffburger wrote...

vhatever wrote...

Hoffburger wrote...

vhatever wrote...

Wow, this is 12 pages?

I really thought I'd read the first page and it would end with a "level up, noob" post.

Adepts can be tough early on, just like in ME1. Stick to singularity and warp. Make sure you partner with thane or Miranda cause Warp+ singualrity rocks. ME1 adepts starting from level 1 on insanity was ridiculously hard early on. Nothing has really changed in that regard.

I think vanguards have it even worse than adepts in ME2 early on, on the harder difficulties.

I just completed the game on insanity with an adept BTW.


Cool story bro, too bad singularity is terribad and you don't know what you're talking about.



Singularity is terrible for crappy players and/or pre-teens that cry on message boards how badly they suck and its all "the game's" fault, and then 1 day later act like they are an expert at the same game.

Pretty funny, bro. You suck, get over it.


Hilarious, give me a single situation where Singularity is the optimal power to use and I will paypal you $100. It just doesn't exist.


Singularity is the optimal power when you get charged by several melee creatures(which are all armor/life combos).

Singualrity is the best when your squadmate is getting gang raped by several melee creqatures.

Singularity is the best when you can keep the fight at a single choke point.

Singualrity is the bestg for pulling enemies olut of cover, especially the further away ones and the ones under "heavy" cover that lift can't scratch.


HAHAHAHAHAHA...HAHAHAHAHA....HAHAHAHA..HA....HA.....oh wait, you're serious? May God have mercy on your soul.


S'ok. I know with your 5 dollar a week allowance, you won't be able to come up with the 100 bucks.  No need to get hysterical to cover up your inadequacies.

#399
mawmaw17

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Heavy warp has a larger radius than Wide singularity and in order for singularity to work they have to have no shields or armor.

#400
vhatever

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mawmaw17 wrote...

Heavy warp has a larger radius than Wide singularity and in order for singularity to work they have to have no shields or armor.



What is your point? Warp has zero radius if it you aren't detonating somethign else.

Modifié par vhatever, 29 janvier 2010 - 04:47 .