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Why were biotics made useless in ME2?


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#401
mawmaw17

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"What is your point? Warp has zero radius if it you aren't detonating somethign else."

well singularity is situational (because you have to disable shields and armor) for it to work and it uses a biotic cooldown where you could be using warp or reave instead, thats my point.

Modifié par mawmaw17, 29 janvier 2010 - 04:52 .


#402
RogueAI

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Yeah, I'm playing on normal, and I've had to adjust my playstyle dramatically. Charge is pretty much useless if you are up against any group of enemies. 1v1 is fine, but anything in groups pretty much puts you at a disadvantage.

I regret continuing with the vanguard. Guns seem to be such a big focus now, it really doesn't matter about the biotic, or tech powers.

Just another, among many, points added that this game is dumbed down, and a shooter.

#403
vhatever

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Dude what the hell are you mumbling about? Can you post in more than one sentence and try actually making coherent sentences?

#404
mawmaw17

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vhatever wrote...

Dude what the hell are you mumbling about? Can you post in more than one sentence and try actually making coherent sentences?


So I will lay it out for you in bullet format:
  • Singularity only works if their shield and armor are down and a majority of enemies in hardcore and insanity have that.
  • Warp works to destroy armor and shields to a lesser extent where the majority of your botic powers would be ineffective.
  • If you have already destroyed the shields and armor why would you try to "disable" them with a singularity when you could just headshot, throw, pull, or warp.
  • In addition "heavy" warp has a larger radius than "wide" singularity acting as a better Area of Effect (AoE) than singularity's damage.
Anymore responses to this I can only recommend you start at the beginning of the thread and any negative responses are your attempts at trolling. So I congratulate you, I have been trolled.

Modifié par mawmaw17, 29 janvier 2010 - 05:09 .


#405
MGIII

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RogueAI wrote...

Yeah, I'm playing on normal, and I've had to adjust my playstyle dramatically. Charge is pretty much useless if you are up against any group of enemies. 1v1 is fine, but anything in groups pretty much puts you at a disadvantage.

I regret continuing with the vanguard. Guns seem to be such a big focus now, it really doesn't matter about the biotic, or tech powers.

Just another, among many, points added that this game is dumbed down, and a shooter.


Charge is probably the most useful power going up against groups if you use it correctly, along with your teammates.

#406
vhatever

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mawmaw17 wrote...

vhatever wrote...

Dude what the hell are you mumbling about? Can you post in more than one sentence and try actually making coherent sentences?


So I will lay it out for you in bullet format:
  • Singularity only works if their shield and armor are down and a majority of enemies in hardcore and insanity have that.
  • Warp works to destroy armor and shields to a lesser extent where the majority of your botic powers would be ineffective.
  • If you have already destroyed the shields and armor why would you try to "disable" them with a singularity when you could just headshot, throw, pull, or warp.
  • In addition "heavy" warp has a larger radius than "wide" singularity acting as a better Area of Effect (AoE) than singularity's damage.
Anymore responses to this I can only recommend you start at the beginning of the thread and any negative responses are your attempts at trolling. So I congratulate you, I have been trolled.

  
[*]your stupid bullet points corrupts the post if you reply to it, stop. Try just writing complete sentence and make sense with your FIRST post instead of vague pointless jibberish.
[*]why are you even talking about warp? I don't see why you started talking about it.
[*]on insanity and probably hardcore, if you have an enemy down to their normal life bar, you will not even come close to killing it with just a throw, warp, etc. They will have 50% or more life left.
[*]You use singualrity to then detonate the enemy, and usually you can strip the shields off 1 or 2 others after you detonate the singualrity. you could do the same with lift, but singualrity is a better skill as it has more potential for crowd control and is a better defensive ability.

#407
mawmaw17

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I bulleted it to ruin your day :whistle: and if you are able to effectively use singularity, which is to say you get more than 1 target, that means you are not properly focusing down your targets or you are on an easier difficulty. Also if you are using singularity than means you are not using warp for your biotic cooldown, where warp does more damage and has a wider area of effect than singularity.

Modifié par mawmaw17, 29 janvier 2010 - 05:30 .


#408
RogueAI

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MGIII wrote...

RogueAI wrote...

Yeah, I'm playing on normal, and I've had to adjust my playstyle dramatically. Charge is pretty much useless if you are up against any group of enemies. 1v1 is fine, but anything in groups pretty much puts you at a disadvantage.

I regret continuing with the vanguard. Guns seem to be such a big focus now, it really doesn't matter about the biotic, or tech powers.

Just another, among many, points added that this game is dumbed down, and a shooter.


Charge is probably the most useful power going up against groups if you use it correctly, along with your teammates.


That was very helpful. I will use my telekinesis to figure out how you used it to be effectively. I'm sure you just said some bs without even backing it up.

You are probably playing on easy, so your "tactics" need not apply.

#409
eduh

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mawmaw17 wrote...

vhatever wrote...

Dude what the hell are you mumbling about? Can you post in more than one sentence and try actually making coherent sentences?


So I will lay it out for you in bullet format:
  • Singularity only works if their shield and armor are down and a majority of enemies in hardcore and insanity have that.
  • Warp works to destroy armor and shields to a lesser extent where the majority of your botic powers would be ineffective.
  • If you have already destroyed the shields and armor why would you try to "disable" them with a singularity when you could just headshot, throw, pull, or warp.
  • In addition "heavy" warp has a larger radius than "wide" singularity acting as a better Area of Effect (AoE) than singularity's damage.
Anymore responses to this I can only recommend you start at the beginning of the thread and any negative responses are your attempts at trolling. So I congratulate you, I have been trolled.


singularity works on targets with shields, they dont lift but they get stuck near the little ball. which allows you to detonate a warp on shielded enemies.
this is why singularity is a much more important power than pull.


warp only explodes if the target is affected by pull or singularity. pull will pull the target away form the others, so you cant aoe anything. you need singularity if you want to hit multiple targets with warp explosion.


singularity does not do damage, dont really know what you mean. (unless you glitch the target against the environment )

you clearly have no experience with adepts on insanity difficulty.


warp(heavy) and singularity (wide) are the only powers worth maxing. and you should max them.

Modifié par eduh, 29 janvier 2010 - 05:39 .


#410
vhatever

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mawmaw17 wrote...

I bulleted it to ruin your day :whistle: and if you are able to effectively use singularity, which is to say you get more than 1 target, that means you are not properly focusing down your targets or you are on an easier difficulty. Also if you are using singularity than means you are not using warp for your biotic cooldown, where warp does more damage and has a wider area of effect than singularity.


Ya, focus down a dozen charging geth husks. Hardly. Warp, on its own, isn't worth the cooldown unless you can't hit the enemy with anything else at the time. My singularity recharges in like 2.5 seconds it seems. You can also "singularity and forget" the weaker enemies. You don't "need" to have more than 1 target for singularity to be effective. It's not some uber skill that's always the best. And no one ever said it was. And warp does NOT A FREKAING RADIUS. We already covered this. It only does when you DETONATE it.

#411
Fuzzyrabbit

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Biotics are immensely useful. Why waste ammo on husks when you can just pelt them off into the distance with a throw? Why linger out of cover when you can pop out, toss warp/reave at an armored foe and then sit in safety while their defenses melt? Why bother shooting all those varren/drones/vorcha when you can take out six of them with a single well placed shockwave?



You may as well say Overload is useless because it's ineffective against barriers, armor or organic health. Every ability has a time, place and purpose.

#412
mawmaw17

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Well i stand corrected and thank you for clarifying.

"You may as well say Overload is useless because it's ineffective
against barriers, armor or organic health. Every ability has a time,
place and purpose."

Well you have to see the big picture, who has overload and do they have other skills that help over come said armor, barriers or organic health. Engineers and infiltrators have incinerate. Sentinels have warp. Also have abilities that supplement their survival without having certain requirements being met (the target has no shields, etc).

Modifié par mawmaw17, 29 janvier 2010 - 06:00 .


#413
eduh

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i must say tho, im doing a second playthrough on insanity on my adept at max level, and it took me 2 hours to finish tali's recruitment mission. died like 30 times on the colossus part.



then i did that mission with my newly created soldier, also on insanity, and i cleared that **** without dieing a single time.



i can safely say that soldiers are alot better than adepts on insanity.

#414
Curry Noodles

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My god people, I don't know how the whole "Singularity doesn't do anything to shielded/armored targets" got started, but it's just flat out false. Test it out yourself instead of doing your best to look uninformed.



If the enemy is shielded or armored or whatever they get rooted in place and can't fire their guns or use powers and you can easily take out all of their shields/armor with headshots. The singularity burns out after about 6 seconds when you target a shielded enemy. If there were any enemies around them who don't have armor/shield the singularity will act normally. Get wide singularity because you can fire it in front of cover and it'll hit the enemy behind it, forcing them to pop their heads out of cover.



The only things it doesn't work on are armored four legged creatures and heavy mechs. It actually works on any humanoid boss. You can literally stand in front of them and spam singularity and they can't do a thing to you. If there's an armored enemy shooting things at you and you want to move forward you can just singularity, move, singularity, move, etc.

#415
vhatever

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eduh wrote...

i must say tho, im doing a second playthrough on insanity on my adept at max level, and it took me 2 hours to finish tali's recruitment mission. died like 30 times on the colossus part.

then i did that mission with my newly created soldier, also on insanity, and i cleared that **** without dieing a single time.

i can safely say that soldiers are alot better than adepts on insanity.


What did your adapt have for skills/weapons??

I beat that part on insanity on my first playthrough after 3-4 tries. I suspect it won't take more than 1 or 2 next time around, not because "the class i'm playing is better", but because I know how to finish that part up better.

#416
vhatever

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Curry Noodles wrote...

My god people, I don't know how the whole "Singularity doesn't do anything to shielded/armored targets" got started, but it's just flat out false. Test it out yourself instead of doing your best to look uninformed.

If the enemy is shielded or armored or whatever they get rooted in place and can't fire their guns or use powers and you can easily take out all of their shields/armor with headshots. The singularity burns out after about 6 seconds when you target a shielded enemy. If there were any enemies around them who don't have armor/shield the singularity will act normally. Get wide singularity because you can fire it in front of cover and it'll hit the enemy behind it, forcing them to pop their heads out of cover.

The only things it doesn't work on are armored four legged creatures and heavy mechs. It actually works on any humanoid boss. You can literally stand in front of them and spam singularity and they can't do a thing to you. If there's an armored enemy shooting things at you and you want to move forward you can just singularity, move, singularity, move, etc.


Just to note here: singularity burns out a helluva lot faster than six seconds on insanity. Probably closer 2-3 seconds with 1 guy in it. If you have more than 1 in its range it will burn out probably within a second.

#417
eduh

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i had assault rifle and max warp + max singularity. i didnt have a barrier or something similar which would have helped.



it shouldn't have taken me so long, i died like 5 times with the colossus at 5% hp cause i was confident it would die, lulz. also died a few times cause i ****ed up on the cover.





but the point remains the same, its so much easier with a soldier. still need to try it with the soldier at level30 tho, see if that changes the dificulty in anyway.

#418
vhatever

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Ya, I dunno. I took the sniper rifle, which is great for taking out armor. Maybe that was the difference. Did you have mordin with for the incinerate?? That could probably help too. I don't remember if I had him or not. I always took miranda with me, usually mording too in the early game. Then garrus and miranda late game.

#419
Fuzzyrabbit

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mawmaw17 wrote...

Well i stand corrected and thank you for clarifying.

"You may as well say Overload is useless because it's ineffective
against barriers, armor or organic health. Every ability has a time,
place and purpose."

Well you have to see the big picture, who has overload and do they have other skills that help over come said armor, barriers or organic health. Engineers and infiltrators have incinerate. Sentinels have warp. Also have abilities that supplement their survival without having certain requirements being met (the target has no shields, etc).


By the same measure, all biotics have the means to eliminate shields. The oft underestimated SMG is a prime anti-shield weapon, particularly if upgraded, and is remarkably ammo efficient. Why not just keep shooting once their shields are down? Because it's slow, wasteful and not nearly as FUN as ragdolling a merc across the scenery.

Better yet, cooperate with teammates. Have a techie overload an enemy then immediately follow up with throw (if near a ledge) or warp. No ammo wasted, enemy dead in seconds.

#420
Feops1

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As someone playing a sentinel on insanity, I'm finding warp to be invaluable, but throw to be unreliable. In ME1 I used throw as a "get out of my face" defensive ability, but it doesn't work so well in ME2 given the linked cooldowns and health requirement.

#421
fieldmob742

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This entire thread has fueled my misanthropy. I hope Christina doesn't speak for Bioware, and I hope this issue does not get shoved under the carpet.

#422
vhatever

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fieldmob742 wrote...

This entire thread has fueled my misanthropy. I hope Christina doesn't speak for Bioware, and I hope this issue does not get shoved under the carpet.


Misanthropy??? What?

There is a slight issue with the current game. I believe that the "health" bar for enemies should be significantly longer, on the order of at least 50%. That would fix the issue, especially for the easier difficulties were (I suspect cause I havent played on them) it is useless to use them most of the time as once you hit the health bar its easier to just shoot them dead.

#423
fieldmob742

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vhatever wrote...

fieldmob742 wrote...

This entire thread has fueled my misanthropy. I hope Christina doesn't speak for Bioware, and I hope this issue does not get shoved under the carpet.


Misanthropy??? What?

There is a slight issue with the current game. I believe that the "health" bar for enemies should be significantly longer, on the order of at least 50%. That would fix the issue, especially for the easier difficulties were (I suspect cause I havent played on them) it is useless to use them most of the time as once you hit the health bar its easier to just shoot them dead.


I was just saying all these idiots posting that cannot read is just hilarious. I agree with the health bar thing, but i think abilities like pull should work all the time (not just when you take down their armor and shields), just weakened (obviously we aren't asking for a one hit kill, just a fun booster.) If Bioware shoves this under the carpet i will be dissapointed. Oh nevermind, it's not like game developers know we will buy the next game regardless :whistle:

#424
Shannara13

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mawmaw17 wrote...

"What is your point? Warp has zero radius if it you aren't detonating somethign else."

well singularity is situational (because you have to disable shields and armor) for it to work and it uses a biotic cooldown where you could be using warp or reave instead, thats my point.


Actually singularity does kinda still work on opponents with shields and armor. It won't fling them around but it does slow them down and knock them off balance. Also it drains thier shields/armor while they are in it.

#425
daemon1129

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What they should have done, is make protection good at protecting 1 aspect, not all. Like Barries blocks all biotic powers but warp (so biotics user won't be complete useless and still have a mean to counter) Shield protects gun fire, meaning guns do much less damage to shield enemies. Then armor protects most tech but incinerate (same case with biotics).  Then health can keep being low, since its the finally defense, and its just flesh.  So now all differnet class have a type of tough but counterable enemies, yet they
don't have to sit and wait for their powers to be effective again.

Modifié par daemon1129, 29 janvier 2010 - 07:37 .