well singularity is situational (because you have to disable shields and armor) for it to work and it uses a biotic cooldown where you could be using warp or reave instead, thats my point.
Modifié par mawmaw17, 29 janvier 2010 - 04:52 .
Modifié par mawmaw17, 29 janvier 2010 - 04:52 .
vhatever wrote...
Dude what the hell are you mumbling about? Can you post in more than one sentence and try actually making coherent sentences?
Modifié par mawmaw17, 29 janvier 2010 - 05:09 .
RogueAI wrote...
Yeah, I'm playing on normal, and I've had to adjust my playstyle dramatically. Charge is pretty much useless if you are up against any group of enemies. 1v1 is fine, but anything in groups pretty much puts you at a disadvantage.
I regret continuing with the vanguard. Guns seem to be such a big focus now, it really doesn't matter about the biotic, or tech powers.
Just another, among many, points added that this game is dumbed down, and a shooter.
mawmaw17 wrote...
vhatever wrote...
Dude what the hell are you mumbling about? Can you post in more than one sentence and try actually making coherent sentences?
So I will lay it out for you in bullet format:Anymore responses to this I can only recommend you start at the beginning of the thread and any negative responses are your attempts at trolling. So I congratulate you, I have been trolled.
- Singularity only works if their shield and armor are down and a majority of enemies in hardcore and insanity have that.
- Warp works to destroy armor and shields to a lesser extent where the majority of your botic powers would be ineffective.
- If you have already destroyed the shields and armor why would you try to "disable" them with a singularity when you could just headshot, throw, pull, or warp.
- In addition "heavy" warp has a larger radius than "wide" singularity acting as a better Area of Effect (AoE) than singularity's damage.
Modifié par mawmaw17, 29 janvier 2010 - 05:30 .
MGIII wrote...
RogueAI wrote...
Yeah, I'm playing on normal, and I've had to adjust my playstyle dramatically. Charge is pretty much useless if you are up against any group of enemies. 1v1 is fine, but anything in groups pretty much puts you at a disadvantage.
I regret continuing with the vanguard. Guns seem to be such a big focus now, it really doesn't matter about the biotic, or tech powers.
Just another, among many, points added that this game is dumbed down, and a shooter.
Charge is probably the most useful power going up against groups if you use it correctly, along with your teammates.
mawmaw17 wrote...
vhatever wrote...
Dude what the hell are you mumbling about? Can you post in more than one sentence and try actually making coherent sentences?
So I will lay it out for you in bullet format:Anymore responses to this I can only recommend you start at the beginning of the thread and any negative responses are your attempts at trolling. So I congratulate you, I have been trolled.
- Singularity only works if their shield and armor are down and a majority of enemies in hardcore and insanity have that.
- Warp works to destroy armor and shields to a lesser extent where the majority of your botic powers would be ineffective.
- If you have already destroyed the shields and armor why would you try to "disable" them with a singularity when you could just headshot, throw, pull, or warp.
- In addition "heavy" warp has a larger radius than "wide" singularity acting as a better Area of Effect (AoE) than singularity's damage.
Modifié par eduh, 29 janvier 2010 - 05:39 .
mawmaw17 wrote...
I bulleted it to ruin your dayand if you are able to effectively use singularity, which is to say you get more than 1 target, that means you are not properly focusing down your targets or you are on an easier difficulty. Also if you are using singularity than means you are not using warp for your biotic cooldown, where warp does more damage and has a wider area of effect than singularity.
Modifié par mawmaw17, 29 janvier 2010 - 06:00 .
eduh wrote...
i must say tho, im doing a second playthrough on insanity on my adept at max level, and it took me 2 hours to finish tali's recruitment mission. died like 30 times on the colossus part.
then i did that mission with my newly created soldier, also on insanity, and i cleared that **** without dieing a single time.
i can safely say that soldiers are alot better than adepts on insanity.
Curry Noodles wrote...
My god people, I don't know how the whole "Singularity doesn't do anything to shielded/armored targets" got started, but it's just flat out false. Test it out yourself instead of doing your best to look uninformed.
If the enemy is shielded or armored or whatever they get rooted in place and can't fire their guns or use powers and you can easily take out all of their shields/armor with headshots. The singularity burns out after about 6 seconds when you target a shielded enemy. If there were any enemies around them who don't have armor/shield the singularity will act normally. Get wide singularity because you can fire it in front of cover and it'll hit the enemy behind it, forcing them to pop their heads out of cover.
The only things it doesn't work on are armored four legged creatures and heavy mechs. It actually works on any humanoid boss. You can literally stand in front of them and spam singularity and they can't do a thing to you. If there's an armored enemy shooting things at you and you want to move forward you can just singularity, move, singularity, move, etc.
mawmaw17 wrote...
Well i stand corrected and thank you for clarifying.
"You may as well say Overload is useless because it's ineffective
against barriers, armor or organic health. Every ability has a time,
place and purpose."
Well you have to see the big picture, who has overload and do they have other skills that help over come said armor, barriers or organic health. Engineers and infiltrators have incinerate. Sentinels have warp. Also have abilities that supplement their survival without having certain requirements being met (the target has no shields, etc).
fieldmob742 wrote...
This entire thread has fueled my misanthropy. I hope Christina doesn't speak for Bioware, and I hope this issue does not get shoved under the carpet.
vhatever wrote...
fieldmob742 wrote...
This entire thread has fueled my misanthropy. I hope Christina doesn't speak for Bioware, and I hope this issue does not get shoved under the carpet.
Misanthropy??? What?
There is a slight issue with the current game. I believe that the "health" bar for enemies should be significantly longer, on the order of at least 50%. That would fix the issue, especially for the easier difficulties were (I suspect cause I havent played on them) it is useless to use them most of the time as once you hit the health bar its easier to just shoot them dead.
mawmaw17 wrote...
"What is your point? Warp has zero radius if it you aren't detonating somethign else."
well singularity is situational (because you have to disable shields and armor) for it to work and it uses a biotic cooldown where you could be using warp or reave instead, thats my point.
Modifié par daemon1129, 29 janvier 2010 - 07:37 .