Aller au contenu

Photo

Why were biotics made useless in ME2?


1428 réponses à ce sujet

#426
puggini

puggini
  • Members
  • 89 messages
I was honestly going to talk about this.



It might just be because I'm playing my first playthrough on Insanity, but not being able to use any biotics on armor/shield/barrier's makes the game 10x harder. I breezed through Insanity in ME1, and I'm not saying that I don't like a challenge, but I had to reload a save 5 times just to fight off a group of varren and husks. :(

#427
_Infiltrator

_Infiltrator
  • Members
  • 145 messages
Hmm wow, biotics not working against shields? That seems like an odd decision.



I was planning and will be playing on whatever hardest difficulty is available from the start, but this irks me because I was planning on using Thane and Jack as my squad mates.

#428
fieldmob742

fieldmob742
  • Members
  • 51 messages
I really hope this won't be ignored.

#429
_Dannok1234

_Dannok1234
  • Members
  • 401 messages
Ever considered that the game might be balanced correctly on normal/veteran, and that it's not on hardcore/insanity. Pretty much as it says in the game when you swap difficulty?



I don't get why people will insist on playing on insanity if they do not enjoy it, and complain that the class isn't as usefull/powerful as they wish it to be when they are playing on a difficulty designed to be imbalanced and in some cases a pain in the ...



From my limited experince so far, it seems like what Christina said in the class vids is spot on, as long as you stick to normal/veteran. (although for vanguard it held true all the way up to insanity. Charge is ace :))

#430
Coughee Brotha

Coughee Brotha
  • Members
  • 132 messages
I have no problem using biotics. I play as vanguard and constantly charge on hardcore

#431
fieldmob742

fieldmob742
  • Members
  • 51 messages

Dannok1234 wrote...

Ever considered that the game might be balanced correctly on normal/veteran, and that it's not on hardcore/insanity. Pretty much as it says in the game when you swap difficulty?

I don't get why people will insist on playing on insanity if they do not enjoy it, and complain that the class isn't as usefull/powerful as they wish it to be when they are playing on a difficulty designed to be imbalanced and in some cases a pain in the ...

From my limited experince so far, it seems like what Christina said in the class vids is spot on, as long as you stick to normal/veteran. (although for vanguard it held true all the way up to insanity. Charge is ace :))


I have suffered brain damage from beating my head against a wall repeatedly, but somehow i still understand this better than all of you. If you would have read the other posts, you would know we don't care about how hard it is, the game is easy even on insanity. The problem is Adepts have lost what made them Adepts, the "magic" abilities you could use is neutered by the inability to use them on anything but just a regular health bar, where it's pointless to use them anyways because 3 headshots will kill them faster than your abilities would do anything.

We are not asking for "God Mode", Abilities would not have to be insta-kills, we could have limited affects, but still affects, on shielded enemies, (for example, we could have pull to not hold shielded enemies in the air as long, but longer as they lose shields or armor.)

The game is easy enough to finish just spamming warp and reave, and that leaves all the fun out of seeing enemies bouncing of walls, when your squad will kill them in a second once their health is that low, and shooting them with a weapon is more effective.

This is not that hard to understand.

#432
_Dannok1234

_Dannok1234
  • Members
  • 401 messages
But thats the thing, as insanity isn't that difficult, just dull due to lack of useful abilities, why not play on normal, as there are fare fewer enemies with shields/armor at that difficulty, adepts are better able to do what they should be able to do. I was also under the impression that biotics have some effect even on shields/armor when you play on normal, as opposed to hardcore/insane.



My point is that, normal is where you see the class in all it's glory. Granted it's a bit on the easy side of things, and yes the armor/shields on higher difficulties isn't a great way to go, when you cripple a class. But it is what it is.

#433
rumination888

rumination888
  • Members
  • 1 297 messages

Hoffburger wrote...

WrexKroganKing wrote...

What makes the Infiltrator better than the Soldier? The Soldier's class power seems superior to cloak...


Well first off, soldiers don't get power cooldown reduction, so they can't spam powers faster. Second, you won't be using the soldier's class power, you will be spamming Reave, so it's best to go for the best passives you can. This means ammo, extra weapon damage, extra power damage, extra power cooldown, health, etc.

When you add it all up, the infiltrator has the best combination for the most damage and also has a get out of jail free card via cloak.

This game is no different than the first, infiltrator is the highest damaging class in the game (you could argue that nemesis vanguards came close or beat out infiltrators, but immunity was better than barrier).


Using an Infiltrator for.... Reave? What? Utilizing the Infiltrator's cloak, weapon ammo, and sniper rounds does far more damage than spamming Reave.

Also sounds like you haven't played all of the classes yet. A sentinel does more damage with powers due to their class specialization and tech armor, has better survivability due to their tech armor, and the combination of Reave ----> Warp does more damage than Reave ---> Reave

The soldier and infiltrator also have 2 different playstyles. You can't just say one is better than the other because they fill different niches this time around. If you grab a shield bonus power and evolve Adrenaline Rush into damage reduction you end up with a run-and-gunner. An infiltrator can NEVER run and gun. I think the infiltrator has the least amount of health + shields out of all the classes.

#434
AlphaJarmel

AlphaJarmel
  • Members
  • 1 778 messages

rumination888 wrote...

Hoffburger wrote...

WrexKroganKing wrote...

What makes the Infiltrator better than the Soldier? The Soldier's class power seems superior to cloak...


Well first off, soldiers don't get power cooldown reduction, so they can't spam powers faster. Second, you won't be using the soldier's class power, you will be spamming Reave, so it's best to go for the best passives you can. This means ammo, extra weapon damage, extra power damage, extra power cooldown, health, etc.

When you add it all up, the infiltrator has the best combination for the most damage and also has a get out of jail free card via cloak.

This game is no different than the first, infiltrator is the highest damaging class in the game (you could argue that nemesis vanguards came close or beat out infiltrators, but immunity was better than barrier).


Using an Infiltrator for.... Reave? What? Utilizing the Infiltrator's cloak, weapon ammo, and sniper rounds does far more damage than spamming Reave.

Also sounds like you haven't played all of the classes yet. A sentinel does more damage with powers due to their class specialization and tech armor, has better survivability due to their tech armor, and the combination of Reave ----> Warp does more damage than Reave ---> Reave

The soldier and infiltrator also have 2 different playstyles. You can't just say one is better than the other because they fill different niches this time around. If you grab a shield bonus power and evolve Adrenaline Rush into damage reduction you end up with a run-and-gunner. An infiltrator can NEVER run and gun. I think the infiltrator has the least amount of health + shields out of all the classes.


You use Reave for the Collectors.  Everything else can be mopped up with a SMG or the Widowmaker.

#435
Ahglock

Ahglock
  • Members
  • 3 660 messages

Infiltrator wrote...

Hmm wow, biotics not working against shields? That seems like an odd decision.

I was planning and will be playing on whatever hardest difficulty is available from the start, but this irks me because I was planning on using Thane and Jack as my squad mates.


Shields there could be at least some ingame logic to.  Shields use mass effect fields, I can see them interfering with the mass effect fields you try to use on them with your biotics.  Why biotics wont work on armor, other than "balance" no reason.  Of course they borked the balance by having such weak sauce HP pools. 

People are exagerating a smidge, but there info is basically solid.  I frequnrly have time to pull then follow up with a 2nd power as long as I pick a target my teamamtes aren't currenlty shooting.  Sadly I always folow up with warp because thow sucks in comparison.  Yeah its cool down is better but unless I am near a cliff it doens't kill most targets. 

Both Thane and Jack might be fine to take with you if you focus on the correct abilities, and maybe wait till after you gain there loyalty.unfortunately that is mid to late gamish. 

#436
Evercrow

Evercrow
  • Members
  • 210 messages
answering to the topic question - maybe because they were overpowered in first game. That's conclusion from the final fight with Saren - two biotics can pin him to one place easily, while two techs will have much harder time trying to hit him. That goes for the rest of the enemies - except for flying drones,which is not encountered often. This time and techs, and biotics have its uses.

#437
tonnactus

tonnactus
  • Members
  • 6 165 messages

Infiltrator wrote...

Hmm wow, biotics not working against shields? That seems like an odd decision.

I was planning and will be playing on whatever hardest difficulty is available from the start, but this irks me because I was planning on using Thane and Jack as my squad mates.

Maybee getting talis energy drain(destroy shields) would allow it to play as a adept like in the first game.If it take down shields fast.For other cases,area warp+shockwave.

Modifié par tonnactus, 29 janvier 2010 - 10:18 .


#438
tonnactus

tonnactus
  • Members
  • 6 165 messages

Evercrow wrote...

answering to the topic question - maybe because they were overpowered in first game. .

They never were exept the bastion stasis specialisation.Enemies have physics resistence in the first game.A geth colossus wouldnt fly in the air as long as a regular merc.
Only advanced throw works on geth destroyers and biotic krogans.
Just because they were good on one of the more weaker enemies in the game,despite the fact he was the endboss,doesnt mean they were overpowered.They neve where.

#439
_Infiltrator

_Infiltrator
  • Members
  • 145 messages
I agree biotics were OP in the first game. I played with a biotic heavy and tech heavy team and the biotics outright slaughtered everyone without blowing a sweat.



But the introduction of global CDs + biotic ineffectiveness towards shields seems a tad too much. We'll see.

#440
tonnactus

tonnactus
  • Members
  • 6 165 messages

RogueAI wrote...

Yeah, I'm playing on normal, and I've had to adjust my playstyle dramatically. Charge is pretty much useless if you are up against any group of enemies. 1v1 is fine, but anything in groups pretty much puts you at a disadvantage.

Area charge?Has anyone tried that?

#441
tonnactus

tonnactus
  • Members
  • 6 165 messages

Infiltrator wrote...

I agree biotics were OP in the first game.

I dont read arguments why they are?Maybee some people think so because tech powers were so weak in the first game(except something useful like sabotage).But atleast they worked work on all enemies,with shields or not...

#442
Evercrow

Evercrow
  • Members
  • 210 messages
Okay, let me rephrase that. Biotics where much more useful(read "easier to play with"), than techs for majority of the ME1,at least for me.
Even if biotics don't work always(and i remember very few times when they failed me, like fight with Benezia), such thing as armor hardening defends from both biotics AND techs. And hell, you only get to beat colossus on foot one time, so i count it more of an exception. Krogans flied around pretty often for me.
In ME2 classes are good against some enemies ( shockwaves do wonders with husks) and bad against others.Considering that most of the time you know who you go against, that's pretty good for mixing your timing with various members.

tonnactus wrote...
I dont read arguments why they are?Maybee
some people think so because tech powers were so weak in the first
game(except something useful like sabotage).But atleast they worked
work on all enemies,with shields or not...

Yeah,well if you biotics hit, it's a "certain and easy kill most of the time". If overload hit -"well, it's slightly easier to kill now". Though i agree,sabotage was pretty useful,especially against aiming snipers. Biotics were OP in comparison to techs.
In ME2 biotics are NOT useless, I personally finished with Vanguard and enjoyed it. BUT on insanity(and hardcore, i guess) it tends to be more easy to play for infiltrator. I say, its balancing things out after ME1 :)

Modifié par Evercrow, 29 janvier 2010 - 10:38 .


#443
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages

Shannara13 wrote...


Actually singularity does kinda still work on opponents with shields and armor. It won't fling them around but it does slow them down and knock them off balance. Also it drains thier shields/armor while they are in it.


That "slow down" is a brief pause and the amount it takes off of shields/armor is VERY small, at least on insanity. Try (on insanity) taking down the shields of enemys using just  singularity and see just how very very long it takes.

Another thing I hate about singularity is it just slings the enemy anywhere. Fairly often it will wind up right on top of your adept or behind him. Which means your shishy adept is most likely going to die. This is of course after all defense have been stripped. That is not exactly great crowd control.  Better to cast another warp and kill your enemy instead.

By the same measure, all biotics have the means to eliminate shields. The oft underestimated SMG is a prime anti-shield weapon, particularly if upgraded, and is remarkably ammo efficient. Why not just keep shooting once their shields are down? Because it's slow, wasteful and not nearly as FUN as ragdolling a merc across the scenery.


Better yet, why should the adept play as a gimped soldier?  Using biotics only to conserve ammo as an adept is not fun. If I wanted to be constantly shooting I'd play a differnt class. As it is the only reason to use anything but warp usually is just for the sake of using a talent because you invested in it. I don't consider that to be fun or efficient.

And an adept should not be about just spamming Warp over and over again. Again, not fun.

#444
ShuMaKisO

ShuMaKisO
  • Members
  • 135 messages
ooo this thread is still ragin on?



play on normal



/thread

#445
tonnactus

tonnactus
  • Members
  • 6 165 messages

And hell, you only get to beat colossus on foot one time, so i count it more of an exception.

People who played on insanity in Mass Effect 1 also fight against geth tanks on foot.In Virmire,there are 3 big tanks and 5 armatures.On geth incursion,there were 4 geth colossi.Not exeption.
Also,krogans with the metal armor(warlords and battlemasters) have a noticable physics resistance.
There were enemies that counter biotics with damping.Like geth hoppers.
Sorry,but biotics werent overpowered in Mass Effect.Tech powers were underpowered.
Combat classes,have immunity and reach the master status,also dont have anything to worry about.

#446
vhatever

vhatever
  • Members
  • 1 822 messages

Evercrow wrote...

answering to the topic question - maybe because they were overpowered in first game. That's conclusion from the final fight with Saren - two biotics can pin him to one place easily, while two techs will have much harder time trying to hit him. That goes for the rest of the enemies - except for flying drones,which is not encountered often. This time and techs, and biotics have its uses.


LOL. Ya, 2 biotics, compared to one immunity spammer soloing him. You obviously don't know what you are talking about.

#447
tonnactus

tonnactus
  • Members
  • 6 165 messages

ShuMaKisO wrote...

ooo this thread is still ragin on?

play on normal

/thread

You can read and write. But you dont understand what other people wrote.That is called functional analphabetism,if i remember it right...

Modifié par tonnactus, 29 janvier 2010 - 11:05 .


#448
Arrtis

Arrtis
  • Members
  • 3 679 messages
Since you can pause and aim i see no problem with hitting anything in the first one.Biotics were fun and fine in the first one same with tech minus the fun.

#449
tonnactus

tonnactus
  • Members
  • 6 165 messages

Arrtis wrote...

Since you can pause and aim i see no problem with hitting anything in the first one.Biotics were fun and fine in the first one same with tech minus the fun.

Ai-hacking was very funny.

#450
Evercrow

Evercrow
  • Members
  • 210 messages

vhatever wrote...

LOL. Ya, 2 biotics, compared to one immunity spammer soloing him. You obviously don't know what you are talking about.

I was not talking about how hard it was, i was talking about how easy it was. Immunity doesn't affect how fast you kill, it affects how slow you die. And like i said, biotics could keep him in one place(and preventing him from attacking), thus making him much easier and faster to kill  then techs, that could only prevent him from shooting at you.

tonnactus wrote...
People who played on insanity in Mass
Effect 1 also fight against geth tanks on foot.In Virmire,there are 3
big tanks and 5 armatures.On geth incursion,there were 4 geth
colossi.Not exeption.
Also,krogans with the metal armor(warlords and battlemasters) have a noticable physics resistance.
There were enemies that counter biotics with damping.Like geth hoppers.
Sorry,but biotics werent overpowered in Mass Effect.Tech powers were underpowered.
Combat classes,have immunity and reach the master status,also dont have anything to worry about.

yeah,sorry, i forgot about Virmire.But for geth incursion you have Mako, do you not?
Hoppers were always weak against throw, just a matter of who was first :)
I totally agree with undelined phrase. I corrected mine "overpowered", didn't I?
And btw, soldier class now much more fun to play :)

Modifié par Evercrow, 29 janvier 2010 - 11:31 .