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Why were biotics made useless in ME2?


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#451
The Angry Cow

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Evercrow wrote...

vhatever wrote...

LOL. Ya, 2 biotics, compared to one immunity spammer soloing him. You obviously don't know what you are talking about.

Yeah, well if you  know so much, tell me which tech class exactly had immunity ability?I find it very hard to remember. No bonus powers, please.


Infiltrator.

#452
Evercrow

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to The Angry Cow

yeah, i remembered it while editing my post, don't know how it got there, that's only part of what i originally wrote.

Modifié par Evercrow, 29 janvier 2010 - 11:34 .


#453
tonnactus

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And infiltrators could use a biotic power like all other powers?

Are there bioamps in the game?

#454
Laughing_Man

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I wish bioware will make an optional fix for biotics, this way everyone would enjoy
the game in the way they like.

#455
Hoffburger

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rumination888 wrote...

Hoffburger wrote...

WrexKroganKing wrote...

What makes the Infiltrator better than the Soldier? The Soldier's class power seems superior to cloak...


Well first off, soldiers don't get power cooldown reduction, so they can't spam powers faster. Second, you won't be using the soldier's class power, you will be spamming Reave, so it's best to go for the best passives you can. This means ammo, extra weapon damage, extra power damage, extra power cooldown, health, etc.

When you add it all up, the infiltrator has the best combination for the most damage and also has a get out of jail free card via cloak.

This game is no different than the first, infiltrator is the highest damaging class in the game (you could argue that nemesis vanguards came close or beat out infiltrators, but immunity was better than barrier).


Using an Infiltrator for.... Reave? What? Utilizing the Infiltrator's cloak, weapon ammo, and sniper rounds does far more damage than spamming Reave.

Also sounds like you haven't played all of the classes yet. A sentinel does more damage with powers due to their class specialization and tech armor, has better survivability due to their tech armor, and the combination of Reave ----> Warp does more damage than Reave ---> Reave

The soldier and infiltrator also have 2 different playstyles. You can't just say one is better than the other because they fill different niches this time around. If you grab a shield bonus power and evolve Adrenaline Rush into damage reduction you end up with a run-and-gunner. An infiltrator can NEVER run and gun. I think the infiltrator has the least amount of health + shields out of all the classes.


Survivability is a non issue due to cover. Tech armor is a waste of a cooldown and makes you wait 12 seconds before you can use an ability and it gets destroyed in 1 shot on insanity anyways. Yes Sentinels will be able to cast Reave faster but they won't do more damage. Both Sentinels and Infiltrators get +15% power damage. The difference is a Sentinel gets a slight advantage in recharge times while the Infiltrator gets extra weapon damage and can use a sniper rifle AND and assault rifle, the Sentinel only gets a sniper rifle and SMG.

Reave will always do more damage than Warp except maybe vs. synthetic health and shields, but if they are in health or shields you should be shooting them anyways.

#456
The Angry Cow

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The pendulum always swings too far. ME 3 is gonna come out with rediculously overpowered Biotics

#457
Hoffburger

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The Angry Cow wrote...

The pendulum always swings too far. ME 3 is gonna come out with rediculously overpowered Biotics


That's the thing though, they are overpowered in this game. Warp and Reave are by far the two best abilities in the game, they just aren't fun to use because 1 is basically just a missile and the other doesn't even have a projectile animation, just a slight animation on the target.

I just hope they make biotics FUN again in ME3. I don't play ME games just to run around and shoot people. I play them because of the story and the fun abilities that you can use to fling people around the map. Hell I used to play golf on the planets in ME1 by trying to throw people onto the mako.

#458
Graunt

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Hoffburger wrote...

The Angry Cow wrote...

The pendulum always swings too far. ME 3 is gonna come out with rediculously overpowered Biotics


That's the thing though, they are overpowered in this game. Warp and Reave are by far the two best abilities in the game, they just aren't fun to use because 1 is basically just a missile and the other doesn't even have a projectile animation, just a slight animation on the target.

I just hope they make biotics FUN again in ME3. I don't play ME games just to run around and shoot people. I play them because of the story and the fun abilities that you can use to fling people around the map. Hell I used to play golf on the planets in ME1 by trying to throw people onto the mako.


I started the game on Veteran as an Adept, having beaten ME countless times on Hardcore/Insanity thinking it would be challenging, but I kept dying repeatedly (on Veteran!) much more than I did in the original.  At first I thought it was just because I had to get used to the combat, but then I realized it's because biotics are useless until you strip protective layers off.  I've also been having issues getting ANYTHING that's around a corner, even if I have the "target frame" around the enemy before the duck for cover I have never been able to pull anything that's not directly in line of sight.

Biotics were one of the funnest things about the original and in this game they just feel like an afterthought and are seemingly useless.  Of course you could always just play a Vanguard (again...) since it seems like they spent all of their time trying to make sure the new abilities actually functioned.

Modifié par Graunt, 29 janvier 2010 - 03:31 .


#459
grumpymooselion

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vhatever wrote...

Singularity is the optimal power when you get charged by several melee creatures(which are all armor/life combos).


Armor Barriers and Shields are cancelling Biotic powers. The only thing Singularity will do is briefly, very briefly, slow them, and drains their shield/armor/barrier a very, very slight amount.

Singualrity is the best when your squadmate is getting gang raped by several melee creqatures.


Unfortunately they have sheilds or barriers or armor, and it only briefly, very briefly, slows them, and drains their shield/armor/barrier a very, very slight amount.

Singularity is the best when you can keep the fight at a single choke point.


Unfortunately all of the enemies in that choke point have armor or barriers or shields and singularity only briefly, very briefly, slows them, and drains their shield/armor/barrier a very, very slight amount.

Singualrity is the bestg for pulling enemies olut of cover, especially the further away ones and the ones under "heavy" cover that lift can't scratch.


Unfortunately they have shields or barriers or armor and it only briefly, very briefly, slows them, and drains their shield/armor/barrier a very, very slight amount.

#460
Darth Obvious

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Biotics useless? Somebody is not playing the same game that I am.



I love how all the classes are now useful, and it is beneficial to work together with a diverse team.

#461
The Angry Cow

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Hoffburger wrote...

The Angry Cow wrote...

The pendulum always swings too far. ME 3 is gonna come out with rediculously overpowered Biotics


That's the thing though, they are overpowered in this game. Warp and Reave are by far the two best abilities in the game, they just aren't fun to use because 1 is basically just a missile and the other doesn't even have a projectile animation, just a slight animation on the target.

I just hope they make biotics FUN again in ME3. I don't play ME games just to run around and shoot people. I play them because of the story and the fun abilities that you can use to fling people around the map. Hell I used to play golf on the planets in ME1 by trying to throw people onto the mako.


Aaaah the things i did to enemies on those uncharted worlds. If they used immunity i would just use the mako cannon to send them sliding along the ground so far they went out of the area and vanished....

#462
The Angry Cow

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Can we make a new forum rule hat everyone has to read all the posts in a thread before they can post themselves?

#463
tonnactus

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The Angry Cow wrote...
Infiltrator

At least they remove immunity without gimping the classes that have access to that.

Modifié par tonnactus, 29 janvier 2010 - 05:00 .


#464
MGIII

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The Angry Cow wrote...

Can we make a new forum rule hat everyone has to read all the posts in a thread before they can post themselves?


No. I know you're joking, but someone might actually think that's a good idea.

#465
Kwonnern

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I play on Veteran, and Biotics are VERY powerful there!

I have also researched quite a bit o upgrades for Biotics on Normandy, lowering Durations,Cooldowns,Damage et al.

Usually, i let Miranda start with an Overload as an entré, then we go to town with that mini-Boss.

I also have researched SubmachineGuns quite deep, so the whole squad is very good at taking down shields with that.

As soon as they're clustered three or more, we either do an AE Pull or a AE Throw, sending them all flying.

Charging Melee-enemies rarely have Shields so they're even easier to deal with.

Got to love small bridges and AE Throw etc sending them down :D

We usually go Overload, Warp, Subs, then AE Biotics take care of most of em.

I like the AE Pull, AE Throw and Shockwave combo all at the same cluster of enemies! :D
Very quick way to get that combo-achievement as well.

This is on Veteran mind you, no idea how difficult it is on Insane, but Biotics = very powerful on Veteran!

Warp,Reave and the AE Biotics make things VERY easy.

Modifié par Kwonnern, 29 janvier 2010 - 05:59 .


#466
Laughing_Man

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Kwonnern wrote...

I play on Veteran, and Biotics are VERY powerful there!

I have also researched quite a bit o upgrades for Biotics on Normandy, lowering Durations,Cooldowns,Damage et al.

Usually, i let Miranda start with an Overload as an entré, then we go to town with that mini-Boss.

I also have researched SubmachineGuns quite deep, so the whole squad is very good at taking down shields with that.

As soon as they're clustered three or more, we either do an AE Pull or a AE Throw, sending them all flying.

Charging Melee-enemies rarely have Shields so they're even easier to deal with.

Got to love small bridges and AE Throw etc sending them down :D

We usually go Overload, Warp, Subs, then AE Biotics take care of most of em.

I like the AE Pull, AE Throw and Shockwave combo all at the same cluster of enemies! :D
Very quick way to get that combo-achievement as well.

This is on Veteran mind you, no idea how difficult it is on Insane, but Biotics = very powerful on Veteran!

Warp,Reave and the AE Biotics make things VERY easy.



A.  If you didnt notice, most of the complaintes here were directed at hardcore & insanity.

B.  There is the thing about "canon", story breaking, and misleading ad's. 
in ME1, in the novels, and even in the ME2 trailers, biotics are portrayed as one thing,
while in ME-"2" they are something diffrent.

C. There is also the fun-killing aspect of the biotic nerf.
and "balance" isnt excuse, because there are other and possibly better ways to address this,
such as - longer cool-down (which is very "canon" friendly.), making it possible for friendly-fire-biotics, etc.

#467
Wintermist

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cheeseslayersmu wrote...

If you empty 6 rounds of an assault rifle into an unshielded, unarmored enemy, they better damn die.


You said it perfectly.

#468
Kwonnern

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TheRedVipress wrote...

Kwonnern wrote...

I play on Veteran, and Biotics are VERY powerful there!

I have also researched quite a bit o upgrades for Biotics on Normandy, lowering Durations,Cooldowns,Damage et al.

Usually, i let Miranda start with an Overload as an entré, then we go to town with that mini-Boss.

I also have researched SubmachineGuns quite deep, so the whole squad is very good at taking down shields with that.

As soon as they're clustered three or more, we either do an AE Pull or a AE Throw, sending them all flying.

Charging Melee-enemies rarely have Shields so they're even easier to deal with.

Got to love small bridges and AE Throw etc sending them down :D

We usually go Overload, Warp, Subs, then AE Biotics take care of most of em.

I like the AE Pull, AE Throw and Shockwave combo all at the same cluster of enemies! :D
Very quick way to get that combo-achievement as well.

This is on Veteran mind you, no idea how difficult it is on Insane, but Biotics = very powerful on Veteran!

Warp,Reave and the AE Biotics make things VERY easy.



A.  If you didnt notice, most of the complaintes here were directed at hardcore & insanity.


Vipress, are you saying Biotics is near useless on Hardcore / Insane, no matter the Teamwork and form of Squad?

Does every enemy (and their mother) have Shields on HC/Insane? Even those charging melee-critters?

#469
Hoffburger

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Kwonnern wrote...

TheRedVipress wrote...

Kwonnern wrote...

I play on Veteran, and Biotics are VERY powerful there!

I have also researched quite a bit o upgrades for Biotics on Normandy, lowering Durations,Cooldowns,Damage et al.

Usually, i let Miranda start with an Overload as an entré, then we go to town with that mini-Boss.

I also have researched SubmachineGuns quite deep, so the whole squad is very good at taking down shields with that.

As soon as they're clustered three or more, we either do an AE Pull or a AE Throw, sending them all flying.

Charging Melee-enemies rarely have Shields so they're even easier to deal with.

Got to love small bridges and AE Throw etc sending them down :D

We usually go Overload, Warp, Subs, then AE Biotics take care of most of em.

I like the AE Pull, AE Throw and Shockwave combo all at the same cluster of enemies! :D
Very quick way to get that combo-achievement as well.

This is on Veteran mind you, no idea how difficult it is on Insane, but Biotics = very powerful on Veteran!

Warp,Reave and the AE Biotics make things VERY easy.



A.  If you didnt notice, most of the complaintes here were directed at hardcore & insanity.


Vipress, are you saying Biotics is near useless on Hardcore / Insane, no matter the Teamwork and form of Squad?

Does every enemy (and their mother) have Shields on HC/Insane? Even those charging melee-critters?




Every single enemy in the entire game has armor and/or shields/barrier

#470
Kwonnern

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And are you saying skills similar to Overload and Subs just doesn't "cut it" on HC/Insane? :)



Is there no working synergy at all at the higher levels?


#471
screwoffreg

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Just finished my game on the level below Insanity as an Adept. My initial criticism is somewhat muted as towards the end with the fast recharge and higher damage, I was throwing Singularity and then slamming my enemies with a follow up Warp all over the end of the game, even the last battles. As I ran out of ammo on the final battle, I realized how good it was to be an Adept as I flung heavy warps towards the boss. Adept requires strategy and a strong team, but can still be powerful. Like any "mage" class, they are NEVER to be front line and will die quickly if they are.

Modifié par screwoffreg, 29 janvier 2010 - 07:04 .


#472
tetracycloide

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As a player that initally, levels 5-7 on insanity i.e. missions one, two, and three, found singularity useless because I expected it to be a crowd control skill a la mass effect 1 I have to say I'm finding it increasingly useful as the game wears on. Frequently I'm finding myself in situations where two warps won't kill something but a singularity followed by warp does. Most often I see this when I see something with very little armor or shields left. Warp followed by warp typically leaves them with a small amount of health left but costs a full warp cooldown + a few seconds outside of cover to bring the target down. Singularity followed by warp typically leaves them completely dead from the resulting detonation after only a single singularity cooldown, which is ever so slightly shorter than the warp coldown already, and it doesn't require being outside of cover nearly as long. This may change again when/if I unlock reave as a bonus talent but, for the time being, I'm finding singularity more useful than I had initially thought. Although it goes without saying that playing as an adept in Mass Effect was a much more fun mostly because gravity effects in that game were so massively imbalanced with everything else.

#473
Hoffburger

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screwoffreg wrote...

Just finished my game on the level below Insanity as an Adept. My initial criticism is somewhat muted as towards the end with the fast recharge and higher damage, I was throwing Singularity and then slamming my enemies with a follow up Warp all over the end of the game, even the last battles. As I ran out of ammo on the final battle, I realized how good it was to be an Adept as I flung heavy warps towards the boss. Adept requires strategy and a strong team, but can still be powerful. Like any "mage" class, they are NEVER to be front line and will die quickly if they are.


So this thread has made me start a blacklist of people who don't know how to read and thus don't deserve my attention.

+1 to the list, hopefully it will make sifting through threads easier on the main page when I can look at authors and ignore half of them.

#474
Laughing_Man

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Hoffburger wrote...

screwoffreg wrote...

Just finished my game on the level below Insanity as an Adept. My initial criticism is somewhat muted as towards the end with the fast recharge and higher damage, I was throwing Singularity and then slamming my enemies with a follow up Warp all over the end of the game, even the last battles. As I ran out of ammo on the final battle, I realized how good it was to be an Adept as I flung heavy warps towards the boss. Adept requires strategy and a strong team, but can still be powerful. Like any "mage" class, they are NEVER to be front line and will die quickly if they are.


So this thread has made me start a blacklist of people who don't know how to read and thus don't deserve my attention.

+1 to the list, hopefully it will make sifting through threads easier on the main page when I can look at authors and ignore half of them.



Your original point is a valid one.
your atitude and your tone however, are not going to help here.
and by venting your frustration here (which i understand compleatly by the way.) you are just creating
more smoke and flame which in turn are contributing to the misunderstanding and confusion,
and are making the problem less likely to be officialy addressed by bioware.

Modifié par TheRedVipress, 29 janvier 2010 - 07:44 .


#475
jivebeaver

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They meganerfed all the fun stupid "physics" biotics like pull, throw, lift, singularity



I remember even on Insanity ME1 I could go into a room and lift or singularity everyone. Did it do much damage or relevant to combat? Maybe, maybe not but it was still lulz to see.



Now they become practically useless because they don't do their effects until EVERYTHING is down. We're left with spamming damage biotics all day, might as well be a grenade launcher



If that's the case I would just play Insanity with a soldier or infiltrator and beast with headshots because the "fun" of biotics has been lost