so i should go with sentinel?DoctorPringles wrote...
I'm having no problems, not sure what the fuss is about. If an enemy has alot of shields, I overload it, cap a few SMG rounds, then finish it with pull, warp, etc. Why is that so hard? It's called tactics, and you guys should try it.
Why were biotics made useless in ME2?
#26
Posté 27 janvier 2010 - 06:03
#27
Posté 27 janvier 2010 - 06:09
Really, this forum is shock-full of people that doesn't read the threads they post in.DoctorPringles wrote...
I'm having no problems, not sure what the fuss is about. If an enemy has alot of shields, I overload it, cap a few SMG rounds, then finish it with pull, warp, etc. Why is that so hard? It's called tactics, and you guys should try it.
The problem is that once you've ripped through the shields, it's more efficient to just shoot the enemy in the head until they die, rather than use a biotic power. What's the point of using a biotic power, if you can only use it by the time the enemy is dead anyway?
It leaves biotics completely out of the combat for 80-90% of the combat, and by the time you can use them, it's no longer necessary or useful to do so.
#28
Posté 27 janvier 2010 - 06:10
CoolbeansMcGee wrote...
The biggest thing that bothers me is this global cooldown crap. Part of the fun in ME1 was going into a hallway, guy on your left guy on your right, throw one, pull one, w/e. Now, throw one, sit there waiting for an arbitrary cooldown while getting destroyed and hope your next ability comes off of cooldown before you get blasted to bits.
This has been bothering me too, but I figure it'll be less annoying once my powers are leveled up and the cooldowns are shorter.
Also, one big advantage I've noticed over the first game is that your squad doesn't need line of sight anymore to use their powers on your target. That at least means you can still chain together special attacks, they're just not all going to be your own.
Modifié par Cadarin, 27 janvier 2010 - 06:11 .
#29
Posté 27 janvier 2010 - 06:10
#30
Posté 27 janvier 2010 - 06:11
The global cooldown + the time it takes to shoot out a warp or a singularity or a throw + biotics not working on shields= Far more time and effort in comparison to all the other classes. iI'm rerolling....
The only reason I decided to stay an adept was because I thought curving powers was cool but the powers just aren't working out that well. There was honestly no reason to change how the biotic powers worked (just needed better graphics) and now the Adept is gimped to hell.
#31
Posté 27 janvier 2010 - 06:12
voltron001 wrote...
Adepts do not have overload. You Fail.
The global cooldown + the time it takes to shoot out a warp or a singularity or a throw + biotics not working on shields= Far more time and effort in comparison to all the other classes. iI'm rerolling....
The only reason I decided to stay an adept was because I thought curving powers was cool but the powers just aren't working out that well. There was honestly no reason to change how the biotic powers worked (just needed better graphics) and now the Adept is gimped to hell.
Team mates do, you fail harder.
#32
Posté 27 janvier 2010 - 06:13
Squad combat + tactics = win
#33
Posté 27 janvier 2010 - 06:17
tommythetomcat wrote...
voltron001 wrote...
Adepts do not have overload. You Fail.
The global cooldown + the time it takes to shoot out a warp or a singularity or a throw + biotics not working on shields= Far more time and effort in comparison to all the other classes. iI'm rerolling....
The only reason I decided to stay an adept was because I thought curving powers was cool but the powers just aren't working out that well. There was honestly no reason to change how the biotic powers worked (just needed better graphics) and now the Adept is gimped to hell.
Team mates do, you fail harder.
Adepts still don't have overload.
#34
Posté 27 janvier 2010 - 07:22
This is just absurd. You restrict biotics to only being useful once they are into their health bar (they are good as dead once this happens anyways) and you let weapons 1 shot enemies? I mean I could see the argument for not wanting biotics to have it too easy by being able to pull+throw combo and insta kill people, but if you are going to let guns do the same thing then what's the point? Especially when pull+throw takes 10x longer to do than simply sniping someone.
Biotics were useful in the first game for CC, in this game they cannot be used for CC because the enemies are either immune to the biotics or they are dead.
Someone please create a mod to remove this retarded restriction. It's ruining the fun gameplay I was expecting when looking at videos.
#35
Posté 27 janvier 2010 - 07:28
Pull should work with anybody, at any time. Other than that, you are going to want to use the powers that are best for the situation, just like Mass Effect 1. From what I can tell, they didn't make biotics weaker, they just now tell you which powers are most effective against a given enemy, which is better than pt 1. You may not have been using your abilities as effectively in the last game.Hoffburger wrote...
Seriously, you can only use them on enemies once they have no armor or shields? All enemies die very quickly once you remove their armor and shields, the time it takes a biotic power to get there you could just shoot them once or twice more.
I expected biotics to be fun this time around, not even needing to use weapons and such, especially after the trailers. I mean I could understand not being able to pull+throw to instakill a boss or large mech, but every single enemy in the game? Oh well, time to reroll soldier/infiltrator, seems like they intended everyone to use ammo and tech powers only.
#36
Posté 27 janvier 2010 - 07:31
#37
Posté 27 janvier 2010 - 07:31
ShuMaKisO wrote...
its cause ME1 didnt have squad combat. You just spammed all your stuff and everything died.
Squad combat + tactics = win
Yep.
Biotics pretty much kill everything that does NOT have shields.
Tech-mines rip those hields up.
Now both have importance, whereas in ME1, biotics were basically god like to the point where you could effectively disable even the end boss from moving. Now a good team really does need a tech-user and a biotic-user. In ME1 it always felt like I brought the tech-users along just so I could unlock/hack open chests and safes. Now they actually have a significant role in combat.
#38
Guest_Camachox88_*
Posté 27 janvier 2010 - 07:34
Guest_Camachox88_*
#39
Posté 27 janvier 2010 - 07:42
#40
Posté 27 janvier 2010 - 07:42
Camachox88 wrote...
The only biotic power I use is my vangaurds charge.Bow before the charge followed by the point blank shotgun blast.
I keep knocking enemies off into never, never land that makes all kinds of issues. Mostly doors will not open up because not all enemies are "dead", so I have to reload. Also, Vanguards getting lift instead of barrier is pretty stupid.
#41
Posté 27 janvier 2010 - 07:43
#42
Posté 27 janvier 2010 - 07:54
Hoffburger wrote...
So after playing roughly 10 hours each of an infiltrator and an adept on hardcore I can safely say that adepts are useless. With heavy warp and nemesis I can usually 1 or 2 shot a non-boss enemy down to health and finish them off with another warp or throw or a pull/throw combo. As an infiltrator with no points in anything I can 1 shot non-boss enemies with a headshot.
This is just absurd. You restrict biotics to only being useful once they are into their health bar (they are good as dead once this happens anyways) and you let weapons 1 shot enemies? I mean I could see the argument for not wanting biotics to have it too easy by being able to pull+throw combo and insta kill people, but if you are going to let guns do the same thing then what's the point? Especially when pull+throw takes 10x longer to do than simply sniping someone.
Biotics were useful in the first game for CC, in this game they cannot be used for CC because the enemies are either immune to the biotics or they are dead.
Someone please create a mod to remove this retarded restriction. It's ruining the fun gameplay I was expecting when looking at videos.
So you want the game to be even more easy mode with biotics than it already is? Biotics are fine as they are. Both the cooldown and health restriction keep you from endlessly spamming what would otherwise be totally overpowered abilities. There are several areas where all the enemies are unshielded and have no armor. In these area's you see how truely broken biotics would be without the limitations. Singularity + Heavy Warp pwns everything in range, Shockwave tosses guys aside like ragdolls, and Throw sends enemies rocketing away. Also, let's not forget Warp Ammo: hands down the best ammo power in the game. Normally only good against health, armor, and barriers, when it's maxed it even tears down shields too. Biotics are fine. Go back to ME1 if all you want to do is spam powers endlessly.
Modifié par Xenos42, 27 janvier 2010 - 07:56 .
#43
Posté 27 janvier 2010 - 07:57
Biotics pretty much kill everything that does NOT have shields.
A stiff breeze kills anything that does not have shields.
That's the point, if it doesn't have shields it's a one hit kill PERIOD. The only difference is with the adept their biotic takes longer to get there and do the job than a weapon, it has a cooldown, and is completely useless on everything else. So, congratulations, biotics are able to absolutely destroy something when it's already dead and could be killed by a child throwing a rock at it, except the rock would arrive faster and they'd throw another one sooner. Go adept!
#44
Posté 27 janvier 2010 - 08:00
screwoffreg wrote...
In retrospect there is pretty much no point in playing an Adept at all. Singularity is really not all that useful and being a more combat oriented class you have plenty of other biotics to choose from in your team members.
Singularity is useless because of the new cooldown system. Lift is infinitely more useful because you can chain cast them like crazy. But, that's like saying a paintball gun is more useful than a nerf gun during world war 3. If you play an adept all you will be doing is spamming warp and once their shields are down you can either hit them with another warp or hit them with a throw to finish them off. It is just stupid. The game is now a shooter, pick a class that has a sniper rifle, pick up barrier/fortify as an extra ability and pick squadmates with high weapon damage. There is no reason to use powers when they take longer to hit the enemy and hit for less damage than a bullet.
#45
Posté 27 janvier 2010 - 08:00
kab wrote...
Biotics pretty much kill everything that does NOT have shields.
A stiff breeze kills anything that does not have shields.
That's the point, if it doesn't have shields it's a one hit kill PERIOD. The only difference is with the adept their biotic takes longer to get there and do the job than a weapon, it has a cooldown, and is completely useless on everything else. So, congratulations, biotics are able to absolutely destroy something when it's already dead and could be killed by a child throwing a rock at it, except the rock would arrive faster and they'd throw another one sooner. Go adept!
Obviously you haven't played the whole game. There are several areas where the enemies don't have shields or armor and they definitely take more than one shot to kill, unless of course you are an adept
Modifié par Xenos42, 27 janvier 2010 - 08:01 .
#46
Posté 27 janvier 2010 - 08:03
Xenos42 wrote...
Hoffburger wrote...
So after playing roughly 10 hours each of an infiltrator and an adept on hardcore I can safely say that adepts are useless. With heavy warp and nemesis I can usually 1 or 2 shot a non-boss enemy down to health and finish them off with another warp or throw or a pull/throw combo. As an infiltrator with no points in anything I can 1 shot non-boss enemies with a headshot.
This is just absurd. You restrict biotics to only being useful once they are into their health bar (they are good as dead once this happens anyways) and you let weapons 1 shot enemies? I mean I could see the argument for not wanting biotics to have it too easy by being able to pull+throw combo and insta kill people, but if you are going to let guns do the same thing then what's the point? Especially when pull+throw takes 10x longer to do than simply sniping someone.
Biotics were useful in the first game for CC, in this game they cannot be used for CC because the enemies are either immune to the biotics or they are dead.
Someone please create a mod to remove this retarded restriction. It's ruining the fun gameplay I was expecting when looking at videos.
So you want the game to be even more easy mode with biotics than it already is? Biotics are fine as they are. Both the cooldown and health restriction keep you from endlessly spamming what would otherwise be totally overpowered abilities. There are several areas where all the enemies are unshielded and have no armor. In these area's you see how truely broken biotics would be without the limitations. Singularity + Heavy Warp pwns everything in range, Shockwave tosses guys aside like ragdolls, and Throw sends enemies rocketing away. Also, let's not forget Warp Ammo: hands down the best ammo power in the game. Normally only good against health, armor, and barriers, when it's maxed it even tears down shields too. Biotics are fine. Go back to ME1 if all you want to do is spam powers endlessly.
There are NO enemies without shields and armor on the non-easy mode difficulties. Shockwave is terrible, singularity is terrible, warp is the only thing worth using, and if you think the game is easy mode as an adept then you haven't played a soldier or an infiltrator. 1 shot headshots and both classes can slow down time....right.......
Seriously, infiltrator with assassin is just stupid, you stealth, zoom in, 1 shot something, restealth, repeat x100.
For adept it's warp, warp, warp, warp, warp, warp, oh look their shields are down, now I can instakill with another warp or throw.....retarded.
#47
Posté 27 janvier 2010 - 08:06
Yojimboo wrote...
Thats why Miranda is the most useful party member. Apart from the eye candy she has the most useful powers and passive ability.
This, a thousand times. You can experiment if you want, but if you want to survive, you need Miranda around (unless you are an Adept or Sentinel).
#48
Posté 27 janvier 2010 - 08:07
Hoffburger wrote...
Xenos42 wrote...
Hoffburger wrote...
So after playing roughly 10 hours each of an infiltrator and an adept on hardcore I can safely say that adepts are useless. With heavy warp and nemesis I can usually 1 or 2 shot a non-boss enemy down to health and finish them off with another warp or throw or a pull/throw combo. As an infiltrator with no points in anything I can 1 shot non-boss enemies with a headshot.
This is just absurd. You restrict biotics to only being useful once they are into their health bar (they are good as dead once this happens anyways) and you let weapons 1 shot enemies? I mean I could see the argument for not wanting biotics to have it too easy by being able to pull+throw combo and insta kill people, but if you are going to let guns do the same thing then what's the point? Especially when pull+throw takes 10x longer to do than simply sniping someone.
Biotics were useful in the first game for CC, in this game they cannot be used for CC because the enemies are either immune to the biotics or they are dead.
Someone please create a mod to remove this retarded restriction. It's ruining the fun gameplay I was expecting when looking at videos.
So you want the game to be even more easy mode with biotics than it already is? Biotics are fine as they are. Both the cooldown and health restriction keep you from endlessly spamming what would otherwise be totally overpowered abilities. There are several areas where all the enemies are unshielded and have no armor. In these area's you see how truely broken biotics would be without the limitations. Singularity + Heavy Warp pwns everything in range, Shockwave tosses guys aside like ragdolls, and Throw sends enemies rocketing away. Also, let's not forget Warp Ammo: hands down the best ammo power in the game. Normally only good against health, armor, and barriers, when it's maxed it even tears down shields too. Biotics are fine. Go back to ME1 if all you want to do is spam powers endlessly.
There are NO enemies without shields and armor on the non-easy mode difficulties. Shockwave is terrible, singularity is terrible, warp is the only thing worth using, and if you think the game is easy mode as an adept then you haven't played a soldier or an infiltrator. 1 shot headshots and both classes can slow down time....right.......
Seriously, infiltrator with assassin is just stupid, you stealth, zoom in, 1 shot something, restealth, repeat x100.
For adept it's warp, warp, warp, warp, warp, warp, oh look their shields are down, now I can instakill with another warp or throw.....retarded.
Are you also forgeting that powers still work on enemies that shielded? Sure they have a slightly reduced effect, but they still work and are very useful. Singularity is a dot that eats armor slowly and Shockwave stops charges, even if they're still shielded.
#49
Posté 27 janvier 2010 - 08:13
Lil Pink Pwny wrote...
On normal difficulties you can use them on anyone. On hardcore and insanity you have to use appropriate abilities for the enemy you are facing, it applies to tech stuff as well. It's part of the tactical element of the higher difficulties.
You can still use warp and singularity on shielded targets. I do agree though, regular health is too low. Once you get through the shields and armor they are so weak it makes the biotics seem less useful.
I'm playing on Normal difficulty, and I can't use any abilities except for Warp and Overload on enemies with armor or barriers. Do you mean Casual difficulty? I don't like this very much though, barriers make sense, but you really should be able to use them even if the target is armored. I mean, why wouldn't I be able to?
#50
Posté 27 janvier 2010 - 08:34
saying Using guns > using powers, Quicker, etc etc.





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