AlphaJarmel wrote...
aswan4 wrote...
i kind of wish a dev would acknowledge this and say they're looking into some fixes.
They
won't. It's obvious from Christan Norman's perspective that they did
things right because some people over at Bioware were able to beat the
game.
i don't think it's necessarily that horrible, but why can't they admit that maybe they locked out biotics a little bit too much at least and just patch it? maybe they will though.
it's also not helping that hoffburger goes way overboard by mocking everybody who doesn't agree. they're not
completely wrong, there still are uses for pull, throw, singularity and shockwave on insanity. but i also think they're not nearly useful enough, and hence i agree they should probably patch this a bit for the sake of both balance and fun. it just doesn't seem like the laughable debate he keeps making it out to be, and believe me, i've seen more than my fair share of those on the internet where i've wanted nothing more than somebody to come along and put people in their places, but this isn't really one of those.
i guess it'd make me angry when people say play it on normal, because while that solves some of the problems, it does miss the point a little. insanity should be hard, and that means making enemies harder to kill, but the problem is this difficulty scaling is harsher on some classes than others. it doesn't look like it was balanced heavily for insanity, but that doesn't mean it shouldn't have been. because it easily could have been if they thought it through a little more.
Modifié par aswan4, 30 janvier 2010 - 11:10 .