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Why were biotics made useless in ME2?


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#526
wrexisawesome

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Keadil wrote...

wrexisawesome wrote...

K for the group here that just doesn't like to think, use tact, and can't play. Put the game on normal and your problem is solved.

The other problem seems to be that people don't mind having to do (above) to take down shields and stuff but then once all thats down it's unrewarding because the game gives enemies such low HP. So that when you can use your badass **** its not fullfilling because they just die before anything can be done.

So for second group can we all agree that we'd just like enemies to recieve a patch that increases their HP?


Nope, I just want the pointless restrictions removed.  Otherwise, why do they even have biotics in the game?


your in the first group. play on normal

#527
tonnactus

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Jarmelopt wrote...

Yes the fact that you essentially waste points reaching warp is kinda disadvantegous. Also Thane's bonus power is pretty much crap. Miranda offers crowd control with slam atleast.

How in the world slam is better then throw?Did slam works despite of shields/armor/barrier,or what???

Why if you're an Infiltrator would you have two snipers on a team especially one that isn't as good a shot as you? If you're using Garrus and Thane then you have no close quarter crowd control.

The thread was about how biotics now didnt work as crow control because of protection like shields and you talk about slam??
Garrus has the concussive shot.That is Crowd Control.Better then Mirandas slam because work despite all protection enemies have.

Modifié par tonnactus, 30 janvier 2010 - 01:26 .


#528
tonnactus

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wrexisawesome wrote...


So for second group can we all agree that we'd just like enemies to recieve a patch that increases their HP?

Yes,that would a compromise.

Modifié par tonnactus, 30 janvier 2010 - 01:31 .


#529
fieldmob742

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wrexisawesome wrote...

Keadil wrote...

wrexisawesome wrote...

K for the group here that just doesn't like to think, use tact, and can't play. Put the game on normal and your problem is solved.

The other problem seems to be that people don't mind having to do (above) to take down shields and stuff but then once all thats down it's unrewarding because the game gives enemies such low HP. So that when you can use your badass **** its not fullfilling because they just die before anything can be done.

So for second group can we all agree that we'd just like enemies to recieve a patch that increases their HP?


Nope, I just want the pointless restrictions removed.  Otherwise, why do they even have biotics in the game?


your in the first group. play on normal


That doesn't even matter, it doesn't solve the problem because, oh you could pull the enemy or shoot them once and they die, or if you do pull the enemy they die instantly by a gunshot from a squadmate.

#530
AlphaJarmel

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tonnactus wrote...

Jarmelopt wrote...

Yes the fact that you essentially waste points reaching warp is kinda disadvantegous. Also Thane's bonus power is pretty much crap. Miranda offers crowd control with slam atleast.

How in the world slam is better then throw?Did slam works despite of shields/armor/barrier,or what???

Why if you're an Infiltrator would you have two snipers on a team especially one that isn't as good a shot as you? If you're using Garrus and Thane then you have no close quarter crowd control.

The thread was about how biotics now didnt work as crow control because of protection like shields and you talk about slam??
Garrus has the concussive shot.That is Crowd Control.Better then Mirandas slam because work despite all protection enemies have.


Ok first off concussion shot doesn't work until shields are down as well.  Second of all we're comparing Thane to Miranda not Garrus.  Having two snipers on your team is beyond idiotic with the third having mid range combat(Garrus).

Back to Thane vs. Miranda, let's discount both Throw and Slam then even though Slam is a much better ability because it allows you to disable an opponent for a decent amount of time allowing you to get a headshot on him as opposed to throwing him away where he rushes back at you.  Also throw works best where there are edges and there aren't that many levels with edges while slam is just fine in any situation.  So ignoring slam and throw then as they don't work past shields, Miranda still has warp and overload which are both useful abilities while Thane just has warp.  2 vs 1 abilities wise.  Miranda also has a squad damage bonus which is just useful overall

#531
Soruyao

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So I haven't played an adept yet, but I'm an infiltrator playing on hardcore. I'm using the shield drain ability, evolved into area shield drain. I have yet to see it not one shot someone's shields and bring them down to health. (And often it clears shields for multiple guys) When I'm running low on sniper ammo it's nice to take out their shields and have one of my ally use biotics/tech to finish them off.



I can imagine using this as an adept and not being able to constantly kill people with biotics. We'll see when I finish this playthrough.

#532
sirandar

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Camachox88 wrote...

The only biotic power I use is my vangaurds charge.Bow before the charge followed by the point blank shotgun blast.


Yes, this is very effective

#533
MagnusTokai

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wrexisawesome wrote...



your in the first group. play on normal


This game is no challenge on Normal. You people are missing the point. Playing Biotics in ME2 is NOT FUN. Most of the powers are useless 90% of the time on insanity difficulty. I want to be challenged by giving me situations where I can use all my powers not bored to death with tedium.

I just finished up Garrus's side quest where at one point I have to fight 2 giant mechs. The whole fight consisted of me using warp for 5 minutes. That is not fun. It is tedius. Don't even mention Team mates since on Insanity they die within the first minute during boss battles.

Every Boss battle has been exactly the same. Spamming  warp for more than five minutes. Most bosses don't even have HP just barriers, Shields and Armor.

In ME1 I had to manage my powers. I had to use lift and throw to slow down flanking enemies while taking care of charging enemies with my Pistol. I never had to spam and use only 1 power to defeat every encounter.

#534
MGIII

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MagnusTokai wrote...

wrexisawesome wrote...



your in the first group. play on normal


This game is no challenge on Normal. You people are missing the point. Playing Biotics in ME2 is NOT FUN. Most of the powers are useless 90% of the time on insanity difficulty. I want to be challenged by giving me situations where I can use all my powers not bored to death with tedium.

I just finished up Garrus's side quest where at one point I have to fight 2 giant mechs. The whole fight consisted of me using warp for 5 minutes. That is not fun. It is tedius. Don't even mention Team mates since on Insanity they die within the first minute during boss battles.

Every Boss battle has been exactly the same. Spamming  warp for more than five minutes. Most bosses don't even have HP just barriers, Shields and Armor.

In ME1 I had to manage my powers. I had to use lift and throw to slow down flanking enemies while taking care of charging enemies with my Pistol. I never had to spam and use only 1 power to defeat every encounter.




If you had biotcis, they would've just made those mechs fall...instead of repetitive and tedius, it'll be boring and fast.

#535
Laughing_Man

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MGIII wrote...

MagnusTokai wrote...

wrexisawesome wrote...



your in the first group. play on normal


This game is no challenge on Normal. You people are missing the point. Playing Biotics in ME2 is NOT FUN. Most of the powers are useless 90% of the time on insanity difficulty. I want to be challenged by giving me situations where I can use all my powers not bored to death with tedium.

I just finished up Garrus's side quest where at one point I have to fight 2 giant mechs. The whole fight consisted of me using warp for 5 minutes. That is not fun. It is tedius. Don't even mention Team mates since on Insanity they die within the first minute during boss battles.

Every Boss battle has been exactly the same. Spamming  warp for more than five minutes. Most bosses don't even have HP just barriers, Shields and Armor.

In ME1 I had to manage my powers. I had to use lift and throw to slow down flanking enemies while taking care of charging enemies with my Pistol. I never had to spam and use only 1 power to defeat every encounter.




If you had biotcis, they would've just made those mechs fall...instead of repetitive and tedius, it'll be boring and fast.


Well, when its fast and boring (and fun!) VS. slow and boring (and not fun) - the choice is clear to me.

#536
Grumpy Old Wizard

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MGIII wrote...

If you had biotcis, they would've just made those mechs fall...instead of repetitive and tedius, it'll be boring and fast.


So it is quite ok to have the Adept class that essentially only casts Warp 90% of the time because for 90% of the battle that is his only biotic power that has an effect on the emeny?

I don't understand why anyone would think that spamming warp over and over makes Adept a fun class to play.

If warp is supposed to be the main power of the adept, it should be restricted the the adept class. Not that that would make spamming warp any more fun.

If the other biotic powers the Adept has are too powerful they should be toned down or remvoed and replaced by less powerful biiotics that he is actually allowed to use.

#537
triviumisgodly

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Im playing an adept on insanity now and ive only died twice. its not hard to shoot a shielded enemy with an smg then use warp to weaken them then use other powers. There problem solved.

#538
Ahglock

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triviumisgodly wrote...

Im playing an adept on insanity now and ive only died twice. its not hard to shoot a shielded enemy with an smg then use warp to weaken them then use other powers. There problem solved.


The problem is in case you didn't read, the ony reason you use the power is for style.  Another burst from the SMG would have killed him. Adepts are just gimped soldiers with the option to have a cool finisher.

#539
MGIII

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Grumpy Old Wizard wrote...

MGIII wrote...

If you had biotcis, they would've just made those mechs fall...instead of repetitive and tedius, it'll be boring and fast.


So it is quite ok to have the Adept class that essentially only casts Warp 90% of the time because for 90% of the battle that is his only biotic power that has an effect on the emeny?

I don't understand why anyone would think that spamming warp over and over makes Adept a fun class to play.

If warp is supposed to be the main power of the adept, it should be restricted the the adept class. Not that that would make spamming warp any more fun.

If the other biotic powers the Adept has are too powerful they should be toned down or remvoed and replaced by less powerful biiotics that he is actually allowed to use.


I spam Shockwave and Charge just fine, under normal circumstances. When it comes to those lage mechs, which is what I'm talking about, that's the only way to go about it until their health is down. No class can get fancy against those. I defy you to mention one.

Also, where are people coming up with the idea that a couple rounds into health will down enemies? It takes a decent number of bullets (more than I want to spare) to take them out on Insanity--even if your accuracy is great.

Modifié par MGIII, 30 janvier 2010 - 04:57 .


#540
MagnusTokai

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MGIII wrote...

If you had biotcis, they would've just made those mechs fall...instead of repetitive and tedius, it'll be boring and fast.



A shooter is supposed to be fast paced. The way it is now it feels like Im in a raid in some MMO where I'm fighting a boss with 1million hp and all I have is an attack that does 100dmg pers sec. The nerfing done to biotic powers is absurd. It is a single player game.

To fight the bosses you pretty much have to exploit the landscape by hiding in places the enemy can't reach you and spam warp.

There is no strategy.

Having biotic powers work on shield and armored enemies wouldn't even be overpowed since enemies in ME2 come in waves much bigger than ME1 which makes CC even more necessary. Instead Im hiding in a corner spamming warp around a corner until everyone is dead.

When you free Jack they make biotics seem badass destroying 3 YMIR mechs by herself when she breaks free. In real combat she just gets ventilated with the YMIR Mech gatling gun because she nor I can't push the mech away when it charges towards you.

#541
aswan4

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i kind of wish a dev would acknowledge this and say they're looking into some fixes.

#542
AlphaJarmel

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aswan4 wrote...

i kind of wish a dev would acknowledge this and say they're looking into some fixes.


They won't.  It's obvious from Christan Norman's perspective that they did things right because some people over at Bioware were able to beat the game.

#543
MGIII

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MagnusTokai wrote...

MGIII wrote...

If you had biotcis, they would've just made those mechs fall...instead of repetitive and tedius, it'll be boring and fast.



A shooter is supposed to be fast paced. The way it is now it feels like Im in a raid in some MMO where I'm fighting a boss with 1million hp and all I have is an attack that does 100dmg pers sec. The nerfing done to biotic powers is absurd. It is a single player game.

To fight the bosses you pretty much have to exploit the landscape by hiding in places the enemy can't reach you and spam warp.

There is no strategy.

Having biotic powers work on shield and armored enemies wouldn't even be overpowed since enemies in ME2 come in waves much bigger than ME1 which makes CC even more necessary. Instead Im hiding in a corner spamming warp around a corner until everyone is dead.

When you free Jack they make biotics seem badass destroying 3 YMIR mechs by herself when she breaks free. In real combat she just gets ventilated with the YMIR Mech gatling gun because she nor I can't push the mech away when it charges towards you.


Play on Normal if you want the "I can do anything" experience. It's really all I can recommend. 

As with all other enemies on Insanity, once you "disrobe" the mech, you can control it at your leisure. I usually use Warp three or four times, because by the time those are done, the mech is in my grill and I'm Charging or strafing behind cover.

And people, please stop using cutscenes or the books as a reference. They're like that for a reason. If gameplay were similar, no one would use guns outside of unnecessary luxury. That's why they're cutscenes.

#544
aswan4

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AlphaJarmel wrote...

aswan4 wrote...

i kind of wish a dev would acknowledge this and say they're looking into some fixes.


They
won't.  It's obvious from Christan Norman's perspective that they did
things right because some people over at Bioware were able to beat the
game.


i don't think it's necessarily that horrible, but why can't they admit that maybe they locked out biotics a little bit too much at least and just patch it? maybe they will though.

it's also not helping that hoffburger goes way overboard by mocking everybody who doesn't agree. they're not completely wrong, there still are uses for pull, throw, singularity and shockwave on insanity. but i also think they're not nearly useful enough, and hence i agree they should probably patch this a bit for the sake of both balance and fun. it just doesn't seem like the laughable debate he keeps making it out to be, and believe me, i've seen more than my fair share of those on the internet where i've wanted nothing more than somebody to come along and put people in their places, but this isn't really one of those.

i guess it'd make me angry when people say play it on normal, because while that solves some of the problems, it does miss the point a little.  insanity should be hard, and that means making enemies harder to kill, but the problem is this difficulty scaling is harsher on some classes than others.  it doesn't look like it was balanced heavily for insanity, but that doesn't mean it shouldn't have been.  because it easily could have been if they thought it through a little more.

Modifié par aswan4, 30 janvier 2010 - 11:10 .


#545
mundane1

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Played though ME1 as an adept and loved it. I'm playing ME2 as an adept and not happy with it. It's been stated over and over again in this thread and I just want to add my voice in support of getting biotics changed to be effective against enemies who have armor and shields. I feel that Throw, Pull and Singularity are nearly useless in most situations.



I am going to abandon my Adept and start playing as an Infiltrator until something is done about the issue. If nothing is done then I'll just finish the game as an Infiltrator and not buy ME3 if it comes out.

#546
tonnactus

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AlphaJarmel wrote...

aswan4 wrote...

i kind of wish a dev would acknowledge this and say they're looking into some fixes.


They won't.  It's obvious from Christan Norman's perspective that they did things right because some people over at Bioware were able to beat the game.

It couldnt be so hard to make a fix(optional) that changes just the ratio of health,armor and barrier on insanity/hardcore.

#547
tonnactus

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Also another problem that biotics are gimped is also that a lot of squadmembers,who now only have 2 active powers (a real joke) until they are loyal  become useless.Some people tend to just take miranda on all squadmissions.That reduces fun too, of course,also for people who just play weapon classes.

Modifié par tonnactus, 30 janvier 2010 - 11:40 .


#548
SolidDuece

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Where is the thread on all the other powers that can't be used when Barriers/Shields/Amour is up? Why are you guys just specifically complaining about biotics? The game is fine, lower the difficulty or learn to use your weapon.

#549
MyOthernamewontwork

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I'm really disappointed in Bioware. I believe they're drinking too much EA Koolaid, and not creating an elite product like they have for so many years, but just pumping out cash grabs.



I fully expect Bioware to buy all other RPG producing companies, thus giving them no competition, and then noone can do it better. YES 2K5 IS STILL 100000000x BETTER THAN ANY MADDEN EVER MADE.

#550
vhatever

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SolidDuece wrote...

Where is the thread on all the other powers that can't be used when Barriers/Shields/Amour is up? Why are you guys just specifically complaining about biotics? The game is fine, lower the difficulty or learn to use your weapon.


Uhh, probably because there are 10 times more biotic attacks than non-biotic  ones. Do people really need to make a complete list of all abilities every time they talk about special abilities being locked out just to placate you?

Don't answer.

Just slither away.