actually, i think biotic is still the most fun of all powers in ME2, though maybe less useful for majority of game. No other powers can send your enemies flying down the abyss, except for concussive, but it's much less pushing. So yeah, the biotics on insanity are weaker then other classes, but only they got satisfaction of flashy finish of some annoying guys. My personal favorite was throwing collector drone reinforcement before it even landed. Though this trick doesn't work on insanity *sigh*
Shame, that biotics don't have use against bosses, but that's where heavy weapons step in. It's was the thing of beauty when I finished Eclipse cache mission in just one shot from Cain(on insanity).
And someone here putting things in the way almost like other classes have it easy on insanity.Well, it's not.We too must do tedious things(like spamming incinerate.Gunning down an enemy under crossfire is not an option on insanity) and choose our squad carefully, so we don't die every little fight.Ammo effects such as freeze and incineration are still fun thing to watch,but it gets a little boring seeing it every time.
The only useful suggestion that i read so far(and no, i did not read ALL the thread, maybe it's time to put a list or something at the first page) is making the barriers weaker and health better for enemies. While on lowest-class enemies you need only one incinerate(or overload) to take down barriers, then it's almost insta-death by biotics(btw, is there some bonus weapon damage to enemies affected by Pull?), any class higher and you find yourself sitting in cover waiting for cooldown.Though i have to admit, it's more realistic that way - unshielded and unarmored could die just from a stray bullet in real life:)
Modifié par Evercrow, 30 janvier 2010 - 12:46 .