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Why were biotics made useless in ME2?


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#551
tonnactus

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SolidDuece wrote...

Where is the thread on all the other powers that can't be used when Barriers/Shields/Amour is up? Why are you guys just specifically complaining about biotics? The game is fine, lower the difficulty or learn to use your weapon.

What powers didnt work for an engineer?(didtn try it out yet)
Didnt incenerate work?Didnt freeze worke?
At least,he has a power that is effective in taking down shields.

Modifié par tonnactus, 30 janvier 2010 - 12:26 .


#552
SpideyKnight

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tonnactus wrote...

Insert everything Tonnactus has said here.


Miranda is a superior squadmate on Insanity, than any other squadmate bar none.  Know why?  Her class talent increases the damage of the entire squad and she comes with Warp and Overload and the SMG is a shield buster. She needs nothing else.  Your other squadmate can be whoever you wish.

#553
Evercrow

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actually, i think biotic is still the most fun of all powers in ME2, though maybe less useful for majority of game. No other powers can send your enemies flying down the abyss, except for concussive, but it's much less pushing. So yeah, the biotics on insanity are weaker then other classes, but only they got satisfaction of flashy finish of some annoying guys. My personal favorite was throwing collector drone reinforcement before it even landed. Though this trick doesn't work on insanity *sigh*
Shame, that biotics don't have use against bosses, but that's where heavy weapons step in. It's was the thing of beauty when I finished Eclipse cache mission in just one shot from Cain(on insanity).

And someone here putting things in the way almost like other classes have it easy on insanity.Well, it's not.We too must do tedious things(like spamming incinerate.Gunning down an enemy under crossfire is not an option on insanity) and choose our squad carefully, so we don't die every little fight.Ammo effects such as freeze and incineration are still fun thing to watch,but it gets a little boring seeing it every time.

The only useful suggestion that i read so far(and no, i did not read ALL the thread, maybe it's time to put a list or something at the first page) is making the barriers weaker and health better for enemies. While on lowest-class enemies you need only one incinerate(or overload) to take down barriers, then it's almost insta-death by biotics(btw, is there some bonus weapon damage to enemies affected by Pull?), any class higher and you find yourself sitting in cover waiting for cooldown.Though i have to admit, it's more realistic that way - unshielded and unarmored could die just from a stray bullet in real life:)

Modifié par Evercrow, 30 janvier 2010 - 12:46 .


#554
Evercrow

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tonnactus wrote...

What powers didnt work for an engineer?(didtn try it out yet)
Didnt incenerate work?Didnt freeze worke?
At least,he has a power that is effective in taking down shields.


 warp is the only power effective against barriers, except for warp ammo. So non-biotics would have to rely on teammates on collectors missions(hardest part of the game, eh?). Freeze is also useless on insanity btw :)

Modifié par Evercrow, 30 janvier 2010 - 12:55 .


#555
IRace82

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Caster classes have crowd control right? How would you feel having caster in DA:O which cant use crowd control in later difficulties? Having made biotics crowd control useless against armor/shield and barrier is just absurd really absurd. If only enemies would have like 2000 health/200 shield/200barrier/200armor and one would really need use biotics or make biotics atleast usefull against armor.

And if adept only power to use in insane is warp or reave and weapons then why would you use it? it is no more caster then infiltrator/soldier which can also be just as ammo independent as adept. Why? As infiltrator i could clean all areas on insane only using inicnerate/ energy drain combo (which is btw waaay better then anything adept can use) AND you have a chance to use sniper rifle  on top of that and cloaking ability etc....

What i really miss in this game is crowd control. It is not there sadly:( Adept with biotics is supposed to be one and it isnt anymore:( As a big RPG fan i am very dissapointed. And i just played infiltrator and played a game as a shooter one with pause button and few debuffs and i enjoyed every single bit of game and story....

And i am not whinning about how biotics are usless but how crowd control is useless or it isnt there. You dont need crowd control in mass effect 2 anymore, because there arent any:( And a have read forums on how infiltrator/soldier is very boring in mass effect 1 well now BW succeded to make every class equally boring hehe. I have finished the game and i dont even feel/need to replay it anymore not even with other class.... i just wonder why? Story is very guided and closed, combat tactics are gone and every combat is repeating and the same. As if you fight against merc, collestors, krogans everything is the same. First drop barrier/shield (use of warp, energy drain) then armor (use warp again, incinerate) and then they are almsot dead and just shoot them in the head a few times. And sad part is every enemy you fight is the same. 

#556
Evercrow

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looks like topic slowly becoming "How Insanity difficulty in ME1 was way more fun and cool than Insanity difficulty in ME2".And small note below:"especially for biotics classes" =]

Respect for all of you hardcore fans out there. Pity, but the best solution that most people would say is "change your difficulty", not some patch or fix "Insanity for biotics deluxe edition" .

I like the idea of Adept being ultimate challenge of the game on insanity.I think I go for it on my NG+ walkthrough and make use of warp detonation(nice idea, BioWare) :wizard:

#557
tonnactus

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Evercrow wrote...

Respect for all of you hardcore fans out there. Pity, but the best solution that most people would say is "change your difficulty", not some patch or fix "Insanity for biotics deluxe edition" .

More then enough posts explain why this isnt the solution.Just 1-2 pages before.

#558
Grumpy Old Wizard

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MGIII wrote...

Play on Normal if you want the "I can do anything" experience. It's really all I can recommend. 

As with all other enemies on Insanity, once you "disrobe" the mech, you can control it at your leisure. I usually use Warp three or four times, because by the time those are done, the mech is in my grill and I'm Charging or strafing behind cover.


Wow, so Adepts who wish to actually use more than Warp should have to play on normal mode huh? That solution is not a solution.

When you take down shields, barriers, and armor with gunfire you mights as well fire another burst to kill the enemies or use warp again to kill the enemies.

Adepts should be about more than casting warp over and over and over again and should not be gimped soldiers.  Why do you think that only warp should work until the enemy is almost dead?

#559
For Humanity

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As an adept playing on insanity here is how every battle pans out.

Step 1.

I take cover and order my squad do take cover by me. I use warp, warp, warp, warp, warp, warp, warp. At this time my squad usually gets bored of following commands and decides to get closer. They die and I am forced to use my back up plan. warp, warp, warp, warp, warp, warp, warp, warp, warp, warp.

Step 2.

The battle has now gone on for several minutes and I am bored to tears. However as is common on gears of mass 2 another wave will appear and one enemy will find their spot on the warp firing range taken and choose to waddle over.

Step 3.

With only pistols to back me up, I fire a few shots while using warp, warp, warp, warp, warp, warp, warp. If the waddler was weak we can return to me using warp, warp, warp, warp, warp, warp, warp in step 2. If the waddler was strong I will be forced out of cover and immediately shot in the back, now we can return to step 1 and repeat the whole battle over. Such fun.

#560
Bigeyez

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For Humanity wrote...

As an adept playing on insanity here is how every battle pans out.
Step 1.
I take cover and order my squad do take cover by me. I use warp, warp, warp, warp, warp, warp, warp. At this time my squad usually gets bored of following commands and decides to get closer. They die and I am forced to use my back up plan. warp, warp, warp, warp, warp, warp, warp, warp, warp, warp.
Step 2.
The battle has now gone on for several minutes and I am bored to tears. However as is common on gears of mass 2 another wave will appear and one enemy will find their spot on the warp firing range taken and choose to waddle over.
Step 3.
With only pistols to back me up, I fire a few shots while using warp, warp, warp, warp, warp, warp, warp. If the waddler was weak we can return to me using warp, warp, warp, warp, warp, warp, warp in step 2. If the waddler was strong I will be forced out of cover and immediately shot in the back, now we can return to step 1 and repeat the whole battle over. Such fun.


Bring Squadmates with Overload and Incinerate so that you don't end up spamming warp warp warp? Seriously the QQ in this thread is beyond me. My Adept on Insanity is incredibly fun. Sure I have to micro manage my squadmates moreso then say a Soldier, but that just adds challenge to the gameplay. It's really not that difficult to coordinate powers and tear people to shreds. You just can't walk into a room, spam all your powers, and /dance like you could in ME 1. Making Biotic usage more involving and require tactical usage and thought was a definite improvment in my eyes.

#561
tonnactus

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It isnt whining to notice that nonone else is so restricted in the choice which people he took in his squad like the adept if he want to have fun in his playtrough and not only be a warpcaster.
And rememer: Without "whining" where arent the improvements in the sequel.

Your advices sounds like such: Dont like inventory management? Dont open lockers.
I hope most people understand the comparison...

Modifié par tonnactus, 30 janvier 2010 - 07:47 .


#562
Graunt

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triviumisgodly wrote...

Im playing an adept on insanity now and ive only died twice. its not hard to shoot a shielded enemy with an smg then use warp to weaken them then use other powers. There problem solved.


Whoosh...

#563
MGIII

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SolidDuece wrote...

Where is the thread on all the other powers that can't be used when Barriers/Shields/Amour is up? Why are you guys just specifically complaining about biotics? The game is fine, lower the difficulty or learn to use your weapon.


Because biotcis were awe-inspiring and broken in the first game, so they lose that epic feel of "I control the entire battlefield" to them, so when they're still the most used skills in the game (because they are the strongest and most optimal, still) in ME2 but of a lass grand nature, people don't like it. I can't say that I blame them, it's their opinion. I didn't like how biotics were EZ-mode in ME1, such that you could defeat entire mobs before they even got behind cover. At least in ME2, they can attempt to fight back.

#564
Graunt

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MGIII wrote...

SolidDuece wrote...

Where is the thread on all the other powers that can't be used when Barriers/Shields/Amour is up? Why are you guys just specifically complaining about biotics? The game is fine, lower the difficulty or learn to use your weapon.


Because biotcis were awe-inspiring and broken in the first game, so they lose that epic feel of "I control the entire battlefield" to them, so when they're still the most used skills in the game (because they are the strongest and most optimal, still) in ME2 but of a lass grand nature, people don't like it. I can't say that I blame them, it's their opinion. I didn't like how biotics were EZ-mode in ME1, such that you could defeat entire mobs before they even got behind cover. At least in ME2, they can attempt to fight back.


Biotics in the first game were simply FUN, and while some will argue that they were overpowered and broken, the same could be said about the Infiltrator class and pistols.  The thing I loved about ME was that it was the first game that introduced abilities that made it seem like you were more of a Jedi than in any acutal Star Wars game before it.  Being the Wizard of ragdolls was very very fun, and while they had a lot of control it wasn't that they were broken as much as the Sentinel and Engineer were flat out awful.

The problem with this game is just the whole illogic nonsense behind not being able to lift a shielded or armored enemy...ever, no matter how strong your biotic abilities are.  It's just stupid, and with how many enemies come at you now, pull/throw would in no way be any more broken than headshots from an Infiltrator.

On the normal difficulty biotics are not that bad, even though it still ends up being a repetitive game of Warp, Warp + ability you actually wanted to use in the first place.  This simply is not the case on the higher difficulties.

Modifié par Graunt, 30 janvier 2010 - 08:07 .


#565
MGIII

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Graunt wrote...

MGIII wrote...

SolidDuece wrote...

Where is the thread on all the other powers that can't be used when Barriers/Shields/Amour is up? Why are you guys just specifically complaining about biotics? The game is fine, lower the difficulty or learn to use your weapon.


Because biotcis were awe-inspiring and broken in the first game, so they lose that epic feel of "I control the entire battlefield" to them, so when they're still the most used skills in the game (because they are the strongest and most optimal, still) in ME2 but of a lass grand nature, people don't like it. I can't say that I blame them, it's their opinion. I didn't like how biotics were EZ-mode in ME1, such that you could defeat entire mobs before they even got behind cover. At least in ME2, they can attempt to fight back.


Biotics in the first game were simply FUN, and while some will argue that they were overpowered and broken, the same could be said about the Infiltrator class and pistols.  The thing I loved about ME was that it was the first game that introduced abilities that made it seem like you were more of a Jedi than in any acutal Star Wars game before it.  Being the Wizard of ragdolls was very very fun, and while they had a lot of control it wasn't that they were broken as much as the Sentinel and Engineer were flat out awful.

The problem with this game is just the whole illogic nonsense behind not being able to lift a shielded or armored enemy...ever, no matter how strong your biotic abilities are.  It's just stupid, and with how many enemies come at you now, pull/throw would in no way be any more broken than headshots from an Infiltrator.

On the normal difficulty biotics are not that bad, even though it still ends up being a repetitive game of Warp, Warp + ability you actually wanted to use in the first place.  This simply is not the case on the higher difficulties.


I still think they're fun, even more so than before. I find multiple uses for them, especially Charge. The ability to use multiple biotics on similar targets is great. 

They could try to rebalance it, but in my opinion they did a fine job of that already. This is obviously an issue of different opinions, but I respect yours until you try to claim biotics are useless or something. They're still a powerhouse, but to a lesser degree on Hardcore/Insanity. 

#566
Graunt

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MGIII wrote...

Graunt wrote...

MGIII wrote...

SolidDuece wrote...

Where is the thread on all the other powers that can't be used when Barriers/Shields/Amour is up? Why are you guys just specifically complaining about biotics? The game is fine, lower the difficulty or learn to use your weapon.


Because biotcis were awe-inspiring and broken in the first game, so they lose that epic feel of "I control the entire battlefield" to them, so when they're still the most used skills in the game (because they are the strongest and most optimal, still) in ME2 but of a lass grand nature, people don't like it. I can't say that I blame them, it's their opinion. I didn't like how biotics were EZ-mode in ME1, such that you could defeat entire mobs before they even got behind cover. At least in ME2, they can attempt to fight back.


Biotics in the first game were simply FUN, and while some will argue that they were overpowered and broken, the same could be said about the Infiltrator class and pistols.  The thing I loved about ME was that it was the first game that introduced abilities that made it seem like you were more of a Jedi than in any acutal Star Wars game before it.  Being the Wizard of ragdolls was very very fun, and while they had a lot of control it wasn't that they were broken as much as the Sentinel and Engineer were flat out awful.

The problem with this game is just the whole illogic nonsense behind not being able to lift a shielded or armored enemy...ever, no matter how strong your biotic abilities are.  It's just stupid, and with how many enemies come at you now, pull/throw would in no way be any more broken than headshots from an Infiltrator.

On the normal difficulty biotics are not that bad, even though it still ends up being a repetitive game of Warp, Warp + ability you actually wanted to use in the first place.  This simply is not the case on the higher difficulties.


I still think they're fun, even more so than before. I find multiple uses for them, especially Charge. The ability to use multiple biotics on similar targets is great. 

They could try to rebalance it, but in my opinion they did a fine job of that already. This is obviously an issue of different opinions, but I respect yours until you try to claim biotics are useless or something. They're still a powerhouse, but to a lesser degree on Hardcore/Insanity. 


I don't believe *some* biotics would be useless on the higher difficulties unless EVERY enemy has some kind of protection starting out (similar to immunity from the first game).  Right now on normal it seems like maybe 30% of the enemies have some kind of protection, so there's still 60% that are weak to whatever you want to throw at them.  No clue about the higher difficulties though because I lowered the difficulty to normal after starting on veteran and getting slaughtered again and again while learning the new combat system.  

I do however know that the shields/armor scale with difficulty and your powers do not, so it just means that any enemy with protection will take that many more Warps/Warp ammo to take down.  Not so much fun, but then I guess you could just say the same thing about having to use Warp on practically everything on Insanity in the first game.

You also sound like you're playing a Vanguard.  Totally different playstyle than the Adept in this game.

Modifié par Graunt, 30 janvier 2010 - 08:17 .


#567
Shrike17

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I know, I enjoyed biotic classes in ME1 WAY better, ME2's biotics are just plain awful.

#568
IRace82

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Hmmm i dont have anything against biotics in ME2 more then that: why put pull, singularity in the game and not be able to use it. They could just as easily delete it an put another skill like some kind of power you could manipulate objects or boxes trowing to enemies. I have nothing to complain the game is great ... its just .... well why do you tease us into havin pull (which radious isnt 10m) it is only 3m maxed, whic does not mean you could lift entire room, only 1-3 enemies in reality. but even one is totaly enough. at least you could have a feel of controling somethin even one measly merc. That is the problem!

otherwise i love the game, it is way better then the first one in almost every aspect... and the other classes are fun and very unique... only this poor adept gets swept under the rug ..... even engineer is fun and effective to do, what is he designed to do.

Maybe adept is designed to do warp power and using guns and have some other skill more like a filler then anything. And i wouldnt complain if adept had only warp, barier and maybe trow for some situations. but make him to do his job, to fullfil the niche. is that really to much to ask? I am not trying to get absurdly OP biotics like in ME1 but at least give us a little bone a little feel we are playing adept.

Modifié par IRace82, 30 janvier 2010 - 08:46 .


#569
Evercrow

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tonnactus wrote...

More then enough posts explain why this isnt the solution.Just 1-2 pages before.

Then I hope people who say "go play on normal" will read them. :? I like insanity. Veteran was kinda easy.
Definitely gonna choose energy drain as my bonus power for adept. And retrain it to disruptor ammo, if things go well

Anyone took sniper rifle for Adept as bonus weapon? How does it feels?Worth it?Or I should just take upgraded SMG?

#570
SolidDuece

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For Humanity wrote...

As an adept playing on insanity here is how every battle pans out.
Step 1.
I take cover and order my squad do take cover by me. I use warp, warp, warp, warp, warp, warp, warp. At this time my squad usually gets bored of following commands and decides to get closer. They die and I am forced to use my back up plan. warp, warp, warp, warp, warp, warp, warp, warp, warp, warp.
Step 2.
The battle has now gone on for several minutes and I am bored to tears. However as is common on gears of mass 2 another wave will appear and one enemy will find their spot on the warp firing range taken and choose to waddle over.
Step 3.
With only pistols to back me up, I fire a few shots while using warp, warp, warp, warp, warp, warp, warp. If the waddler was weak we can return to me using warp, warp, warp, warp, warp, warp, warp in step 2. If the waddler was strong I will be forced out of cover and immediately shot in the back, now we can return to step 1 and repeat the whole battle over. Such fun.


If the only biotic power your using in this game is warp then I don't know what to tell you other then l2p. It's no wonder your teamates are dying and your having a difficult time with the game. Sorry if you don't know how to use your cc abilities to get enemies out of cover and knock them off ledges. Sorry you dont know how to utilise shockwave or knocking down an enemy when they come near. Sorry the only teamate you probably use is Miranda because you have no clue how to fully utilise your other squadmates. Sounds like your making the game boring for yourself. It's not Biowares fault you don't know how to play the game.

Modifié par SolidDuece, 30 janvier 2010 - 09:46 .


#571
dr dANGER boy

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Amen. My first playthrough was with an Adept and it was great. Learn how to use your skills instead of just warping and pushing. Singularity is great for husks/abominations. Shockwave is great of crowd control and buying some time. Have Thane or Jacob use pull and then have your character follow up immediately with push.



I'm actually having a hard time getting myself to switch to new classes because I enjoy Adepts so much.

#572
addiction21

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Biotic waffles now that would be freaking awesome.



They have their stregnths and weakness's. Some are good for shields some are not. Biotics are not a end all be all. You might as well be complaining how that heavy pistol sucks at shredding shields and the smg does crap to armor.

#573
dr dANGER boy

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If there were ever a time that I wish Mass Effect had an online element, it would be now. A biotic in the hands of somebody that knows how to use it is just as deadly as any other class. I think biotics are meant to work like magic in most other RPGs. Magic users always start out sort of underpowered, weak, and repetitive (always using the same spells). But by the end, a skilled magic user is probably one of the strongest builds in a game.

#574
addiction21

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dr dANGER boy wrote...

If there were ever a time that I wish Mass Effect had an online element, it would be now. A biotic in the hands of somebody that knows how to use it is just as deadly as any other class. I think biotics are meant to work like magic in most other RPGs. Magic users always start out sort of underpowered, weak, and repetitive (always using the same spells). But by the end, a skilled magic user is probably one of the strongest builds in a game.


And how many of the biotics can curve if thrown right to hit people in cover.

Modifié par addiction21, 30 janvier 2010 - 10:14 .


#575
SolidDuece

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If this thread is any indication I would be on top of the pvp charts since all these people do is spam Warp lol. Warp, the new Moonfire.

Modifié par SolidDuece, 30 janvier 2010 - 10:15 .