Why were biotics made useless in ME2?
#576
Posté 30 janvier 2010 - 10:15
Anyway on normal singularity does appear to have some use against shielded opponents holding them still and stopping them firing. Break the shield while its on them and they get caught. I don't know about the other abilities yet.
#577
Posté 30 janvier 2010 - 10:18
#578
Posté 30 janvier 2010 - 10:22
Mikey_205 wrote...
SolidDuece are you a serious poster?
Anyway on normal singularity does appear to have some use against shielded opponents holding them still and stopping them firing. Break the shield while its on them and they get caught. I don't know about the other abilities yet.
No, I guess I am the only Adept that knows how to use my Biotics. I'm beating my head on the wall trying to understand what the problem is. Yes, I use Warp to knock down Armor and Barrier's. But after that I use my other powers to finish them off. Why is that a hard concept?
Modifié par SolidDuece, 30 janvier 2010 - 10:24 .
#579
Posté 30 janvier 2010 - 10:23
MGIII wrote...
SolidDuece wrote...
Where is the thread on all the other powers that can't be used when Barriers/Shields/Amour is up? Why are you guys just specifically complaining about biotics? The game is fine, lower the difficulty or learn to use your weapon.
Because biotcis were awe-inspiring and broken in the first game, so they lose that epic feel of "I control the entire battlefield" to them, so when they're still the most used skills in the game (because they are the strongest and most optimal, still) in ME2 but of a lass grand nature, people don't like it.
Actually, the complaint is that adepts have exactly one biotic power that they can use for 90% of the battle. Warp. And warp must be spammed over and over and over again. The only use of the other powers the adept has is just to say that he used them in the last moments of the battle when everything was almost dead already.
It is not fun to cast only warp for the vast majority of your casts. I don't know why you would think it is fine for the adept to only have one usable talent.
#580
Posté 30 janvier 2010 - 10:29
#581
Posté 30 janvier 2010 - 10:31
Grumpy Old Wizard wrote...
MGIII wrote...
SolidDuece wrote...
Where is the thread on all the other powers that can't be used when Barriers/Shields/Amour is up? Why are you guys just specifically complaining about biotics? The game is fine, lower the difficulty or learn to use your weapon.
Because biotcis were awe-inspiring and broken in the first game, so they lose that epic feel of "I control the entire battlefield" to them, so when they're still the most used skills in the game (because they are the strongest and most optimal, still) in ME2 but of a lass grand nature, people don't like it.
Actually, the complaint is that adepts have exactly one biotic power that they can use for 90% of the battle. Warp. And warp must be spammed over and over and over again. The only use of the other powers the adept has is just to say that he used them in the last moments of the battle when everything was almost dead already.
It is not fun to cast only warp for the vast majority of your casts. I don't know why you would think it is fine for the adept to only have one usable talent.
Because I am not Warp spamming 90% of the fight. Yes, I use Warp moreso then my other powers to knock off enemy shields. That usually takes one hit on non boss/elites. After that, you do whatever. Pull/Throw them out of cover, knock them off ledge, Singularity. I don't know about you but the fight is usually not over when you get people in red. They are still flanking, hiding behind cover. Usually another wave is coming. So I don't understand the complaint.
Modifié par SolidDuece, 30 janvier 2010 - 10:32 .
#582
Posté 30 janvier 2010 - 10:43
Grumpy Old Wizard wrote...
MGIII wrote...
SolidDuece wrote...
Where is the thread on all the other powers that can't be used when Barriers/Shields/Amour is up? Why are you guys just specifically complaining about biotics? The game is fine, lower the difficulty or learn to use your weapon.
Because biotcis were awe-inspiring and broken in the first game, so they lose that epic feel of "I control the entire battlefield" to them, so when they're still the most used skills in the game (because they are the strongest and most optimal, still) in ME2 but of a lass grand nature, people don't like it.
Actually, the complaint is that adepts have exactly one biotic power that they can use for 90% of the battle. Warp. And warp must be spammed over and over and over again. The only use of the other powers the adept has is just to say that he used them in the last moments of the battle when everything was almost dead already.
It is not fun to cast only warp for the vast majority of your casts. I don't know why you would think it is fine for the adept to only have one usable talent.
Why are you using warp nine times out of ten? It only takes one to get rid of armor for regualr enemies, and two to get rid of the intermediate ones (Legionaires, Guardians, etc).
If you're talking about boss battle, then yes, that's all you can do. Spam overload and warp and fire everything you have at 'em while hoping they don't get an angle on your ass.
#583
Posté 30 janvier 2010 - 10:51
MGIII wrote...
Why are you using warp nine times out of
ten? It only takes one to get rid of armor for regualr enemies, and two
to get rid of the intermediate ones (Legionaires, Guardians, etc).
Ifyou're talking about boss battle, then yes, that's all you can do. Spam
overload and warp and fire everything you have at 'em while hoping they
don't get an angle on your ass.
Because the discussion is about Hardcore and Insanity, where this is not always true. There is usually more than one enemy, and each usually have several layers
heres a simple fix:
for people who are on PC and don't give a ****
use your favorite Coalesced.ini editor and find
UseSharedPowerCooldown=TRUE
bShieldsBlockPowers=true
and set these both to false
instant physics biotic effectiveness on Insanity
Modifié par jivebeaver, 30 janvier 2010 - 10:58 .
#584
Posté 30 janvier 2010 - 10:54
#585
Posté 30 janvier 2010 - 11:08
Adepts to really well on Insanity because they don't have to waste ammo and can just spam Warp all day. The issue is that it isn't fun. You can't even mess around with the enemies after you take down their shields unless you take the time to kill off your squadmates before every fight.
If we stop talking about fun and start talking about optimal squads/characters then adepts are still on the bottom of the list. The only two classes that an Adept might be more optimal than are Vanguards and Engineers, but Vanguards get ammo and can use Reave and Engineers get Overload and Incinerate and can get Warp ammo or Reave.
#586
Posté 30 janvier 2010 - 11:22
jivebeaver wrote...
MGIII wrote...
Why are you using warp nine times out of
ten? It only takes one to get rid of armor for regualr enemies, and two
to get rid of the intermediate ones (Legionaires, Guardians, etc).
Ifyou're talking about boss battle, then yes, that's all you can do. Spam
overload and warp and fire everything you have at 'em while hoping they
don't get an angle on your ass.
Because the discussion is about Hardcore and Insanity, where this is not always true. There is usually more than one enemy, and each usually have several layers
heres a simple fix:
for people who are on PC and don't give a ****
use your favorite Coalesced.ini editor and find
UseSharedPowerCooldown=TRUE
bShieldsBlockPowers=true
and set these both to false
instant physics biotic effectiveness on Insanity
I'm playing on Insanity.
#587
Posté 30 janvier 2010 - 11:22
#588
Posté 30 janvier 2010 - 11:34
would it have been better is certaon biotics worked against certain defense?probably, but if you have the right squad an adept can be just as useful as the other classes. Warp is the most effective power in the game
#589
Posté 30 janvier 2010 - 11:35
Xenon147 wrote...
The nay-sayers aren't seeing the point of the argument clearly. Sure we can use Reave and Warp to rip apart shields, barriers, and armor. So whats the point in having Throw, Pull, and Singularity? By the time we are able to use Throw, Pull, or Singularity, we might as well just use another Warp or Reave or just shoot them. Theres no real reason to even have those abilities because there is nothing advantageous about using them instead a gun or another Warp to finish the target off.
We see the point perfectly, and everyone saying otherwise have ran out of arguemtns. It's been said, multiple times, that biotics aren't useless. Whether it's fun or not is a matter of opinion. But throwing out outlandish claims such as what many detractors aredoing is giving the wrong impression.
Every argument trying to support that they are useless use hyperbole like: it takes an obscene amount of warps to take down armor when it usually averages around one or two, or that when it comes down to health that you or your teammates can finish off an enemy before you can even cast a biotic when in reality it takes 3-6 trigger pulls on an intermediate enemy's head using the Viper SR on a Destroyer Vanguard w/ Rank 4 Incend. ammo and Rank 4 Cerberus Operative Miranda in the party (I've tested as much).
Either way, you'll be shooting them to death most likely, but if you cast a Reave, Pull, Shockwave, etc, they won't be shooting back.
Modifié par MGIII, 30 janvier 2010 - 11:36 .
#590
Posté 30 janvier 2010 - 11:56
jivebeaver wrote...
MGIII wrote...
Why are you using warp nine times out of
ten? It only takes one to get rid of armor for regualr enemies, and two
to get rid of the intermediate ones (Legionaires, Guardians, etc).
Ifyou're talking about boss battle, then yes, that's all you can do. Spam
overload and warp and fire everything you have at 'em while hoping they
don't get an angle on your ass.
Because the discussion is about Hardcore and Insanity, where this is not always true. There is usually more than one enemy, and each usually have several layers
instant physics biotic effectiveness on Insanity
Yea, unless your using rank 1 on Insanity it only takes 1 Warp to knock down shields. If you guys want to spam Warp then complain how boring it is then thats your prerogative. The topic of this thread asks why all biotics are useless in ME2. The fact is, they aren't useful for people who spam Warp all day. That's like spamming Houdoken and saying Street Fighter is boring. You still have a useful set of moves to do. It's your decision not to use them. If you can't control yourself from Warp spamming then play another class that doesn't have Warp.
Modifié par SolidDuece, 31 janvier 2010 - 12:00 .
#591
Posté 31 janvier 2010 - 12:07
Hoffburger wrote...
Solid....Duece? You sure it's not supposed to be Deuce? That alone gives me all I need to know about you. If there ever was PvP in this game Infiltrators and, to a lesser extent, Soldiers would dominate. Tactical Cloak + Headshot would instantly ruin your day and no, you wouldn't be able to dodge it due to the time slowing effect. Same for soldiers, Adrenaline Rush + Headshots.
Adepts to really well on Insanity because they don't have to waste ammo and can just spam Warp all day. The issue is that it isn't fun. You can't even mess around with the enemies after you take down their shields unless you take the time to kill off your squadmates before every fight.
If we stop talking about fun and start talking about optimal squads/characters then adepts are still on the bottom of the list. The only two classes that an Adept might be more optimal than are Vanguards and Engineers, but Vanguards get ammo and can use Reave and Engineers get Overload and Incinerate and can get Warp ammo or Reave.
Actually nor soldiers nor infiltrators have a 'time slowing' effect, because their abilities do not make you move faster, they just slow everyone including you so they are OK if your aim is really crappy. And if there ever was PvP in this game then probably Vanguard would rape just about everyone. You're also not right about the engineer. Im trying one now (I play on insanity only) and it looks like a godmode, I have yet to reload once, its much easier then infiltrator or soldier (drone spam vs bosses just feels too cheesy). So it likely that you're not right about the adept too :/ (haven't played it much yet, but I've allready noticed that singularity partially works on shielded enemies immobilizing them so it shows some promise). And btw Sentinel is pretty cool as well, definetely better than soldier in my experience.
Modifié par MANoob, 31 janvier 2010 - 12:12 .
#592
Posté 31 janvier 2010 - 12:12
Hoffburger wrote...
Solid....Duece? You sure it's not supposed to be Deuce? That alone gives me all I need to know about you. If there ever was PvP in this game Infiltrators and, to a lesser extent, Soldiers would dominate. Tactical Cloak + Headshot would instantly ruin your day and no, you wouldn't be able to dodge it due to the time slowing effect. Same for soldiers, Adrenaline Rush + Headshots.
Adepts to really well on Insanity because they don't have to waste ammo and can just spam Warp all day. The issue is that it isn't fun. You can't even mess around with the enemies after you take down their shields unless you take the time to kill off your squadmates before every fight.
If we stop talking about fun and start talking about optimal squads/characters then adepts are still on the bottom of the list. The only two classes that an Adept might be more optimal than are Vanguards and Engineers, but Vanguards get ammo and can use Reave and Engineers get Overload and Incinerate and can get Warp ammo or Reave.
Are you seriously trying to bring a argument in for PvP? How lame is that. Who cares? It's obvious you just want bring your WoW min/max tactics into this game. That's fine, but if thats making the game boring for you then who's fault is that? Any character build in this game is able to complete this game on Insanity.
Modifié par SolidDuece, 31 janvier 2010 - 12:13 .
#593
Posté 31 janvier 2010 - 01:06
SolidDuece wrote...
Yea, unless your using rank 1 on Insanity it only takes 1 Warp to knock down shields.
As a mid-level adept playing on insanity I have yet to run into a single enemy with shields that my level 2 warp could remove in one hit. To which foes are you refering? If you really meant to say 'armor' then I'd actually pose the same query as so far the foes with shields completely removabled by a single warp were limited to the prologue ship's mechs.
#594
Posté 31 janvier 2010 - 01:18
SolidDuece wrote...
Are you seriously trying to bring a argument in for PvP? How lame is that. Who cares? It's obvious you just want bring your WoW min/max tactics into this game. That's fine, but if thats making the game boring for you then who's fault is that? Any character build in this game is able to complete this game on Insanity.
SolidDuece wrote...
If this thread is any indication I
would be on top of the pvp charts since all these people do is spam Warp
lol. Warp, the new Moonfire.
/facepalm
I thought you had to be over 18 to post on this website?
Modifié par Hoffburger, 31 janvier 2010 - 01:19 .
#595
Posté 31 janvier 2010 - 01:27
Hoffburger wrote...
SolidDuece wrote...
Are you seriously trying to bring a argument in for PvP? How lame is that. Who cares? It's obvious you just want bring your WoW min/max tactics into this game. That's fine, but if thats making the game boring for you then who's fault is that? Any character build in this game is able to complete this game on Insanity.SolidDuece wrote...
If this thread is any indication I
would be on top of the pvp charts since all these people do is spam Warp
lol. Warp, the new Moonfire.
I thought you had to be over 18 to post on this website?
I was responding to the post above me while making fun of the absurdity of this thread. It was really convenient (or stupid) of you to leave that fact out. Any other trivial things you want to point out? It's not like you have anything of substance to say so please keep going.
Modifié par SolidDuece, 31 janvier 2010 - 01:54 .
#596
Posté 31 janvier 2010 - 01:32
tetracycloide wrote...
SolidDuece wrote...
Yea, unless your using rank 1 on Insanity it only takes 1 Warp to knock down shields.
As a mid-level adept playing on insanity I have yet to run into a single enemy with shields that my level 2 warp could remove in one hit. To which foes are you refering? If you really meant to say 'armor' then I'd actually pose the same query as so far the foes with shields completely removabled by a single warp were limited to the prologue ship's mechs.
Yea maybe it's rank 3 and up. My Warp (rank 3) takes out shields in one on non elite/boss mobs. Also keep in mind I might have Biotic damage upgrades you don't.
Modifié par SolidDuece, 31 janvier 2010 - 01:32 .
#597
Posté 31 janvier 2010 - 01:34
It's not too bad though, especially near the end, biotic abilities-- mainly warp-- come in real handy. But biotics were slightly too powerful in ME1... Barrier didn't last me throughout the whole fight this time around, which I appreciated for making so I did have to take cover sometimes. ME3 will get it right, I bet.
Modifié par Jonathan Shepard, 31 janvier 2010 - 01:43 .
#598
Posté 31 janvier 2010 - 02:29
SolidDuece wrote...
Hoffburger wrote...
SolidDuece wrote...
Are you seriously trying to bring a argument in for PvP? How lame is that. Who cares? It's obvious you just want bring your WoW min/max tactics into this game. That's fine, but if thats making the game boring for you then who's fault is that? Any character build in this game is able to complete this game on Insanity.SolidDuece wrote...
If this thread is any indication I
would be on top of the pvp charts since all these people do is spam Warp
lol. Warp, the new Moonfire.
I thought you had to be over 18 to post on this website?
I was responding to the post above me while making fun of the absurdity of this thread. It was really convenient (or stupid) of you to leave that fact out. Any other trivial things you want to point out? It's not like you have anything of substance to say so please keep going.
/doublefacepalm
#599
Posté 31 janvier 2010 - 02:49
Jonathan Shepard wrote...
I'm conflicted about biotics... I could understand their armour making them lass effective... but shields? What? It's a kinetic barrier, not a gravity well to connect them to the ground... makes biotic players damn near useless on Veteran+
It's not too bad though, especially near the end, biotic abilities-- mainly warp-- come in real handy. But biotics were slightly too powerful in ME1... Barrier didn't last me throughout the whole fight this time around, which I appreciated for making so I did have to take cover sometimes. ME3 will get it right, I bet.
Yeah, it seems that nobody cares here about the "canon" and about the shameless story-breaking and
logic-raping that were involved in the "balancing" of biotic powers in ME2.
personaly, i dont care either. (mainly because i cant do anything about it.)
i'll change a certain ini file to what i think its proper and good,
and so everyone are going to live happily ever after...
Modifié par TheRedVipress, 31 janvier 2010 - 02:54 .
#600
Posté 31 janvier 2010 - 02:56
EVERY SINGLE ENEMY IN THE GAME (ALMOST) ON HARDER DIFFICULTIES COMES WITH ARMOR/SHIELDS/BARRIERS. You CAN NOT use ANY powers other than SELECT FEW on these targets to get the effect of the power. YES you can use throw on an armored target but it does NOT throw them. It does a petty amount of damage.
The problem people have with this system is this: Once you whack out the shields/armor/barrier of a target, it is absolutely USELESS to waste a cooldown using a power on that target. His health will melt in 2 seconds flat, or it turns into, why use throw, why use pull, why use any biotic ability besides warp because that cooldown is best used on warp which will most likely kill the target, where as things like throw or singularity will not.
Even if barriers reduced the durations/damages/effects significantly of the powers, anything is better than the current system.
Using throw on someone with armor doing nothing at all makes absolutely 0 sense from both a physics and gameplay position.





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