Why were biotics made useless in ME2?
#601
Posté 31 janvier 2010 - 03:14
#602
Posté 31 janvier 2010 - 06:15
#603
Posté 31 janvier 2010 - 06:21
MGIII wrote...
Xenon147 wrote...
The nay-sayers aren't seeing the point of the argument clearly. Sure we can use Reave and Warp to rip apart shields, barriers, and armor. So whats the point in having Throw, Pull, and Singularity? By the time we are able to use Throw, Pull, or Singularity, we might as well just use another Warp or Reave or just shoot them. Theres no real reason to even have those abilities because there is nothing advantageous about using them instead a gun or another Warp to finish the target off.
We see the point perfectly, and everyone saying otherwise have ran out of arguemtns. It's been said, multiple times, that biotics aren't useless. Whether it's fun or not is a matter of opinion. But throwing out outlandish claims such as what many detractors aredoing is giving the wrong impression.
Every argument trying to support that they are useless use hyperbole like: it takes an obscene amount of warps to take down armor when it usually averages around one or two, or that when it comes down to health that you or your teammates can finish off an enemy before you can even cast a biotic when in reality it takes 3-6 trigger pulls on an intermediate enemy's head using the Viper SR on a Destroyer Vanguard w/ Rank 4 Incend. ammo and Rank 4 Cerberus Operative Miranda in the party (I've tested as much).
Either way, you'll be shooting them to death most likely, but if you cast a Reave, Pull, Shockwave, etc, they won't be shooting back.
I'm not saying Adepts are useless, I'm saying Throw, Pull, and Singularity are useless. Theres no reason not to simply keep firing Warps around.
#604
Posté 31 janvier 2010 - 06:24
#605
Posté 31 janvier 2010 - 06:58
AlphaJarmel wrote...
LOL Adepts and Vanguards are pretty much screwed on the final level. It's ridiculous how much of it is geared towards tech people. Word of advice, max out warp early and do any biotic damage bonuses you can get. Yea Adepts can screwed pretty badly. Vanguards did too but they do a little bit better due to incendiary ammo but Garrus's special ability makes up for it. After beating the game, I can safely say that Infiltrator is the best class followed up by Soldier and the rest after that is personal opinion and difficulty.
I play a Vanguard and I beat the game on Veteran pretty easily. I'm now owning in Hardcore
#606
Posté 31 janvier 2010 - 07:17
Peer of the Empire wrote...
AlphaJarmel wrote...
LOL Adepts and Vanguards are pretty much screwed on the final level. It's ridiculous how much of it is geared towards tech people. Word of advice, max out warp early and do any biotic damage bonuses you can get. Yea Adepts can screwed pretty badly. Vanguards did too but they do a little bit better due to incendiary ammo but Garrus's special ability makes up for it. After beating the game, I can safely say that Infiltrator is the best class followed up by Soldier and the rest after that is personal opinion and difficulty.
I play a Vanguard and I beat the game on Veteran pretty easily. I'm now owning in Hardcore
Take it up to Insanity. There are certain levels that would work pretty good with the Vanguard and others where it simply doesn't.
#607
Posté 31 janvier 2010 - 07:24
#608
Posté 31 janvier 2010 - 08:14
SolidDuece wrote...
jivebeaver wrote...
MGIII wrote...
Why are you using warp nine times out of
ten? It only takes one to get rid of armor for regualr enemies, and two
to get rid of the intermediate ones (Legionaires, Guardians, etc).
Ifyou're talking about boss battle, then yes, that's all you can do. Spam
overload and warp and fire everything you have at 'em while hoping they
don't get an angle on your ass.
Because the discussion is about Hardcore and Insanity, where this is not always true. There is usually more than one enemy, and each usually have several layers
instant physics biotic effectiveness on Insanity
Yea, unless your using rank 1 on Insanity it only takes 1 Warp to knock down shields. If you guys want to spam Warp then complain how boring it is then thats your prerogative. The topic of this thread asks why all biotics are useless in ME2. The fact is, they aren't useful for people who spam Warp all day. That's like spamming Houdoken and saying Street Fighter is boring. You still have a useful set of moves to do. It's your decision not to use them. If you can't control yourself from Warp spamming then play another class that doesn't have Warp.
So you're fine with the fact that need you need to invest 10 points into Warp before you're even allowed to use any other biotic besides it? Yeah, that's balance and super fine bro.
ITT: People who don't know how to use team tactics
ITT: Halo kiddies playing as Soldier on normal difficulty that have no first hand experience with the legitimate issues about being Warpbots.
I can safely say that Infiltrator is the best class followed up by
Soldier and the rest after that is personal opinion and difficulty.
Haven't played an Infiltrator yet, but considering they look even more broken than they were in the first game, no suprise here. So basically it's Infiltrator > Sentinel = Soldier >>> Engineer > Vanguard > Adept now.
Modifié par Graunt, 31 janvier 2010 - 08:18 .
#609
Posté 31 janvier 2010 - 08:24
Please try again
and saying Infiltrator is broken? lol Yeah right
Sentinel is way easier
Modifié par Endurance_117, 31 janvier 2010 - 08:27 .
#610
Posté 31 janvier 2010 - 09:12
jivebeaver wrote...
heres a simple fix:
for people who are on PC and don't give a ****
use your favorite Coalesced.ini editor and find
UseSharedPowerCooldown=TRUE
bShieldsBlockPowers=true
and set these both to false
instant physics biotic effectiveness on Insanity
How do you even get this to work without screwing up the game so that it will no longer get past the launcher screen? I had to reinstall the game because using wordpad to open that file up and make changes screws it up. Even setting it back to the default "TRUE" doesn't seem to revert whatever the problem was.
^Beat the game on insanity with Adept and Infiltrator and almost with the Sentinel
Sure you did.
Modifié par Graunt, 31 janvier 2010 - 09:14 .
#611
Posté 31 janvier 2010 - 09:17
Graunt wrote...
jivebeaver wrote...
heres a simple fix:
for people who are on PC and don't give a ****
use your favorite Coalesced.ini editor and find
UseSharedPowerCooldown=TRUE
bShieldsBlockPowers=true
and set these both to false
instant physics biotic effectiveness on Insanity
How do you even get this to work without screwing up the game so that it will no longer get past the launcher screen? I had to reinstall the game because using wordpad to open that file up and make changes screws it up. Even setting it back to the default "TRUE" doesn't seem to revert whatever the problem was.
Try Notepad. Word Pad is more of a word processor, Notepad is a straight text editor and should handle that differently(I think.). Also, be very careful of making any other changes, not matter how mild.
Also, I for one have found that biotics still work, though not as well, on "protected" enemies.
Modifié par Inarai, 31 janvier 2010 - 09:19 .
#612
Posté 31 janvier 2010 - 09:19
Inarai wrote...
Graunt wrote...
jivebeaver wrote...
heres a simple fix:
for people who are on PC and don't give a ****
use your favorite Coalesced.ini editor and find
UseSharedPowerCooldown=TRUE
bShieldsBlockPowers=true
and set these both to false
instant physics biotic effectiveness on Insanity
How do you even get this to work without screwing up the game so that it will no longer get past the launcher screen? I had to reinstall the game because using wordpad to open that file up and make changes screws it up. Even setting it back to the default "TRUE" doesn't seem to revert whatever the problem was.
Try Notepad. Word Pad is more of a word processor, Notepad is a straight text editor and should handle that differently(I think.). Also, be very careful of making any other changes, not matter how mild.
Notepad was the first option I tried and it came out a jumbled mess of code.
#613
Posté 31 janvier 2010 - 09:32
#614
Posté 31 janvier 2010 - 10:44
#615
Posté 31 janvier 2010 - 11:12
Some horrible design decisions from Bioware... hopefully they see the light and fix the balance issues with Adept powers like they did with the stunlock madness in DA (at least on some level).
My first problem is the global cooldown which promotes spamming just a single power, I'd prefer a longer power specific cooldown which would encourage using multiple skills instead of just doing the warpwarpwarpwarpwarpwarpwarpwarp dance.
The second problem is with singularity and other CC powers. I started on Veteran difficulty since I imported my lvl60 adept from ME1. The veteran difficulty was still somewhat enjoyable and I could use singularity sometimes but not nearly often enough to make gameplay fun.. warp to singularity ratio was probably something like 9 to 1. Why not let CC powers do what they were meant to do? No damage to shielded or armored targets but they should be still affected by singularity. It's just stupid to have CC skills that cannot be used for the majority of the fight.
#616
Posté 31 janvier 2010 - 11:37
In the link (should be the first or second one) you will find the programs needed to open and edit that file properly
#617
Posté 31 janvier 2010 - 11:45
Graunt wrote...
ITT: Halo kiddies playing as Soldier on normal difficulty that have no first hand experience with the legitimate issues about being Warpbots.
I am so sick of all of these stupid stereotypical ad hominem attacks. It always comes from the same side too. Everyone who disagrees with whatever a "TRUE RPG FAN" says must be a stupid immature child who screams into a microphone while playing a fps.
Yeah, you've been calling us ritalin popping twitch kiddies for a long time, but have we been calling you fat basement dwelling cheeto fingered hot pocket popping virgins? Because stuff like this can go both ways.
Did that actually descrive you? No? That's how stupid it sounds.
If you have something to say about issues than say them, but trying to make stuff up about someone's age and lifestyle based on whether they agree with you or not is stupid and infantile.
#618
Posté 31 janvier 2010 - 11:51
Soruyao wrote...
I am so sick of all of these stupid stereotypical ad hominem attacks. It always comes from the same side too. Everyone who disagrees with whatever a "TRUE RPG FAN" says must be a stupid immature child who screams into a microphone while playing a fps.Graunt wrote...
ITT: Halo kiddies playing as Soldier on normal difficulty that have no first hand experience with the legitimate issues about being Warpbots.
You must be skipping the posts that are being replied to and how they typically come off as "you just suck l2p" drivel. If someone doesn't want to be called something they are acting like, then they should simply stop behaving that way.
And since you're obviously too lazy to read before replying, I'll quote it for you again...
i.e. everyone who thinks biotics are anything but useful outside of Warp on the higher difficulties are skilless, thoughtless drones. See how generalizations work?ITT: People who don't know how to use team tactics
Modifié par Graunt, 31 janvier 2010 - 11:55 .
#619
Posté 31 janvier 2010 - 12:04
Graunt wrote...
You must be skipping the posts that are being replied to and how they typically come off as "you just suck l2p" drivel. If someone doesn't want to be called something they are acting like, then they should simply stop behaving that way.
I've read the whole topic. I'll admit there have been people who have disagreed and maybe even haven't argued civily or well, but the moment you resort to an ad hominem attack you're just like them. This is especially true when you're making things up about someone.
Lets say someone says "You suck, L2P." You might assume this is a fps child, but this is unlikely. Do you know where I've read the words "you suck, L2P" the most? WoW's forums. That's right, a forum for an MMO. There's an equal chance that the person you just insulted is someone who plays WoW than someone who likes shooters. (I've found from my short periods reading FPS forums that they're more likely to just call you a noob, which is not a word I've ever even seen on these forums. Take that how you will.)
It's a stupid stereotype and instead of encouraging people to discuss your issue, it makes them want to flame you right back.
#620
Posté 31 janvier 2010 - 12:08
That said, Reave was awesome but was usually ineffective, as was SIngularity. I guess it was the barriers, but that emssed up the secondary Warp effect. I would rather toss something other thn Warp first and blow it up with Warp, not have to use Warp just to mke the other effective. Of course, this also became less of a problem as a Nemesis.
Evole into Nemesis. Takes Biotics to a whole 'nother level.
Modifié par LucidStrike, 31 janvier 2010 - 12:13 .
#621
Posté 31 janvier 2010 - 12:11
Soruyao wrote...
Graunt wrote...
ITT: Halo kiddies playing as Soldier on normal difficulty that have no first hand experience with the legitimate issues about being Warpbots.
I am so sick of all of these stupid stereotypical ad hominem attacks. It always comes from the same side too. Everyone who disagrees with whatever a "TRUE RPG FAN" says must be a stupid immature child who screams into a microphone while playing a fps.
Yeah, you've been calling us ritalin popping twitch kiddies for a long time, but have we been calling you fat basement dwelling cheeto fingered hot pocket popping virgins? Because stuff like this can go both ways.
Did that actually descrive you? No? That's how stupid it sounds.
If you have something to say about issues than say them, but trying to make stuff up about someone's age and lifestyle based on whether they agree with you or not is stupid and infantile.
This is the interwebz - wise up.
#622
Posté 31 janvier 2010 - 12:13
Throw, Shockwave, and Pull get little to no use from me due to the harsh restrictions and that the global cooldown makes them all redundant when I could just stick with Singularity. I feel as though these talents are a waste and that I would rather have something that has different uses or less restrictions.
#623
Posté 31 janvier 2010 - 12:16
THATS ALL BIOWARE HAS TO DO TO MAKE BIOTICS USEFUL.
But, they are run by EA now so we won't EVER get a fix.. they have turned into good lapdogs that don't care about their fanbase. You think ME2 was too much of a shooter and not enough RPG? Just wait for ME3, it will probably be changed to a FPS with no upgrades or levels or anything.
#624
Posté 31 janvier 2010 - 12:17
That would be unfortunate as there is a problem at hand here. Biotics might still work with other abilities in your team and with intense warp use but it is clearly out of balance and tiresome after a while. Some abilities are better than others.
The most important thing is that biotics are not as fun anymore as they could be. And they are clearly not as shown in the preview videos!
I throw in another suggestion:
Instead of giving shields (and armor) to all those weak but numerous enemies, improve their basic health by alot.
Like this people can use their jedi magic with great satifsfaction without beeing overpowered and still have to use advanced squad tactics for the less numerous but stronger enemies that keep their shields and armor.
More diversity/less repetative, emphasis on situational tactics, more satisfying gameplay!
#625
Posté 31 janvier 2010 - 12:21
It is NOT possible for a adept to complete the game on insanity at the moment, vanguard can but it will be near-impossible. All we ask is for you to fix this bioware.
It takes about 6 keystrokes to change the file, then you just have to put it in the next update. Do it for your fans, yeah you remember, your fans. Or have you forgot what they are since EA put you on a leash?





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