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Why were biotics made useless in ME2?


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#651
Graunt

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OneDrunkMonk wrote...

Question, do people have character powers setting to auto or just defense?


The squad AI has been improved so much over the first game that you can safely leave them on auto.  If you need them to use something specific, most of the time it's available when you want them to use it.  Often you can also simply use the squad "attack" command while targeting an enemy for whichever character and they will use a specific biotic ability that is pretty useful against that target.  There's not a whole lot of "defensive" abilities for them to activate anyway besides three characters.

Modifié par Graunt, 31 janvier 2010 - 08:14 .


#652
fieldmob742

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lost lupus wrote...

so after reading this thread all the way through ive found that my game (on 360) must be broken

even on casual if an enemy has
health bar - all abilty's can be cast
armour - only warp and singularity* can be cast (*merely holds them in place like stasis)
shields - only singularity can be cast (*merely holds them in place like stasis)

what MY cripe is ...... is that for most of the game
i can not use my powers i choose an adept to use the powers
for the most part im ONLY USING WARP to do damage and singularity to hold them still
boss are not affected at all by botics warp does a little singularity doesnt even hold them still

now when i can (for instantance getting the drell or geth teammate)
im like a one man army so they didnt balance the powers
at all they disabled them

that is the cripe now people have said in their games botics work on enemys with armour when played in normal

great i'd be happy with that but when i load ME2 on normal or casual it doesnt let me cast anything other then warp or signularity if an enemy has armour
could a BIOWARE employee please confirm if these people are talking rubbish or that indeed
my game is broken so i can get a new one?


i dont expect anybody to understand 25 pages and they still think its about what level you play on
i dont care about the AMOUNT of damage my powers do i want to USE my powers


One Bioware person did and basically said that they were right because they have beaten the game... said bioware person then deleted the posts upon people knowing that they were retarded excuses.

Christina <_<

#653
fieldmob742

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fieldmob742 wrote...

lost lupus wrote...

so after reading this thread all the way through ive found that my game (on 360) must be broken

even on casual if an enemy has
health bar - all abilty's can be cast
armour - only warp and singularity* can be cast (*merely holds them in place like stasis)
shields - only singularity can be cast (*merely holds them in place like stasis)

what MY cripe is ...... is that for most of the game
i can not use my powers i choose an adept to use the powers
for the most part im ONLY USING WARP to do damage and singularity to hold them still
boss are not affected at all by botics warp does a little singularity doesnt even hold them still

now when i can (for instantance getting the drell or geth teammate)
im like a one man army so they didnt balance the powers
at all they disabled them

that is the cripe now people have said in their games botics work on enemys with armour when played in normal

great i'd be happy with that but when i load ME2 on normal or casual it doesnt let me cast anything other then warp or signularity if an enemy has armour
could a BIOWARE employee please confirm if these people are talking rubbish or that indeed
my game is broken so i can get a new one?


i dont expect anybody to understand 25 pages and they still think its about what level you play on
i dont care about the AMOUNT of damage my powers do i want to USE my powers


One Bioware person did and basically said that the problems didn't exist because they have beaten the game... said bioware person then deleted the posts upon people knowing that they were retarded excuses.

Christina <_<



#654
jmark22

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Malcroix wrote...

But, OFC, I would prefer biotics to be useful more often/in more ways. From the lore perspective, the "mass effect" nature of biotics ought to affect targets regardless of shields/armor. Here's how I think it should have been made:

1. Shields not affected by biotics at all, but not stopping biotics from affecting target (maybe with a reduced effectiveness);

2. Armor makes targets more resistant to biotics - i.e. target is considered "heavier" when pulled/thrown/singed (ME1 had a similar thing with one of the exoskeleton armor uprgades), and Warp/Singularity do less damage. This makes sense because the target has much more mass and is much more dense on the outside;

3. Pure health highly affected by biotics - i.e. Heavy Warp killing them outright (completely messes up internal organs), and Throw smashing them so hard they lose consciousness for a time;

4. Barrier having a unique relationship with biotics - can completely stop some powers (pull/throw) but is totally destroyed by Warp (maybe even damaging target).

Sure, it would require some balancing, but overall would make the game much more fun. And it would be even more fun to be able to customise your own armor (and that of your squad) to specifically counter some biotic threats. I.e.: if you know you're going against biotics, putting on more armor at the expense of shields might be a good idea.

But, oh well. Gotta use what we've got.

Going back to the game, now. Have fun.



I agree with you 100%.  Great post!

My biggest gripe with the new biotic gameplay changes is that they are inconsistent with the lore set up by ME1 and the ME books (and the new comic, actually).  If they had done what Malacroix suggested, it would have added more tactical gameplay while remaining true to the lore.

#655
Katecheta

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If you want all powers to work on protected enemies check out this topic:



http://social.biowar...03/index/876116

#656
Laughing_Man

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jmark22 wrote...

Malcroix wrote...

But, OFC, I would prefer biotics to be useful more often/in more ways. From the lore perspective, the "mass effect" nature of biotics ought to affect targets regardless of shields/armor. Here's how I think it should have been made:

1. Shields not affected by biotics at all, but not stopping biotics from affecting target (maybe with a reduced effectiveness);

2. Armor makes targets more resistant to biotics - i.e. target is considered "heavier" when pulled/thrown/singed (ME1 had a similar thing with one of the exoskeleton armor uprgades), and Warp/Singularity do less damage. This makes sense because the target has much more mass and is much more dense on the outside;

3. Pure health highly affected by biotics - i.e. Heavy Warp killing them outright (completely messes up internal organs), and Throw smashing them so hard they lose consciousness for a time;

4. Barrier having a unique relationship with biotics - can completely stop some powers (pull/throw) but is totally destroyed by Warp (maybe even damaging target).

Sure, it would require some balancing, but overall would make the game much more fun. And it would be even more fun to be able to customise your own armor (and that of your squad) to specifically counter some biotic threats. I.e.: if you know you're going against biotics, putting on more armor at the expense of shields might be a good idea.

But, oh well. Gotta use what we've got.

Going back to the game, now. Have fun.



I agree with you 100%.  Great post!

My biggest gripe with the new biotic gameplay changes is that they are inconsistent with the lore set up by ME1 and the ME books (and the new comic, actually).  If they had done what Malacroix suggested, it would have added more tactical gameplay while remaining true to the lore.



Oh, what a relief. 
and here i thought i was the only one who cares about little things like "lore" and "canon".

good to know i'm not the only crazy in town... Image IPB

#657
sinosleep

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Can't speak or insanity, or a straight adept for that matter, but mass reave + heavy shockwave will kill a group of enemies quicker than any gun can. Sure you need two people to pull it off quickly but good god is it fun on my vanguard. Playing on hardcore, works on armored foes brilliantly.Sure one for one a gun can out do biotics, but mass biotics provide a substianlly higher killrate.

Modifié par sinosleep, 31 janvier 2010 - 10:31 .


#658
newcomplex

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Switch296 wrote...

All we ask is bioware change "false" to "true" and update the game so we can be biotic users on hardcore/insane.

It is NOT possible for a adept to complete the game on insanity at the moment, vanguard can but it will be near-impossible. All we ask is for you to fix this bioware.

It takes about 6 keystrokes to change the file, then you just have to put it in the next update. Do it for your fans, yeah you remember, your fans. Or have you forgot what they are since EA put you on a leash?


Has it ever occured to you that biotics is working fine?   I have an adept on insanity, and you are flat out terrible if you can't beat it.    Its easy.    AOE damage (overload, incinerate, warp, reave)+AOE biotic=instantly kills groups of melee.  Singularity and warp make boss enemies much easier to take down.    

This thread isn't one sided.   Their are plenty of people who think that it isn't completely broken, over half, and if it isn't perfect, it may be better then completely removing the feature.    This isn't bioware not listening to its fan.   Its bioware not listening to YOU.    Because I consider myself a fan, and I think that removing any checks for biotics on insanity would really break the game.    

Modifié par newcomplex, 31 janvier 2010 - 10:36 .


#659
AlphaJarmel

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newcomplex wrote...

Switch296 wrote...

All we ask is bioware change "false" to "true" and update the game so we can be biotic users on hardcore/insane.

It is NOT possible for a adept to complete the game on insanity at the moment, vanguard can but it will be near-impossible. All we ask is for you to fix this bioware.

It takes about 6 keystrokes to change the file, then you just have to put it in the next update. Do it for your fans, yeah you remember, your fans. Or have you forgot what they are since EA put you on a leash?


Has it ever occured to you that biotics is working fine?   I have an adept on insanity, and you are flat out terrible if you can't beat it.    Its easy.    AOE damage (overload, incinerate, warp, reave)+AOE biotic=instantly kills groups of melee.  Singularity and warp make boss enemies much easier to take down.    


It's doable but for an adept that has no crowd control, it's certainly not easy.  You're pretty much stuck with singularity and warp.  Have you beat the game yet on it as certain later levels are just screwed up for Adept and the Vanguard to a certain extent.

#660
SonsofNorthWind

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AOE Damage + AOE Damage also instantly kills groups, the difference is that AOE Damage + AOE Damage works to punch through different defense types while one half of the AOE Damage + AOE Biotic equation is worthless without the other.



CC Biotics have massively weakened AOEs (3 meters!) AND can't penetrate defenses. ME2's answer is not the solution to ME1's problems.

#661
newcomplex

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AlphaJarmel wrote...

newcomplex wrote...

Switch296 wrote...

All we ask is bioware change "false" to "true" and update the game so we can be biotic users on hardcore/insane.

It is NOT possible for a adept to complete the game on insanity at the moment, vanguard can but it will be near-impossible. All we ask is for you to fix this bioware.

It takes about 6 keystrokes to change the file, then you just have to put it in the next update. Do it for your fans, yeah you remember, your fans. Or have you forgot what they are since EA put you on a leash?


Has it ever occured to you that biotics is working fine?   I have an adept on insanity, and you are flat out terrible if you can't beat it.    Its easy.    AOE damage (overload, incinerate, warp, reave)+AOE biotic=instantly kills groups of melee.  Singularity and warp make boss enemies much easier to take down.    


It's doable but for an adept that has no crowd control, it's certainly not easy.  You're pretty much stuck with singularity and warp.  Have you beat the game yet on it as certain later levels are just screwed up for Adept and the Vanguard to a certain extent.


No its easy.

Their are also so many times when a single throw instantly kills enemies behind cover by throwing them off cliffs, like the entirety of the final mission except for the husk swarm part.   

Warp will take out weak enemies barriers instantly, letting you life or shockwave them for easy kills.

Against bosses/harder enemies, your stuck having to gun them down while spamming warp.    I recommend getting sniper rifle to make bosses easier to kill, especially mech bosses, warp ammo should be your selected ability, and it owns outright.    

Modifié par newcomplex, 31 janvier 2010 - 10:43 .


#662
Dranearian

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newcomplex wrote...

AlphaJarmel wrote...

newcomplex wrote...

Switch296 wrote...

All we ask is bioware change "false" to "true" and update the game so we can be biotic users on hardcore/insane.

It is NOT possible for a adept to complete the game on insanity at the moment, vanguard can but it will be near-impossible. All we ask is for you to fix this bioware.

It takes about 6 keystrokes to change the file, then you just have to put it in the next update. Do it for your fans, yeah you remember, your fans. Or have you forgot what they are since EA put you on a leash?


Has it ever occured to you that biotics is working fine?   I have an adept on insanity, and you are flat out terrible if you can't beat it.    Its easy.    AOE damage (overload, incinerate, warp, reave)+AOE biotic=instantly kills groups of melee.  Singularity and warp make boss enemies much easier to take down.    


It's doable but for an adept that has no crowd control, it's certainly not easy.  You're pretty much stuck with singularity and warp.  Have you beat the game yet on it as certain later levels are just screwed up for Adept and the Vanguard to a certain extent.


No its easy.

Their are also so many times when a single throw instantly kills enemies behind cover by throwing them off cliffs, like the entirety of the final mission except for the husk swarm part.   

Warp will take out weak enemies barriers instantly, letting you life or shockwave them for easy kills.

Against bosses/harder enemies, your stuck having to gun them down while spamming warp.    I recommend getting sniper rifle to make bosses easier to kill, especially mech bosses, warp ammo should be your selected ability, and it owns outright.    


do you have any reading comprehension at all?

The problem is you CAN NOT throw that enemy on later difficulties because 99.9% of enemies in the game have armor/shields meaning NO POWERS besides warp and singularity to a certain extent work. THAT is the gripe. It isn't that they "suck" when you can use them, its that they VERY RARELY can be used due to the system in place.

#663
AlphaJarmel

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newcomplex wrote...

AlphaJarmel wrote...

newcomplex wrote...

Switch296 wrote...

All we ask is bioware change "false" to "true" and update the game so we can be biotic users on hardcore/insane.

It is NOT possible for a adept to complete the game on insanity at the moment, vanguard can but it will be near-impossible. All we ask is for you to fix this bioware.

It takes about 6 keystrokes to change the file, then you just have to put it in the next update. Do it for your fans, yeah you remember, your fans. Or have you forgot what they are since EA put you on a leash?


Has it ever occured to you that biotics is working fine?   I have an adept on insanity, and you are flat out terrible if you can't beat it.    Its easy.    AOE damage (overload, incinerate, warp, reave)+AOE biotic=instantly kills groups of melee.  Singularity and warp make boss enemies much easier to take down.    


It's doable but for an adept that has no crowd control, it's certainly not easy.  You're pretty much stuck with singularity and warp.  Have you beat the game yet on it as certain later levels are just screwed up for Adept and the Vanguard to a certain extent.


No its easy.

Their are also so many times when a single throw instantly kills enemies behind cover by throwing them off cliffs, like the entirety of the final mission except for the husk swarm part.   

Warp will take out weak enemies barriers instantly, letting you life or shockwave them for easy kills.

Against bosses/harder enemies, your stuck having to gun them down while spamming warp.    I recommend getting sniper rifle to make bosses easier to kill, especially mech bosses, warp ammo should be your selected ability, and it owns outright.    


I'm starting to doubt you actually played this on Insanity.  Warp does pretty minimal damage to barriers(thats Reaves job).  Throw you need to wait till the shields are down and when 20 husks are rushing you, you're kinda screwed.  Almost every single enemy on the final level has armor(including the husks) or barrier so while you're stuck spamming warp, there are multiple enemies still rushing you.

#664
Malcroix

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TheRedVipress wrote...

Oh, what a relief. 
and here i thought i was the only one who cares about little things like "lore" and "canon".

good to know i'm not the only crazy in town... Image IPB



It's funny how BioWare screwed up the ubiquitous "mass effect" in the second game. There are 2 areas where players get to actually use the "mass effect" beyond star-travel: guns and biotics. So first they introduce the moronic "thermoclips", destroying the unique "mass effect" accelerator nature of the guns, and then suddenly mass effect fields can't affect shielded or armored objects.

It's like they forgot their own lore / continuity, and decided to make things from scratch, as generic as possible. Not cool.

#665
Renegade_Rifle

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Who needs biotics when you have a good old-fashioned headshots from 20m away? But yeah, i found biotics in ME2 a lil lack-luster and too confusing me. Just hand me a gun and some explosives.

#666
Overshield Kusu

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With all reasoning aside, who does not love having maxed out the biotics cooldown and using throw after throw after throw on the husks on the reaper ship? Simply good ol fun ther

#667
doc6982

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Biotics are very effective when used in conjunction with other biotic powers. When the enemy is double bagging their protection, two or three people throwing warp get them down very quick. Pull is good with warp as well. The only good thing I get from throw is a quick cooldown(good for drones) and when somebody has cryo blast. It is always cool to see the body shatter. I could easily shoot the corpsicle, but why waste the ammo. After all I'm an adept with a low amount of weapon proficiency.

#668
NoUserNameHere

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I thought that Biotics were really quite overpowered in the game.



My throw would nearly oneshot husks, and I coudl use it every 3 seconds.



Try using 2 tech allies against one of those big shockwave-spamming husks. Go on, just try!

#669
Pyro_Monkey

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I play on normal, as an adept, and while most biotic attacks are still inneffective against shielded enemies, thankfully the majority of the enemies don't have shields. If anything, I'm finding biotics to be overpowered. I can sit behind a crate, bending biotic attacks around obstacles, mostly using pull to slingshot enemies into walls, or raise them up in the air to make them easy targets for my allies, or a well timed warp (I've got pull upgraded to have a high area of effect so I launch whole groups into the air). Warp is also very effective on shielded enemies, one or two hits generally enough to knock out the shields on all but the most powerful enemies, and I've replaced my pistol with the "hand cannon", upgraded to do extra damage against armor, so once the shield is gone I mainly use my pistol to knock out their armor. Then fire off a pull for a more spectacular death.



I've also noticed that biotics seem to be extra effective against husks, anyone else noticed this? Was fighting a bunch yesterday, tried using warp, not very useful, it damaged them, but didn't quite finish them, and it only affects one target. Tried using my hand cannon, same thing. Then I used pull, and wow. For some reason it just ripped them in half, instant kill. There were a ton of husks in that fight, and I used a mix of pull, push, and singularity, along with my allies firing the occasional shot (with incendiary ammo of course), there were bits and pieces of husks flying all around the room, one particularly memorable moment, I ducked behind a wall to dodge a flaming husk torso that was flying towards me, it went splat against the wall behind me, then disintegrated into ash.

#670
vhatever

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I'm sure you impressed all your junior high friends how much biottics pwn on casual mode.

#671
Pyro_Monkey

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vhatever wrote...

I'm sure you impressed all your junior high friends how much biottics pwn on casual mode.

I play games to have fun, If i don't enjoy spending ages to defeat a single enemy, and having to reload frequently, then I don't play on that difficulty, simple as that.  You should try it sometime, it might improve your mood.

Back to the topic, I've noticed that my biotic attacks all seem to work against enemies (well, not sure about the shielded ones).  For example, using a pull on an armored enemy damages it, it just doesn't send it hurtling through the air.

#672
m0n0t0ne

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How can you one shot husks with throw, is this on normal difficulty? On insanity they all have armor so I had to run and gun. It's annoying when you got 5-10 husks running after you and they all have armor. Maybe we should decide on a difficulty to keep the conversation consistent. In any case, the only powers I use as an adept is warp and reave. I have no reason to use throw cause once I cast reave on an enemies health they are pretty much done. I would have more reason to use biotics if they worked against enemies with armor, shield or barrier. I'm not saying that my biotics should reduce there protection but they should work. In other words, if I have an enemy running towards me with a shield, which happens a lot on insanity, I should be able to throw him back giving me some space.

#673
m0n0t0ne

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Pyro_Monkey I rather have my biotics work than have them do damage. So allow me to pull an armored enemy rather than my pull do damage to him. The fun for me in ME1 was having my biotic toss people around. I also agree with people about the lore, continuity is important. It's like they addressed all the issues in ME1 and created new issues for ME2.

#674
Elanareon

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Its not about beating the damn game... Heck i can beat the damn game using only the pistol! Geez!

#675
KingGoop

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Lil Pink Pwny wrote...

On normal difficulties you can use them on anyone. On hardcore and insanity you have to use appropriate abilities for the enemy you are facing, it applies to tech stuff as well. It's part of the tactical element of the higher difficulties.

You can still use warp and singularity on shielded targets. I do agree though, regular health is too low. Once you get through the shields and armor they are so weak it makes the biotics seem less useful.


iono.. playing through the game on normal and veteran, the game wouldn't let me use certain abilties on certain enemies.. only the ones that had effect to the enemy i was targeting.