Malcroix wrote...
TheRedVipress wrote...
Oh, what a relief.
and here i thought i was the only one who cares about little things like "lore" and "canon".
good to know i'm not the only crazy in town...
It's funny how BioWare screwed up the ubiquitous "mass effect" in the second game. There are 2 areas where players get to actually use the "mass effect" beyond star-travel: guns and biotics. So first they introduce the moronic "thermoclips", destroying the unique "mass effect" accelerator nature of the guns, and then suddenly mass effect fields can't affect shielded or armored objects.
It's like they forgot their own lore / continuity, and decided to make things from scratch, as generic as possible. Not cool.
Oh, the irony!
At least I have the PC version, so I can make biotics effective against shields/armor if I so chose by editing that .ini file. I really found this to be a minor issue in my first playthrough as a vanguard on veteran, but I can see why adepts are complaining about hardcore/insanity. I feel sorry for the 360 users who are completely at the mercy of Bioware on this issue - I don't think that it will be changed in a patch on either 360 or PC.
Even though I think biotics shouldn't have been nerfed quite so much - the thermal clips were a bad idea, too - this has been one of the greatest gaming experiences I have ever had. Great job, Bioware! (Just please respect your own lore)
Maybe Bioware could make available a biotic amp as free DLC that allows pull/throw to be used against enemies with armor?





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