Aller au contenu

Photo

Why were biotics made useless in ME2?


1428 réponses à ce sujet

#51
AlphaJarmel

AlphaJarmel
  • Members
  • 1 778 messages
So essentially Vanguard and Adept are pretty much worthless. I don't know about the Engineer side but the bot should come in handy.

#52
Northborn

Northborn
  • Members
  • 287 messages
Biotics were overpowered in Mass Effect 1, so some people might be missing their god complex. With that said, I do think they were downscaled a tad too much, but I've not experienced it myself beyond Veteran difficulty with my Vanguard. As far as I can tell pull, throw and shockwave still threw people up and around even with shields on, but I could be wrong. I haven't played that much yet.

#53
Xenos42

Xenos42
  • Members
  • 83 messages
I get what the op is saying, I just think it's a stupid opinion. The game isn't hard, no matter what class you choose. Adepts are one of the only classes that *isn't* completely broken. I don't see the problem.

Modifié par Xenos42, 27 janvier 2010 - 08:41 .


#54
Northborn

Northborn
  • Members
  • 287 messages
I definately would not say a Vanguard is worthless, because I've been tearing **** up big time on Veteran. I just can't speak for Hardcore and Insanity, but I have a feeling it'd go just as well.



I'm just happy for th challenge. Things were just too easy in ME1.

#55
AlphaJarmel

AlphaJarmel
  • Members
  • 1 778 messages

Jep13 wrote...

I definately would not say a Vanguard is worthless, because I've been tearing **** up big time on Veteran. I just can't speak for Hardcore and Insanity, but I have a feeling it'd go just as well.

I'm just happy for th challenge. Things were just too easy in ME1.


I'm doing Insanity right now and it's a ride.  I couldn't see myself doing it with the Vanguard as there are too many design flaws with it.  It's unfortunately the only class I can see that will have a heavy disadvantage on Insanity as Adepts have warp which is helpful if Miranda isn't in your party.

#56
Northborn

Northborn
  • Members
  • 287 messages
While on the topic of insanity, I gave up on ME1 insanity not because it was tough but because it was lame having to shoot every organic enemy for 2 minutes while I wore off their Immunity. How is it now in Mass Effect?

#57
Br0th3rGr1mm

Br0th3rGr1mm
  • Members
  • 406 messages

voltron001 wrote...
Adepts do not have overload. You Fail.
.....

How about you pick a party member that does?  Talk about fail. 
I agree that Biotics were OP in ME1.   The real issue with ME2 is that early on, your party is too Biotic heavy and it makes getting past the early levels a bit tough as an Adept.  With the proper party members and some intelligent power use (yours AND your companions), even the higher levels are manageable (tho certainly more difficult than ME1 at the higher levels was).

Modifié par Br0th3rGr1mm, 27 janvier 2010 - 09:01 .


#58
Yojimboo

Yojimboo
  • Members
  • 283 messages
They didn't make them useless, just balanced. The structure of the game would be screwed if you could lift all your enemy's with a 2 sec cool down area lift. Hell you can even lift the heavy mechs, it would be like running around in a park

#59
tommythetomcat

tommythetomcat
  • Members
  • 1 398 messages

Br0th3rGr1mm wrote...

voltron001 wrote...
Adepts do not have overload. You Fail.
.....

How about you pick a party member that does?  Talk about fail....


I tried pointing that out to him but he just reassured me that "Adepts don't have Overload!"   :mellow:

#60
AlphaJarmel

AlphaJarmel
  • Members
  • 1 778 messages

Jep13 wrote...

While on the topic of insanity, I gave up on ME1 insanity not because it was tough but because it was lame having to shoot every organic enemy for 2 minutes while I wore off their Immunity. How is it now in Mass Effect?


It's doable and not anywhere near as bad as Immunity from ME1.  Armor is a nightmare though and will take a few minutes to take down.  The Collectors with "Assuming Control" is very very annoying.  You will want a long range gun but also have something for the occasional crowd control.  The defending the colony part was easily the hardest mission with the Garrus recruitment coming up a strong second.

You probably could have Adepts the Overload ability via the bonus power.

Modifié par AlphaJarmel, 27 janvier 2010 - 08:59 .


#61
tommythetomcat

tommythetomcat
  • Members
  • 1 398 messages

Yojimboo wrote...

They didn't make them useless, just balanced. The structure of the game would be screwed if you could lift all your enemy's with a 2 sec cool down area lift. Hell you can even lift the heavy mechs, it would be like running around in a park


With 4 second cooldowns in place a biotic could just annihilate anything if it worked on enemies with high defenses.  Again to make it clear all biotics at least do damage to Armor and Barrier.  Shields are the only threat to your dominance of the battlefield.

This all assumes that you actually use your teammates... I know this is a travesty for lovers of the first games ability to just Rambo your way through combat alone and have 2 people shooting stuff sometimes behind you.

#62
Hoffburger

Hoffburger
  • Members
  • 198 messages

Xenos42 wrote...

Hoffburger wrote...

Xenos42 wrote...

Hoffburger wrote...

So after playing roughly 10 hours each of an infiltrator and an adept on hardcore I can safely say that adepts are useless. With heavy warp and nemesis I can usually 1 or 2 shot a non-boss enemy down to health and finish them off with another warp or throw or a pull/throw combo. As an infiltrator with no points in anything I can 1 shot non-boss enemies with a headshot.

This is just absurd. You restrict biotics to only being useful once they are into their health bar (they are good as dead once this happens anyways) and you let weapons 1 shot enemies? I mean I could see the argument for not wanting biotics to have it too easy by being able to pull+throw combo and insta kill people, but if you are going to let guns do the same thing then what's the point? Especially when pull+throw takes 10x longer to do than simply sniping someone.

Biotics were useful in the first game for CC, in this game they cannot be used for CC because the enemies are either immune to the biotics or they are dead.

Someone please create a mod to remove this retarded restriction. It's ruining the fun gameplay I was expecting when looking at videos.


So you want the game to be even more easy mode with biotics than it already is? Biotics are fine as they are.  Both the cooldown and health restriction keep you from endlessly spamming what would otherwise be totally overpowered abilities. There are several areas where all the enemies are unshielded and have no armor. In these area's you see how truely broken biotics would be without the limitations. Singularity + Heavy Warp pwns everything in range, Shockwave tosses guys aside like ragdolls, and Throw sends enemies rocketing away. Also, let's not forget Warp Ammo: hands down the best ammo power in the game. Normally only good against health, armor, and barriers, when it's maxed it even tears down shields too. Biotics are fine. Go back to ME1 if all you want to do is spam powers endlessly.


There are NO enemies without shields and armor on the non-easy mode difficulties. Shockwave is terrible, singularity is terrible, warp is the only thing worth using, and if you think the game is easy mode as an adept then you haven't played a soldier or an infiltrator. 1 shot headshots and both classes can slow down time....right.......

Seriously, infiltrator with assassin is just stupid, you stealth, zoom in, 1 shot something, restealth, repeat x100.

For adept it's warp, warp, warp, warp, warp, warp, oh look their shields are down, now I can instakill with another warp or throw.....retarded.


Are you also forgeting that powers still work on enemies that shielded? Sure they have a slightly reduced effect, but they still work and are very useful. Singularity is a dot that eats armor slowly and Shockwave stops charges, even if they're still shielded.


Funny that you call my opinion stupid when you are obviously unintelligent. Oh well. Yea shockwave stops charges, so does shooting them in the face and killing them instantly. Singularity for a full duration does less damage than 1 bullet from the machine pistol and takes 10x longer to set up. Shockwave causes enemies to studder for a split second but does virtually no damage. Warp does all of the above and does decent damage. But do you know what trumps everything? Guns.

Why am I pissed off? Because without the fun biotics and throwing people around, throwing people off cliffs, etc. this game is just gears of war with more dialogue. Biotics were no more overpowered in ME1 than immunity, marksman upgraded pistols, an infiltrator with a sniper rifle, an overloaded AR, etc. ME1 had a great balance, yea you could use biotics to permastun enemies, but only once you finally got high enough level, good enough gear, and had the right talent points. You could also use immunity and virtually never die as an infiltrator or soldier, so I'm missing the point you are trying to make.

If you are comparing the disparity between adept/vanguard and soldier/infiltrator from ME1 to ME2, you are a moron. In ME2 the disparity id 10x bigger in favor of guns. I have yet to see any situation where I would be better off using a power instead of firing a sniper rifle at their head.

Before anyone comments, nobody cares about lower difficulty levels. The game is a joke difficulty wise even on hardcore. This isn't really about the game being too hard as an adept, hell I can breeze through just by spamming my heavy warp as a nemesis and it's a cakewalk. Is it fun like in ME1 where I could throw people around and play with them? Hell no. You can't even break their barrier/shields/armor down and play with them because your squad or a wet paper towel will come out of nowhere and kill the enemy.

The issue isn't difficulty, the issue is fun. Is it fun to shoot the enemy over and over or use warp over and over? Hell no. Is it fun to use ability combinations like singularity/warp, pull/throw, pull/shockwave, etc? HELL YES.

#63
AlphaJarmel

AlphaJarmel
  • Members
  • 1 778 messages
It's true, you do spam warp ALOT on Insanity. Then I just follow up with a quick headshot.

#64
ShuMaKisO

ShuMaKisO
  • Members
  • 135 messages
[quote]tommythetomcat wrote...

[quote]Yojimboo wrote...


This all assumes that you actually use your teammates... I know this is a travesty for lovers of the first games ability to just Rambo your way through combat alone and have 2 people shooting stuff sometimes behind you.
[/quote]

QFT

#65
Hoffburger

Hoffburger
  • Members
  • 198 messages
@ People saying that low biotic cooldowns would allow you to pull + throw enemies to their doom every 6 seconds:

Really? Are you guys that dumb? I can do the same thing in 1/6 the time as an infiltrator. Headshot, dead, headshot, dead, headshot, dead.

Also, if you would read instead of posting bad information you would see that I said I could understand not allowing bosses and heavy mechs to be pulled/thrown until they are into health damage, but every single enemy in the game? Come on.

@ People saying to use teammates, you guys are just as stupid. It's not a difficulty thing. I could easily solo the game as an adept spamming warp over and over. The problem is that there is no reason to use biotics when you can just shoot them in the face for more damage. It also makes warp the only useful biotic ability in the game.

Lastly, for my suggestion on how to fix it, either make it so only the highest level powers affect enemies with shields/armor and for half the damage/duration (obviously no bosses can be affected) or decrease shield/armor strength by 3x and increase health by 3x.

Modifié par Hoffburger, 27 janvier 2010 - 09:09 .


#66
ShuMaKisO

ShuMaKisO
  • Members
  • 135 messages
or just use your teamates and some tact.

#67
tommythetomcat

tommythetomcat
  • Members
  • 1 398 messages

Hoffburger wrote...

@ People saying that low biotic cooldowns would allow you to pull + throw enemies to their doom every 6 seconds:

Really? Are you guys that dumb? I can do the same thing in 1/6 the time as an infiltrator. Headshot, dead, headshot, dead, headshot, dead. I

Also, if you would read instead of posting bad information you would see that I said I could understand not allowing bosses and heavy mechs to be pulled/thrown until they are into health damage, but every single enemy in the game? Come on.

Lastly, for my suggestion on how to fix it, either make it so only the highest level powers affect enemies with shields/armor and for half the damage/duration (obviously no bosses can be affected) or decrease shield/armor strength by 3x and increase health by 3x.


Snipers run out of ammo, biotic's never run out of biotic's, notwithstanding the fact that no enemy could ever get near you as a biotic if it were allowed to just negate all defenses. :huh:

#68
AlphaJarmel

AlphaJarmel
  • Members
  • 1 778 messages

tommythetomcat wrote...

Hoffburger wrote...

@ People saying that low biotic cooldowns would allow you to pull + throw enemies to their doom every 6 seconds:

Really? Are you guys that dumb? I can do the same thing in 1/6 the time as an infiltrator. Headshot, dead, headshot, dead, headshot, dead. I

Also, if you would read instead of posting bad information you would see that I said I could understand not allowing bosses and heavy mechs to be pulled/thrown until they are into health damage, but every single enemy in the game? Come on.

Lastly, for my suggestion on how to fix it, either make it so only the highest level powers affect enemies with shields/armor and for half the damage/duration (obviously no bosses can be affected) or decrease shield/armor strength by 3x and increase health by 3x.


Snipers run out of ammo, biotic's never run out of biotic's, notwithstanding the fact that no enemy could ever get near you as a biotic if it were allowed to just negate all defenses. :huh:


The ammo is a problem but biotics pretty much have no effect till the shield is down anyway and once the shield is down then it takes a max of two shots with a sniper rifle on pretty much any enemy to take them down.

#69
Blue_dodo

Blue_dodo
  • Members
  • 391 messages
warp is very effective on eniemes with barriers ,causes their barrier to go all kabloowy on them



it's also good on shield (or is it armor hmm)



remember one other thing warp detonates other biotic powers singularity,pull,push etc.

#70
Hoffburger

Hoffburger
  • Members
  • 198 messages

ShuMaKisO wrote...

or just use your teamates and some tact.


I swear to God people in this world are becoming dumber every year. Idiocracy is a documentary, not fiction.

THE ISSUE IS NOT DIFFICULTY. JESUS. MAYBE TYPING IN CAPS WILL MAKE YOU UNDERSTAND THIS. READ THE DAMN POSTS.

You can easily breeze through the game spamming warp without a squad at all on insanity. The point is that this isn't fun. Using my squad's powers isn't going to change anything. Miranda's overload and warp do 1/2 the damage that my warp does to armor/barrier/shields. Once I get them down to health a couple shots or another warp kills the enemy instantly, even bosses. The problem is that this isn't what an adept is supposed to be. An adept should be crowd controlling or throwing the enemy to their doom. Not spamming warp over and over or shooting an enemy over and over.

Just a fyi, even if you use your squadmates to take down whatever is preventing you from using throw/pull/etc, by the time you get your biotic power off on the enemy, they will have finished him off with a couple stray bullets.

#71
Ebon Dark

Ebon Dark
  • Members
  • 51 messages

Br0th3rGr1mm wrote...

voltron001 wrote...
Adepts do not have overload. You Fail.
.....

How about you pick a party member that does?  Talk about fail. 
I agree that Biotics were OP in ME1.   The real issue with ME2 is that early on, your party is too Biotic heavy and it makes getting past the early levels a bit tough as an Adept.  With the proper party members and some intelligent power use (yours AND your companions), even the higher levels are manageable (tho certainly more difficult than ME1 at the higher levels was).


So ... some classes can run with any other team mates but some classes must be teamed with specific team members ... usually that's termed gimped.

#72
tommythetomcat

tommythetomcat
  • Members
  • 1 398 messages

Hoffburger wrote...

ShuMaKisO wrote...

or just use your teamates and some tact.


I swear to God people in this world are becoming dumber every year. Idiocracy is a documentary, not fiction.

THE ISSUE IS NOT DIFFICULTY. JESUS. MAYBE TYPING IN CAPS WILL MAKE YOU UNDERSTAND THIS. READ THE DAMN POSTS.

You can easily breeze through the game spamming warp without a squad at all on insanity. The point is that this isn't fun. Using my squad's powers isn't going to change anything. Miranda's overload and warp do 1/2 the damage that my warp does to armor/barrier/shields. Once I get them down to health a couple shots or another warp kills the enemy instantly, even bosses. The problem is that this isn't what an adept is supposed to be. An adept should be crowd controlling or throwing the enemy to their doom. Not spamming warp over and over or shooting an enemy over and over.

Just a fyi, even if you use your squadmates to take down whatever is preventing you from using throw/pull/etc, by the time you get your biotic power off on the enemy, they will have finished him off with a couple stray bullets.


Obviously nothing can please you so why try and discuss this on the forums and just belittle other people for not seeing everything eye to eye with you.

#73
ShuMaKisO

ShuMaKisO
  • Members
  • 135 messages
oh. just want rambo god mode.

play on normal then. I hear shields and such don't effect biotics. Problem solved

Modifié par ShuMaKisO, 27 janvier 2010 - 09:18 .


#74
tommythetomcat

tommythetomcat
  • Members
  • 1 398 messages

Ebon Dark wrote...

Br0th3rGr1mm wrote...

voltron001 wrote...
Adepts do not have overload. You Fail.
.....

How about you pick a party member that does?  Talk about fail. 
I agree that Biotics were OP in ME1.   The real issue with ME2 is that early on, your party is too Biotic heavy and it makes getting past the early levels a bit tough as an Adept.  With the proper party members and some intelligent power use (yours AND your companions), even the higher levels are manageable (tho certainly more difficult than ME1 at the higher levels was).


So ... some classes can run with any other team mates but some classes must be teamed with specific team members ... usually that's termed gimped.


Ever play the first ME?  It was the exact same... only worse.  

Edit: I should clarify that, until you get to level 40 its like that but then you basically become rambo but you still need someone with decryption and electronics.

Modifié par tommythetomcat, 27 janvier 2010 - 09:19 .


#75
Ebon Dark

Ebon Dark
  • Members
  • 51 messages
No not really I played ME1 and have every achievement it was a cake walk with any class that I chose except for the Sentinel. Only class that was a bit lame but that may have been in how I played it.

Everything else ... well no problems ... at all. Soldier, Vanguard, Infiltrator, Adept, etc.

All great!

Although yeah if you wanted to open anything you needed someone with decryption or electronics but it wasn't for combat reasons.  2 party members were totally free the 3rd was a choice for non-combat reasons.

Now in ME2 with some classes you are more restricted on who you group with for combat reasons.

Modifié par Ebon Dark, 27 janvier 2010 - 09:21 .