Why were biotics made useless in ME2?
#726
Posté 01 février 2010 - 10:16
The first Biotic ability I wanted to pick up was Barrier because as a Biotic you spend a large amount of time stick your head out of cover toss out abilities.
I've also found that going for larger area effect abilities is better than going for single target damage assist. Power ranked by use:
Barrier
Shockwave
Pull
Biotic Mastery
Throw
Warp
Singularity
I don't really see the problem - A quick burt of fire takes down enemy shields (often targetting shielded enemies while ignoring non shielded) followed by a expanded shockwave to finish the whole group off in a single hit. I'm playing on veteran at the moment, insanity next. I consider veteran the benchmark for difficulty (not to easy and not too difficult). I find Push/Pull useful against bloodpact (who rarely have shields) as well as various husks and the like.
Warp is neat for hitting enemy barriers too although I rarely use it for that. I still need some more experience with singularity but it looks good to me.
#727
Posté 01 février 2010 - 10:56
#728
Posté 01 février 2010 - 11:00
nExtention wrote...
If its such a problem, why not play on an easier difficulty? Yeah, your internet-ego might be hurt, but if its not fun on the higher levels with the blocked abilities, why not play at veteran, where about 2/3 of enemies have no blocks? If fun is the only goal, why not play at a level where you can have fun? Or just tweak the .ini if that's what you really want. Complaining on a board really gets you nowhere in your pursuit of "fun."
Go go rage!
Let's say you brought a computer that claims it can run any games at it's maximum potential, but when you play a graphic heavy game there is lag; That should be fine right? I mean just play the other games where the computer can run it at full potential and ignore the ones that it can't. Heck, if it's such a problem, just lower all the graphic details to nothing. No one is stopping you right?
Let's just ignore the fact that the trailer claims biotics are the only class that can win battles without firing a single bullet right?
Most of us aren't even looking for the biotic abilities to work all the time, we just want it to work more frequently (maybe over 20% of the enemies we encounter in insanity?) and be integrated into more tactics (if it's even in any). It may work on lower difficulties, but insanity is where the real fun is. What fun is it if you can't do anything with your skills? Imagine if you're playing a shooting game but you're limited to one weapon in the hardest difficulty. Is that a challenge or just plain restrictions that make the game repetitive? You should stay out the topic, it doesn't affect you afterall.
Modifié par flamingdts, 01 février 2010 - 11:07 .
#729
Posté 01 février 2010 - 11:07
I blame EA. I blame EA for a lot of bad stuff in Bioware games, but this time I have a good reason. Play Army of Two sometimes, ME2 is basically Army of Two with more info, dialog and romances. EA seem's to have turned it head at the "Third Person Shooter with Moral Ramifications" area of gaming, nodded, and influenced it's companies into producing such games.
Sucks. ME1 was better gameplay wise.
#730
Posté 01 février 2010 - 11:11
#731
Posté 01 février 2010 - 11:35
To be honest the sin of a rpg isnt to start strong.Your becoming strong in the process.Some classes have advantages at the start,like the soldier on mass effect 1 who has regenerating health very early through his class talent.I wouldnt complain about that.Graunt wrote...
And who the hell starts out playing Insanity at level 30?
#732
Posté 01 février 2010 - 11:50
Sorry, but this is just not true. You just have to really KNOW your biotics and use them right. I have absolutly no problem beating the **** out of my enemies and I am an adept.Hoffburger wrote...
Seriously, you can only use them on enemies once they have no armor or shields? All enemies die very quickly once you remove their armor and shields, the time it takes a biotic power to get there you could just shoot them once or twice more.
I expected biotics to be fun this time around, not even needing to use weapons and such, especially after the trailers. I mean I could understand not being able to pull+throw to instakill a boss or large mech, but every single enemy in the game? Oh well, time to reroll soldier/infiltrator, seems like they intended everyone to use ammo and tech powers only.
#733
Posté 01 février 2010 - 11:54
#734
Posté 01 février 2010 - 11:58
danielxrefused wrote...
Ehh? No problems at all here. Playing a Sentinel and Warp/Throw is doing me pretty well against all enemies you just need to know when to use what. To me it looks like the Soldier is the easiest class and the Adept is the most powerful when used correctly.
Not true at all.
You need to actually play biotic focused class to see why biotics are ineffective on higher difficulties. You're playing as a sentinel, of course the game is a breeze.
Modifié par flamingdts, 01 février 2010 - 11:59 .
#735
Posté 01 février 2010 - 12:00
It was fine. Why did they change it?
The new adept is largely just weak sniper that has bullets that curve around corners. That's how it plays most effectively.
It works fine and all, but, it's not really all that exciting of a class to play and because of this boring "plink, plink" style, any of the clases like sentinel/vanguard can be nearly as good s the adept in all things biotic. They can spam just as well, and the sentinel can spam even shields down.
I still don't understand why they changed the formula from the last game. Maybe during playtesting they didn't lockout special powers and they found that the game was simply too easy.
Dunno. Don't care that much either. Not like I'm married to the class or biotics for that matter.
#736
Posté 01 février 2010 - 12:02
vhatever wrote...
Nice attempt at deflectiom, Graunt. You were wrong, now apologize or slither off.
Wrong about what? It's like you're aruging about something completely different than what you're replying to. And it wasn't a deflection, it was a correction of your lack of reading comprehension or simply replying before finishing half of the conversation.
Does a level 25+ character starting out a new game on Insanity have an advantage over a level 1 starting out on Insanity? Yes, that's all I was saying before your train-wreck "logic" started rapid firing off verbal diarrhea that had nothing to do with that.
Modifié par Graunt, 01 février 2010 - 12:08 .
#737
Posté 01 février 2010 - 12:09
danielxrefused wrote...
Ehh? No problems at all here. Playing a Sentinel and Warp/Throw is doing me pretty well against all enemies you just need to know when to use what. To me it looks like the Soldier is the easiest class and the Adept is the most powerful when used correctly.
I'm playing a sentinel to and those 2 skills ar pretty useless on Insanity ended up resesting my points just to use Tech armor, Overload, and Slam.
#738
Posté 01 février 2010 - 12:14
Garbage.You don't play on insanity.
Warp useless?
Roflcakes.
Troll detected.
#739
Posté 01 février 2010 - 12:16
#740
Posté 01 février 2010 - 12:18
Elanareon wrote...
level 30 adept? what are you happy spamming warp all of the time? suit yourself man...
PC users don't have this problem, it's limited to the 360 now. Instead of taking five minutes to adjust the problem themselves, people (that have it on the PC) will continue to complain about it. The only people that really have a right to say anything are those that only have it for the 360.
#741
Posté 01 février 2010 - 12:32
sanjo32 wrote...
danielxrefused wrote...
Ehh? No problems at all here. Playing a Sentinel and Warp/Throw is doing me pretty well against all enemies you just need to know when to use what. To me it looks like the Soldier is the easiest class and the Adept is the most powerful when used correctly.
I'm playing a sentinel to and those 2 skills ar pretty useless on Insanity ended up resesting my points just to use Tech armor, Overload, and Slam.
Ahh my bad then. I am on my first playthrough (Hardcore) haven't unlocked Insanity yet. On hardcore at least, Warp is the king. Gets rid of shields just as much as overload does (which really surprised me), and gets rid of chunks of health too. Throw is much much weaker, its still decent for knocking any enemies that come too close back though.
#742
Posté 01 février 2010 - 12:38
flamingdts wrote...
danielxrefused wrote...
Ehh? No problems at all here. Playing a Sentinel and Warp/Throw is doing me pretty well against all enemies you just need to know when to use what. To me it looks like the Soldier is the easiest class and the Adept is the most powerful when used correctly.
Not true at all.
You need to actually play biotic focused class to see why biotics are ineffective on higher difficulties. You're playing as a sentinel, of course the game is a breeze.
Sorry for misjudging then. A lot of my in-game tactics use the abilities that adepts have. Using Miranda's slam a lot with my own warps for plenty of damage, and Jack's shockwave is great too, maybe not damage wise but its good for knocking enemies around a bit.
I may not play the adept but I rotate a lot of their abilities through my squadmates so I imagine I have a decent idea of how they play, nevertheless I will take your concern into account, I am playing as an adept next just by chance.
I still think biotics are really useful on all classes
#743
Posté 01 février 2010 - 12:39
if you think biotics are more difficult to use - try hack... you need to de-coat the dam mechs first from their shields and then from their armors before you can hack them... then they are usually dead with 2 shots... and when hacked, the damn mech doesnt do a thing, doesnt attack anyone, just stands around ARRRRGH
#744
Posté 01 février 2010 - 12:40
#745
Posté 01 février 2010 - 12:40
At least Warp is like a bomb.
#746
Posté 01 février 2010 - 12:51
#747
Posté 01 février 2010 - 12:51
#748
Posté 01 février 2010 - 01:17
I haven't played a biotic class yet so I can't comment on their relative power in ME2 but this statement is ridiculous.vhatever wrote...
The trailers were pretty desceiving. ME1 was also decieving. In Me1, adepts didn't do crazy damage or anything like that, what they excelled at was ragdolling NPCs around, basically pulling enemies out of cover and stopping rushing enmies.
It was fine. Why did they change it?
They changed Adepts from ME1 for the same reason they nerfed Immunity: it was overpowerd as hell.
An Adept with Bastion Stasis could permanantly lock down every enemy on screen indefinitely. I could lock down the final boss so thoroughly that he literarily couldn't do a single thing the entire fight.
Adepts may be too weak in ME2 but if you can't see why they were nerfed from ME1 then you have no business commenting on game ballance.
#749
Posté 01 février 2010 - 01:31
You said stasis lockdown was overpowered, great. So the hell what? Stasis is gone. Did they need to nerf singularity and throw, too? All I said was that ME1 adepts were all about crowd control, so where is my statement ridiculous? It's purely factual.
Modifié par vhatever, 01 février 2010 - 01:33 .
#750
Posté 01 février 2010 - 01:45
Biotic classes in ME1 always had limited survivability (can't use Heavy Armor or Immunity) so they needed mass crowd control so they could kill stuff without getting owned by rockets and other types of attack which bypass shields. Biotic classes in ME1 still killed with weapons (Shotgun + Carnage + Adrenaline Burst for Vanguards and Pistol + Marksman or Assault Rifle for Adepts).
The reason why Immunity is often said to be broken is that it does away with the need for crowd control. You just activate Immunity, take a Specialization which makes the duration longer than the cooldown and you pretty much can't die. You can get out of the Mako and solo a Thresher Maw on Insanity or walk up to 5 Rocket Drones and punch them all to death.
In ME2, I initially wondered why there were so many Biotic npcs and then it clicked. Biotics work best when comboed. On the higher difficulties you are just expected to combo with Tech like Overload because everything has multiple layers of protection above health. The bad thing about Biotics in ME2 is that for enemies with shields and armor up, most of your Biotic powers are marked red so you can't even use them. That is definitely a kick in the balls.
But is it really worse? Ever watched a Vanguard Lets Play of ME1? Most of them are of some guy going Singularity + run in + Shotgun + Carnage + Adrenaline Burst ad nauseum. In fact, you have to ask yourself - if this guy is going for speed and efficiency, why didn't he just make a Soldier/Shock Trooper? That way he doesn't have to lift anything up before killing it.
The obvious difference in ME2 is that no matter what class you play, running in without any cover will get you owned so fast.
Modifié par Besetment, 01 février 2010 - 01:52 .





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