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Why were biotics made useless in ME2?


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#951
gr00grams

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I just started my Adept modified Insanity run. I edited my .ini to allow biotics to be used on everything. I am personally limiting myself by not abusing CC on bosses, everything else is fair game.



Guess what? It's still harder than my Infiltrator. With global cooldown you can't just immediately CC or kill everyone. In fact it takes me about 10x longer to kill normal enemies with Shockwave, Throw, Singularity, or a combo like Pull/Throw than it does for me to instantly headshot kill them as an Infiltrator




You are using inferior skills.

Use wide singularity with heavy warp. You can blow up entire mobs with the combo.



It is simple, Pull, Throw, Shockwave are not good skills for what you are comparing;



A cloaked infiltrator (their best skillsets and methods) to the worst with adept.

Singularity and warp are the best period.



It is no different.

#952
NineInchNall

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gr00grams wrote...

Can't say I disagree with you at all, but this is how it was given unfortunately.


gr00grams wrote...

It is not unfortunate, because it makes the play on normal difficulties
more in depth.


Please, now.  I'm hoping you're not trying to be disingenuous here.  I'm really hoping hard. :crying:

#953
AoiDreamer

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gr00grams wrote...


Insanity mode is just fine, normal mode is too easy. Stop talking about it like people think Insanity should be easier and realize it for what it is - that a class should be able to function as the class it is on said difficulty mode.


It does. It functions exactly as they designed it to.
It's not wrong that those skills are inferior. There are always inferior skills.

Like look at soldiers on insanity, without adrenaline. That is their saving grace. Any soldier will not attempt insanity without this skill.
Same for infiltrator with cloak etc, it's just they are the best moves.
Warp and singularity are definitely the best adept moves. I see really no difference.


Anyways. Goodluck with them. :P I'm tired of beating the dead horse, there is after-all, only so many ways to say the same thing. People need something to complain about, just be lucky that it's just the minority that complain about class equality on super-deuper-extreme-hard-mode.

#954
Nyuneko

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While it is true that as far as ME2 goes, "it is what it is". It would still be nice if they would attempt to rebalance the whole skill user vs soldier balance again in the next game, and what's better way to let them know than to complain about it on the official forum, as long as it is kept in a decent manner and not immature in any way, I see no harm... Afterall, if everyone just kept it to themselves, accepting that "it is what it is", given the marvelous review scores and sales figure that far exceed the 1st game, Bioware would continue the current trend of "unbalance" because they can't read our mind(or I might need my tinfoil hat right about now). But why is it that everytime someone complains about a class, the company's paladins would rush in to "tank"? Do they feel superior because they are complaining about the complainers? Complainers love the game as well, just because they complain doesn't mean that they want to burn Bioware to the ground with evil thoughts and black magic.

I play a sentinel on veteran, and I am still on my 1st playthrough unlike a lot of the people here, so I may not know as much as everyone else, but so far my experience is that biotic seems to have been nerfed the hardest, tech slightly, and soldier buffed. The problem with ME2 nerfs is really that, as said, there really isn't much point to use most of the biotic skills, and that it is being forced onto us rather than a tactical choice made by us. You see, unlike the 1st game, they made it so skills share an universal cooldown, which is understandable given how overpowered the bio/tech were in the last game, I was an infiltrator, and I did all my fights with just spamming overload and sabotage -plus my team's skills- without firing a single shot, and I wasn't even a fulltime tech, so on one hand, I do welcome the changes, in that I do have to use my gun more playing a bio/tech-soldier, however, right now, I am playing a sentinel, a class closer to full tech and full bio than a soldier variant, I still find myself prefering to use my guns more often than my skills, often time I even forget about my skills and just swap between smg or pistol for damage, or heavy weapon for bigger target. Doesn't it sound a tad silly to anyone that in the pursue of balance, we now ended up in the other end of the spectrum where we rely 90% on gun instead of skill regardless of class? Where is the variation in playstyle, some of us RPGers do prefer playing a skill user, while some prefer a more direct approach, but where is that in this game when one is far more effective than the other?

Anyway, I am sidetracking, again. The point I was making is that, given the single cooldown for all skills, a biotic would be forced to use a selected few skills, chosen by dev and not the players, because of the restriction on them and that in a fight of multiple enemies, you are much wiser to use a skill to knock off the much longer bar of shield/armor instead of using it on an enemy with a short bar of health that you can easily take out with even the pistol. Afterall, didn't they say that Adept is supposed to be a class that can "finish a fight without firing a shot", unless of course, the line that follows(but wasn't recorded) was that "that is, if you have a good AI soldier variant on your team to do the shooting for you!".

They could have just made throw/pull/etc less effective on shield/armor(like just throwing them off balance instead of disabling them for a period), increase health, instead of making most defining bio skills a waste of charge.

Regardless, ME2 battle is still better fun than ME1, I just wish that playing a bio/tech user feels more like a bio/tech user rather than a gimpy soldier.

Modifié par Nyuneko, 03 février 2010 - 03:40 .


#955
Hoffburger

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AoiDreamer wrote...

Hoffburger wrote...

Infiltrator was designed to cloak and shoot. Seems like they got it right if the most optimal way to play it on Insanity is to cloak and shoot with the sniper with a few Incinerates mixed in.

The Adept spams warp and sniper rifle/assault rifle.

I'll tell you what, if you go look at the class videos posted by Bioware and see an Infiltrator doing something other than cloaking and shooting and maybe using an Incinerate or two I will ban myself from the boards. If you watch the Adept video and see them spamming warp and shooting enemies with a sniper rifle/assault rifle I will ban myself from the boards.

In fact, if you see the Adept using Warp AT ALL or firing a single bullet, I will ban myself from the forums.

Good luck.


*Sigh*

To be fair, I never saw the infiltrator sit stealthed zeroing in for a headshot either, I saw them using stealth to flank with their smg's. I never saw the engineer hiding behind cover and respawning a drone a hundred times over. I never saw a soldier spamming AR and sniper rifles, and that still doesn't change the fact that, that each class has a crutch so to speak. I personally use pull a great deal on insanity, it helps pull guys out of cover, because contrary to popular belief, guys just don't give up after you break their defenses.

And yes, I understand that at the very wee hours at the end of the game, when you upgrade a certain character that you get like right before the suicide mission that you can pretty much dominate anything in the game, but just to follow your guide...

Spam incinerate.
Spam Cloak.
Where were all those incinerate using infiltrators in the videos....  Hmm?

Image IPB


At the end he uses Incinerate, he also uses sniper rifles quite a bit. You can't expect developers to know how to be optimal in their own game. It's not like you see Valve winning all of the CAL CS tournaments or Bungie winning all of the Halo tournaments.

Tell me this, when does the Adept use Warp or fire his gun more than once?

Modifié par Hoffburger, 03 février 2010 - 03:40 .


#956
grumpymooselion

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gr00grams wrote...

Insanity mode is just fine, normal mode is too easy. Stop talking about it like people think Insanity should be easier and realize it for what it is - that a class should be able to function as the class it is on said difficulty mode.


It does. It functions exactly as they designed it to.
It's not wrong that those skills are inferior. There are always inferior skills.

Like look at soldiers on insanity, without adrenaline. That is their saving grace. Any soldier will not attempt insanity without this skill.
Same for infiltrator with cloak etc, it's just they are the best moves.


These are the main modes of play for those classes, you don't even seem to get why it's a problem.

Warp and singularity are definitely the best adept moves. I see really no difference.


Spamming warp is not fun, and it's not how the Adept was advertised. And I've used Singularity on Insanity, I have no idea why you think it's the skill to use because it takes major losses against targets with defenses up. It's far more sensible and effective to use Reave or Warp Ammo (depending on which you took) along with, guess what, more Warp spam.

The end result is that you cannot play an Adept as they are advertised. There's no arguing this. They were advertised one way. They play another. That's the end result. There's absolutely no way you can view that other than it is: "They said they would work this way" and "They actually work this other way" there's absolutely no dispute unless you really want to take their idea of "You never have to fire a single shot as" . . . "You spam warp over and over and over" . . .

#957
gr00grams

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AoiDreamer wrote...

gr00grams wrote...



Insanity mode is just fine, normal mode is too easy. Stop talking about it like people think Insanity should be easier and realize it for what it is - that a class should be able to function as the class it is on said difficulty mode.


It does. It functions exactly as they designed it to.
It's not wrong that those skills are inferior. There are always inferior skills.

Like look at soldiers on insanity, without adrenaline. That is their saving grace. Any soldier will not attempt insanity without this skill.
Same for infiltrator with cloak etc, it's just they are the best moves.
Warp and singularity are definitely the best adept moves. I see really no difference.


Anyways. Goodluck with them. :P I'm tired of beating the dead horse, there is after-all, only so many ways to say the same thing. People need something to complain about, just be lucky that it's just the minority that complain about class equality on super-deuper-extreme-hard-mode.


Thanks, I'm about done as well.

Case in point, regardless of how well a characters kills speed evolves, they are all relegated to very select skill spam in insanity. Without this style of play, they are all toast.

On adepts being ineffective, they are no more or less than any other class. Some skills are just more abusive which give the false perception that it really is a *better* class.

Like take infiltrator;

In any game with it, Invisibility is ridiculously easy to play. Last example I can think of is Borderlands, where the 'Siren' was basically the infliltrator, and it was head and heels over the others just for this. Same thing here.

It does not change the fact that in insanity, the infiltrator will spam this 99% of the time, just like adepts will spam singularity/warp. Same for soldiers spamming adrenaline etc.

Just no, the other classes aren't as easy, because lets face it, invisibility moves are ridiculously easy buttons.

#958
AoiDreamer

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Hoffburger wrote...

At the end he uses Incinerate, he also uses sniper rifles quite a bit. You can't expect developers to know how to be optimal in their own game. It's not like you see Valve winning all of the CAL CS tournaments or Bungie winning all of the Halo tournaments.

Tell me this, when does the Adept use Warp or fire his gun more than once?


Not going to go video fishing, but somewhere someone knew about the warp destabalizing biotics and exploding them in combo. So it was either in a video, or from gameplay footage one. I could've swore I saw a heavy pistol shooting a floating target some time ago too.

Like I said, it really doesn't matter. As far as I'm concerned the game plays best on a lower difficulty anyways. Just doesn't seem right to me that they can kill you in a few bursts while you have to unload tons of munition into them to get the point across. Or, one or two sniper headshots. (Not counting that whole assassination thing.)

I would be upset if it were impossible for an Adept to go through insanity, but it's not, not by a long shot, and I for one still find it the most fun class to play as, mainly because of the variety. Nothing in the game, to date, is more satisfying than rocket-shipping some geth or mercenary a million feet up into the air. Is it the fastest way to kill someone? No. Is it a viable solution to kill them? Yes. Can I do it on insanity and get away with it? Yes.


P.S.

I just have to say I love how people change 'Not the best thing to use' into 'Cannot use'. I can use pull and throw on Insanity. I do use pull and throw on insanity.

Modifié par AoiDreamer, 03 février 2010 - 03:50 .


#959
gr00grams

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The end result is that you cannot play an Adept as they are advertised.


LISTEN:

You can only not play an adept as advertised in the top end difficulties. I had no issues what-so-ever in lesser modes.
 This is likewise for every class. You get degraded into only what is most effective. With adept, that is warp.

Every class is degraded in insanity to very few select skills that are the only ones they use REGARDLESS of ease or killspeed.

It is the result of beefcake/brickwall difficulty.

I'm not saying it's the best, but please it is not just an 'issue' for adepts. It is gamewide. For all classes. Some are just much more abusive than others.

Modifié par gr00grams, 03 février 2010 - 03:53 .


#960
AoiDreamer

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gr00grams wrote...




The end result is that you cannot play an Adept as they are advertised.


LISTEN:

You can only not play an adept as advertised in the top end difficulties. I had no issues what-so-ever in lesser modes.
 This is likewise for every class. You get degraded into only what is most effective. With adept, that is warp.

Every class is degraded in insanity to very few select skills that are the only ones they use REGARDLESS of ease or killspeed.

It is the result of beefcake/brickwall difficulty.

I'm not saying it's the best, but please it is not just an 'issue' for adepts. It is gamewide. For all classes. Some are just much more abusive than others.


Brings me back to the old days were everyone was upset about the krogan immunity spammers in ME1, and it's like, all you could do was shoot them. But it was the funniest thing hitting them with the mako cannon while they were immune, I remember golfing one krogan half way across an uncharted planet before it died, and it'd just keep sliding around due to the momentum of the gun fire. You had to spam warp on those guys too to lower their damage resistance if you wanted to kill them sometime this year.

#961
Hoffburger

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gr00grams wrote...

I just started my Adept modified Insanity run. I edited my .ini to allow biotics to be used on everything. I am personally limiting myself by not abusing CC on bosses, everything else is fair game.

Guess what? It's still harder than my Infiltrator. With global cooldown you can't just immediately CC or kill everyone. In fact it takes me about 10x longer to kill normal enemies with Shockwave, Throw, Singularity, or a combo like Pull/Throw than it does for me to instantly headshot kill them as an Infiltrator


You are using inferior skills.
Use wide singularity with heavy warp. You can blow up entire mobs with the combo.

It is simple, Pull, Throw, Shockwave are not good skills for what you are comparing;

A cloaked infiltrator (their best skillsets and methods) to the worst with adept.
Singularity and warp are the best period.

It is no different.


No, you're wrong, enemies don't group up enough for that to be better than throwing them off cliffs and such every 3 seconds. To do what you want takes at least 10-12 seconds depending on travel time and will only hit 2-3 enemies (usually just 1-2). 3 meters for Wide Singularity and 5 meters for Heavy Warp is hardly AoE.

#962
CatatonicMan

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gr00grams wrote...

On adepts being ineffective, they are no more or less than any other class. Some skills are just more abusive which give the false perception that it really is a *better* class.


It really isn't that Adepts are less effective; they are (you can still beat the game, after all). 

It is just that they are no longer fun (for me, at least). When you manage to take the fun out of a game, which is something ostensibly designed to entertain, I'd say that you have done something terribly wrong. 

On normal, the game is easy, which is fine for the story but makes the combat fast and uninteresting.

On insanity, the game isn't really that much harder (excepting a few terribad fights) because all you ever do is sit back and spam warp. It isn't hard, but it certainly isn't fun. Without the epic feel that biotics gave in the first game, you are left mechanically with an average third person shooter. 

#963
Obanmark2

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. Nothing in the game, to date, is more satisfying than rocket-shipping some geth or mercenary a million feet up into the air. Is it the fastest way to kill someone? No. Is it a viable solution to kill them? Yes. Can I do it on insanity and get away with it? Yes.

I don't know, slo-mo headshots are pretty damn satisfying. :)

Modifié par Obanmark2, 03 février 2010 - 04:11 .


#964
gr00grams

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No, you're wrong, enemies don't group up enough for that to be better than throwing them off cliffs and such every 3 seconds. To do what you want takes at least 10-12 seconds depending on travel time and will only hit 2-3 enemies (usually just 1-2). 3 meters for Wide Singularity and 5 meters for Heavy Warp is hardly AoE.




I find it significantly safer to use singularity/warp than other methods.

Kill speed is not my only factor.

As you say though, throwing etc would be godmode if it always worked by their mechanics, so some defense had to be made.



@Catatonic



It is just that they are no longer fun (for me, at least). When you manage to take the fun out of a game, which is something ostensibly designed to entertain, I'd say that you have done something terribly wrong.



On normal, the game is easy, which is fine for the story but makes the combat fast and uninteresting.



On insanity, the game isn't really that much harder (excepting a few terribad fights) because all you ever do is sit back and spam warp. It isn't hard, but it certainly isn't fun. Without the epic feel that biotics gave in the first game, you are left mechanically with an average third person shooter.




I understand, but every class is likewise 'degraded'.

Just because they maintain a high killspeed, doesn't make them any less degraded.

They are all forced to abuse one or two moves to succeed. Whether they kill faster, slower, remain more 'fun' etc is irrelevant. All classes become spammers of very certain skills to win on the insanity like difficulties.



I don't know what else to say. I think I'm done.

#965
AoiDreamer

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Obanmark2 wrote...

. Nothing in the game, to date, is more satisfying than rocket-shipping some geth or mercenary a million feet up into the air. Is it the fastest way to kill someone? No. Is it a viable solution to kill them? Yes. Can I do it on insanity and get away with it? Yes.

I don't know, slo-mo headshots are pretty damn satisfying. :)


If only your team-mates didn't sound all deeeeeeeeeeep voiced when you were in slow-mo.

HEAAAAAAD SHOOOOOOOOOOT

#966
Skemte

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NineInchNall wrote...

gr00grams wrote...

Can't say I disagree with you at all, but this is how it was given unfortunately.


gr00grams wrote...

It is not unfortunate, because it makes the play on normal difficulties
more in depth.


Please, now.  I'm hoping you're not trying to be disingenuous here.  I'm really hoping hard. :crying:


  Hmmm  I would think shockwave is a amazing skill the only problem is you need to invest in 2 abilities before you can even unlock it..  Now push and pull just do not seem to be worth it what so ever, especially when you already have singularity.. Perhapes singularity should be given a damage over time?

#967
gr00grams

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It has Damage over time. Which, I might add is very nice against armor.

#968
Skemte

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gr00grams wrote...



The end result is that you cannot play an Adept as they are advertised.


LISTEN:

You can only not play an adept as advertised in the top end difficulties. I had no issues what-so-ever in lesser modes.
 This is likewise for every class. You get degraded into only what is most effective. With adept, that is warp.

Every class is degraded in insanity to very few select skills that are the only ones they use REGARDLESS of ease or killspeed.

It is the result of beefcake/brickwall difficulty.

I'm not saying it's the best, but please it is not just an 'issue' for adepts. It is gamewide. For all classes. Some are just much more abusive than others.


Fortunately to amend these kinds of things a mod or patch will come out, and it will not require that much change overall with the game..  

#969
Skemte

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gr00grams wrote...

It has Damage over time. Which, I might add is very nice against armor.

  
  Are you sure I just started to play a adept, singularity to what I have seen does no damage what so ever..  I am not quite sure if you are responding to me though. 

#970
gr00grams

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What I see here really, is almost the same Rock Scissors, paper design that they used in Jade Empire, and in it's highest difficulty (Jade Master) it ended up exactly the same.



You had four fighting styles, martial, support, weapon, magic, transformation.

Each had a weakness, each had a strength vs another.



However, in Jade Master you ended up forced to use an abusive support style which paralyzed or shcoked the opponent, and abuse one specific weapon style that didn't have it's penalty (a running drain on a power bar) to win. Sometimes, you needed a specific transformation to abuse 1 or 2 of it's moves. For all intents and purposes though, the magic and martial styles became obsolete. As well as all the styles in those, and other transformations styles, weapon styles, etc.



It did the exact same too, made the enemies hp brickwalls, not smarter.

#971
NineInchNall

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Skemte wrote...

  Hmmm  I would think shockwave is a amazing skill the only problem is you need to invest in 2 abilities before you can even unlock it..  Now push and pull just do not seem to be worth it what so ever, especially when you already have singularity.. Perhapes singularity should be given a damage over time?


Nah, the issue is that Singularity is flat better than Shockwave (or Throw or Pull) at doing what Shockwave does; i.e, temporarily remove targets from combat.  And given that Singularity is no better than the Soldier or Infiltrator abilities, I wouldn't say it's the problem.

The fix is A) to give the Adept abilities that don't even begin to overlap, and B) remove the need to "unlock" a skill by spending points in another.

A makes it so that given the choice to use one of three abilities this "turn", you actually have to consider all three rather than just two of them.

B makes it so that you are not disincentivized from putting points into a given skill.

Honestly, B is optional.  A is the real kicker.

Modifié par NineInchNall, 03 février 2010 - 04:32 .


#972
gr00grams

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Are you sure I just started to play a adept, singularity to what I have seen does no damage what so ever.. I am not quite sure if you are responding to me though.




Yes, I was.

I don't know if it only comes from the upgrade at max, but it definitely has a DoT.

I took wide singularity if that matters, but it most definitely whittles down armor on insanity, also kills packs of husks outright once sucked in.

#973
Hoffburger

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gr00grams wrote...

What I see here really, is almost the same Rock Scissors, paper design that they used in Jade Empire, and in it's highest difficulty (Jade Master) it ended up exactly the same.

You had four fighting styles, martial, support, weapon, magic, transformation.
Each had a weakness, each had a strength vs another.

However, in Jade Master you ended up forced to use an abusive support style which paralyzed or shcoked the opponent, and abuse one specific weapon style that didn't have it's penalty (a running drain on a power bar) to win. Sometimes, you needed a specific transformation to abuse 1 or 2 of it's moves. For all intents and purposes though, the magic and martial styles became obsolete. As well as all the styles in those, and other transformations styles, weapon styles, etc.

It did the exact same too, made the enemies hp brickwalls, not smarter.


But in this game the only ones missing out on the fun are Biotics (techs lose Cryo Blast and Ai Hacking, big deal). The thing that made ME1 so fun was all the ragdoll effects. You hardly get to see it in this game.

#974
Soruyao

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So, I finally started my insanity adept run through. I just finished the first place you fight collectors. (Name omitted for spoilers.)

At first I was struggling a little bit, and my first thought that warp being effective isn't necessarily the problem as much as it's long cooldown is. I felt really naked while recovering from a warp cooldown, and using it really was not fun. I realize that if I maxed it out, I'd be able to really blast people with it, and even kill them with a couple uses of it after

Basically, if you max out warp you can use it like a heavy weapon, but that's boring.

So I was curious about how well I could play without using it at all. The answer? So far, pretty well. I've been using abilities I have fun using and have only been using warp (and heavy weapons) on bosses/scions.  (Well okay, I do use a single warp on krogans sometimes, but that's it =o)

Here's the breakdown of how my fights have been going.

I switch garrus and zaeed to sniper rifles in cover on either side of me. (I try to find a nice safe place, ideally a high place with a balcony and only staircases to get in, but if not that then a long chest high wall.) I use garrus' overload or zaeed's grenades depending on whether the enemies have armor or shields. Then if nothing is naked yet, I help out with my SMG or heavy pistol to finish stripping something.

Then I hit that enemy with pull. Then I hit him with pull again. And again, until he floats into my sniper perch and he gets double noscoped. If the naked enemy is behind cover but near the edge, I flush him out with singularity and then use lift on him. If the enemy is behind cover where I can't curve a singularity close enough or if he's in a high place I can't reach, I hit him with shockwave, which usually flushes him out for the pull chain. (Shockwave is great because it ignores terrain completely! It goes through every kind of cover imaginable.)

Usually by this point something else has lost it's shields from my allies, so I do the same thing to drag someone else up to me. I find that (with my rank 2 warp) dragging someone up and having my enemies kill them is faster than warping them twice and waiting on the cooldowns.

What's more important, if I get rushed by a dog or krogan, I'm less likely to be caught in the middle of my cooldown, since pull has a much shorter one. This means I can react with a singularity in their face (which slows them down for a good 6 seconds) and retreat to safer cover, while zaeed or mordin burns off their armor. Coincidentally, rank 2 singularity stops an armored enemy for almost exactly as long as rank 2 cloak cloaks you. So if one enemy is on you, it's just as useful as an escape tool. (Then when I'm safe, I warp/use team skills, and shoot them in the face until the armor is down, then I use pull and let my team finish it off.)

Of course, the only time stuff gets close enough to me is when I have to use bad cover. (Really close to the enemy.) Usually I'm far enough away that any charging enemy is naked by the time they get to me, which means I can keep them CC'd till they get finished off.

Of course, if I'm somewhere with cliffs, I just throw them off once they're naked. :D

I will say that these strategies break down when my team dies, but then I just rez them, and I have yet to run out of medi-gel.  Even if I did run out, I could just pull stuff to me and melee it to death fairly quickly. 

I may kill things slowish compared to other classes, but I rarely die. (Most of my deaths were from a certain spot where two scions attack you in a square area where you can't get out of shockwave range, and I got through that with my collector beam and my heavy pistol.)

It's the ultimate "Low risk - low reward" strategy, and I never ever run out of ammo. In fact, I go through entire fights without firing a shot, sometimes, especially when there's cliffs around. (And once garrus has squad AP ammo, it'll be even better.

So I COULD spam warp and never do anything else if I maxed it out, but I don't have to, and I'm not struggling very much at all for not doing that. I'm having a lot of fun and not struggling much even on insanity. Slightly less optimal than an infiltrator, perhaps, but effective enough to get through insanity without stressing me out, and I would argue it's more effective than mindless warp spamming. (Or at least very similar!)

Oh and husk rushes are hilarious. I just stand in a singularity and melee their armor off. :D

Modifié par Soruyao, 03 février 2010 - 05:09 .


#975
Grumpy Old Wizard

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gr00grams wrote...


Are you sure I just started to play a adept, singularity to what I have seen does no damage what so ever.. I am not quite sure if you are responding to me though.


Yes, I was.
I don't know if it only comes from the upgrade at max, but it definitely has a DoT.
I took wide singularity if that matters, but it most definitely whittles down armor on insanity, also kills packs of husks outright once sucked in.


The total damage done by singularity is a very very small amount. But you are doing an excellent job  being a Bioware apologist.

Plain and simple, a game is supoposed to be fun and spamming warp over and over agian is not fun. Now, Bioware can either acknowledge the problem or blow everyone off. In previous games Bioware has been very good at responding to customer concerns. But thus far I've not seen a "Bioware rep say they are considering any changes dispite the many complaints.