RusZap wrote...
funny on how the adept was WAY too strong in the first and now the botics: vangaurd and adept are feeling how I felt with the enginner and sentinel on the first game.
on normal it is like every 3rd enemy has some kind of barrier/sheild or armor.
so that is still 66.6% of enemies that you can use your powers on.
I disagree with the 10% health 45%armor 45%sheild comment as well.
On my playthrough with a solider on normal. a even smaller number than the 3rd that has protection was a double protection.
besides for a just amored oppenent it takes twice as long to kill as a solider still. it isn't like "OH ONE HEADSHOT AND THEY ARE DEAD"
A lot of exaggerations because people are disappointed that their favorite class got changed in ME2 methinks
Not really, I played an infiltrator in ME1. The problem is that I saw all these videos of adepts in ME2 leading up to release. Curving powers, throwing people off bridges. Looked really cool. Get into the game as an adept. Can't figure out why my powers are working, so I do the advanced training and it tells me you can only use the fun biotic powers on enemies that are already dead, awesome.
Again, this is a fun issue, not a difficulty issue. I would be having the same problem on normal because the squad would kill them before I could pull off lift/throw combos.
It's ok though, hacking the big mechs over and over is kinda fun.