I didn't read any posts here so I could give my very long, untainted view of biotics and specifically only Adepts.
So far I don't really have a problem so on my Adept but I also have to say I just recently bumped by character to hardcore difficulty (1st playthrough still) after maxing Biotic Mastery (Nemesis), Singularity (Wide), Warp (Heavy) and soon Warp Ammo (Squad) in that order. I had a feeling from the beginning that Pull/Throw would be gimmicky normal mode talents since they need you to take down shields/armor completely before you can even use them effectively.
Heavy Warp does around 50% of the damage of Overload against Shields, 33-50% damage of Incinerate to armor and loads of damage goodness to Barriers (Collectors anyone?) not counting biotic explosions, none of the drawbacks vs. enemy type and it's all wraped up into one power... Enough said. Well not enough said because you only spent 10 squad points for the best barrier killer and not so little fuctional brother of Overload/Incinerate. Singularity allows you to throw up an AoE crowd control at anytime, anywhere and ready to trap anything. Not to mention it synergies with Warp perfectly for biotic explosions.
-Singularity is Pull 2.0 with a 50% longer cooldown
-Warp is Throw 2.0 with a 100% longer cooldown
In the end I think it comes down to this for harder difficulties:
1) If you focus on a Pull/Throw combo at best you have to rely on team members (most likely tech based classes) to take down defenses while you throw your 1.5ish-3 second biotics at enemies to quickly get rid of them post-defenses. At worst you have to rely on your squad completely making your powers almost obsolete because by the time you throw off some effective biotics punches, your squad has already killed them (or your team has died whichever comes first).
2) If you focus on a Warp/Singularity combo at worst you will have slower recharge times than Throw/Pull. That makes fighting early on brutal with close to 4.5 sec to 6 sec recharge times unless you max Biotic Mastery quickly (ME1 level 60 saves help a lot here and you can max it after first mission). Warp might be your main damage power, but it still isn't an Overload for shields or an Incinerate for Armor, making you depend somewhat on those to take down elite non-barrier enemies quicker. At best you can ignore timing since Warp does damage to everything, your the best at taking down Barriers and your Adept is useful throughout the whole fight. Singularity instantly crowd controls the defenseless and can easily bottleneck enemies for after defenses start going down increasing the effectiveness of the squad hitting things with powers or guns.
3) You might want a defensive power on higher difficulties but if you learn to stay in cover, Warp Ammo combined with an SMG or an Assault Rifle will destroy Shields, allowing an adept to seriously butter up enemies in between cooldowns. I find on harder difficulties that more Shields doesn't help alot for Adepts (except vs. Scions) but taking down enemies before they get close does.
4) Based off points 1-3, I think the optimal PC biotic is a Nemesis Adept with maxed Heavy Warp, Wide Singularity, Squad/Heavy Warp Ammo, Heavy/Field Throw and a point in Pull for a quick gimmicky combo with other powers for close combat emergencies. Assault Rifle is awsome as well but I wonder if Sniper Rifle would be good for taking out elite mobs from a huge distance.
So are Biotics useless? No

But are they Harder to play? Yes

One question though based off my last point. Does it count for enemies with defenses to be "effected" by biotics when they're enveloped in blue for 1-2 seconds from being biotically stunned etc.? For example when I use Jacob's pull I try to see whether or not my warp explodes on armored/shielded foes if timed right, but I haven't been able to truly get a sense of it yet.
Modifié par Balek-Vriege, 03 février 2010 - 07:17 .