Roxlimn wrote...
Hoffburger:
It's "drivel," not dribble.
It's obvious that you have an agenda and are not willing to consider facts. To you, killing enemies like clockwork on Insanity every 2 seconds, headshotting through the entire game is EASY. That speaks for itself. I am familiar with people who are more skilled at shooter games than that (as I'm sure you're aware), but they're none of them operating under the delusion that they're normal and that what they're doing is easy.
I can give you a situation where power use killed a bunch of mooks nearly instantly, since it actually happens in my games, but I'm not sure you're all that open to discussing it honestly, so what's the point?
Yea you can use pull or singularity then detonate it, or you could just use two warps for better effect. SInce the detonation doesn't allow me to manipulate ragdolls like the class video I'm only concerned with if it does more damage than two warps, which it doesn't against a single target. On the very rare occasion that enemies are close enough, yes you can use it, but those situations are few and far between.
Okay, now you're just talking nonsense. Both Pull and Singularity have shorter cooldowns than Warp, so they expend less resources. Moreover, Pulled opponents are sitting ducks, fair game for shooting, whereas two Warps don't have the same surety. And Warps don't track as well as Pulls.
Seriously, have you really tried? I've been using Pull-Warp and Singularity-Warp to devastating effect on Hardcore. Nail them to the ground with Sing, the detonate the floater with Warp. Fantastic effect. Way better than two Warps. Also, you don't need two guys with Heavy Warp to pull it off.
Flash_in_the_Flesh:
Can't speak for Insanity, but on Hardcore, I get Thrown and Flying opponents all the time. Clearly, it works for a majority of the game's settings. If I played at Insanity about a month from now and I say, for instance, that I'm able to put Pull and Throw to good use, are you really open to dialogue on how I did it, or are you just going to call me names and belittle me like everyone else?
Corrected, thanks, I don't have time to proofread for stupid mistakes. Give me a situation and quit sidestepping it. You're the one that brought it up, put up or shut up.
So let me get this straight, you're using a Pull-Warp combo on the enemy and they are floating in the air? Why not just use Warp and kill them without wasting the 3 second cooldown from Pull. If they are down low enough for Pull to affect them, then they are down low enough for Warp to kill them.
Since we are still talking about optimality and not fun as I origninally intended let's dive deeper into the issue. First off, the best squadmates, regardless of the class being played, for optimal runs are Garrus and Miranda. Garrus' powers account for all 3 defenses and he gets to use a Sniper Rifle with Tungsten Ammo. Miranda covers all 3 defenses and gives a squad damage bonus. Direct damage will always beat out control and AoE on Insanity (except for Overload on the Scout Drones on the Tali level, but the high damage version still hits them all anyways). As an Adept you want to be spamming Warp on enemies that still have defenses and using Tungsten Ammo (not squad, both you and garrus use the +70% version) with your Viper on stripped enemies to finish them off with a headshot or two. There is no way using Pull+Warp on an enemy without defenses is going to beat out using Warp on two enemies with defenses while shooting the ones without defenses with a Sniper Rifle.