Roxlimn wrote...
AP Ammo is great. I use it a lot, myself, but "best skill?" I'm not sure there is just one such skill.
Warp Ammo is nice, but it's always struck me as a little underpowered compared to other ammo skills. Certainly, you'll see much greater impact from Disruptor Ammo in the early goings. I tried going Warp Ammo for my Sentinel, until I realized that since I almost never use my gun to strip defenses anyway, having a general purpose ammo was kind of useless. AP was better for my purposes there.
The debate on which skill is best was begun by you, not by me. I am talking about a total different thing, you sidestepped.
And yes, on some missions, some ammo types become rather useless. For instance, Disruptor Ammo won't do you any good on Tuchanka.
"On some missions", that's the word. It is not "on every mission" and "on every encounter" as for Biotics, apart the fact that anyway what you say it's not exact since Disruptor Ammo has other functions apart mech destroying, one of them bringing shield down, the other overloading weapons, so it is always useful.
But again, this is another thing altogheter, we are not talking about which skill is better here. We are talking about the fact that for a game imposition biotics don't work as they should on higher difficulties.
I get what you're saying, but consider this: Pull and Throw are not crowd control powers. They're single target control powers. And yes, they've been effective in my use even on Hardcore.
Pull and Throw ARE crowd controlling skills. Their purpose is NOT to kill but to CONTROL enemies. Naturally I can see why you can say a thing as this in ME2 (since they actually become finishing moves skills, instead of what they should do), but their true use is as a control mean.
I don't HAVE to use them. But it's fun and effective to do so, so I do. Similarly, I don't have to use an Assault Rifle as a Soldier. I can finish the game with the Predator Pistol. But I use the AR because it's effective and fun.
The point is not if you HAVE to use them or not. The point is that also if you want you CANNOT. You can do it only when certain conditions are met, and these conditions force you to use the skills in a certain way only and change their former use altogheter.
Shrug. Again, that is a matter of perception. I do not have preconceived notions of what an Adept "should" or "should not" do. It does what it does and nothing more nor less.
You can play an Adept as you like to, this doesn't change the FACT that the Adept is a crowd control class as clearly stated in the trailer of the class and its description. You can naturallly also play a Wizard in a normal RPG as a crossbow spammer, but this would not change the fact that your role would be to control the battlefield instead of doing it.
You see, you have actually demonstrated yourself that biotics powers have changed their real scope, whithout either understanding it. The fact that you say that Pull and Throw are not crowd control skills is the proof that you are now forced to use them in another way.
How the mechanics work is how the game works. Is it bad that I can't be as effective using a Pistol as using a Rifle? What if I want a Pistol-slinging hero who takes out enemies from clear across sniper range with one shot? The game doesn't allow me to do that, either.
Shame that how the game works is not uniformed between difficulties. What you say would be true if all the game and all difficulties would play the same but alas that's not so. While the imposition it's still there the difference is in the diffusion and the scope of the same, and this makes Adepts in particular behave completely differently changing difficulty in the game. This is not a thing that happens usually in a game. If you use a mage in DA:O on normal difficulty and you use him on Insanity the experience and how spells works doesn't change. The difficulty increases but the role remains intact. This is not true for ME2.
In ME2 on lower difficulties and Adept is a crowd control master (as in the traliers), while on higher difficulties the role changes completely without a true motivation behind the change.
You can't use Disruptor Ammo to great effect against krogan, nor use a Pistol to snipe. These are limitations in the game mechanics.
These are limitations that are true in every difficulty and are limitations that don't change the SCOPE of the skill or weapon. You know that a pistol cannot snipe, as you know what Disruptor Ammo serves for, for what is good and for what it is not so. For biotics this is different because the cause that changes their behaviour is EXTERNAL, it is not inherent in the scope of the skills. There's a lot of difference between the two.
The right example (as I've already told you) would be if pistols at higher difficulties couldn't work on armored opponents. This would be an EXTERNAL imposition not inherent in the pistol's scope, as it happens for biotics.





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