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Why were biotics made useless in ME2?


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#101
tonnactus

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tommythetomcat wrote...

ZOMG MAN!  Its actually a challenge to play an Adept on Insanity difficulty?!?!?!?!?

He doesnt wrote that it is hard.He wrote that it is boring because the only effective power is warp and the other biotics powers dont work on shielded enemies.Is he really that hard to understand???

Modifié par tonnactus, 27 janvier 2010 - 10:01 .


#102
Chained_Creator

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cheeseslayersmu wrote...

Lil Pink Pwny wrote...

On normal difficulties you can use them on anyone. On hardcore and insanity you have to use appropriate abilities for the enemy you are facing, it applies to tech stuff as well. It's part of the tactical element of the higher difficulties.

You can still use warp and singularity on shielded targets. I do agree though, regular health is too low. Once you get through the shields and armor they are so weak it makes the biotics seem less useful.


If you empty 6 rounds of an assault rifle into an unshielded, unarmored enemy, they better damn die.

I agree with this. The same should go for the player, of course, but I understand the sentiment.

Bullets are not supposed to 'wound' people, they are supposed to kill people. I don't want to unload a full clip into people like I have to sometimes on some FPS/TPS games.

#103
tommythetomcat

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JMGreen wrote...

II agree completely. The game this time around got it right because in (Mass Effect 1) the best class for the game play was the soldier and the best example for that was the Add-on content “Pinnacle Station “ in which you couldn’t beat the recorded with a Biotic or a tech specialist only with the soldier even if your character was a Sentinel or your engineer level 60. With a soldier level 35 you could do it. Now every class has new way you could play the game and itched one is effective and powerful. And if you play smart (tactical) you would enjoy the game more.


Uhhh what? 

#104
tommythetomcat

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tonnactus wrote...

tommythetomcat wrote...

ZOMG MAN!  Its actually a challenge to play an Adept on Insanity difficulty?!?!?!?!?

He doesnt wrote that it is hard.He wrote that it is boring because the only effective power is warp and the other biotics powers dont work on shielded enemies.Is he really that hard to understand???


All the powers do damage to armor, if he likes to just use warp then thats his problem.  

#105
malkuth74

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I think what they are trying to say, and I only play on normal so things are what they are. But I think the ones that don't like the fact that you go from normal where Biotics work to Insanity where they don't work at all is maybe a little to much of a jump.



Think they are trying to say that maybe they should only work 1/2 as good as they do on normal maybe?



Some people are very good at games, better then most of us. And games like these are too easy for them unless the AI cheats. But when the AI cheats to much or you loose parts of the game that are useless on higher difficulties then that kind of jump in difficulty is stupid.



But most of us don't have this problem because we suck and only play on normal. So we don't have a clue. Thats what I get from the jist of this long thread of cry.

#106
Chained_Creator

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malkuth74 wrote...

I think what they are trying to say, and I only play on normal so things are what they are. But I think the ones that don't like the fact that you go from normal where Biotics work to Insanity where they don't work at all is maybe a little to much of a jump.

Think they are trying to say that maybe they should only work 1/2 as good as they do on normal maybe?

Some people are very good at games, better then most of us. And games like these are too easy for them unless the AI cheats. But when the AI cheats to much or you loose parts of the game that are useless on higher difficulties then that kind of jump in difficulty is stupid.

But most of us don't have this problem because we suck and only play on normal. So we don't have a clue. Thats what I get from the jist of this long thread of cry.

Sometimes, I reall just want to say "Go play Ninja Gaiden II on Way of the Mentor/Master difficulty, then come cry about difficulty or sucking at games, or  play Demon's Souls and then come cry. Until then, suck it."

Modifié par Chained_Creator, 27 janvier 2010 - 10:09 .


#107
AlphaJarmel

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Chained_Creator wrote...

malkuth74 wrote...

I think what they are trying to say, and I only play on normal so things are what they are. But I think the ones that don't like the fact that you go from normal where Biotics work to Insanity where they don't work at all is maybe a little to much of a jump.

Think they are trying to say that maybe they should only work 1/2 as good as they do on normal maybe?

Some people are very good at games, better then most of us. And games like these are too easy for them unless the AI cheats. But when the AI cheats to much or you loose parts of the game that are useless on higher difficulties then that kind of jump in difficulty is stupid.

But most of us don't have this problem because we suck and only play on normal. So we don't have a clue. Thats what I get from the jist of this long thread of cry.

Sometimes, I reall just want to say "Go play Ninja Gaiden II on Way of the Mentor/Master difficulty, then come cry about difficulty or sucking at games, or  play Demon's Souls and then come cry. Until then, suck it."


Demon's Souls is actually pretty easy.  NG2 was just cheap as hell even on the regular difficulties and Mentor is just stupid.  However yes this game is pretty easy compared to NG2 but pretty much every game on the planet is too.

#108
dissonance-zaon

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Since it's not clear enough to some users, I'll repost something I said in another thread:

Veteran or higher difficulty = Can't use most biotics on Shielded and Armored enemies. They're completely disabled. Not ineffective, DISABLED. Meaning, you can't even cast it on a target; Meaning, you're mostly useless till the Shield/Armor is removed.

The solution is to use your teammates.

Two problems with that:
1) Your target can be easily dispatched by ANYTHING at this point
2) What fun is it to be crippled through 75% of the fight?

Addendum: Difficulty setting should not affect how a biotic's abilities act. What other classes CAN'T use their abilities when you raise the difficulty?

Unfortunately, all an Adept ends up becoming is a fancy executioner. Nothing more.

Modifié par dissonance-zaon, 27 janvier 2010 - 10:20 .


#109
tonnactus

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tommythetomcat wrote...

tonnactus wrote...

tommythetomcat wrote...

ZOMG MAN!  Its actually a challenge to play an Adept on Insanity difficulty?!?!?!?!?

He doesnt wrote that it is hard.He wrote that it is boring because the only effective power is warp and the other biotics powers dont work on shielded enemies.Is he really that hard to understand???


All the powers do damage to armor, if he likes to just use warp then thats his problem.  

Just think,please.Yes,they damage the enemies,but they didnt then what the subcription suggest or only a part of it.So its just better to use warp instead for more damage.
Yes,throw damage the enemie,but the enemie doesnt get throwed?So throw is as boring as warp.Do you understand it now????
So where is the fun to play a adept now?

Modifié par tonnactus, 27 janvier 2010 - 10:18 .


#110
Okogawa

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#111
Skalman91

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What is the real difference between Barrier and Shields?

#112
Hoffburger

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And yet even with that cheat I can't have fun the way I want to and the way the game was portrayed in trailers.

Hopefully someone will come out with a mod or something that removes the restriction or makes enemies have 3x more health and 2x less armor/shields.

Modifié par Hoffburger, 27 janvier 2010 - 10:20 .


#113
Chained_Creator

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AlphaJarmel wrote...

Chained_Creator wrote...

malkuth74 wrote...

I think what they are trying to say, and I only play on normal so things are what they are. But I think the ones that don't like the fact that you go from normal where Biotics work to Insanity where they don't work at all is maybe a little to much of a jump.

Think they are trying to say that maybe they should only work 1/2 as good as they do on normal maybe?

Some people are very good at games, better then most of us. And games like these are too easy for them unless the AI cheats. But when the AI cheats to much or you loose parts of the game that are useless on higher difficulties then that kind of jump in difficulty is stupid.

But most of us don't have this problem because we suck and only play on normal. So we don't have a clue. Thats what I get from the jist of this long thread of cry.

Sometimes, I reall just want to say "Go play Ninja Gaiden II on Way of the Mentor/Master difficulty, then come cry about difficulty or sucking at games, or  play Demon's Souls and then come cry. Until then, suck it."


Demon's Souls is actually pretty easy.  NG2 was just cheap as hell even on the regular difficulties and Mentor is just stupid.  However yes this game is pretty easy compared to NG2 but pretty much every game on the planet is too.

Ninja Gaiden II is my scale for game difficulty. So I'm forever disappointed in how hard a game is, but I am hoping to find one that makes me just as frustrated as it did.

#114
jalford1980

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Hoffburger wrote...

tommythetomcat wrote...

Hoffburger wrote...

jalford1980 wrote...

The biotic is not going to do as much damage as an infiltrator or a soldier plain and simple.  Why, because they have crowd control.  The idea here is that you use your whole squad, unlike ME1 where you pretty much just played the main character and prayed the rest of the pary didn't die.

Also, if you have 2 biotic users in a group, you can combine there abilies for more damage, or just use your own with smart cooldown usage.  So think of you squad as a whole, use all the abilities together, and you will find that they mesh well together.

Now if you are not the type of player who wants to do that, play an infiltrator or soldier, and just blast your way through. I prefer to sit back and take things more tacticly, as i prefer RPG's to straight up FPS.  I enjoy my biotic they way he is.  Would i love to be able to be a one man wrecking ball of biotic pain, yes, but it would prob be unbalanced since i would not only be able to take people out of the fight, but i could also 1 shot them.


Do you even have the game? If so have you even tried any difficulty other than casual? Adepts have ZERO crowd control.

Also @ the BIoWare guy, sorry for getting a little angry, people were just posting without reading and that irks me. Having to repeat myself 10 times isn't fun.




ZOMG MAN!  Its actually a challenge to play an Adept on Insanity difficulty?!?!?!?!? who would have guessed they'd make the hardest difficulty hard.  Blasphemy I say.


See what I mean? These kids can't even read. So I'll have to repeat myself again. Actually no, I wont, go back and reread the damn thread dude.


First off, stop calling everyone kids, it make you look like and idiot, and in fact makes people think you are one.
Second, if you can explain to me how singularity, throw, and pull aren't CC, I swear to you I will never post again.

#115
Yojimboo

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I wouldn't download this thing.

#116
Ebon Dark

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Great quickest way to kill a thread post a cheat ... Thanks



note that was a sarcastic thanks


#117
Hoffburger

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jalford1980 wrote...

Hoffburger wrote...

tommythetomcat wrote...

Hoffburger wrote...

jalford1980 wrote...

The biotic is not going to do as much damage as an infiltrator or a soldier plain and simple.  Why, because they have crowd control.  The idea here is that you use your whole squad, unlike ME1 where you pretty much just played the main character and prayed the rest of the pary didn't die.

Also, if you have 2 biotic users in a group, you can combine there abilies for more damage, or just use your own with smart cooldown usage.  So think of you squad as a whole, use all the abilities together, and you will find that they mesh well together.

Now if you are not the type of player who wants to do that, play an infiltrator or soldier, and just blast your way through. I prefer to sit back and take things more tacticly, as i prefer RPG's to straight up FPS.  I enjoy my biotic they way he is.  Would i love to be able to be a one man wrecking ball of biotic pain, yes, but it would prob be unbalanced since i would not only be able to take people out of the fight, but i could also 1 shot them.


Do you even have the game? If so have you even tried any difficulty other than casual? Adepts have ZERO crowd control.

Also @ the BIoWare guy, sorry for getting a little angry, people were just posting without reading and that irks me. Having to repeat myself 10 times isn't fun.




ZOMG MAN!  Its actually a challenge to play an Adept on Insanity difficulty?!?!?!?!? who would have guessed they'd make the hardest difficulty hard.  Blasphemy I say.


See what I mean? These kids can't even read. So I'll have to repeat myself again. Actually no, I wont, go back and reread the damn thread dude.


First off, stop calling everyone kids, it make you look like and idiot, and in fact makes people think you are one.
Second, if you can explain to me how singularity, throw, and pull aren't CC, I swear to you I will never post again.


I'll give you a WoW anology. Take a mage. Take polymorph and make it only usable on enemies that are below 10% health. Would you still call this CC? Would you actually waste the time to get them down to 10% and then waste more time to CC them or would you finish them off real quick?

Crowd control kind've implies that you can control an enemy or group of enemies so that you can focus your abilities on another. What is the point of using crowd control on an enemy when you have to focus fire him down to near death in the first place? Yes, you COULD shoot all of the enemies down to health and then use pull/singularity or you could just shoot them 1-2 more times.

#118
Chained_Creator

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Yojimboo wrote...

I wouldn't download this thing.

Don't.

#119
jalford1980

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are you sure you can't use singularity on a shielded/armor target??  In understand that you can't damage them with most biotics until the def is gone, but can't singularity still be used to CC??

edit, deleted all the quotes, got to be too many of them.

Modifié par jalford1980, 27 janvier 2010 - 10:29 .


#120
Hoffburger

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jalford1980 wrote...

are you sure you can't use singularity on a shielded/armor target??  In understand that you can't damage them with most biotics until the def is gone, but can't singularity still be used to CC??

edit, deleted all the quotes, got to be too many of them.


Singularity, warp, and shockwave are the only biotic abilities that do anything to anything with shields/armor/barrier.

Warp does decent damage, shockwave makes them stumble slightly (does not knock back at all or anything), and singularity does pitiful damage over time (not even worth mentioning because you should be using warp instead to do 100x more damage).

Basically combat as an adept boils down to 1 word: WARP.

You just spam it over and over until the enemy is dead, that's all.

#121
mewarmo990

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What's this about biotics useless in ME2? l2play nub
Biotics work on anything without shields. Armored enemies will get hit but only flinch, instead of being knocked off their feet.

Ebon Dark wrote...

Great quickest way to kill a thread post a cheat ... Thanks

note that was a sarcastic thanks

Oh, okay, thanks for letting us know, because it's so extraordinarily difficult to second-guess sarcasm on the interwebs.

note that was a sarcastic comment, could you tell?

#122
Br0th3rGr1mm

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Not ALL Biotics are disabled by Shields OR Armor, just specific ones against specific types of resistance (tho some are both).



I'm not sure the point that difficulty should not lock out biotic powers isn't valid. Locking the powers so you can't use them is pretty harsh (tho you can't use overload on unsheilded enemies either, so your claim of bieng descrimniated against is void).

#123
Murmillos

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So there appears to be a problem with the harder modes and biotics. Your first problem was not clearly stating this.

Sadly, it took other people not whining, insulting others and throwing a fit like a 10 year old to get this point across.

Now that very simple point has been explained, and confirmed, then we can ask politely for a resolution/comment from BioWare why this was implemented as such.

Sadly, this thread is too ... full of flames for that happen. Maybe somebody more reasonable can make a new thread that clearly states this issue - not as a whine or ****fest, but as a reasonable question to BioWare why the felt biotic don't' work on shielded or armored targets - such as pull, throw, singularity and shockwave on the harder levels, but still allowing snipers to get one-shot kills in.

Modifié par Murmillos, 27 janvier 2010 - 10:37 .


#124
Hoffburger

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Br0th3rGr1mm wrote...

Not ALL Biotics are disabled by Shields OR Armor, just specific ones against specific types of resistance (tho some are both).

I'm not sure the point that difficulty should not lock out biotic powers isn't valid. Locking the powers so you can't use them is pretty harsh (tho you can't use overload on unsheilded enemies either, so your claim of bieng descrimniated against is void).


Overload works on unshielded mechs and overloads weapons, how is that not useful?

#125
Basileus777

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How do tech abilities work on armored/shielded enemies? Do you have to take away shields to use AI hacking, incinerate, or cryo blast?