[quote]
Pull and Throw ARE crowd controlling skills. Their purpose is NOT to kill but to CONTROL enemies. Naturally I can see why you can say a thing as this in ME2 (since they actually become finishing moves skills, instead of what they should do), but their true use is as a control mean.
[quote]
Not true for any difficulty level, and for any version of ME. Their purpose in ME1 was so you can shut down an entire room, essentially winning an encounter in one move. That is a kill power. On lower difficulties, Pull allows you to strip cover and attack power from an enemy, which is essential to killing it. That is also a kill power.[/quote][/quote]
Erm, that is exactly is the purpose of CC. Remember the 'Control the battle field' quote? And what else schould CC do?
[quote]Compare to D&D's Hold Person 3rd edition, which is a kill power. It's
supposed to take out an enemy for a few turns while you take care of other foes, but what it was actually used for was to set up the Coup de Grace attack, killing the targeted enemy in one move.[/quote]
Wow, so you always had a mage/thief with you or had a mage paired with a thief or a mage with sneak attack and you kill one enemy with a 3rd level slot and a thief ability. So you have a 2v1 situation in the majority of time and your game master isn't smart enough to let the guy have partners who could easily prevent that. Wow, impressive.
[quote]On lower difficulties of ME2, this does not change. You Throw or Pull the enemy out of cover, then he gets killed because he can't retaliate and has no cover defense. If you're a Biotic, you can finish an entire bunch of mooks by using Pull Field, and then exploding the center guy with Warp thereafter. That is not a control combo. That is a mass-kill combo.[/quote]
Throw and Pull themselves do neglebile damage. That's what you call CC. And the AoE of is far from sufficient to easily clear a room with just one combo. Speaking of hyperboles again.
[quote]The only thing that changes at Hardcore is that you have to apply two applications of Defense-stripping powers before you can apply the kill powers.[/quote]
No you cannot use your class defining skills until the battle is won anyway. You cannot control anything really. It's not even remotely comparable to ME 1. Heck they could have simply made resistances like in ME 1. Ever tried to lift a Geth Collossus or those assualt droids in the Luna mission or fliers in general like Saren on a Glider? And do not even think about 'Yeah but Stasis+Bastion!' since a lot of Adepts still play as Nemesis.
Waste of animations to use anything but Warp and Barrier in those cases but at least I can understand why. Those enemies could have been designed to have enough mass to prevent the adept to use the power really well. Watch Geth Armatures when Lift is used on them. They float only a second or so than fall down. All in all you buy your team ~3 seconds with a 30 second CD. How the hell is that overpowered? Throw doesn't even really work and Singularity is equally weak but you could still use it. That were the situations where Tali and Engineer Shepards had a very disticntive advantage and that was ok since I tend to take care of the other enemies while they took care of those. Now that was actually fun.
It's ok when a certain class is stronger against certain enemies compared to another class but it is a totally different thing if I am reduced to a second rate soldier until about 70% of the fight is over regardless of enemy type.
[quote]ME2 does not have true control powers like Stasis.[/quote]
Stasis was pretty medicore unless you went for Bastion. Why Lift and Throw are not CC isbeyond me. It's just rubbish. They do not deal a lot of damage and even with maxed out Bastion and a good biotic amp you still had to wait ~20 seconds on CD.
[quote]
The point is not if you HAVE to use them or not. The point is that also if you want you CANNOT. You can do it only when certain conditions are met, and these conditions force you to use the skills in a certain way only and change their former use altogheter.[/quote]
No it forces me to be a second rate soldier and let my team mates do the majority of the actual combat.
[quote]That depends on how you were using them on lower difficulties. The game isn't forcing you to use Pull in ways that you didn't do before. All it's asking is that you apply a few more powers or gunfire before you use Pull.[/quote]
Just that the combat is over in the majority of cases as has been stated countless of times.
[quote]
You can play an Adept as you like to, this doesn't change the FACT that the Adept is a crowd control class as clearly stated in the trailer of the class and its description. You can naturallly also play a Wizard in a normal RPG as a crossbow spammer, but this would not change the fact that your role would be to control the battlefield instead of doing it.
You see, you have actually demonstrated yourself that biotics powers have changed their real scope, whithout either understanding it. The fact that you say that Pull and Throw are not crowd control skills is the proof that you are now forced to use them in another way.
[quote]
I did not use Singularity as a crowd control power in ME1. In every instance that I used it, few enemies survived the power's duration, especially at higher levels. Lift was similar. I Lifted it, then I killed it. What I saw in the trailer was similar. The Adept Pulled enemies, then his allies and he killed them. In the context of higher difficulty levels in ME2, you can STILL use Pull, the Throw for the kill. It's usually better to use Warp as the follow-up power if you have a bunch of grouped enemies, but Throw is doable. All you need is to use powers to strip defenses first.[/quote][/quote]
Erm, Singularity itself didn't do that much damage. Ashley with Master Rapid Fire or Wrex with Master Carnage get in much much more damage than any singularity can and even with a full bastion+ a good biotic amplifier the cooldown was long enough that you could setup one only in most fights and if the enemy was not coming through a narrow tunnel you rarely caught all.
And by the way try the Luna Mission with a Shepard Adept, Liara and Tali so you can see how awesome Lift and Singularity is against those assault and rocket robots. Not.
[quote]It is not my fault nor a fault of the game if you choose not to use Pull, but instead use Warp for stripping defenses. An Adept does not need to use guns to finish off his opponents. Why would you (or others) choose to do so? You can, but you are not so constrained. You can use guns to strip defenses (or ally powers) then use Pull-Throw or Pull-Warp, allowing you to turn to the next enemy quickly. This is very effective when you alternate between Squad Disruptor or Squad AP (using allies, of course) for defense stripping. Disruptor ammo to strip Shields, then Pull-Warp for the finisher.[/quote]
Did I miss something or didn't the trailer of Bioware claim that the Adept can defeat enemies without a single shot fired? Well technically true just boring to the max.
By the way we all know what we can do. Doesn't change the fact that biotics got castrated to a large degree.
[quote]On lower levels, you don't even need to do that. You can go for the finishing move immediately on encounter. This means that on Normal, an Adept isn't only capable of killing enemies without firing a shot - it means he can clear entire sections of enemies while barely taking a breather from using Storm to run from room to room. On Hardcore, the only additional requirement is that you take Garrus and Miranda for the double Area Overload, or Jacob for Pull/Inciendary on armor-heavy sections.[/quote]
And still other classes kill faster. Adept just a bit safer albeit debatable if you compare any biotic skill with Cloak.
[quote]
Shame that how the game works is not uniformed between difficulties. What you say would be true if all the game and all difficulties would play the same but alas that's not so. While the imposition it's still there the difference is in the diffusion and the scope of the same, and this makes Adepts in particular behave completely differently changing difficulty in the game. This is not a thing that happens usually in a game. If you use a mage in DA:O on normal difficulty and you use him on Insanity the experience and how spells works doesn't change. The difficulty increases but the role remains intact. This is not true for ME2.
[quote]
I've played a mage on DAO. The behavior between difficulty levels is absolutely not the same. On lower difficulty levels, there is less Friendly Fire. On the lowest difficulty setting, there's none at all. This means that you can spam Flame Blast and Shock essentially without regard for team mates, and the effect of the two used consecutively is devastating on most foes on these settings.[/quote][/quote]
The Spell remains the same and affect the enemies just the same. You just cannot fire it blindly whenever you want to or even then you can still take a risk and hope that you will do more harm than good. In ME 2 you do not even have that option, you remain impotent or let us say very restricted until the battle is nearing the end.
All in all spells should behave the same in all difficulties though. Difficulty should increase through higher numbers of enemy, hitpoints, damage and hopefully even smarter AI.
Sadly smarter AI is rarely found on higher difficutlies regardless of game.
[quote]As you climb difficulty settings, foes do more damage, last longer, and your own spells start to affect your team. On Hard, Shock and Flame Blast are much, much harder to use - so much, in fact, that the insta-killing CoC-Earth Fist combo becomes better. Moreover, with reduced resistances at higher levels, the value of something like Wade's Armor becomes more palpable.
[quote]Few games play the same on all difficulty levels. Indeed, if all difficulty levels played exactly the same and demanded the same skill from players, what would be the point?[/quote][/quote]
What is the point if your class becomes so restricted that the majority of the time you are very weak and only get full strength when the battle is won anyway? Why such a break in lore? Why such a steep break in class feel? ME 1 did preserve the class feel through all difficulties and Insanity still felt a lot harder than Veteran.
[quote]
These are limitations that are true in every difficulty and are limitations that don't change the SCOPE of the skill or weapon. You know that a pistol cannot snipe, as you know what Disruptor Ammo serves for, for what is good and for what it is not so. For biotics this is different because the cause that changes their behaviour is EXTERNAL, it is not inherent in the scope of the skills. There's a lot of difference between the two.
The right example (as I've already told you) would be if pistols at higher difficulties couldn't work on armored opponents. This would be an EXTERNAL imposition not inherent in the pistol's scope, as it happens for biotics.
[quote]
Well, okay, you have a point there. I don't agree that Biotics should function the same at every difficulty level. Guns and gun classes don't behave that way, either. You can't use a Pistol to snipe at Normal, but the Pistol is powerful enough that you can use it as a main weapon with any class for the entire game and win handily. This is less true at higher difficulty levels as higher Health and Shields begins to impose a restriction on how much you can use any given weapon.
I don't run out of ammo on Normal. I do on Hardcore. This means that as a Soldier, I can, more or less, play the entire game on Normal, never shifting from just using the Vindicator Rifle. On Hardcore, I have to conserve ammo when I can so that I don't run out at inopportune times. Sometimes, I actually kinda wish that the Soldier had access to the Tempest, even though the Geth Pulse Rifle is a reasonable facsimile of it.[/quote][/quote]
That simply means you have to play better or in other words you need better aiming skills at higher difficutlies but you can still use your guns the same way you could earlier just not as mindlessly. You can still kill enemies on your own and your Slow Motion power remains the same.
All you do have to care about is keeping an eye on ammo and choosing your weapons more wisely but overall you still play like a soldier.
To make an analogy you do not have to turn to the pistol exclusivley suddenly just because the enemy has biotic barriers on and it is the only weapon in your arsenal which can damage them and then turn to shootguns only because they are due to some arbitrary non explainable reason the only effective weapon against armor and yes that's how they restricted biotics.
Your Slow Motion power is not unusuable until the enemy is in pure health region just to give another example.
Modifié par Kroniker81, 06 février 2010 - 10:25 .