Amioran wrote...
No, people as you don't get it simply because you clearly have not understood what the OP is talking about and yet you continue acting and replying as if you do.
Just the phrase "because it's DEAD WRONG" explain by itself that you have grasped nothing at all of what we are talking about. In fact there's no debate on the fact that what the OP is talking about _cannot_ be "dead wrong" because it is a behaviour of the engine, so its status is not debatable. It is a _fact_ that the majority of Biotics don't work on armored opponents. You cannot contest this, what you can do is only express the opinion (or not) that what you experience is to your liking or not. Yet, instead, you continue debating the usefulness of Biotics to justify something that YOU are making out from the debate, but it's not there and nobody is arguing about it, namely:
Alright, you were a lot more civil than the other guy so I'll respond in kind and explain my stance a little better. People have been saying multiple times in this topic that
1. You need to spam warp constantly to succeed at insanity.
2. You get artificially shoehorned into using one and sometimes two situations in every situation.
3. Spamming warp is way more optimal/easy/faster than using a varied playstyle, even through it's less fun.
I disagree with all three statements, but I will give you that 3 is the one that is most likely to be a little true. However, if it is true, the difference is negligible.
a) Difficulty: nobody is talking about the Adepts in concern to an enigmatic gameplay difficulty change. Everybody with a little of skill can play Insanity with an Adept without problems as it is. All this talk about you an others that can play fine on Insanity have _nothing_ to do with what the argument is about and yet you continue of talking about it as if it is a key component of the debate. You talk about it as if the fact that you can play Adepts in Insanity by itself prove that we are wrong, but, yet, nobody ever mentioned increased difficulty as proof of the fact that Biotics don't work as they should. Nobody is concerned about this because it's an issue _you_ created. How you cannot comprehend this simple thing is beyond me, really.
I wasn't just saying that I can play as an adept on insanity. That alone would prove nothing because many people on the other side of this debate have been saying the same thing. What I am saying is that I can play insanity as an adept without using warp on infantry and use my other abilities consistently and succeed at insanity just fine.
It's different. People are using warp as a crutch and not having fun because of it because they think they'll be a lot weaker in insanity if they don't constantly spam it. It's not true, and I can say this because of first hand experience.
Use of Biotics: nobody ever said that Pull or Throw cannot be used. I repeated every single time that you can use them. The difference is that the scope of these skills changes in higher difficulties because there's an _external_ imposition that forces you to use them in certain situations only. The fact that you can use squad members to strip defenses to then use the skills don't change this fact. All the examples about how you can use them easily or not, how much you use them and whatever are all arguments good an fine; a shame that they don't have _anything_ to do with the discussion whatsoever. So please stop talking about this things because you are completely missing the point. Can you use them when _you_ want to? No. The rest is only dust in the eyes to justify something that nobody is arguing about, apart you.
I will give you that certain defenses (especially armor) affecting biotics doesn't make a whole lot of lore sense. I agree that it's an artificial change that increases difficulty. However, I can't think of any better ways to increase difficulty for an adept without being cheap. (One hit kills and enemies that take a million shots to kill.) Insanity mode didn't make the game harder for adepts because nothing was ever free to shoot back at us, except for the fact that snipers would oneshot us.
It succeeds in raising the difficulty and causing adepts to have to rely on their squad's abilities a little better.
I can say that if I want to throw someone off of something, very soon after I have decided that, they're going off that something. The difference between normal and insanity is that they might get to shoot at me a little before they go. Is that a bad thing? Maybe, if you're using infiltrator's broken one shot one kill gameplay as your ruler, but it's very hard for me to call that challenging. It's like insanity mode - lite.
c) About "Warp Spamming". Here the fact is that this is a single player game, luckily. I say luckily because this give players the freedom to use skills also if they are not the most effective given the situation. If this game was a PvP you would use only Warp (and maybe Singularity) with an Adept because other Biotics lose completely their role and scope and are, given the aforementioned change, highly ineffective in comparision with Warp. Since Throw, Pull and others become finishing moves more than controlling skills (see my reference on how a _real_ control skill works, i.e. controlling _high treath_ targets _as fast as you can_ and _when YOU want_) they assume another role that its in direct confrontation with the utility of Warp/Reave. It is obvious, however, that these last two are infinitely more powerful as damaging skills than the others (because they are made expressedly for this role), so the most efficient way to play an Adept would be spamming Warp/Reave. The fact that in a Single Player game you have the luxury to be as ineffective as you want doesn't change this fact, i.e. doesn't change the fact that Biotics in higher difficulties changes their role from controlling skills to finishing moves. All this talk of the fact that you can use them and you use them everytime have _nothing_ to do with this, whenever you like it or not.
Here is another point I agree withyou on. This is a single player game. For insanity, a class needs to be good enough to get through a mission with minimal to no deaths and a reasonable speed, and it needs to be fun. I think a lift+throw adept fits all of these criteria. (Though even if it didn't, I would keep playing this way because it is a million times more fun.)
BUT, I also disagree that spamming warp/reave is the most efficient way to kill enemies. This is because lift and throw have the shortest (non-ammo power) GCDs in the game. If you can kill someone with just a lift and a throw, then you will spend less time in your GCD than if you killed them with two warps. Now, if a single warp can kill someone with no defenses and full health, that logic doesn't stand, but I'm highly skeptical that this happens.
Sometimes though you can kill someone with a single well placed lift. In this case, that lift was a better choice than warp even if warp would have oneshotted the target, because you're going to spend less time in GCD and be able to throw out more powers sooner. (And if an enemy suprises you in a flank, being stuck in your GCD for even a second can be the difference between life and death.)
Any time I am fighting outdoors, lift+throw is instant death. Even if an enemy survives me throwing them, they will have landed miles away and won't be bothering me again ever. When I'm fighting indoors and if there are no pits to drop people in (This is VERY rare), lift+throw does pretty sizable damage. These are the few times I could see someone spamming warp, or at the very least doing a lift+warp for a direct damage explosion.
So, you see, you continue to reply to things that you have not understood, for this people act this way towards you. If you had the humility to first try to _really_ understand what the discussion is about instead of making remarks that concerns other aspects not taken in consideration (because they are not meaningful for the discussion), maybe you would have grasped that what you are talking about it's wrong, not per se, but given the true motivations and arguments of the OP.
I would argue that what I am saying is actually very related to the topic at hand. This is a topic about balance, optimality, and fun. I feel that people are playing in a way that isn't fun and also likely not optimal, and then complaining that the class itself is neither fun or optimal. (Though I will agree that adepts could likely be the weakest class, tied with maybe vanguard. This isn't because adepts are weak though, but because the other classes, especially infiltrators, have way too easy a time of it.)
Am I being very humble? Maybe not, but neither is anyone else in this topic. Why should I be the only one with humility here?
You cannot compare Oranges and Lemons thinking they are the same just because they are both fruits and become angry if people tell you that you are missing the point completely. You are, in fact, missing the point completely.
They might not be the same, but oranges and lemons are very similar! Not only are they both fruits, but they are also both citrus. They also both use colors from the same end of the color spectrum, and are very close in frequency, and are used in drinks and dishes in a very similar way. They're not the same, but they are virtually interchangable. But now I'm just being silly.
I also want to point that I have spent quite a lot of my life immersed in the nitty-gritty of WoW's PVP balance discussions. I watched every word that was spoken in the beta threads when the death knight class was being created, and every discussion the devs had explaining why they were making every change they made and what the reprocussions were. (I mention the death knights first because that was when the devs first decided to start explaining what goes into their balance decisions in detail, rather than keeping them hidden from the players.)
I am no stranger to balance and optimality and theorycrafting related discussions like this. I think if WoW's playerbase were playing this game, and it had a PVP mode, they'd do the math and warp spammers would be killed repeatedly by adepts with builds specialized in other ways. (Part of this is because most players would stay behind cover until their shields fully recharge, which means that CCing someone while their shields are down would be the difference between killing someone or waiting until they pop out with shields fully charged for another attack.)