Rodeolio wrote...
Thanks Christina, I appreciate the direct reply, and I understand the no-win situation you're in as far as posting specifics and getting debated to death by angry fans :-)
I do have just one more request: you said, "My only intent in posting here was to state, as I've stated, that some of the information presented as fact in this discussion is simply not true."
Can you please be specific about *exactly what information is incorrect*? Rules clarifications don't seem out of line for you to provide here -- they're not the same as gameplay advice. If there are specific things being said here that are wrong, setting the record straight would be very much appreciated.
Otherwise, it will only increase the frustration among the people whom you're calling incorrect (without actually correcting them), and the people like myself who just want to understand the actual situation before committing to a class choice.
Could be something as simple as there are no inaccuracies, hence she can't back up the claim.
No one said you can't beat the game on insanity with an adept, sure you can.
The whole issue is that you can't use most of the biotic powers on higher levels until armor/shield is down, and when that happens the biotics are redundant and pointless since a shot or two do the job.
Or the squad mates kill your target that you want to use biotics on.
Hence from this we can draw the conclusion that playing as an adept on higher difficulty you effectively lose the class specific reason to play the class.
The reason people want to play as adept is for the fun factor of the "magical" abilities.
What they should have done is simply let us have the biotic powers but change the effectivness or raise the damage and health ability of the enemies.
It IS a serious design fault to remove the fun from the player, that is never the solution to making the game harder.
At the time when they made it this way it might have seemed perfectly fine.
The QA department and the game play department might have been thinking mostly, "can we beat the player beat it on hard this way, or is it buggy".
Like the expression " sometimes you can't se the forest for all the trees" fit really well.
They have been playing and testing the game for so long that they kinda lose the ability to discern certain areas.
When I first got my car licence I thought it was SOO much fun to drive, now it sometimes is a chore or just a daily occurance.
I hope Christina understands what I mean.
The gameplay team might consist of 20 people, us customers that feel "hey something is wrong or it isn't working" probably number in the thousands or more.
Sure you're the designers and you did an awesome game, that doesn't mean that everything is perfect and always without fault.
Patches are not only for CTD bugs, they are also for game CHANGES.
This is all constructive criticism and not something to to with the people.
The game is fantastic but some areas need change.
This and the helmet toggle seems to be the biggest issue amongst the players.
I can design a beautiful house, but if it has not doors what point is it to the house?
Anyways, it all sound so negative, but the game is great and I want you guys to know that.
Still don't just sweep issues under the carpet, by saying it is a design decision, that just sounds like what the poster above said "the game works cause I say so".