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(Poll) 4 questions to the community regarding DA:I, trying to reach a consensus based on statistics.


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#1
SomeoneStoleMyName

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After some arguments about these things on forums regarding DA:I - I was hoping that the community could help give some actual statistics on this. It is often said on this forum that "the minority cries the loudest" and such. These are 4 core issues a lot of people seem to have (Poll will tell right? :P ). 

 

 

I would really appreciate if everyone reading this could take 45 seconds of their time to answer these four questions so we can get a general consensus. Note that this topic was not made from negativity on my part as I truly enjoyed DA:I despite what I consider to be major shortcomings from a personal standpoint. It is mostly curiosity that drove me to attempt to get some statistics on this. 

Feel free to discuss these issues in addition to voting, and to add your opinions and keep it civil :)

I apologize if the questions are worded sub-optimally as English is not my native language. 

 

 

 

Question1: DA:I is much less dark than DA:O, how do you feel about this direction for the series?

http://strawpoll.me/3975938

 

 

Question2: You clearly have less options to roleplay a darker or "evil"/machieavellian character in DA:I. How do you feel about this?

 

http://strawpoll.me/3976010

 

 

Question3: Was the amount of meaningful choices in the story satisfying to you?

 

http://strawpoll.me/3976077

 

 

Question4: After you completed DA:I, did you feel the game gave you enough freedom to act out the character you wanted?

 

http://strawpoll.me/3976139



#2
TheBlackAdder13

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I think your premises are flawed in both questions 1 and 2. Because they're both contingent on a certain opinion that are disingenuously y stated as facts, they're bad survey questions by designed and seem intended to produce a foregone outcome. I did answer question 1 even though I thought the premise was flawed because you at least had an option indicating that you disagree with the premise. I did not answer question 2 because you did not have an option indicating disagreement with your premise. (Actually, I might agree with your premise in question 2 -- but I'd have to do a few more playthroughs, but it's still a bad survey question.) 


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#3
SomeoneStoleMyName

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I think your premises are flawed in both questions 1 and 2. Because they're both contingent on a certain opinion that are disingenuously y stated as facts, they're bad survey questions by designed and seem intended to produce a foregone outcome. I did answer question 1 even though I thought the premise was flawed because you at least had an option indicating that you disagree with the premise. I did not answer question 2 because you did not have an option indicating disagreement with your premise. (Actually, I might agree with your premise in question 2 -- but I'd have to do a few more playthroughs, but it's still a bad survey question.) 

I was afraid of putting a premise before a question, hence why I put in an option to disagree with the premise. But when I think about it - then imo there is evidence enough to support the premise of question 1+2 both.

DA:O:

Kill innocent soldier 
Kill a dog
Kill more wounded innocents
Kill a defenseless imprisoned man
Throw a knife in the back of the head of an innocent researcher
Betray and murder some of your companions
Ally with morally repulsive people (by "normal" standards) on multiple accounts
Desecrate the holiest site in Thedas

Darker atmosphere (including lightning, artstyle, characters, story)
Stronger feeling of hopelessness and that the world is "brutal"

DA:I

More cheerful and uplifting than DA:O 
Can not think of a single "dark" / "evil" choice in the entire 100+ hour span of my first completed playthrough or subsequent playthrougs
Lighter tone in story, lightning, artstyle and general feel

Feel free to provide arguments as to this being wrong or not :) I'm always open to being wrong.



#4
DarkShadowsAbove

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I do think that the tone of DA:I tends to be more "uplifting" but that does not exclude it also being just as dark as DA:O. Sure, you may not be able to kill as many innocents, but you can allow an Empress to be assassinated, you can conscript the mages, you can kill plenty of people in judgments, and many of the decisions made by other characters (Dorian's father, Mayor Dedrick, Mistress Poulin, etc.) are incredibly morally questionable, if not repugnant. I think a large part of the difference between DA:O and DA:I, tonally, is not "lighter" vs "darker" or "good" vs "evil" but layers of gray areas and trying to make the best choice at the time even though no choice you can make will be perfect. It's also necessary to consider that the premise of the game forces you to chose between things that will, one way or another, gain the Inquisition the support it needs to do its job. They certainly couldn't let you chose to side with Corypheus or not close the Breach instead because not only would they have had to make two different games to accommodate that, they also would have effectively shot themselves in the foot with any future games. Those choices are the only inherently evil choices I think could have been made in the game, anyway.

 

Perhaps not actually seeing the deaths of everyone at the conclave or Haven or wherever else affects how "dark" the game seems, but there are plenty of dark moments. It also has to be considered that while DA:O was "small group of heroes saves the world all on their own" and DA2 was "single hero and friends try (and ultimately fail) to save themselves and a single city", DA:I was "random hero happens to be the only person who can possibly save the world, but can't do it without massive amounts of support." It's much easier to make a character capable of "dark" decisions when you only have to worry about how it will affect 6-7 people rather than a gigantic force that spans nations. If the Inquisitor was evil, no one would follow him.


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#5
BabyPuncher

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These aren't really the questions I think you ought to be asking.

 

I'm sensing that you think 'more darkness' is the solution to Inquisition's very serious narrative failings.



#6
God

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These aren't really the questions I think you ought to be asking.

 

I'm sensing that you think 'more darkness' is the solution to Inquisition's very serious narrative failings.

 

Hey baovs You'r e darkeness is full of hate and annge t empbrace the dark side or all witj.l be destroyexd.



#7
Steelcan

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These aren't really the questions I think you ought to be asking.

 

I'm sensing that you think 'more darkness' is the solution to Inquisition's very serious narrative failings.

is more characters who are heroic the answer?



#8
God

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is more characters who are heroic the answer?

 

And pretty with bitf boogs.



#9
Steelcan

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And pretty with bitf boogs.

the highest form of characterization that is



#10
snackrat

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I didn't have much trouble playing evil. Real evil is deliberate inaction, or pursuit of self, not setting fire to kittens.

 

Declare you shall use the Inquisition to further your own goals and power.

Just run through Crestwood to see the Warden and ignore their pleas for literally the only person who can close the rift to save them.

Finish the game without ever destroying the mages or templars in Hinterlands, so refugees are pretty much boned.

Realise how bad the situation is in Redcliffe, meet Dorian, then say "**** that noise" and go after templars instead.

Execute everyone in judgements, or imprison, every single time.

...and bust out Rainier so you can execute him yourself, for maximum spite.

Immediately tell your team to focus fire on Wisdom after claiming you would not.

Sacrifice the Bull's besties for the promise of power, and making history as the Qunari's first ally.

 

..Tell Cole to **** off.



#11
Maria13

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is more characters who are heroic the answer?

 

Is the answer 42???