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hunter stay alive!


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15 réponses à ce sujet

#1
cerebralscrub84

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I just lvled my hunter and I'm enjoying him but he dies too easy. I noticed he has a few stealth talents, is he meant to be played like an assassin? How do y'all play him? What abilities do you prefer?



#2
TheMindKiller

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He's meant to be a close-range bow user, yes. Use Stealth combined with Leaping Shot to get up close and do major damage, particularly against bosses. Other skills can vary. Some people like Elemental Mines, some like the Throwing Blades and some like Toxic Cloud. The point is to combine all these things with Stealth and Knife in the Shadows.

Stealth is the thing that separates him from the Archer. Not only in the damage bonus but in his survivability. If you're not using Stealth, you might as well just play the Archer because Long Shot beats everything else the Hunter has.
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#3
Jkregers

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I've gotten the hunter banner, and hated it...but fallback plan is awesome. With the longbow of the Griffon, stealth and run in and leaping shot/shotgun people, then when you take a couple hits, fallback to get all of your health back. I was surviving very well with this on perilous. 



#4
KalGerion_Beast

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Hunter has a lot of diverse build options.  Stealth + any 3 other skills will generally yield a decent enough build.  No one build shines above all the rest.  Generally though most people do include leaping shot in their builds.  

 

That said, if you can adjust to using fallback plan it can be a great addition to the hunter.  

 

Personally im running my hunter with 5 abilities currently: explosive shot, full draw, leaping shot, stealth, and if on perilous ill take off explosive shot or full draw and use fallback plan.  I like the option to switch it as I see fit without having to re-promote him.  



#5
Dieb

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He actually has the most survivability skills out of all the rogues.

 

Stealth, Fallback Plan (very subtely hinted as a key skill by making it a mandatory default), Evade, Leaping Shot & Spike Trap (easily ommited, it's an insta cast with a small but still noteworthy AoE explosion, so I never really ever plant it beforehand  - useful when attacked by multiple melee foes at once) . Make a pick.

 

Aggro management is key! But it's also very straightforward. Get the tank to aggro the rangers & mage group first, and you can casually stroll amidst them and drop a Toxic Cloud; they won't even step out of it.

 

Use Flanking Damage! Mobility skills like Evade or Hook & Tackle help you move fast; try to stay in enemies backs. You can rely a lot on basic attacks by all the Passives you get.

 

I'd recommend to refrain from the surprisingly popular "Stealth + Knife in the Shadows just to kick off Full Draw" -combo. It seems intriguing, but you waste a lot of your CC potential by only being useful every 25 seconds against a single target. There's Archers for that (also carelessly spamming Longshot+ kinda adds to your own survivability by reshifting aggro :P)

 

My own favourite kit currently has:

  • Toxic Cloud
  • Shadow Step** / Hook & Tackle
  • Fallback Plan
  • Spike Trap** / Leaping Shot

    **when solo
     

That's all just my personal approach; surely there's other cool builds out there.


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#6
Laforgus

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Easy to kill? weird i usually plays it jumping into the crowds using poison clouds and falling back. also with HOK, you manage to get the HP back.

 

 

My Slot skills:

1-Explosive Shot

2-Poison Cloud

3-Leaping Shot

4-Fallback Plan


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#7
Gya

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Altbouli made a fun and effective build using evade for damage:

http://forum.bioware...d/?fromsearch=1

Be warned, evade is buggy as hell off host.
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#8
N7 Tigger

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Where Fallback Plan fails is when you have half health when you use it.

 

Drop Fallback Plan

Stealth

Run into spawn

Get a few kills (which, with HoK ring, heals you)

Activate Fallback Plan to avoid getting rekt by the rest of the spawn

Aaaaand back to half health

 

Seriously, I don't know what would be worse, if this is working as intended or yet another oversight.



#9
SabreTastic

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My issue with Fallback Plan is more when you take 'random damage.' And I'm only calling it 'random damage' because it's basically like being sucker-punched by a bunch of invisible ninjas. Could be the Revenant. Could be a Ranged. But something weird happens with the tracking sometimes that when I trigger Fallback Plan, I take damage when there is nothing near me and I've broken Line of Sight. Though I do know that if the Rev is still swinging his sword around and you were there when he started, you'll take damage. And Ranged basically pull off a 'Long Shot' that goes through walls if they 'locked on' before you triggered it.

 

I will say that I think a decent bow goes a long way toward not having a survivability problem. And that upgraded Hook and Tackle makes for a hilariously good time.



#10
SpaceV3gan

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Stealth, Throwing Blades, Explosive Shot and Leaping Shot. I play the Hunter CQC with the Griffon Bow, overall closer to the Assassin than the Archer. While this build is quite effective (got my Hunter Banner this way), the Hunter without the Griffon Bow and any sort of HoK ring is a puzzle to me.


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#11
Teophne

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I'm running with Stealth (for escape and positioning), Evade (same), Leaping Shot (leet damage and escape) and the last one varies a bit, most often Explosive Shot for knockdown effect.

 

I concentrate on surviving as my first priority. The damage will be secondary on priority list, but it still accumulates nicely due to Hunter passives.

 

While Hook and Tackle is hella good looking I find it makes me get hit rather often by some enemies, so Stealth, while not as readily available is more useful for me.

 

For Evade the upgrade is worth more than its weight in gold. Odd host it might not be as reliable but in those situations I tend to use it early to ensure the escape as opposed to the damage effect.



#12
ghostwheel

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I play the hunter like an assassin with the Griffin Bow.
 

One passive skill I think folk haven't mentioned yet is "Easy to Miss" - this is very important and lets you shoot things right against their back as you follow them around until they die.  Positioning is important, so you really need to make sure you're not doing this in the middle of the crowd.

I use Fallback plan like a temporary shield (better than guard) - so while you have it active, you can go a bit crazy and shoot things in the open and then activate it back to full health when you're below half health (be careful in Perilous though),  I'm surprised to see very few Archers using this in this manner as well since they tend to get hit often anyway.

Stealth lets you get the positioning right to use along with Easy to Miss.

Hook and tackle along with Leaping shot is able to one shot many enemies as well as help recharge your stealth.



#13
jerky

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Stealth, Throwing Blades, Explosive Shot and Leaping Shot. I play the Hunter CQC with the Griffon Bow, overall closer to the Assassin than the Archer. While this build is quite effective (got my Hunter Banner this way), the Hunter without the Griffon Bow and any sort of HoK ring is a puzzle to me.

My exact build when I had my griffon bow... Oh how I wish gear would've transferred when I made the switch from ps3 to ps4.

Take the crit and flanking passives and you've got a ranged monster.

#14
Jbrizzy84

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Not sure if it is old news, but you can use that sleep spell while in stealth and it won't uncloak you.

#15
Texasmotiv

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I really Like the hunter and feel like his survivability is head and shoulders above other rogues. He just has so many out buttons.

 

I have been playing the hunter with:

 

Explosive shot (aoe and knockdown)

leaping shot (massive damage up close/evade)

Hook and tackle (mobility and closing the gap to fling toward enemy and leaping shot off of them)

Elemental mines (insta rez with Bow of cruel redemption)

 

Elemental mines has been my favorite move to combine with HoK, because I seem to never stay down. If you plop the jelly beans down to a high traffic area and you get KO'd you just wait for someone to walk over em and you hop back up! Saved me and my party so many times when things get hairy.

 

I will probably try Stealth builds next maybe, hearing how people rave about them.



#16
DrKilledbyDeath

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I am still messing around with abilities on my hunter. Can't seem to find the right combination yet. Although with almost all classes now, 3 abilties to kill, 1 to survive. With good gear and even a few upgrades I find I never even use the 4th ability on a lot of characters so I'm tying to learn how to use things like fallback plan. I only really use stealth on my assassin now, I'd rather use another ability on the hunter and just not run into rooms first. If I don't have the initial agro, doesn't matter if I have stealth.