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Who can help me to make the (.uti) files for Scum and Villainy mod?


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7 réponses à ce sujet

#1
dranik

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This mod contains just .mdb and .dds files! I will be grateful, if somebody will make the .uti files for robes and lightsabers...

 

http://neverwinterva...um-and-villainy



#2
Kaldor Silverwand

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For the lightsabers you should be able to make the uti files using the toolset. I was able to do so anyway.

 

Download the scum-and-villainy pack and drag it to your override folder.

Then open the toolset and start a new module

In the blueprints copy the rapier blueprint, creating a new module blueprint.

Then open the new blueprint and modify it like so:

- set model part 1 to a value 40 or 41

- set model part 2 to a value 40-47

- set model part 3 to a value 40-43

- update Icon

- update Localized Description

- update Localized Name

- create unique Resource Name, Tag, and template Resref

 

If you then save the module as a directory then a uti file should be able to found in that directory. Since there are 2 hilts, 4 blades and 8 guards you should be able to make 64 unique sabers.

 

I assume that if you want to distribute this to others or a module that contains them then you will need to distribute the Scum and Villainy files as well as the uti files.

 

I don't know how to do the robes or heads though.

 

Regards


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#3
dranik

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Thx, man! But who know, how to do the robes?



#4
4760

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For the robes, create/copy an armor blueprint, but instead of defining model parts in the first block ("appearance"), go to the last tab ("armor set"), and select first the main type (probably "clothes" for a robe) and then the main variation (which should be the number of the mdb plus one, as NWN2 starts counting at 0 but the mdb numbering starts at 1).

 

Robes probably don't have any, but it's also there you'll decide what accessories (bracers, etc...) are included.

 

If necessary, don't forget to come back to the first tab and tick the boxes for gloves, belts, etc... and of course define the tints variations.


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#5
dranik

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No... I tried, but cant do it :(



#6
4760

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What can't you do? Set the new appearance in the "armor" tab? Here are two screenshots (in French, but that should clarify what to do and how to do it):

901-1-1427823703.png

Properties tab, where you set the tints, description, name of the item. Don't forget to set the base object as "Armor" of course!

 

901-2-1427823704.png

Last tab (rightmost one), where you set the visual appearance ("Main type" and "Main appearance").


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#7
Tchos

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I gave him much the same instructions on the Vault forum, to no avail.  I suggested he might find someone here who had already made a set of blueprints for these items, since they've been around for a long time, and I'm sure some PW has used them.

 

Maybe those graphics will help.



#8
dranik

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Thx, guys! I did it ;)