Will ME4 be human centric?
#1
Posté 28 mars 2015 - 05:33
Do you think ME4 will be a bit more diverse in terms of racial importance? Or will humans once again hyjack the plot and?
- StealthGamer92 et Tex aiment ceci
#2
Posté 28 mars 2015 - 05:42
The ME trilogy played into the "humans are almighty important" of many space sci fi stories. I hated how humans seemed to be the Mary Sue of the ME universe.
Do you think ME4 will be a bit more diverse in terms of racial importance? Or will humans once again hyjack the plot and?
I hope. I agree that other species needs emphasis I would love to play as a Krogan or a Quarian with a good plot
- KrrKs aime ceci
#3
Posté 28 mars 2015 - 05:49
I thought that, last year when they talked about the next ME game, that they confirmed a human hero again. I could be wrong though. I do agree that we should have the story less focused on the humans, even if they go with a human protagonist.
- Falcon084 aime ceci
#4
Posté 28 mars 2015 - 06:13
Gee, here's an idea. How about we keep the majority of characters human and ditch the inane 'humans are super special' garbage?
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#5
Posté 28 mars 2015 - 06:43
#6
Posté 28 mars 2015 - 06:43
In ME2 when we got the human reaper because they have better genes I was like "Really Bioware?"
Because of this, the galaxy somewhat felt small. With ME4, I want the humans to be just one small piece to a bigger puzzle. You know, a small fish in a big pond rather than a big fish in a small pond like how the humans were in ME trilogy.
By the end of ME3 humans had the better military, leaders, political leverage, oh and the main focus of the game was to take back Earth....the human homeworld.....just like it was human colonies going missing in ME3.....to create a human reaper.
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#7
Posté 28 mars 2015 - 07:48
I dont mind a human protagonist only. What I dont mind is the entire premise of the story being set up to make the humans the most important and effective race while all other races serve as filler "background" races.
In ME2 when we got the human reaper because they have better genes I was like "Really Bioware?"
Because of this, the galaxy somewhat felt small. With ME4, I want the humans to be just one small piece to a bigger puzzle. You know, a small fish in a big pond rather than a big fish in a small pond like how the humans were in ME trilogy.
By the end of ME3 humans had the better military, leaders, political leverage, oh and the main focus of the game was to take back Earth....the human homeworld.....just like it was human colonies going missing in ME3.....to create a human reaper.
yeah I noticed that too although Rannoch and Tuchanka was impressive we could have explored more like the Hanar Homeworld or something. I'm sure ME4 is touching the exploration substance seriously but I do hope it doesn't fall "flat or repetitive" like in ME1 even Skyrim became repetitive but mods made it lively and EPIC so there needs to be a balance of "paradise and hellish worlds" in Mass Effect 4 with uncertainty while exploring... the amount of time to make detailed worlds and even possibly randomly generated worlds if they are planning it would be mind-boggling but I want a huge overworld in ME4 and realistic crewmates... in the Trilogy I only romanced Tali so yeah kind biased there
#8
Posté 28 mars 2015 - 09:29
I dont mind a human protagonist only. What I dont mind is the entire premise of the story being set up to make the humans the most important and effective race while all other races serve as filler "background" races.
In ME2 when we got the human reaper because they have better genes I was like "Really Bioware?"
Because of this, the galaxy somewhat felt small. With ME4, I want the humans to be just one small piece to a bigger puzzle. You know, a small fish in a big pond rather than a big fish in a small pond like how the humans were in ME trilogy.
By the end of ME3 humans had the better military, leaders, political leverage, oh and the main focus of the game was to take back Earth....the human homeworld.....just like it was human colonies going missing in ME3.....to create a human reaper.
Collectors did not go for humans because of "better genes", they chose humans because Shepard defeated Sovereign and humans have a greater genetic diversity. Which doesnt mean better, just that humans haven't blended so much as the other species. And if you think about it asari really are just slightly rearranged genetic clones of their mothers , turians have been around for a bit longer than humans so they have blended as species quite a bit more, salarians are amhibians they lay eggs and as it has been implied male to female ratio is skewed so there are far more males vast majority of whom probably dont get to reproduce.
And as the Council has said only humans have spread so far into the Terminus systems and so thinly, it makes sense to abduct colonies most of which are younger than 30, without some serious investment like Eden Prime or Bekenstein most of those colonies would be an easy target.
So it makes sense that humanity is the one getting abducted.
Also its not just Mass Effect,Halo, Star Trek, Star Wars, Stargate all have humans as important. Its much easier to relate and much easier to write. And most of the more "combaty" scifi has humans as the ones saving/conquering the galaxy.
I would rather have them focus on making good alien characters as companions than try to squeeze in different playable alien species. Its not Dragon Age where you can just have a few different lines for different races. And creating vastly different playable characters would be such a huge amount of work that I am afraid the rest would suffer.
- Lavros aime ceci
#9
Posté 28 mars 2015 - 12:51
Also its not just Mass Effect,Halo, Star Trek, Star Wars, Stargate all have humans as important. Its much easier to relate and much easier to write. And most of the more "combaty" scifi has humans as the ones saving/conquering the galaxy.
I would rather have them focus on making good alien characters as companions than try to squeeze in different playable alien species. Its not Dragon Age where you can just have a few different lines for different races. And creating vastly different playable characters would be such a huge amount of work that I am afraid the rest would suffer.
And this is my point. Humans are always the star of sci fi, even in fantasy settings like Dragon Age and Lord of the Rings.
- Alfonsedode aime ceci
#10
Posté 28 mars 2015 - 04:22
Humans were more of an ambitious irritant in ME1 than anything. No spot on the council, no spectres, there was only a token presence of humans in CSec. The original ME writers were focused on a story where humans weren't the center of the galaxy. It was clearly a Turian/Asari show.
In fact, once you're free to roam, one of the first conversations most players get into is with the Volus ambassador, complaining about the preferential treatment that the council is giving to the "earth clans" lately. One of the fundamental choices at the end of the game is whether you choose to play nice with the other council members, or make a bold decision that will propel the humans into a more significant role in the galaxy.
Only when ME2 came around, and we got significant overhauls in the writing team did the humans ascend to their clichéd place at the top of the heap. One of my least favorite things about the game series is that by the time ME2 and ME3 come to bear, the Citadel is full of humans. In ME1, there were more non-humans than humans on the Citadel.
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#11
Posté 28 mars 2015 - 04:36
I don't think it'll be AS human centric.
#12
Posté 28 mars 2015 - 05:35
And this is my point. Humans are always the star of sci fi, even in fantasy settings like Dragon Age and Lord of the Rings.
Hobbits, elves and whatever Gandalf really was? Not exactly human centric.
As for why it is like that? It is by far easier to make someone believe in that kind of character than inventing a different species and then proceeding to try to make the reader actually believe that this alien is an alien and not just a human in a different skin. Side-characters do not need as much believability as the main one so they can easily be made into aliens but the main character needs to be someone we can relate to at least on some level.
Even if the outside is not human the inside will be human anyway, so why complicate things especially for something that is oriented not just at a niche but at mass market like ME and DA.
- TotalWurzel aime ceci
#13
Posté 28 mars 2015 - 05:49
Sure as hell hope not. If you think ME trilogy was Human-centric then you've completely misunderstood the plot. Humanity is the Johnny-come-lately's in the Galaxy and it's about Humanity finding its place and learning to live and work co-operatively with other species, something the other races have had hundreds to thousands of years of experience. Take that away for the sake of 'diversity' and Mass Effect just becomes just another Star Trek clone.
#14
Posté 28 mars 2015 - 05:58
- Texhnolyze101 et Tex aiment ceci
#15
Posté 28 mars 2015 - 06:22
Hopefully not, a part of me is still hoping we'll get species options for our character.
Then it becomes Dragon Age in space. Not what ME is about.
- Lavros aime ceci
#16
Posté 28 mars 2015 - 06:36
Humanity is the Johnny-come-lately's in the Galaxy and it's about Humanity finding its place and learning to live and work co-operatively with other species, something the other races have had hundreds to thousands of years of experience.
That part of the Story was done rather poorly imo. I felt that ME's story was terribly human centric as well and it really bothered me in ME2 and 3 how effortlessly humanity made ist way to the top after just 30 years of being part of the galactic community. It just seemed unrealistic, unneeded and Mary-Sue-ish. Why not let them deal with the other species as the underdogs they started out as? Would have been way more interesting if you ask me.
I really hope that humans don't play that big of a role in the next game, they're one of my least favorite species in the ME universe.
- Vortex13 et Tex aiment ceci
#17
Posté 28 mars 2015 - 07:03
I say 99.95% ME4 will have a human protagonist and lots of humans will be involved in the story.
#18
Posté 28 mars 2015 - 07:04
Then it becomes Dragon Age in space. Not what ME is about.
Then what IS Mass Effect about and how does not playing as a human character ruin what ME is "about"?
- ImperatorMortis, SwobyJ et Tex aiment ceci
#19
Posté 28 mars 2015 - 07:11
Then what IS Mass Effect about and how does not playing as a human character ruin what ME is "about"?
Its not ruining, its just changing the scope and focus. Mass Effect was a story of the main character and his companions, because it lasted all three games it gave us a much deeper look into them than DA games. I dont know. Its just my personal opinion that mass effect was a bit more personal as a story.
- Lavros aime ceci
#20
Posté 28 mars 2015 - 08:17
Then it becomes Dragon Age in space. Not what ME is about.
I honestly never thought that letting me as a difference race would change ME into a spacefaring version of DA. I enjoyed Dragon Age(DA:O mainly) because it aloud me to make a lot of different characters. From a snarky, selfcentered human ****** who thoroughly deserved to be kick in the balls to a Dalish Elf who only cared about her own people and was a bit of a psychopath really.
I always thought ME had a stronger focus on the characters, even if the ME2 ones got push to the side in the third game. It was, a much more personal journey then the DA games which despite being fun, lost something by jumping from protagonist to protagonist.
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#21
Posté 28 mars 2015 - 08:44
Well if they are going to be using the same Frostbite engine with the next ME game, I hope they actually consider making the protagonist an alien species. Human faces and lip syncing are not on the list of Frostbites Pro's..
An alien, ironically, would come off as more realistic given the engines poor ability to showcase facial expressions.
- Tex aime ceci
#22
Posté 28 mars 2015 - 09:10
Well if they are going to be using the same Frostbite engine with the next ME game, I hope they actually consider making the protagonist an alien species. Human faces and lip syncing are not on the list of Frostbites Pro's..
An alien, ironically, would come off as more realistic given the engines poor ability to showcase facial expressions.
I think that's more of a problem on the end of BioWare's animation department. IIRC, DS3 and the Battlefield series have pretty decent facial animation. Although, it's been a while since I played those games, so I could be wrong.
- SwobyJ aime ceci
#23
Posté 28 mars 2015 - 09:22
Well if they are going to be using the same Frostbite engine with the next ME game, I hope they actually consider making the protagonist an alien species. Human faces and lip syncing are not on the list of Frostbites Pro's..
An alien, ironically, would come off as more realistic given the engines poor ability to showcase facial expressions.
Its not the engine's fault, I think the newness of it and the lack of experience in doing that kind of thing are the main culprit there. Also there is the whole uncanny valley thing which means that while really good graphics looks good sometimes it ends up looking worse when doing humans because its so close but no cigar.
- SwobyJ aime ceci
#24
Posté 28 mars 2015 - 09:26
Hopefully not. I want the next game to be about the whole galaxy and not about one species or person.
#25
Posté 28 mars 2015 - 11:57
Gee, here's an idea. How about we keep the majority of characters human and ditch the inane 'humans are super special' garbage?
Pretty much. Especially after Shep Trilogy they need to ditch "humanity's a special snowflake" angle. Just treat them as other races, even if they make up majority of the cast





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