I still think humans are going to be the only option. Its far easier to write and far easier for most people to relate to. Also unlike the other species it is far easier for us to jump into our own shoes as human and go around the galaxy seeing it from human perspective. Also gives a better place to play off the differences of other species compared to humans. Allows for establishment of species without an in-depth info dump on who they are or what they do.
After all batarians=slavers/pirates/thugs, quick and easy established in ME1 and stays true for most of the games. Then asari=art/diplomacy/biotic babes. Turians=militaristic/Space romans/garrus. Quarians=suits/techies/sexy accent(for me at least, I love Tali's accent and voice plus admiral Xen's voice, Claudia Black) and so on. You can of course ask deeper about culture and society, get codex entries that you read through to get a deeper understanding but that first impression, that thing that allows you to immediately grasp what the other species main points are would be a bit off when playing as a different species than human.
I know it would have been interesting to play as other species but I prefer for the ME writers to create a more deeply personal story about a human than divide their time and resources writing 6 different protagonists(asari,turians,quarians,salarians,humans,krogan).
That bolded part is the same reason why I only want to see a single (human) protagonist, despite me finding humans to be the more 'mundane' aspects of whatever fictional universe we find ourselves in.
I would love to play as a Salarian, to see the story and NPCs react to my racial choice in a deep and meaningful way, but I know that this is not going to happen. Dragon Age: Inquisition may have had the option to play as a Dwarf, but it was entirely cosmetic. I can count on one hand the number of times that the game actually reacted to my being a Dwarf that was more than someone literally saying:
"Hey, you're a Dwarf." ![]()
I would prefer a deeply personal, customizable, and reactive narrative, to simply playing as a re-skinned human. If Dragon Age: Inquisition only had humans (and maybe elves) as playable choices, would we have gotten more personalized and less generic story content? Would we have maybe been able to travel to Orzammar again if BioWare didn't have to devote resources to making Dwarves and Qunari playable?
Of course there is a way for us to have our cake and eat it too, but most people refuse to go that route. Look at how much reactivity and variance we had in DA:O/DA:A vs. DA:I, a silent protagonist opens up a lot of doors that a voiced protagonist is locked out of.





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