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Suggestion: Customize Gait / Body Type


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#1
fusselbiene

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Customize Gait
It would be awesome to be able to customize the way the player character walks or runs. Apart from gender, race, class and specialization, you get a lot of chances to customize your Inquisitor's personality. Unfortunately, both the flirtatious rogue dwarfette and the fierce warrior qunarienne sport a hip-shake that is quite... impressive, and it looks actually quite painful, when they run.

I'd imagine that being able to have your no-nonsene female characters actually move in a pragmatic or even dominant way instead of watching her slink about like a model with incoming multiple hernia would add a lot to the experience. Same goes for fabulous male characters who might actually flourish with just a little bit more hip-shake.

 

As a reference: Saints Row 2 did this back in the day, and it was quite a lot of fun.

 

Customize Body Type

So far, there's only one body type per gender per race in Thedas - unless you count the Brood Mother (please don't!) or Solas and Sera, who are better built than their fellow elves. Also, all human ladies apart from Morrigan seem to carry around a proud D-Cup. Being able to adjust size, built and maybe boobage (or even chosing between 5 or 6 different body types) would be awesome, and encountering NPC with different statures instead of running through a world full of Victoria's Secret Models and Chippendale Hunks would definitely make Thedas feel more alive and believable.


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#2
C0uncil0rTev0s

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"What are you playing to adjust boobs' size, Sims, mhm?" 



#3
fusselbiene

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"What are you playing to adjust boobs' size, Sims, mhm?" 

 

Is that an option in these games nowadays? Not my cup of tea, but hey. Cool.

I was thinking more Guld Wars 2, or the freedom of the Saints Row series, actually. Even though giving a set amount of body types would probably be easier in order to fine tune cut scenes that require body contact. :)


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#4
Captain Wiseass

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It might be prohibitively resource-intensive to have many different body types, with several walk animations for each. (Got to build and render models for all of them, after all). But it'd be nice if feasible.


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#5
fusselbiene

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It might be prohibitively resource-intensive to have many different body types, with several walk animations for each. (Got to build and render models for all of them, after all). But it'd be nice if feasible.

 

Yeah. Right now, even doing something about the chiselled LEGO-hair seems impossible, but one may hope. :)


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#6
Saphiron123

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It might be prohibitively resource-intensive to have many different body types, with several walk animations for each. (Got to build and render models for all of them, after all). But it'd be nice if feasible.


It's the new gen era... If the ps3 could do it, the ps4 can easily. God knows they cut enough content for parity as it is.

#7
Pasquale1234

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The gait used for female characters is the primary reason why I've not invested in DAI. After watching Hawke wiggle her arse all over Kirkwall and beyond, I just couldn't see myself trying to play another PC with such extreme body language.

Given Bioware's focus on cinematic cutscenes, I doubt they'll be providing any sort of body type options (aside from race / gender selection) in the foreseeable future. I believe that's one of the reasons for race-gating some LIs - animating cutscenes is a hugely resource-intensive proposition, multiple body type considerations makes it exponentially so.
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#8
SharpWalkers

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Strangely I find myself not minding the hipshake.. don't know why. And it's compensated by the ridiculously manly pose (granted that the pose is almost as ridiculous for males) she gets in cutscenes. Seeing my elegant, red-headed mage sit with her legs so far apart Iron Bull could sit between them is still burned into my retinas.


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#9
Winged Silver

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If they were to implement it, they'd probably have to cut back on any scenes that involved bodies touching too extensively. That being said, I still think they can make a fantastic array of cutscenes without necessarily having everyone get handsy on camera  ;)

 

I did like how Saints Row let you use a triangle for body types. Always thought the ability to choose some combo of skinny/chubby/muscular was cool.


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#10
(Disgusted noise.)

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They can't even manage to properly animate the eight body models they already have.


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#11
Zikade

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I'd welcome the ability to choose the gait and the idle pose. In DA2 all my Hawkes ended up being males since I just couldn't take the female animations seriously. You don't swing your hips like that unless you put conscious effort into it. I don't mind it if it fits the character, like Isabela, but then Aveline struts around like that as well and so does my Hawke regardless of how I would like to play her. Also kind of funny how those female Templars and guards decked in full armor use the same idle pose as Hawke/Bethany/Isabela where they tilt their hips to one side. It looked like they were slacking in duty.  :P

If nothing else, I'd have been happy with just switching the animation from female to male (... or vice versa? *imagines manly man warrior Hawke prancing around Kirkwall* Pffft hahaha!). Actually I believe there's mods for that.

 

Body types... while the option sounds nice, I do acknowledge there would be problems given how many cinematic cutscenes these games have. There's already issues with the different body types and heights of each race, thus I doubt this option will ever happen. Unless they change how the cutscenes work, i.e. make them more like in DAO where the characters had little physical contact or action scenes and mostly just stood around or walked from point A to B. 


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#12
b10d1v

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I think you all would agree that it's past time to replace the crude frostbite lumbering ape commando models with more generic "natural human" behaviors and also add some settings on their acceleration and repetitive tasking as well as many other features mentioned here and elsewhere.  

 

What bioware refuses to understand is that their tactical system is wasted effort! It destroys immersion and is a small part of overall behaviors and likely part of the com problems, certainly a trigger in some cases.  More damage than any good in any case and it's sucking resources like a vacuum to force it to work correctly.  Dump that stupid micromanagement toy and focus on a character controller supporting life-like body language and spontaneous behaviors for various situations.

 

What do we have to do Bioware for you to get the message? Throw up tutorials, graphical examples and code block examples -will that make you move!  There is certainly plenty out there!

 

136 days and counting.......


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#13
fusselbiene

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I'd welcome the ability to choose the gait and the idle pose. In DA2 all my Hawkes ended up being males since I just couldn't take the female animations seriously. You don't swing your hips like that unless you put conscious effort into it.

 

Yeah. I really liked the way fem!Shep moved - rather pragmatic. You could actually believe that she's on her way to save the Galaxy, and you'd better stay out of her way. The female Inquisitor shaking her rear in the Hinterlands on the other hand looks rather out of place. I mean, what message should that gait send in the absolute wilderness? "I've got places to be, bears to seduce"?

 

 

Strangely I find myself not minding the hipshake.. don't know why. And it's compensated by the ridiculously manly pose (granted that the pose is almost as ridiculous for males) she gets in cutscenes. Seeing my elegant, red-headed mage sit with her legs so far apart Iron Bull could sit between them is still burned into my retinas.

Ahahahahaha - this is so true. But the male Inquisitor got his share of strange movements as well. I guess his wide stance is supposed to look incredibly manly, but in some cut scenes it looks as if his inquisitorial pyjama was pinching his unmentionables and he was trying to... relocate things without grabbing his package in public.


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#14
Tex

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No shepards walk and animations were terrible I'd go with femhawks any day of the week "sigh" but that's just me.

#15
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No shepards walk and animations were terrible I'd go with femhawks any day of the week "sigh" but that's just me.

 

To each their own, I guess. :)

I'd find it awesome if it was possible for each player to chose according to their own taste- or according to the way they picture their respective character. That doesn't make one preference better than the other. It's just a matter of taste, after all. :)



#16
XMissWooX

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More customisation is always welcome, but honestly this would take so much time and effort to implement properly I doubt we'll ever see it (unless Bioware gets lots of time, money and superior technology).

#17
Captain Wiseass

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It's the new gen era... If the ps3 could do it, the ps4 can easily. God knows they cut enough content for parity as it is.

I wasn't talking about the hardware's ability to render it, I was talking about the development team's ability to design, model, and program all of it and still have room in the game for other stuff they want to do.



#18
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More customisation is always welcome, but honestly this would take so much time and effort to implement properly I doubt we'll ever see it (unless Bioware gets lots of time, money and superior technology).

 

The gait thing has been done before. First game I know of that pulled that off was published in 2008 for PS3/XBOX360. Different engine, yes - but still one from 7 years ago. So time, money and effort yes, but superior technology should very much be not an issue. And looking at the incredible detail they put into textures and environment and the tendency of games to become more and more detailed (looking at the Witcher series here...), I would be very much surprised if this would overly tax Bioware's resources, tbh.



#19
XMissWooX

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The gait thing has been done before. First game I know of that pulled that off was published in 2008 for PS3/XBOX360. Different engine, yes - but still one from 7 years ago. So time, money and effort yes, but superior technology should very much be not an issue. And looking at the incredible detail they put into textures and environment and the tendency of games to become more and more detailed (looking at the Witcher series here...), I would be very much surprised if this would overly tax Bioware's resources, tbh.

 

I doubt Bioware would agree with you.

They've already answered why customisation such as gait and body-type haven't been included in DAI - they simply require too many resources. It took Maxis three game franchises to put gait and body options into the Sims games, and character customisation makes up a significant chunk of that game's resources. For a game like Dragon Age, it simply wouldn't be worth it.



#20
PoisonSmog

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I think I would really appreciate this. In Inquisition I really wanted other races because they would have a different body type than the stereotypical human one. If

 

they did have different body types and gaits, having the restriction of just being human wouldn't be as annoying. Btw Dragon's Dogma is an example of doing this

 

relatively well, not perfectly of course, but it does help the player connect with their character better and also gives more role play opportunities.


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#21
BabyPuncher

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A considerable amount of work for a paltry benefit.