Do you and what are your impressions? If I like NWN2, should I try it?
Do you play Pillars of Eternity?
#1
Posté 28 mars 2015 - 03:27
#2
Posté 28 mars 2015 - 03:41
I'm afraid to get sucked in.
#3
Posté 28 mars 2015 - 06:04
I'm debating whether to purchase it. I don't really have the time to play it at the moment.
#4
Posté 28 mars 2015 - 06:50
It's pretty awesome. Give it a shot.
#5
Posté 28 mars 2015 - 07:44
#6
Posté 29 mars 2015 - 11:55
Absolutely and loving it so far
#7
Posté 29 mars 2015 - 12:01
the best thing about poe is that people can't argument about the camera being a (poor) excuse not to play the game.
and yes, it really is THAT good.
#8
Posté 01 avril 2015 - 12:44
It's all that and a bag o' chips baby! I've been having a blast with it. ![]()
#9
Posté 01 avril 2015 - 03:54
It's the best game I've played in years. Well worth the wait. It's also easy to put down and pick up again.
- Basher of Glory aime ceci
#10
Posté 01 avril 2015 - 08:24
I started to play the game. It good.
#11
Posté 01 avril 2015 - 06:28
'Tried it out'. Will buy and reinstall later. Looks good.
#12
Posté 01 avril 2015 - 09:09
Edit: Also, one of the races is called "godlike", so you can play one and claim to be so, no matter how unskilled a player you are.
#13
Posté 01 avril 2015 - 09:58
Beware the big bug!
#14
Posté 02 avril 2015 - 02:54
Wow, what a game!
Since years the first one which forces me to "learn" it due to it's (for me) new classes, respectively "old" classes which must be played in a very different way.
The only thing I can't understand is the thing with the Infinity Engine. Would it have been so much more expensive, if they took the NWN 2 Electron Engine?
#15
Posté 02 avril 2015 - 05:13
The only thing I can't understand is the thing with the Infinity Engine. Would it have been so much more expensive, if they took the NWN 2 Electron Engine?
It doesn't use the Infinity Engine; the game was built using Unity 5. Yes it was built using 3D assets, but the fixed perspective allowed the artists to do a paint-over pass that adds additional detail. At least in theory. The renders could be run with textures at a much higher resolution than what you'd use in a 3D game (due to GPU performance limitations). In the end then they get a much improved appearance.
#16
Posté 02 avril 2015 - 07:15
Well, whatever engine it is, it "feels" like BG 1+2.
In my eyes it would not have hurt to use the NWN2 engine. The toolset would certainly help to keep this game alive over many years.
But as I asked in my previous post: Perhaps it's all about the costs?
#17
Posté 02 avril 2015 - 02:54
As much as I love its flexibility and power, I think NWN2 would be better with a different engine. I wouldn't recommend using it for other games without being rebuilt from the ground up.
#18
Posté 02 avril 2015 - 09:50
As much as I love its flexibility and power, I think NWN2 would be better with a different engine. I wouldn't recommend using it for other games without being rebuilt from the ground up.
Of course there is always something "better" and even the "good" can be improved.
But again I ask, why a developer of a game prefers an engine which looks like the ancient one of Baldur's Gate? Where is the advantage?
Easy and perhaps less coding? Cheaper?
When I see, what we could buy nowadays...
Icewind Dale and BG "redux", while some great modders made the entire games as mods with the NWN2- or DA:O-toolset.
So, please enlighten me. For me it looks like if an engineer constructs a "new" car by using the chassis and motor of an ancient model.
#19
Posté 02 avril 2015 - 09:57
#20
Posté 02 avril 2015 - 10:01
A toolset would have been great, but I don't see how that's related to the engine.
#21
Posté 03 avril 2015 - 05:07
like this?
https://www.google.c...iw=1920&bih=968
No. These cars just look "ancient", but the technology "in" them is state of the art.
#22
Posté 03 avril 2015 - 05:46
are the graphics immersive, do they have detail, are they realistic, does your belief suspend?
are the camera controls and game-actions responsive, no noticeable latency, things happen NOW?
(compared to other games played on the same computer)
There are any number of reasons they chose to use whatever engine/graphics engine they chose. Maybe the price was right, maybe they saw it and thought, "oh neat, let's use that!" Maybe both. Maybe they had/have their own ingenious/experienced graphics coders who merely did what they were most inclined/most knowledeable to do. Maybe they purposely locked the controls (from what i understand it's 3d, but the camera doesn't go up&down, lending the play a pseudo-isometric feel) My favorite game right now (and for the past 20 yrs.) is a true isometic, locked camera -- but i imagine if Pillars is recent ... its got bells & whistles.
somebody could do a complete history behind the scenes -- write them an email and ask them, if you like
#23
Posté 03 avril 2015 - 10:38
From what I can tell, it's not pseudo-isometric. This is the real thing. Yes, it's a 3D engine, but the camera is an isometric projection. They wouldn't have been able to paint over the background otherwise.
I do think the car analogy is apt here. The Unity engine (the technology) is quite state of the art, used for many modern games, and Obsidian has made it look like the Infinity Engine.
#24
Posté 03 avril 2015 - 02:34
A motivating factor for the Kickstarter was nostalgia; players wanted a game that looked like their old IE favorites. If Obsidian had said they wanted to re-create NWN2, I doubt they would have received as much money because that engine (and the OC) didn't have anywhere near as much nostalgic draw.
- Naeryna aime ceci
#25
Posté 03 avril 2015 - 11:47
simplicity
speed (in development of interface/resources as well as realtime processing)
modern look w/ retro-archaic feel,
/enjoy





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