Now of course, with me not having any nostalgia for the Infinity Engine games, I was disappointed that Obsidian decided to make it realtime-with-pause instead of turn-based. Yet I like everything else about it, again without the benefit or the disadvantage of whatever nostalgia some people may have, because I find it superior for its purpose.
Do you play Pillars of Eternity?
#26
Posté 04 avril 2015 - 12:16
#27
Posté 04 avril 2015 - 12:57
that is, a lot of people use it in the sense "oh its actually crappy and you're just reminiscing. But it's still crappy compared to *my* brand [insert logo]". I intend it with more the sense, Golden Age w/ wonders. when video games really were cool/novel/unique .....
obviously, i guess, Pillars is going to be somewhere between the two.
#28
Posté 04 avril 2015 - 01:07
I still don't have it, under that definition either. I wasn't around for that Golden Age. This stuff is all new to me.
#29
Posté 04 avril 2015 - 01:26
(check out the screenshot) It may look simple but it modelled Newtonian physics in 0-grav in what felt like an accurate way. 4 controls: swivel left, swivel right, thrust & fire.
#30
Posté 04 avril 2015 - 01:52
Spacewar (1962) had better Newtonian physics, with an optional star or black hole that warped gravity in its vicinity for ships and projectiles, and could be orbited. Asteroids was dumbed down for the masses.
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#31
Posté 04 avril 2015 - 02:12
Asteroids was dumbed down for the masses.
so that's why i liked it
#32
Posté 04 avril 2015 - 11:59
First patch will include 2 more attributes and turn base combat. These two attributes will be for the turn base combat. Like... initiative and something else. So, good news Tchos
.
For me nostalgia had nothing to do with how the game looks. More for what it represents. And RPG where I can make plenty of choices, decline quests with style and many more things like that. Games like Skyrim, which I enjoyed too, are called RPG but they are not... really RPG. Pillars is. And I hadn't seen this for a while. To me it seemed in the past years that the games were only addressing a public of new generation players...so to say,who want a game easy, with pointers, minimal reading. This game is not like that, and I'm happy about it.
- Thorsson64, Basher of Glory et rjshae aiment ceci
#33
Posté 04 avril 2015 - 05:46
... The Unity engine (the technology) is quite state of the art, used for many modern games, and Obsidian has made it look like the Infinity Engine.
Ok, that makes sense.
Of course I realized, that the game looks ways better than BG 1+2, IWD etc.
Now I know, why ![]()
One of the professional haters on a steam forum calls POE "dumbed down" compared to "true AD&D 2nd edition"-games like said BG, IWD etc.
I notice the difference, but can't see a "dumbed down"-fact. I have to learn this game and it's mechanics like I had to learn any other good RPG of the past, be it AD&D or not. As an example of "no learning, just training" I see the Diablo-series.
What's your opinions?
#34
Posté 04 avril 2015 - 07:16
First patch will include 2 more attributes and turn base combat. These two attributes will be for the turn base combat. Like... initiative and something else. So, good news Tchos
.
For me nostalgia had nothing to do with how the game looks. More for what it represents. And RPG where I can make plenty of choices, decline quests with style and many more things like that. Games like Skyrim, which I enjoyed too, are called RPG but they are not... really RPG. Pillars is. And I hadn't seen this for a while. To me it seemed in the past years that the games were only addressing a public of new generation players...so to say,who want a game easy, with pointers, minimal reading. This game is not like that, and I'm happy about it.
I though turn-based combat is april's fool joke? I think I will stop playing this game if that's true - what's wrong with real-time with pause?
#35
Posté 04 avril 2015 - 07:24
I still don't have it, under that definition either. I wasn't around for that Golden Age. This stuff is all new to me.
BG came out in a period where a number of improved things converged to make "magic" compared to previous games. Graphics and sound both took a big jump in a short amount of time.
Monitor resolution and simultaneous color numbers reached a point where what you could look at onscreen actually looked like what the artists had drawn, rather than a crude representation of what the artist had drawn. That was big. It was way beyond the small year to year improvements in graphics we see now. It was more like if nwn1 graphics was state of the art last year and then this year we got Skyrim.
The DnD ruleset was well implemented. Most rpgs prior to this had spells like Fireball_1, Fireball_2, Fireball_3. BG gave the player a lot more options, and the ruleset allowed a lot of tactical depth not often seen prior.
The CD-Rom and growing hard drive sizes allowed the world to be big, but also detailed. There were larger worlds before such as Elder Scrolls Daggerfall, but these were randomly generated and generic. BG had a large world and it was also fully detailed, you could go into maps not on the main path and find stuff that was human made. Also the CD-Rom allowed for things like extensive actual voice and detailed sound, again a sudden big leap like the graphics.
#36
Posté 04 avril 2015 - 07:41
Moreover, the consensus so far (though it's still a new game) seems to be that the typical MMORPG roles work better, and this is something I'm not too fond of - i.e. "tanks" who couldn't hurt a fly with a warhammer +5, damage dealers who are super strong but could easily be killed by said fly, etc.
#37
Posté 04 avril 2015 - 08:21
Unfortunately, a turn-based combat option does indeed look like an April Fool's joke. I can't find any official confirmation of it.
#38
Posté 04 avril 2015 - 08:44
Fortunately, a turn-based combat option does indeed look like an April Fool's joke. I can't find any official confirmation of it.
*Fixed!
#39
Posté 04 avril 2015 - 08:47
#40
Posté 04 avril 2015 - 08:49
*Mistaked!
Why would it be so unfortunate for there to have been an option to please other players? Even as a joke, they were saying it was a separate mode, not something that would have changed your preferred play style.
#41
Posté 04 avril 2015 - 08:54
#42
Posté 04 avril 2015 - 10:44
This is what I found:
Obsidian producer-magician BAdler posted some very interesting news on the Obsidian forums:
Hey, everyone.
We couldn't be more happy about the success of Pillars of Eternity. You guys have been great with your feedback and support! Again, thank you very much.
We've been working hard on fixing bugs and stabilizing the game for 32-bit users. The 1.02 patch will be released shortly – hopefully before the weekend.
As a token of our gratitude for your past and ongoing support, we wanted to share some exciting new things we have in store for Pillars of Eternity.
These features are scheduled to appear in the 1.10 update, which is currently slated for early summer.
First off, the big one: We are introducing turn-based combat. There will be a toggle for this at the start of the game, just next to Expert and Trial of Iron. This feature is very much the work of Tim Cain, and it makes Pillars of Eternity play a lot like the RPG classic The Temple of Elemental Evil.
If I understood correctly, then we can discuss turn based or not turn based after the release of 1.10 in early summer, right?
#43
Posté 04 avril 2015 - 10:59
Yes, I had read that, and I had also read the previous patch notes. That was posted on the RPG Codex on the 1st of April (April Fools' Day), and the link to the Obsidian forum is to an irrelevant thread. I found no confirmation of this information through any official or otherwise credible channel.
- Thorsson64 aime ceci
#44
Posté 04 avril 2015 - 11:01
I doubt very much that it exists; it's a very big design difference going to turn-based.
- andysks aime ceci
#45
Posté 04 avril 2015 - 11:27
Exactly. The only way that could be possible is on initial release, and only if they had managed to keep it a secret over the past 2,5 years. Many, if not all important conversations offer a PC answer which is based on an attribute. Now, imagine 2 more attributes. I don't need to do the math
. I only said this before because on the back of my head I hoped it's real. When I thought it a bit more, I doubted it.
As Tchos said, all that would be fine is the option, for the people who would like to play turn base. Anyway, for me it doesn't matter, because battle was never the main event in any of these games. I'm guessing they could have spared some of their money on a stretch goal back then to make it a feature, but perhaps they had no time or the people experienced in such a battle system. Stick of Truth was turn based though, and came out in between from Obsidian as well. But different engine of course.
On a side note, not concerning PoE, I only wonder why no other game based on d&d, since ToEE, have tried a turn based combat. Not that the games were so many in number... but still. That one... I've never played a more precise game based in d&d, when it comes to rules and battle.
#46
Posté 04 avril 2015 - 11:50
On a side note, not concerning PoE, I only wonder why no other game based on d&d, since ToEE, have tried a turn based combat. Not that the games were so many in number... but still. That one... I've never played a more precise game based in d&d, when it comes to rules and battle.
Well, there was one, at least. Knights of the Chalice was released in 2009, though it wasn't technically D&D itself, but used the same rules and spells via the 3.5e OGL. It may have been the second-most detailed translation of the rules into computer game format, with ToEE being the first. Still, they removed quite a bit.
They went with a retro graphical style, with the sort of perspective as in Ultima 7, where everything is tilted 45° to the left, and it's mainly combat oriented.
Also interesting about Stick of Truth. I was not aware that it was turn-based.
#47
Posté 05 avril 2015 - 10:56
An obsidian game without major bug on release is unheard of and it won' t be this game unfortunatly. They really do have a major problem with testing and correcting bug.
#48
Posté 06 avril 2015 - 02:46
An obsidian game without major bug on release is unheard of and it won' t be this game unfortunatly. They really do have a major problem with testing and correcting bug.
Personally I've only encountered a few minor bugs to this point. It seems pretty polished.
#49
Posté 07 avril 2015 - 01:05
#50
Posté 07 avril 2015 - 06:12
Personally I've only encountered a few minor bugs to this point. It seems pretty polished.
I only encountered one, which was solved by reloading (but not first time I reload, so, yeah, frustrating).





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