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Recommend Module: Low magic, Small party/solo, Non Spellcaster, Story oriented...


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#1
Snowdog65

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Hi,

 

I am looking for module recommendations from those who have played them. Not your typical, tell me what is best, but I am looking for modules that fit my niche. I'll to explain what I prefer:

 

I  tend to favor:

Low Magic: I want my characters skill/strength to matter more than his Uber weapon with +12 D6 elemental damage. Simply not using the excess that is available isn't the same thing. I want it balanced for low magic.

Small Party: I usually prefer, zero or one, maybe 2 companions, over a full party blasting everything apart. Again needs to be balanced for it. Also prefer minimal (or no) choice of fleshed out companions to many cookie cutter companions to choose from.

Non Spellcaster Orientation: I prefer to settle things with a sword/stealth/skills. But exceptions are possible.

Story oriented: I'll take linear and story based over open world.

 

I have played Maimed God's Saga. Loved it despite playing a spell-caster because it otherwise met what I am looking for.

 

Of the official mods. I preferred. MOW and MOTB over OC, and SoZ (which I hated).

 

So does anyone have some recommendations that fit the niche?



#2
andysks

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I think PJ's series fits the above. I haven't played all of them but I heard that they're low magic, linear, and as for companions... you do have them but in a nice interactive way.

someone else has to tell you the name of the campaign though since I'm not on my main PC now and I'm blacked out :).

#3
Tchos

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PJ's campaign is Tales From the Lake of Sorrows.

 

As for recommendations, I can only recommend that you do not play mine.



#4
kamal_

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Crimmor would seem to fit

http://forum.bioware...immor-released/

 

It's solo, for rogues, is ten hours long and can be completed without ever killing anything, or using anything other than level one  starting gear (though it will help to get some non-magical gear).



#5
Snowdog65

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Crimmor would seem to fit

http://forum.bioware...immor-released/

 

It's solo, for rogues, is ten hours long and can be completed without ever killing anything, or using anything other than level one  starting gear (though it will help to get some non-magical gear).

 

 

Sounds exactly like my kind of thing, and I had never heard of it before. Kudos!



#6
Eguintir Eligard

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I recommend making your own game with a laundry list like that



#7
Arkalezth

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Moonshadows comes to mind. No companions, more or less linear(you don't have to do most quests in a strict order, but there aren't so many of them), don't need to play a caster... Technically story-driven, although not too focused on it until the later parts. All in all, I'd say it should be close to what you're looking for.

Most modules I've played are supposed to be played with a party of 4 or so, so you won't find as many options with a small party restriction.

#8
rjshae

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The Last of the Danaan and the Corruption of Kiahoro are categorized as low magic. You can always choose not to take the companions.


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#9
GCoyote

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I ran a quick search on the Vault and got this list. I know there are more, but they must not have been tagged 'single player'.

 

http://neverwinterva...d=Single Player

 

In addition to the other's recommendations, I've enjoyed:

 

Night Howls in Nestlehaven V1.17 - Is just your PC with an occasional companion. I played it a few years ago as a Bard. It would definitely be harder as a non-caster but not impossible.

 

From This Comes Strength - Another of PJ's fine modules. Only downside is you are really playing the story of one particular person. The writing is very good.

 

If you like Last of the Danaan, try The Dana'an Unvanquished - No magic at all unless you chose to cast it and no companions. Same gear as you had in the first module so definitely not over powered. Downside is the bugs many people encounter but the author is available here, on the Nexus, and at the new vault if you run into trouble.

 

Conan Chronicles 1 - The Barbarian Chronicles  and Conan Chronicles 2 - The Zamorian Chronicles - Both designed for fighter types, with no permanent companions.



#10
Snowdog65

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Thanks for the suggestions all.

 

I am playing Crimmor now, and will try Dana'an after. Both are exactly what I am looking for.  That should eat all my free time for quite a while. FWIW the first thing I tried was a Conan module[s], but found it buggy. I gave up in some arena combat section where one NPC kept repeating the same one time dialogue every time I ran into him.

 

I am not adverse to 1 or 2 companions. I actually prefer a well written companion or two, over solo.  I just find the party of 4 gets unwieldy, and spell-casters blowing everything up, just annoys me.

 

From my perspective Low Magic, shouldn't just mean plain equipment, it should also mean encounters regularly don't turn into a blinding show of fire/ice/lighting/acid/death magic. That would just further deprecate combat/stealth role that I prefer (and is more like most literary Fantasy I have read).


  • GCoyote aime ceci

#11
GCoyote

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The beauty of having all of this community created content is that you can find something to play that matches your personal preferences and mood. 

 

Enjoy!


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#12
Tchos

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I just find the party of 4 gets unwieldy, and spell-casters blowing everything up, just annoys me.

 

Unless you're talking about enemies, have you tried having your spellcasting companions prepare support-type spells rather than destructive spells, and/or restricting their use in other ways?


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#13
Eguintir Eligard

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4 party is hardly unwieldly thats the absolute minimum that could even constitute a balanced party. Anything less is almost impossible to plan a module for because they dont even have the 4 basic class types. 



#14
GCoyote

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Well of course you can have fewer than four in a party just by telling the player up front that the focus of the module is on a specific class or style of play. Forewarned and all that.



#15
Luminus

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I would try the Dance with Rogues modules in NwN1. Unless you absolutely are looking in NwN2.
It has sex scenes and nudity but they're heavy on RP, you need to play a Rogue and generally you do more sneaking around than fighting.

It might not be for you because of the sex but the author was inspired by A Song of Fire and Ice (Game of Thrones etc), so if you like those, you will like the modules too.



#16
Snowdog65

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I would try the Dance with Rogues modules in NwN1. Unless you absolutely are looking in NwN2.
It has sex scenes and nudity but they're heavy on RP, you need to play a Rogue and generally you do more sneaking around than fighting.

 

 

I am giving NWN2 a try after playing most of the top modules in NWN1.

 

I have played just about all the Rogue modules in NWN1, that was my least favorite. I found the use of sexuality was mostly repugnant (Rape) or childish/annoying (flash the enemy, constant item strips to total nudity).



#17
Eguintir Eligard

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Lego characters having sex? Why would anyone play that ha

#18
Arkalezth

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Maybe because there's more to the module than "LEGO sex".