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Dragon Age needs its "Red Wedding" moment


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#1
brownie56

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 So a lot of people die in Dragon Age, that's a given. But I'm talking party member death, people the player cared about. I really liked the concept of the ME2 suicide mission, unfortunately it was incredibly easy to see that loyalty=not dead. I kind of want their to be more potential for party members to get knocked off. There are only two more games in the series as planned, let's make the villains a little more consequential. For all intents and purposes, Corypheus got his **** wrecked. People were talking like victory was inevitable halfway through the damn game. 

 

SPOILERS: Let's look at all the potential party member death up until now excluding those who were retconned back to life. (Won't explain how to make the spoilers smaller)

 

Origins and Awakening:This first had the most, and actually some pretty cool opportunities to knock them off yourself. When Zevran betrayed me (and I beheaded his ass) it felt natural because we didn't get along that well anyway. 

 

The Warden

Alistair

Wynne

Dog 

Loghain

Sten (I'm assuming he gets executed if you leave him)

Oghren 

Nathaniel

Velanna

 

 

Two: The death toll drops pretty sharply in this one, NPCs take a beating though

 

Anders

Hawke Siblings

Isabella

Fenris

Merrill

 

Inquisition: The Orlesian justice system is far more lethal than Corypheus

 

Blackwall

Hawke (Though a loophole is left for these three)

Alistair

Loghain

 

It seems to me that they don't want to kill characters off anymore. The dark, gritty tone of Origins has been lost over the course of the last two games. If Dragon Age is the proposed 5 game series that I've heard it will be (I'm getting really bad at coming up with new protagonists...) then games 4 and 5 can really raise the stakes and start offing some major characters. Corypheus was really boring, I'm hoping that next game the villain (or the player) will get to deal some death to party members to show that they're an actual threat

 

 

 


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#2
Xilizhra

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Sten doesn't die. He becomes the Arishok either way.

 

And while the potential to have characters die was more present in Origins, all those deaths could be avoided, so it's not very Red Weddingy. I think Bioware's cutting off chances to kill people because they don't know whom they might want to reuse.


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#3
brownie56

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Sten doesn't die. He becomes the Arishok either way.

 

And while the potential to have characters die was more present in Origins, all those deaths could be avoided, so it's not very Red Weddingy. I think Bioware's cutting off chances to kill people because they don't know whom they might want to reuse.

He does? Well ****, I should have handed over Isabella, I preferred him over her. I mean there's only two games left, so there isn't much space for reusing them. I would like a bigger version of ME's suicide mission or a Red Wedding-esque Orlesian ball to shake things up.  



#4
Neon Rising Winter

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I'll be voting for not having mandatory soap opera stunts welded onto my game. Isn't there enough fantasy Eastenders out there already?


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#5
KaiserShep

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Pulling a Red Wedding on the Orlesian ball would have probably been fun. Those masked layabouts need more excitement in their lives, or at least a new purpose: to entertain me. Only problem is you're trying to stabilize it so it would be totally game over.
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#6
Xilizhra

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He does? Well ****, I should have handed over Isabella, I preferred him over her. I mean there's only two games left, so there isn't much space for reusing them. I would like a bigger version of ME's suicide mission or a Red Wedding-esque Orlesian ball to shake things up.  

No, he becomes the Arishok after the previous one is killed or, presumably, gets demoted after the Kirkwall debacle.



#7
brownie56

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I'll be voting for not having mandatory soap opera stunts welded onto my game. Isn't there enough fantasy Eastenders out there already?

I'm just using the Red Wedding as an example. It just seems like the personal cost and sacrifices being made in these epic quests are diminishing, which kind of makes them pointless. Don't get me wrong, I liked Inquisition, but it felt like they wrote off Corypheus as a threat before they even knew how to kill him. He never seemed intimidating or dangerous.



#8
leaguer of one

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It had it red wedding already.

 

It's called the Noble human origin and the city elf origin.


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#9
brownie56

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It had it red wedding already.

 

It's called the Noble human origin and the city elf origin.

All of the Origin stories were fantastic, I'll agree with you on that. My Human Noble wrecked **** on behalf of the elves because of what I saw in the City Elf story, it may not have happened...but I knew what they were capable of.


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#10
leaguer of one

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All of the Origin stories were fantastic, I'll agree with you on that. My Human Noble wrecked **** on behalf of the elves because of what I saw in the City Elf story, it may not have happened...but I knew what they were capable of.

The noble human and the city elf both wanted the knife the same guy in the end so no issues here.



#11
Neon Rising Winter

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I'm just using the Red Wedding as an example. It just seems like the personal cost and sacrifices being made in these epic quests are diminishing, which kind of makes them pointless. Don't get me wrong, I liked Inquisition, but it felt like they wrote off Corypheus as a threat before they even knew how to kill him. He never seemed intimidating or dangerous.

 

I can see what you mean, and I agree there was a problem with the denouement with Corypheus. The climax of the game consists of defeating an enemy whose power base you have already dismantled, and whose weaknesses you have identified, and who therefore isn't a massive challenge. Basically from Skyhold on you are steadliy whittling him down and he never makes any sort of comeback.

 

I'd like to see him manage to rally somewhere about 2/3rds of the way through and have a victory that rocks you. Something personal though? I'm hard pressed to see what, it couldn't be anything as small scale as the deaths of companion characters. I suppose you could metagame it a little and have him take out Ferelden. That would hit the DAO players where it hurts.

 

I think the problem with saying personal cost and sacrifice is this isn't a very personal type of story. It's not families vying for power it's a bit more world changing than that. The cost needs to be commensurate, and I agree that was lacking.


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#12
Andres Hendrix

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Red Wedding? Like when the Couslands were slaugtered by Howe? :mellow:


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#13
ebevan91

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Red Wedding? Like when the Couslands were slaugtered by Howe? :mellow:

 

Meh, the game literally just started so the player really didn't have a connection to those characters.


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#14
Andres Hendrix

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Meh, the game literally just started so the player really didn't have a connection to those characters.

That might be true for some players, not all. The Couslands were made out to be progresive, and kind, so that the players would like them.


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#15
Urazz

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I can see what you mean, and I agree there was a problem with the denouement with Corypheus. The climax of the game consists of defeating an enemy whose power base you have already dismantled, and whose weaknesses you have identified, and who therefore isn't a massive challenge. Basically from Skyhold on you are steadliy whittling him down and he never makes any sort of comeback.

 

I'd like to see him manage to rally somewhere about 2/3rds of the way through and have a victory that rocks you. Something personal though? I'm hard pressed to see what, it couldn't be anything as small scale as the deaths of companion characters. I suppose you could metagame it a little and have him take out Ferelden. That would hit the DAO players where it hurts.

 

I think the problem with saying personal cost and sacrifice is this isn't a very personal type of story. It's not families vying for power it's a bit more world changing than that. The cost needs to be commensurate, and I agree that was lacking.

Yeah, I felt this was the major problem for the latter part of DA:I.  It felt like the Inquisition was always winning and getting stronger while Corypheus was constantly losing and was getting weaker in his army.  It would've been nice if some parts of the game had it where you do get a victory based on what you choose but it's a trade off on Corypheus getting something as well.

For example, when you actually do the Grey Warden part of the story, you should have had a choice to either save the Grey Wardens from Corypheus' control or stop Corypheus from getting a demon army but he would still have Grey Wardens around to control as a small army and use as a respawn mechanism (which you would have to wipe out eventually).



#16
leaguer of one

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Yeah, I felt this was the major problem for the latter part of DA:I.  It felt like the Inquisition was always winning and getting stronger while Corypheus was constantly losing and was getting weaker in his army.  It would've been nice if some parts of the game had it where you do get a victory based on what you choose but it's a trade off on Corypheus getting something as well.

For example, when you actually do the Grey Warden part of the story, you should have had a choice to either save the Grey Wardens from Corypheus' control or stop Corypheus from getting a demon army but he would still have Grey Wardens around to control as a small army and use as a respawn mechanism (which you would have to wipe out eventually).

What about the templer/mages choice?



#17
Rekkampum

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It had it red wedding already.

 

It's called the Noble human origin and the city elf origin.

 

My City Elf was a lady that killed every single shem in that place.



#18
Han Shot First

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You can play every Dragon Age game without losing a single protagonist or their companions. And while the first game seems initially to put the player character or Alistair in the line of fire, it then introduces an easy out later on with the Dark Ritual. The writers of the DA series in general have been timid about killing party members. The deaths are always optional or the player is presented with an easy consequence free escape.

 

The Mass Effect series has been slightly better in that respect. It at least had Virmire and the deaths of Thane or Mordin.


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#19
Kulyok

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Sten doesn't die. He becomes the Arishok either way.

 

Sten absolutely dies in disgrace if you don't free him. If Sten is dead, there's another Arishok. But beware: in the shadows, the Arishok.


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#20
Rekkampum

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Sten absolutely dies in disgrace if you don't free him. If Sten is dead, there's another Arishok. But beware: in the shadows, the Arishok.

 

Nope. He apparently survives somehow if you don't, and he becomes Arishok after the current one fails to recover the tome of Koslun anyway.



#21
KaiserShep

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Nope. He apparently survives somehow if you don't, and he becomes Arishok after the current one fails to recover the tome of Koslun anyway.

 

Is there really a difference? Without the Warden, Sten is basically just a qunari drone with no special story to tell. I don't see why he'd become the Arishok if left in the cage. He should just be dead.


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#22
Dragonzzilla

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We're getting a Red Wedding moment. It's going to hurt.

 

I just dug up the plans for the Dragon Age storyline. I literally sneaked over the Canadian border to break into BioWare Headquarters to get this stuff; almost lost my life. But that's trivial. Here it is. Ultra-top secret stuff; it's going to be like spoiling the entire Marvel Cinematic Universe's plans, but more vital. Yes. Reveal at your own risk; these are plans for stuff years down the road.

Spoiler

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#23
Disgruntled Canadian

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this could have been the Sacred Ashes explosion if they actually let us see it and filled it with characters we know and love


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#24
Dracon525

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I would be soooo super keen for a ME-style 'suicide mission'. That what I was hoping the preview scenes of Alexius' mission stuff was (where Sera seemingly gets killed defending the door). But nope. I can understand Bioware not wanting to do it, as it WOULD just be "oh look, this mission again", but yeah, we need more drama/killings, so that we can actually FEAR what might happen to our companions. (eg: My friend loved Thane in ME2, did his loyalty n' all that, yet Thane got dragged away while defending the group. My friend was in shock for a while over that.)



#25
BabyPuncher

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All of those deaths are pretty easily avoidable.