So a lot of people die in Dragon Age, that's a given. But I'm talking party member death, people the player cared about. I really liked the concept of the ME2 suicide mission, unfortunately it was incredibly easy to see that loyalty=not dead. I kind of want their to be more potential for party members to get knocked off. There are only two more games in the series as planned, let's make the villains a little more consequential. For all intents and purposes, Corypheus got his **** wrecked. People were talking like victory was inevitable halfway through the damn game.
SPOILERS: Let's look at all the potential party member death up until now excluding those who were retconned back to life. (Won't explain how to make the spoilers smaller)
Origins and Awakening:This first had the most, and actually some pretty cool opportunities to knock them off yourself. When Zevran betrayed me (and I beheaded his ass) it felt natural because we didn't get along that well anyway.
The Warden
Alistair
Wynne
Dog
Loghain
Sten (I'm assuming he gets executed if you leave him)
Oghren
Nathaniel
Velanna
Two: The death toll drops pretty sharply in this one, NPCs take a beating though
Anders
Hawke Siblings
Isabella
Fenris
Merrill
Inquisition: The Orlesian justice system is far more lethal than Corypheus
Blackwall
Hawke (Though a loophole is left for these three)
Alistair
Loghain
It seems to me that they don't want to kill characters off anymore. The dark, gritty tone of Origins has been lost over the course of the last two games. If Dragon Age is the proposed 5 game series that I've heard it will be (I'm getting really bad at coming up with new protagonists...) then games 4 and 5 can really raise the stakes and start offing some major characters. Corypheus was really boring, I'm hoping that next game the villain (or the player) will get to deal some death to party members to show that they're an actual threat





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