And if so, what weapon upgrades and powerups should I use for it?
Executioner Sniping... Is it viable?
#1
Posté 29 mars 2015 - 03:20
#2
Posté 29 mars 2015 - 04:01
#3
Posté 29 mars 2015 - 04:08
Suppressor is a better choice for "sniping"
If that is an attempt at sarcasm, I am not impressed.... I am completely serious this time
#4
Posté 29 mars 2015 - 04:10
Sure it can be done, but if you wanna snipe, use a sniper rifle. Just my opinion.
#5
Posté 29 mars 2015 - 04:20
Sure it can be done, but if you wanna snipe, use a sniper rifle. Just my opinion.
Or a Crusader.
Or an Arc Pistol.
Or a Saber.
To the OP: it could work, but its out-of-the-box accuracy is disappointing for that purpose. Passive bonuses, hard cover, or an accuracy mod are needed if you really want to snipe with the Executioner.
#6
Posté 29 mars 2015 - 04:28
I just want to find something with the capabilities of 'bolt action' rifles for much less weight... Crusader is just way too heavy, as is the saber... Arc pistol, not quite the stopping power....
#7
Posté 29 mars 2015 - 04:39
Executioner pistol is a sniper. You don't have to pretend its similar to one.
If you insist snipers must be scoped, run heavy barrel + scope for mod. Otherwise go heavy barrel + penetration mod. (magazine upgrade will not allow holding 2 shots at once)
I'm not sure what you mean by "power up" but I can assure you using a sniper rail amp will do nothing.
I just want to find something with the capabilities of 'bolt action' rifles for much less weight... Crusader is just way too heavy, as is the saber... Arc pistol, not quite the stopping power....
Arc pistol does somewhat lower damage than the executioner pistol but has higher fire rate. I'd say its not a bad choice for a pseudo sniper.
#8
Posté 29 mars 2015 - 04:50
what i mean by power ups, i mean like ammo, armor, bonus, ect
#9
Posté 29 mars 2015 - 07:41
what i mean by power ups, i mean like ammo, armor, bonus, ect
As with all slow firing, solid slug guns, it benefits most from Phasic ammo ... unless you're fighting Reapers.
... or you're using an kit with Stasis ...
... or kit that relies on ammo detonation ...
That's the nice thing about ME3MP - so many variables it's impossible to give a totally accurate one-size-fits-all answer ![]()
#10
Posté 29 mars 2015 - 09:41
I finished the challenge for the Executioner last night, and frankly it was hard work. On paper, it has the makings of a great hard hitting gun, but frankly it's poor. Even on host, hit detection seems sketchy, and it doesn't seem to hit hard enough to benefit from phasics. Personally if I were looking to make a sniper rifle from a pistol, I'd choose the Arc Pistol or Paladin.
#11
Posté 29 mars 2015 - 10:06
I finished the challenge for the Executioner last night, and frankly it was hard work. On paper, it has the makings of a great hard hitting gun, but frankly it's poor. Even on host, hit detection seems sketchy, and it doesn't seem to hit hard enough to benefit from phasics. Personally if I were looking to make a sniper rifle from a pistol, I'd choose the Arc Pistol or Paladin.
IME, it seems to work best on a kit that can make the Mantis effective - since it has similar damage and rate of fire, but slightly more spare ammo. I've used it on the DAI and the HI. Heavy Barrel and Pistol Scope with AP ammo or Heavy Barrel and Piercing Mod with Disruptor. (Of course, the Paladin works equally well with the same setup.)
Did you try it on your favorite SI? I've found it works pretty well on him too.
#12
Posté 29 mars 2015 - 11:14
IME, it seems to work best on a kit that can make the Mantis effective - since it has similar damage and rate of fire, but slightly more spare ammo. I've used it on the DAI and the HI. Heavy Barrel and Pistol Scope with AP ammo or Heavy Barrel and Piercing Mod with Disruptor. (Of course, the Paladin works equally well with the same setup.)
Did you try it on your favorite SI? I've found it works pretty well on him too.
I didn't. I tend to grind the pistol challenges with the Asari commando for stasis headshots. I'll give it a try on the SI next time round.
#14
Posté 29 mars 2015 - 11:23
...
#15
Posté 29 mars 2015 - 11:35
Executioner pistol is a sniper. You don't have to pretend its similar to one.
If you insist snipers must be scoped, run heavy barrel + scope for mod. Otherwise go heavy barrel + penetration mod. (magazine upgrade will not allow holding 2 shots at once)
I'm not sure what you mean by "power up" but I can assure you using a sniper rail amp will do nothing.
Arc pistol does somewhat lower damage than the executioner pistol but has higher fire rate. I'd say its not a bad choice for a pseudo sniper.
Executioner has 0.50 innate penetration. So skipping on a penetration mod is a much more viable option on this weapon. That and you only lose 50 dmg points off every bullets anyways. You only dps on double and tripple hits. So I suggest you just slap some Drill Ammo to fix this + slap it on a kit that can strip shields>S*xecutioner headshot followup finish.
(Edit - think TSent with enough shield stripping power to Overload)
But the scope is nice for more precision headshots on more distant action. So I approve of OPs choice and sick thoughts. ![]()
- ImDedicatedToMyApologies aime ceci
#16
Posté 29 mars 2015 - 11:40
not convinced about executioner . M11 suppressor on the other hand..
Hey, that's very nice!
But sadly is missing the cherry popping of the S*xecutioner. ![]()
#17
Posté 29 mars 2015 - 02:24
Yeah, that's the biggest weakness of the suppressor, but feeling-wise and, surprisingly maybe, also gameplay-wise, as you have no good feedback whether you hit that head or not.Hey, that's very nice!
But sadly is missing the cherry popping of the S*xecutioner.
On topic. The executioner is a decent gun that can be effectively used to snipe, mostly when paired with an overload/ energy drain capable kit.
However, as others pointed out, the same thing can be done better with a number of weapons, of which the arc pistol, just by itself, is superior in any possible, conceivable way. Better damage, better RoF, ability to ignore shieldgate without ammo, same weight... Not sure why anyone would pick an executioner over that, if not for feeling reasons.
Also the suppressor, as already mentioned, although very skill intensive, is the single best mook killer in the game, bar nothing.
#18
Posté 29 mars 2015 - 02:45
I LOVe this gun..I just Sniped a Collector Captain on Hazard Ghost from the very back control room opposite the LZ 1 hour ago with it..No Scope...
- Terminator Force aime ceci
#19
Posté 29 mars 2015 - 02:53
I don't scope it, but it can snipe. I have never had off-host issues or accuracy issues. I love that gun.
Others here say the Suppressor would snipe more effectively though, and I would agree. That headshot bonus, quick fire rate, and bigger clip make it much more versatile. I can't stand that gun though.
#20
Posté 29 mars 2015 - 02:55
Executioner is my go to heavy pistol.
Guardian giving you problems and your acccuracy not that great?
Running low on armor piercing ammo?
Scions resisting most of your shots?
Sniper rifles too heavy for your power base build?
Look no further! The Executioner pistol has built in armor piercing damage, considerably lighter than most sniper rifles, and packs one heck of a shot!
It does work best with a shield stripping ammor/power, but it's great to see mooks go down in a single shot with it on gold and does decent damage against boss enemies as well.
I usually use it on flamer vorcha with ultra-light materials and shield stripping ammo, though it works well with other power based characters too.
#21
Posté 29 mars 2015 - 02:58
Yeah, I pack Suppressor on my asari adept, together with SMG sidearm of choice. Slap Trauma module and scope on it and headshot everything! From across the map. Any map. She sacrifices some BE damage because of it, so she's not really optimal. But ever so much fun. Really gives her that commando feel that I've been missing with every other build.
Thanks Grunt!
#22
Posté 29 mars 2015 - 03:41
IMO, Executioner "sniping" requires you to use a class with a shield stripping power (i.e., Overload or Energy Drain) to ensure OSK capability. Using a one-shot gun in a two-shot kill setup is pointless. I don't think Phasic III will give you enough damage to OSK with anything other than a headshot, even on an Infiltrator with Damage Cloak.
The end result is that if you're going to "snipe" with the Executioner, you should use either the Salarian Infiltrator or Engineer, Human Engineer, Turian Sentinel, TGI, Geth Engineer, or maybe the Paladin.
I love the Executioner on the Human Engineer, but the GE seems to me to be the most effective overall setup. As someone else mentioned, the Executioner has some accuracy issues, and using the Scope plus the Hunter Mode accuracy bonus will help that. Plus, you can slap on Drill Rounds and enjoy the wallhax too.
#23
Posté 29 mars 2015 - 03:52
On gold, it's easy. On platinum, it is "viable" but only in the most general sense of the word. As said before, the Arc Pistol is better in pretty much every way imaginable.
#24
Posté 29 mars 2015 - 05:43
Not really. Maybe if you use phasic 3, headshot gear and a GI, and have consistently good aim it could work but I can't be bothered to run the numbers. In my experience, It is normally at least a two shot gun even with headshots on anything that isn't a health mook, gold and plat. It is also far too inaccurate without a scope to use at range.
You could try it on the destroyer so you can get two shots. Use a scope and barrel with phasics, and carry some anti armor weapon for bosses (probably a Typhoon). Then It might actually be a viable long range weapon.
#25
Posté 29 mars 2015 - 05:59
Bwinci did a good video on the Executioner pistol, If I remember correctly it's in his female quarian infiltrator video - works well with her sticky grenades.





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