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Dialogue wheel - enhanced


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#1
Wintermist

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I know that often the dialogue wheel surprises me with the character saying something that in my head wasn't at all expected. I would like it if you mouse over what you will pick, it will show, as a tooltip what they will say, the first sentense is enough. Just so I know if my character will be rude, or just dismissive, or whatever. I never know what the character will say, not really.


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#2
BansheeOwnage

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Couldn't hurt and seems simple enough to add, since they already have lines pop up that tell you what will likely happen if you make a decision.



#3
HuldraDancer

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I believe something like that was tested but for whatever reason I can't understand it didn't test well so it was not put into the final product. Shame because I really could have used that instead of playing a guessing game on what my character was actually going to say.


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#4
BansheeOwnage

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I've heard Deus Ex used this system. Not sure why more games don't. Strange that they would consider it then scrap it. They really make no sense to me sometimes. A lot, actually.



#5
AlanC9

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I believe something like that was tested but for whatever reason I can't understand it didn't test well so it was not put into the final product. Shame because I really could have used that instead of playing a guessing game on what my character was actually going to say.


Yeah, that's what they said about it, although I believe the testing was during DA2's development.

If I had to guess, I'd guess that a number of players found that hearing the line they'd just read was annoyingly repetitive, but they still didn't trust their understanding of the paraphrases enough to just skip reading the full text.

#6
Wintermist

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They could use the magical ability of making it an option in the gameplay settings, that way it would bother no one that didn't want it.


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#7
AlanC9

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Sure, they'd have been better off if they turned the tootips off, but if you can't stop yourself from hovering to read the text, are you going to be able to bring yourself to turn the tooltip off?

#8
9TailsFox

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I believe something like that was tested but for whatever reason I can't understand it didn't test well so it was not put into the final product. Shame because I really could have used that instead of playing a guessing game on what my character was actually going to say.

Bioware picked 10 people to test milk from lactose intolerant people. Deus ex human revolution you can see big part of the text character will say it works perfect.


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#9
Winged Silver

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A feature like this would be nice. 

 

If they (for whatever reason) can't bring themselves to implement it, they could at the very least match up what the character was saying more closely with the dialog option text. There were definitely a couple of times I winced at the Inquisitor's choice of words.



#10
b10d1v

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Or simply make the dialog reasoning more reliably understandable and repeatable.  I'm giving all of you the benefit of doubt here!   Fix the module!

Clearly there is something wrong in the pointers when decisions just don't make sense more often than not.  I was often chasing some of the more elusive bugs, but I remember a lot of illogical dialog that pointed to a foundation module issue and I don't see that it has been addressed directly or even mentioned in the notes except for specific cases. 



#11
Wintermist

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I think what they could do would be it just shows the first line of what the character will say. I would imagine they could script that right onto the dialogue wheel itself, and not have to go through every dialogue and do it that way.

 

Like if you got subtitles off, it will still show you what the character last said that you're about to respond to. They could do it like that and instead use the what WILL be said as opposed to what WAS said. Tooltip style. I have wanted that in all their games that had this dialogue wheel. I never did like the guesswork and suddenly be shocked at what was said.



#12
Bioware-Critic

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I know that often the dialogue wheel surprises me with the character saying something that in my head wasn't at all expected. I would like it if you mouse over what you will pick, it will show, as a tooltip what they will say, the first sentense is enough. Just so I know if my character will be rude, or just dismissive, or whatever. I never know what the character will say, not really.

 

If you have watched the panels before release ... they showed to us the annotations they developed for DA:I because so many fans requested the same as you did! But for whatever reason (my money goes on: EA thinks that casuals don't want to read and gamers in general are stupid as ...) they removed the annotations from the release version of the game.

 

>> So BioWare already reacted to that specific request and did a very nice job of it, too!

>> But THEY REMOVED ALL OF IT FOR NO REASON AT ALL just before release.

 

I really don't care about what sort of explanation they will ever give for that ... because I know I will never believe the official PR version that comes out of their mouths!



#13
Bioware-Critic

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I believe something like that was tested but for whatever reason I can't understand it didn't test well so it was not put into the final product. Shame because I really could have used that instead of playing a guessing game on what my character was actually going to say.

 

I don't believe - NOT FOR A SECOND - that there were ANY ... "technical difficulties" ... whatsoever! :o



#14
CDR Aedan Cousland

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^Everything we got was false advertising, including this. They showed us cinematic/cutscene dialogue, but gave us crappy Skyrim mode dialogue instead. They showed us decent, polished, and detailed Inquisition agent faces, and we got potato-heads instead. They showed us great hair and faces, and we got neither of those.

 

Only changes I support are the re-modeled companion faces. Their previous faces were on the lumpy and awkward side and did not do their characters justice (especially Dorian's and Cassandra's.)

 

The overall presentation of the game is very poor, and I doubt they'll be assed to fix it in any way. Or even give us just a sliver of what was advertised to us.

 

Anyway, I'm guessing I wasn't the only one who, when conversing with Dorian about slaves in Tevinter, picked the, "So, you're saying they like it?" option thinking it would sound amiable, agreeable, or even curious and was surprised to get, "You think they like it that way? Don't be ridiculous!" Not just disagreeable compared to what we were shown, but also presented in a very angry way. Not only that, but it's incredibly presumptuous. How the hell would we know what the slaves think? We've never been to Tevinter; we've never been a slave or encountered slaves. My Inquisitor is a very open-minded person who likes to learn all he can about things before forming opinions about them, and I don't like that he was forced to be rude there (to Dorian, no less!)


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#15
AlanC9

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I don't believe - NOT FOR A SECOND - that there were ANY ... "technical difficulties" ... whatsoever! :o

 

There's no reason that you should believe that, because nobody ever said there were any technical difficulties. The testing problem was that having the option made people like the dialogue system less, not more.



#16
Bioware-Critic

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"Fixed issue where players reported actually having fun"

(Quote from his signature ...)

 

WTF? ... "Balls of steel" ... That is all I am gonna say to this :D


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#17
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The testing problem was that having the option ... "made people like the dialogue system less" ... , not more.

 

Oh I believe without any questioning from my side that ... "this will be the phrase they use" ... to shove it down our throat!

 

But I don't believe that this is the way most RPG fans want to have it!

Especially NOT if you include the option into the options menu to be able to "turn on" and to "turn off" ...

... these annotations in the game on the fly - Which would be a piece of cake!

 

That is inexcusable for me! Not implementing these annotations - not even as something optional that I can turn on/off in the menu ...


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#18
BansheeOwnage

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A feature like this would be nice. 

 

If they (for whatever reason) can't bring themselves to implement it, they could at the very least match up what the character was saying more closely with the dialog option text. There were definitely a couple of times I winced at the Inquisitor's choice of words.

I ran into my fair share of surprising lines, but honestly I thought the text preview was the closest to actual dialogue they've ever done, but it was the tone that totally threw me off. (Because for some reason they thought removing perfectly good tone icons was a good idea?) I still have to usually avoid bottom options, even if a lot of them are fine, because I don't want to risk sounding mean, even if the words would be fine in a different tone. They even added a (Hide tone icons) option, and the only ones in the game are the rare emotional outburst lines. And you really need the icons there!


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#19
HuldraDancer

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I don't believe - NOT FOR A SECOND - that there were ANY ... "technical difficulties" ... whatsoever! :o

 

I never said I thought there was any, I just said for whatever reason it wasn't added which I think is disappointing cause I would have liked to read what I was actually going to say before clicking it and reloading. I'm not defending the choice to take it out at all just pointing out that it was tested for it as far as I know but was removed and that I wish it was still in the game cause it would have been very handy to have. 


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#20
AlanC9

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Oh I believe without any questioning from my side that ... "this will be the phrase they use" ... to shove it down our throat!

But I don't believe that this is the way most RPG fans want to have it!
Especially NOT if you include the option into the options menu to be able to "turn on" and to "turn off" ...
... these annotations in the game on the fly - Which would be a piece of cake!

That is inexcusable for me! Not implementing these annotations - not even as something optional that I can turn on/off in the menu ...

So what do you believe? You didn't believe that there was a technical problem, and you don't believe that the testing could have given the results that they say they got. What does that leave? They're lying about the testing to cover up what, exactly?

That they're deliberately trying to get rid of "RPG fans" because they don't like you?

Edit: Maybe I stumbled onto the truth there. Is it that Bio's making the games for the wrong people, perhaps? The testing pool isn't giving the result you like because they don't have the right gamers in it?

#21
Bioware-Critic

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So what do you believe? You didn't believe that there was a technical problem, and you don't believe that the testing could have given the results that they say they got. What does that leave?

 

That they're deliberately trying to get rid of "RPG fans" because they don't like you?

 

I believe that ... most of the fans of the DA series DO WANT better conversation options! If BioWare or EA says that it does not test well with consumers - I don't believe this. I can imagine that it did not test well with some people (casuals and alike) ...

... but not with the general DA-fan or even the general RPG-fan!

 

I thought that was obvious ?!!

 

Case closed? :)

 

Or do you want to critizise me for having an opinion regarding design choices that goes against any of EA's strategies some more?

I mean you could certainly try to attack me for every bit of critical thinking I exercise for the next ten years, AlanC9 ...

You can try that until you drop!

 

As I know you by now - THAT IS A REAL PROSPECT, AIN'T THAT SO ;)



#22
AlanC9

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I believe that ... most of the fans of the DA series DO WANT better conversation options! If BioWare or EA says that it does not test well with consumers - I don't believe this. I can imagine that it did not test well with some people (casuals and alike) ...
... but not with the general DA-fan or even the general RPG-fan!


So my edit above was correct; you think Bio's testing pool doesn't have the right people in it. Are you saying that this is due to incompetence in assembling the pool, or is Bio doing this correctly but selling to the wrong people
 

 Or do you want to critizise me for having an opinion regarding design choices that goes against any of EA's strategies some more?


We've had this conversation before. Like I said back then, I only criticize positions on facts, not opinions. I'm not interested in your opinions.

#23
Bioware-Critic

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So my edit above was correct; you think Bio's testing pool doesn't have the right people in it. Are you saying that this is due to incompetence in assembling the pool, or is Bio doing this correctly but selling to the wrong people
 

We've had this conversation before. Like I said back then, I only criticize positions on facts, not opinions. I'm not interested in your opinions.

 

You are nothing but rude and aggressive! And you are disrespectful ...

Keep your dilusional nonsense to yourself, AlanC9!

 

Why delusional?

 

Because all you write, AlanC9, is your opinion! Yet you tell me you are not interested in anyone's opinion, yourself.

I have got nothin' ...



#24
CDR Aedan Cousland

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Can't we all just get along?

 

tumblr_inline_nly5w4ceyY1qde2es_500.jpg



#25
Bioware-Critic

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Can't we all just get along?

 

tumblr_inline_nly5w4ceyY1qde2es_500.jpg

 

I just wish!

 

... I told him on several occasions that I have NO interest in talking to him!

He cannot seem to get the message and CONSTANTLY keeps on quoting me ...